I've been playing on the ladder with the following team, and while I like it because of its ability to pivot around a ton (especially with with a lot of the mons on my team not caring about hazards), I also struggle against certain bulky mons that I can't break through (namely Curse Snorlax and Umbreon). What kind of edits would you suggest I do to improve my team?
Raikou @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Scald
- Toxic
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Outrage
- Defog
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 124 Atk / 76 SpD / 56 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Toxic
Roserade @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Giga Drain
- Sludge Bomb
- Sleep Powder
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 20 Atk / 236 SpD
Sassy Nature
- Knock Off
- Overheat
- Toxic
- U-turn
Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- First Impression
- Spikes
- Liquidation
- Knock Off
I don't think I can give an explanation for each of the individual mons, I focused on having solid type diversity, as well as the ability to answer as many things as possible. I also built this team when Reuniclus was being suspected, so I thought that having solid answers to it was essential, but I haven't really seen it much in battles. I'm starting to think that a Fighting type would be useful for this team, how do I go from here?
Edit: Also, if I were to describe this team to others, what kind of archetype would this team fit under (offensive, bulky, etc)?
Raikou @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Scald
- Toxic
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Outrage
- Defog
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 124 Atk / 76 SpD / 56 Spe
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Toxic
Roserade @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Giga Drain
- Sludge Bomb
- Sleep Powder
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 20 Atk / 236 SpD
Sassy Nature
- Knock Off
- Overheat
- Toxic
- U-turn
Golisopod @ Heavy-Duty Boots
Ability: Emergency Exit
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- First Impression
- Spikes
- Liquidation
- Knock Off
I don't think I can give an explanation for each of the individual mons, I focused on having solid type diversity, as well as the ability to answer as many things as possible. I also built this team when Reuniclus was being suspected, so I thought that having solid answers to it was essential, but I haven't really seen it much in battles. I'm starting to think that a Fighting type would be useful for this team, how do I go from here?
Edit: Also, if I were to describe this team to others, what kind of archetype would this team fit under (offensive, bulky, etc)?