[Gen7] Victim of the Week CAP S/M (Week 12: Life Orb Syclant)

cbrevan

spin, spin, spin
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Pyroak @ Life Orb
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Flare Blitz
- Wood Hammer
- Earthquake

COUNTER

+4 252+ Atk Life Orb Pyroak Flare Blitz vs. 248 HP / 0 Def Pyroak: 536-632 (120.9 - 142.6%) -- guaranteed OHKO
0 SpA Pyroak Lava Plume vs. 248 HP / 8 SpD Pyroak: 90-106 (20.3 - 23.9%) -- guaranteed 5HKO

This monster laughs at the weak attacks of its brethren and shows it how to deal damage through Swords Dance Life Orb Rock Head 120 STAB Flare Blitz. This is a well known set that's been around for years, and I know for a fact its a personal favorite of jas61292.
 

BP

Beers and Steers
is a Contributor to Smogon

ONLY THE BEST DAMN CHECK THERE IS!!!
Aerodactyl-Mega (M) @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Stone Edge
- Iron Head
- Roost

252 Atk Aerodactyl-Mega Stone Edge vs. 248 HP / 8 Def Pyroak: 320-378 (72.2 - 85.3%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Pyroak Lava Plume vs. 0 HP / 4 SpD Aerodactyl-Mega: 42-51 (13.9 - 16.9%) -- possible 6HKO


This mon is Gods gift and is absolutely an Under Utilized mon in CAP! Anyone who says different can suck my nuts.
 
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Tomohawk @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hurricane
- Aura Sphere
- Roost
- Nature Power

Counter
So, first, Tomo switches in and either takes a Lava Plume for 34% max or a Leech Seed. Next turn and there's a Hurricane, which practically OHKOes, but barely doesn't. Pyroak either attacks with Plume again, still not killing, or uses Synthesis to heal up. If Synthesis was used, another Hurricane does the job. If Lava Plume was used, then a priority Nature Power does the job to finish it off. Even assuming a Leech Seed when Tomo switches in, the sheer damage from Hurricane overcomes any healing Synthesis could provide. And of course, if Tomo gets a bit unlucky with burn or whatever, Roost is always there for the heal if needed.

0 SpA Pyroak Lava Plume vs. 0 HP / 0 SpD Tomohawk: 100-118 (28.4 - 33.6%) -- 0.3% chance to 3HKO
0 SpA Pyroak Giga Drain vs. 0 HP / 0 SpD Tomohawk: 46-55 (13.1 - 15.6%) -- possible 7HKO
-
252+ SpA Life Orb Tomohawk Hurricane vs. 248 HP / 252+ SpD Pyroak: 367-432 (82.8 - 97.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Tomohawk Nature Power vs. 248 HP / 252+ SpD Pyroak: 88-105 (19.8 - 23.7%) -- possible 6HKO after Leftovers recovery
252+ SpA Life Orb Tomohawk Aura Sphere vs. 248 HP / 252+ SpD Pyroak: 133-157 (30 - 35.4%) -- guaranteed 4HKO after Leftovers recovery
 
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Focus Blast
- Recover

Counter

Doesn't care about burn or Leech Seed thanks to Magic Guard, walls Pyroak's weak attacks while staying healthy with Recover, and sets up to +6.
0 SpA Pyroak Lava Plume vs. 252 HP / 4 SpD Reuniclus: 94-112 (22.1 - 26.4%) -- possible 5HKO after Leftovers recovery
+6 0 SpA Reuniclus Psyshock vs. 248 HP / 8 Def Pyroak: 396-466 (89.3 - 105.1%) -- 31.3% chance to OHKO
 
Wallbreaker Mega Charizard-Y

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Air Slash
- Roost

Counter

Can't be burned, heals off Leech Seed and chip damage, and takes no damage from Earth Power unless Pyroak predicts it on a Roost. Even if Pyroak does land an Earth Power, it doesn't do enough damage to completely counteract the Roost's healing. Charizard-Y deals massive enough of damage to outstall Synthesis, which is unfortunately boosted by the Sun and albeit somewhat of a drawback. Runs Air Slash due to wanting to have a more reliable STAB move, but Focus Miss works too.

