[Gen7] Victim of the Week CAP S/M (Week 12: Life Orb Syclant)



Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch

This is a check towards Tomohawk, as Mega Metagross is resistant towards its Flying STABs as well as the effects of Nature Power in the Grassy, Misty, Psychic, and even no Terrain. It can check for Tomohawk with its Psychic STAB, which OHKOs Tomohawk regardless (there is a chance it will miss, so be aware). Make sure that Metagross is at Full HP upon switch-in or before-hand, or else it can be able to get KO'ed by Tomohawk's Earth Power.

Defensive:
252+ SpA Life Orb Tomohawk Hurricane vs. 0 HP / 0 SpD Metagross-Mega: 109-129 (36.2 - 42.8%) -- guaranteed 3HKO
252+ SpA Life Orb Tomohawk Earth Power vs. 0 HP / 0 SpD Metagross-Mega: 237-281 (78.7 - 93.3%) -- guaranteed 2HKO
Normal Terrain: 252+ SpA Life Orb Tomohawk Nature Power vs. 0 HP / 0 SpD Metagross-Mega: 52-62 (17.2 - 20.5%) -- possible 5HKO
Electric Terrain: 252+ SpA Life Orb Tomohawk Nature Power vs. 0 HP / 0 SpD Metagross-Mega: 118-140 (39.2 - 46.5%) -- guaranteed 3HKO
Grassy Terrain: 252+ SpA Life Orb Tomohawk Nature Power vs. 0 HP / 0 SpD Metagross-Mega: 58-70 (19.2 - 23.2%) -- possible 6HKO after Grassy Terrain recovery
Misty Terrain: 252+ SpA Life Orb Tomohawk Nature Power vs. 0 HP / 0 SpD Metagross-Mega: 62-74 (20.5 - 24.5%) -- guaranteed 5HKO
Psychic Terrain: 252+ SpA Life Orb Tomohawk Nature Power vs. 0 HP / 0 SpD Metagross-Mega: 26-31 (8.6 - 10.2%) -- possibly the worst move ever

Offensive:
252 Atk Tough Claws Metagross-Mega Meteor Mash vs. 0 HP / 4 Def Tomohawk: 226-267 (64.3 - 76%) -- guaranteed 2HKO
252 Atk Tough Claws Metagross-Mega Zen Headbutt vs. 0 HP / 4 Def Tomohawk: 602-710 (171.5 - 202.2%) -- guaranteed OHKO
252 Atk Tough Claws Metagross-Mega Bullet Punch vs. 0 HP / 4 Def Tomohawk: 102-120 (29 - 34.1%) -- 2% chance to 3HKO
 
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Zapdos @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Discharge
- Heat Wave
- Defog

Calcs:
  • 252+ SpA Life Orbed Tomohawk Hurricane vs. 252 HP / 252+ SpD Zapdos: 70-83 (23.6 