252 SpA Charizard-Mega-Y Fire Blast vs. 248 HP / 252+ SpD Pyroak: 241-285 (54.4 - 64.3%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Charizard-Mega-Y Air Slash vs. 248 HP / 252+ SpD Pyroak: 146-174 (32.9 - 39.2%) -- 12.6% chance to 3HKO after Leftovers recovery

0 SpA Pyroak Lava Plume vs. 0 HP / 4 SpD Charizard-Mega-Y: 54-65 (18.1 - 21.8%) -- possible 5HKO
0 SpA Pyroak Earth Power vs. 0 HP / 4 SpD Charizard-Mega-Y: 110-130 (37 - 43.7%) -- guaranteed 3HKO
 

jas61292

used substitute
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Swanna @ Damp Rock
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Rest
- Hurricane
- Scald

Counter

Takes very little from Lava Plume, and next to nothing after a Rain Dance. Rain Dance also weakens Synthesis, preventing Pyroak from doing any stalling or anything (not that it would help much). Hyrdation lets it eliminate any chance of burn, and with Rest, it can heal up to full in one turn, in case some bullshit hax happens or something. And best of all, despite being a Swanna, its still a better set than the fucking thing that cbrevan submitted.

0 SpA Pyroak Lava Plume vs. 0 HP / 4 SpD Swanna: 60-71 (20.6 - 24.3%) -- guaranteed 5HKO
0 SpA Pyroak Lava Plume vs. 0 HP / 4 SpD Swanna: 29-35 (9.9 - 12%) -- possible 9HKO
252+ SpA Swanna Hurricane vs. 248 HP / 252+ SpD Pyroak: 234-276 (52.8 - 62.3%) -- 99.6% chance to 2HKO after Leftovers recovery
 

Stratagem- counter

Stratagem isn't affected by Earth Power thanks to levitate and isn't very threatened by lava pulme and easily 2ko back with Paleo Wave

SET
Stratagem @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Paleo Wave
- Earth Power
- Fire Blast
- Energy Ball
252 SpA Life Orb Stratagem Paleo Wave vs. 248 HP / 252+ SpD Pyroak: 265-315 (59.8 - 71.1%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Pyroak Lava Plume vs. 0 HP / 4 SpD Stratagem: 54-65 (16.8 - 20.2%) -- possible 5HKO
 
Araquanid @ Waterium Z
Ability: Water Bubble
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Liquidation
- Leech Life
- Mirror Coat
- Poison Jab

this mons is a really good COUNTER the typing and a good Spd pyroak can hit really strong and prevents the burn thanks water bubble and hydro vortex hit really strong with 320 base

0 SpA Pyroak Lava Plume vs. 96 HP / 0 SpD Water Bubble Araquanid: 33-40 (10.9 - 13.2%) -- possible 8HKO
0 SpA Pyroak Earth Power vs. 96 HP / 0 SpD Araquanid: 24-29 (7.9 - 9.6%) -- possibly the worst move ever

252+ Atk Water Bubble Araquanid Hydro Vortex vs. 248 HP / 8 Def Pyroak: 362-428 (81.7 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Water Bubble Araquanid Liquidation vs. 248 HP / 0 Def Pyroak: 296-350 (66.8 - 79%) -- guaranteed 2HKO after Leftovers recovery
 
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cbrevan

spin, spin, spin
is a CAP Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnus
252+ Atk Water Bubble Araquanid Liquidation vs. 248 HP / 8 Def Pyroak: 362-428 (81.7 - 96.6%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Water Bubble Araquanid Liquidation vs. 248 HP / 8 Def Pyroak: 194-230 (43.7 - 51.9%) -- guaranteed 3HKO after Leftovers recovery

Airwind the base power of Z Liquidation is simply 160, the calc doubles it for you. Also, I'm not sure why you posted the calcs for it in the rain.
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Checks:
The only and therefore the best (I guess): Broken Phobias's I-Don't-Have-Taunt-So-I'm-A-Check-Instead-lol Mega Aerodactyl

Counters:
Most Effective: Okamu's Life Orb Tomohawk
Most Effective: Blackdrakon30's Sad Mega Charizard Y (has Air Slash, therefore sad)
Most Creative: Airwind's Waterium Z Araquanid

Honorable Mentions:
cbrevan's jasnumbers-favorite Swords Dance Pyroak
jas61292's Knock Off Pelipper (actually Swanna, not Pelipper with Knock Off)

Happy meme week! Be sure to check the archive :)

Week 8: Firium Z Aurumoth
Aurumoth @ Firium Z
Ability: Illusion
EVs: 24 HP / 252 SpA / 232 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Psyshock
- Bug Buzz
- Overheat

What if I said that Heatran can't win this week? Wouldn't that be mean? Heeee :)

In all seriousness, for this week, indicate whether your check/counter can function correctly after one boost or after two boosts. Illusion is tricky when used correctly.

Remember to bold either "check" or "counter." I'd prefer it under the importable and before the description. Also, make sure your calcs are correct, particularly nature. Post your checks and counters to this Victim of the Week!
 

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Specially Bulky Utility Naviathan - Counter


Naviathan @ Leftovers
Ability: Heatproof
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Haze
- Slack Off
- Scald
- Taunt

Thanks to Heatproof, all of Aurumoth's moves are effectively resisted, and there is very little it can do. Even if you make a mistake on the switch thanks to illusion, and have to double switch in, giving it 2 QDs, it is not even going to come close to cracking this thing. +2 Inferno Overdrive does at most ~50%, after which it gets Hazed, loses its boosts, and fails to do anything else. Without the Z-Move, Overheat gets outdamaged by the STABs, which will do at best ~19% (or ~28% if it gets back to +1 before you Haze), meanwhile Naviathan can just Slack Off all the damage without ever coming close to being KOed. It can Haze if Auru ever gets a boost, and it can chip away with Scald. Having Haze even means it can deal with Bug Buzz SpD drop Hax if that ever happens, though I don't think that would change enough to make a difference. Oh, and there is taunt if you get tired of it trying to boost on you. Though really that is just there as it is a good move on Naviathan in general. Its really not needed to beat Auru.

+2 252 SpA Aurumoth Inferno Overdrive vs. 252 HP / 252+ SpD Heatproof Naviathan: 185-218 (45.1 - 53.1%) -- 0.4% chance to 2HKO after Leftovers recovery
+1 252 SpA Aurumoth Psyshock vs. 252 HP / 4 Def Naviathan: 99-117 (24.1 - 28.5%) -- possible 5HKO after Leftovers recovery
252 SpA Aurumoth Psyshock vs. 252 HP / 4 Def Naviathan: 66-78 (16 - 19%) -- possible 8HKO after Leftovers recovery

0 SpA Naviathan Scald vs. +1 24 HP / 0 SpD Aurumoth: 84-99 (22.8 - 26.9%) -- 38% chance to 4HKO
0 SpA Naviathan Scald vs. 24 HP / 0 SpD Aurumoth: 126-148 (34.3 - 40.3%) -- guaranteed 3HKO
 
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- (filler)

Counter

Unaware Clefable is perhaps the closest thing to a true Aurumoth counter in existence. It ignores any boosts Aurumoth has accumulated, has the bulk to take hits from Aurumoth, and isn't weak to any of Aurumoth's STAB or coverage moves. Running max SpDef might seem odd at first glance, but it's an answer to both QD/TG Aurumoth and LO Taunt Tomohawk all rolled into one mon. That's kinda helpful if you're running stall. Hint hint.
252 SpA Aurumoth Psyshock vs. 252 HP / 4 Def Clefable: 157-186 (39.8 - 47.2%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Aurumoth Inferno Overdrive vs. 252 HP / 252+ SpD Clefable: 153-180 (38.8 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Aurumoth Overheat vs. 252 HP / 252+ SpD Clefable: 102-120 (25.8 - 30.4%) -- 1.7% chance to 4HKO after Leftovers recovery
252 SpA Aurumoth Bug Buzz vs. 252 HP / 252+ SpD Clefable: 53-63 (13.4 - 15.9%) -- possibly the worst move ever

0 SpA Clefable Moonblast vs. 24 HP / 0 SpD Aurumoth: 148-175 (40.3 - 47.6%) -- guaranteed 3HKO

and for fun...

252+ SpA Life Orb Tomohawk Hurricane vs. 252 HP / 252+ SpD Clefable: 183-216 (46.4 - 54.8%) -- 9.8% chance to 2HKO after Leftovers recovery

unfortunately, tomohawk's hurricane has a 98% confusion rate. so be warned.
 
CAP Defensive Memetran


Memetran (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Toxic
- Roar​

I think this is literally the biggest counter to Aurumoth in the game. Aurumoth literally can't touch it in any way, shape, or form, even when at +6 SpA. And then Heatran can just use Roar and eliminate every single boost. He can Toxic stall, Roar out boosts, Taunt to stop boosting, and, well....

Heatran pretty much just gives Aurumoth the middle finger.

A specially defensive set is more generally viable in CAP, and still checks Aurumoth on all fronts, but it takes slightly more damage from Psyshock. So in this case, Physically Defensive Heatran is better at accomplishing our goal.

252 SpA Aurumoth Psyshock vs. 252 HP / 252+ Def Heatran: 42-50 (10.8 - 12.9%) -- possibly the worst move ever
+6 252 SpA Aurumoth Psyshock vs. 252 HP / 252+ Def Heatran: 167-197 (43.2 - 51%) -- guaranteed 3HKO after Leftovers recovery

Bug Buzz, for any doubters, was not included because it deals even less damage than Psyshock. And that's really saying something when Bug Buzz deals only 10-12% damage. Top kek Aurumoth, good try.

4 SpA Heatran Lava Plume vs. 24 HP / 0 SpD Aurumoth: 326-386 (88.8 - 105.1%) -- guaranteed OHKO after Stealth Rock
4 SpA Heatran Lava Plume vs. 24 HP / 0 SpD Aurumoth: 326-386 (88.8 - 105.1%) -- 31.3% chance to OHKO
4 SpA Heatran Lava Plume vs. +6 24 HP / 0 SpD Aurumoth: 84-98 (22.8 - 26.7%) -- 24.9% chance to 4HKO


'Nuff said.
Heatran would also like to point out that he's more memes than the previous VoTW
A11 0ther /\/\eme C0unt3rs 5urrend3r n0w or pr3par3 2 fite

Memetran (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Taunt
- Toxic
- Roar

This is the more generally usable SpD Heatran set, and can switch into things like Clefable reliably. The SpD set is much more viable in the CAP metagame but isn't as memeish. Snake you can go ahead and use this set for the actual judging, but memetran remains Physical defense.

252 SpA Aurumoth Psyshock vs. 252 HP / 0 Def Heatran: 58-69 (15 - 17.8%) -- possible 9HKO after Leftovers recovery

+6 252 SpA Aurumoth Psyshock vs. 252 HP / 0 Def Heatran: 230-271 (59.5 - 70.2%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Heatran Lava Plume vs. 24 HP / 0 SpD Aurumoth: 326-386 (88.8 - 105.1%) -- 31.3% chance to OHKO

 
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Pyukumuku @ Darkinium Z
Ability: Unaware
EVs: 252 HP / 100 Def / 156 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Memento
- Toxic
- Baton Pass

Unaware Pyukumuku is a solid counter to QD Aurumoth. It takes on Auru after 1, 2, or any number of quiver dances, since Unaware ignores the effects of the boosts. It switches in and takes a max 37% from Bug Buzz, then spams recover until Toxic can be used comfortably. From there it's just recover spam until Auru dies to toxic damage. Baton Pass is there to provide dry pass support, and Z Memento is there to resurrect something from the abysmal health or just allow a set-up sweeper (kind of like that Aurumoth set right up there) to get a free switch in and semi-free turn of boosting.

252 SpA Aurumoth Psyshock vs. 252 HP / 100+ Def Pyukumuku: 82-97 (26.1 - 30.8%) -- guaranteed 4HKO
252 SpA Aurumoth Bug Buzz vs. 252 HP / 156 SpD Pyukumuku: 97-115 (30.8 - 36.6%) -- 65.9% chance to 3HKO
252 SpA Aurumoth Overheat vs. 252 HP / 156 SpD Pyukumuku: 46-55 (14.6 - 17.5%) -- possible 6HKO
252 SpA Aurumoth Inferno Overdrive vs. 252 HP / 156 SpD Pyukumuku: 69-82 (21.9 - 26.1%) -- 6.4% chance to 4HKO
 

TO EDGY (Houndoom) @ Assault Vest
Ability: Flash Fire
EVs: 252 HP / 4 Atk / 252 SpD
Gentle Nature
- Fire Blast
- Dark Pulse
- Sucker Punch
- Shadow Ball

Houndoom with him typing and abillity the only move aurumoth can use is quiver dance and bug buzz but this really decent special defence can resist but not 2 atacks with 2 boost so this is why have sucker punch and is more diffucult to use and win the predics so is a CHECK


+2 252 SpA Life Orb Aurumoth Bug Buzz vs. 252 HP / 252+ SpD Assault Vest Houndoom: 199-234 (56.2 - 66.1%) -- guaranteed 2HKO
0 SpA Houndoom Fire Blast vs. +2 24 HP / 0 SpD Aurumoth: 194-230 (52.8 - 62.6%) -- guaranteed 2HKO
4 Atk Houndoom Sucker Punch vs. 24 HP / 0 Def Aurumoth: 140-168 (38.1 - 45.7%) -- guaranteed 3HKO
0 SpA Houndoom Fire Blast vs. +1 24 HP / 0 SpD Aurumoth: 260-308 (70.8 - 83.9%) -- guaranteed 2HKO
+1 252 SpA Life Orb Aurumoth Bug Buzz vs. 252 HP / 252+ SpD Assault Vest Houndoom: 148-175 (41.8 - 49.4%) -- guaranteed 3HKO
 
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snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Aurumoth strikes fear into the hearts of all players

Checks:
No one posted scarf volkraken :C

Counters:
Most Effective: sparktrain's Unaware Clefable
Most Effective: Blackdrakon30 Specially Defensive Memetran
Most Creative: jas61292's Heatproof Naviathan

Week 9: Stallbreaker Tapu Fini
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Nature's Madness
- Taunt
- Scald

Walls a bunch of attackers and appears on a lot of balance teams and and some offensive teams. Since it's a defensive mon and it's easy to write up a faster attacker and call it a day, I'll be taking how well each submission matches up to Tapu Fini's teammates into consideration as I did with Mollux a few weeks ago.

Remember to bold either "check" or "counter." I'd prefer it under the importable and before the description. Also, make sure your calcs are correct, particularly nature. Post your checks and counters to this Victim of the Week!

EDIT: This will end next Monday (2/6) so we can be back on track :D
 
Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Synthesis
- Seed Flare
- Giga Drain
- Earth Power

0+ SpA Shaymin Seed Flare vs. 252 HP / 16 SpD Tapu Fini: 224-266 (65.1 - 77.3%) -- guaranteed 2HKO
0+ SpA Shaymin Giga Drain vs. 252 HP / 16 SpD Tapu Fini: 140-168 (40.6 - 48.8%) -- guaranteed 3HKO

0 SpA Tapu Fini Moonblast vs. 252 HP / 252 SpD Shaymin: 78-93 (19.3 - 23%) -- possible 6HKO after Leftovers recovery
0 SpA Tapu Fini Scald vs. 252 HP / 252 SpD Shaymin: 33-39 (8.1 - 9.6%) -- possibly the worst move ever

Shaymin can keep giga draining to get hp back while doing damage to fini.
Counter
 
wat r u to a mega venu?



Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 180 SpA / 80 SpD / 16 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power Fire

This beastly mon is a definitive Counter to Tapu Fini it's sheer bulk and the fact that both STABs are super effective v fini. The tapus best bet is to use Nature's Madness but even that won't save it as venu can just use Synthesis to undo any damage taken!

0 SpA Tapu Fini Moonblast vs. 232 HP / 80 SpD Venusaur-Mega: 39-46 (10.8 - 12.8%) -- possible 8HKO

0 SpA Tapu Fini Scald vs. 232 HP / 80 SpD Venusaur-Mega: 33-39 (9.1 - 10.8%) -- possibly the worst move ever

180+ SpA Venusaur-Mega Sludge Bomb vs. 248 HP / 16+ SpD Tapu Fini: 210-248 (61.2 - 72.3%) -- guaranteed 2HKO after Leftovers recovery

2180+ SpA Venusaur-Mega Giga Drain vs. 248 HP / 16+ SpD Tapu Fini: 176-210 (51.3 - 61.2%) -- 93.4% chance to 2HKO after Leftovers recovery
 
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Check
It's the year of the Chicken. Buh-caw.


Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch/Calm Mind
- U-turn/Roost

Tapu Fini pairs with a lot of Rock, Ground, Fire, Ice, Bug, and Flying types really well, and is probably gonna switch to 'em 'cause Tapu Koko gives poor Fini nightmares (she might have alektorophobia, the poor thing). Good. Stealth Rock hurts those Fire, Bug, Ice, and Flying types. Syclant switchin' in? No biggie. You got options. Volt Switch for the fast momentum, Calm Mind to kill better in the future, and boosted Thunderbolt to kill now. Excadrill coming in? U-Turn. You're faster than him. Tyranitar? U-Turn. Fire type? Volt Switch. Another Tapu? U-Turn. Unless it's Lele. Then you probably should just haul ass and click the switch button. In any case, Tapu Koko is a momentum generating machine, and even has an option to set up if the foe is intent on keeping Fini on the field.
Now, Special Koko is preferred over Physical Koko because the recoil you get from Wild Charge will just wreck Koko's plans for the future. (Little did you know, this Chicken is going through Law School! Fastest and best Ambulance-Chaser on campus! Maybe not the most glamourous title, but he's proud of it! He can't chase ambulances when he's in an ambulance himself.) Not even Roost will save him at that point.

Numbahs:

252 SpA Life Orb Tapu Koko Thunderbolt vs. 248 HP / 16+ SpD Tapu Fini in Electric Terrain: 335-398 (97.6 - 116%) -- 87.5% chance to OHKO
For just killing Fini.

0 SpA Tapu Fini Moonblast vs. +1 0 HP / 4 SpD Tapu Koko: 84-99 (29.8 - 35.2%) -- 16.4% chance to 3HKO
If you wanna set up. You can keep Boosting and Roosting until she either switches or she dies.

252 SpA Life Orb Tapu Koko Thunderbolt vs. 0 HP / 0- SpD Syclant in Electric Terrain: 372-438 (132.3 - 155.8%) -- guaranteed OHKO

252 SpA Life Orb Tapu Koko Volt Switch vs. 0 HP / 0- SpD Syclant in Electric Terrain: 289-341 (102.8 - 121.3%) -- guaranteed OHKO

0- Atk Life Orb Tapu Koko U-turn vs. 0 HP / 80 Def Colossoil: 140-166 (34.3 - 40.7%) -- guaranteed 3HKO

252 SpA Tapu Lele Psychic vs. 0 HP / 4 SpD Tapu Koko: 280-330 (99.6 - 117.4%) -- 93.8% chance to OHKO

252 SpA Life Orb Tapu Koko Thunderbolt vs. 0 HP / 0 SpD Tapu Lele: 138-164 (49.1 - 58.3%) -- 96.9% chance to 2HKO

252 SpA Tapu Lele Psychic vs. +1 0 HP / 4 SpD Tapu Koko: 186-220 (66.1 - 78.2%) -- guaranteed 2HKO

+1 252 SpA Life Orb Tapu Koko Thunderbolt vs. 0 HP / 0 SpD Tapu Lele: 207-243 (73.6 - 86.4%) -- guaranteed 2HKO
Yeah, you don't wanna take this thing on, even with a Calm Mind under your belt. Just cut your losses and either pull out if you don't have a Calm Mind boost, or Volt Switch out if you do. Remember, he's got dreams he wants to fulfill.
 

LucarioOfLegends

Master Procraster
is a CAP Contributor

Reserving Mollux
Mollux @ Black Sludge
Ability: Dry Skin
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
- Fire Blast
- Sludge Wave
- Recover
- Thunderbolt
Can Tapu Fini really do anything to Mollux? Is Mollux as hard of a counter as we all think? Can it also fight Fini's teammates? Does this scab look serious?

All jokes aside, Mollux is about as hard of a counter that one can get. It can absorb Scald with Dry Skin, a Shuckle can hit harder than Tapu Fini can with Moonblast, and Sludge Bomb is an easy 2HKO. Even if its Recover is taunted, Mollux can still gain passive healing with Black Sludge.

As for teammates, Mollux can struggle against Ground types, it completely laughs at Steel, Ice, Bug, and Flying types that may try and help Fini out.


0 SpA Tapu Fini Moonblast vs. 208 HP / 0 SpD Mollux: 23-28 (6 - 7.3%) -- possibly the worst move ever

Tapu Fini Scald vs. Dry Skin Mollux: 0-0 (0 - 0%) -- aim for the horn next time

252+ SpA Mollux Sludge Wave vs. 248 HP / 16+ SpD Tapu Fini: 248-294 (72.3 - 85.7%) -- guaranteed 2HKO
 
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Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 44 Def / 216 SpD
Calm Nature
- Spore
- Giga Drain
- Clear Smog
- Foul Play

Counter

Amoonguss resists Tapu Fini's STABs and doesn't really care about Nature's Madness either thanks to Regenerator, Black Sludge, and Giga Drain. Just send it in and click Giga Drain until you win. Doesn't really make sense to post Nature's Madness calcs so here's proof it works: http://replay.pokemonshowdown.com/gen7cap-526788057

As far as Tapu Fini's teammates go, Misty Terrain unfortunately means it's not as simple as clicking Spore on a predicted switch. That's where Foul Play comes in handy. Bops mons like Mega Metagross, Hoopa-U, Alolan Marowak, and whatever else that tries to be cute thinking they get to come in for free.
 
Standard SpD Pyroak
Pyroak @ Leftovers
Ability: Battle Armor
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Giga Drain
- Synthesis
- Leech Seed

Fini is often partnered with Steel and Ground types that beat the Poison, Electric, and Grass types that Fini hates dealing with. Pyroak can manage both Steels and Grounds, while beating the absurdly common Tapu-Fini check called Mega Metagross. Definitely a counter.

One could run Earth Power over Leech Seed, and use Pyroak as a tank, but Leech Seed provides more general chip damage and helps recover health.

0 SpA Pyroak Giga Drain vs. 248 HP / 16+ SpD Tapu Fini: 114-134 (33.2 - 39%) -- 8.6% chance to 3HKO after Leftovers recovery
0 SpA Tapu Fini Scald vs. 248 HP / 252+ SpD Pyroak: 64-76 (14.4 - 17.1%) -- possible 9HKO after Leftovers recovery
 
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jas61292

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Counter

Basic plain old run of the mill Ferrothorn. Nothing special about this set designed to specifically counter Tapu Fini, because it really doesn't need anything specific to do it. Moonblast does next to nothing (somewhere between a 15 and 20 hit KO after lefties), and Tapu Fini's own ability makes Scald even less threatening. Nature's Madness does hurt a bit, but with Lefties it would need to be hit by it 9 times before there is even a any shot for Moonblast to finish it off. And for the record, after 9 Nature's Madnesses its still would require a max damage roll (1/16 chance) to net that KO. But.... while that is true in theory, things are even worse for Tapu Fini in practice. If Tapu Fini doesn't Taunt whenever Ferro is not Taunted, Ferro either gets a free layer of spikes, which always helps its team, or it sets up leech seed and makes an already out of reach KO literally impossible. But, of course, any turn Taunting is a turn not attacking, and therefore a turn which leftovers recovery is undoing anything it already did. Frankly, Tapu Fini's best shot of ever KOing is to somehow stall out its own ability, and then try and fish for a scald burn. But that will never happen, because....

Almost all the above is irrelevant, as Ferrothorn just 2HKOs it with Power Whip before Tapu Fini can do anything significant.

0 SpA Tapu Fini Moonblast vs. 252 HP / 168 SpD Ferrothorn: 38-45 (10.7 - 12.7%) -- possibly the worst move ever
0 SpA Tapu Fini Scald vs. 252 HP / 168 SpD Ferrothorn: 31-37 (8.8 - 10.5%) -- possibly the worst move ever

0 Atk Ferrothorn Power Whip vs. 248 HP / 192 Def Tapu Fini: 186-218 (54.2 - 63.5%) -- guaranteed 2HKO after Leftovers recovery

And, of course, Ferrothorn is just a really great Pokemon in general. As already mentioned at the start, this is literally just a standard Ferrothorn set, and so it is able to check and counter all the things Ferro can normally check and counter. Nothing likes switching into Leech Seed, and unless Tapu Fini stays in, risking over half its health, there is a good chance that is what will happen.
 
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Okay I did a thing!
Probably a relatively standard set for volcanion

Fwooosh (Volcanion) @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Blast
- Sludge Wave
- Earth Power

252+ SpA Volcanion Sludge Wave vs. 248 HP / 16+ SpD Tapu Fini: 164-194 (47.8 - 56.5%) -- 85.9% chance to 2HKO
0 SpA Tapu Fini Moonblast vs. 248 HP / 0 SpD Volcanion: 54-63 (14.8 - 17.3%) -- possible 9HKO after Leftovers recovery

It could just as easily run specs and get the guaranteed 2hko but it doesn't need it when it's in no danger of dying, so I opted for leftovers so it isn't locked into one move and passive recovery is nice. Nature's madness isn't a big deal when the only other move fini has that can damage it does less than 20%. I think I'd say this qualifie as a Counter. If stealth rocks are up tho it's just a check if it switches into nature's madness I think.
 

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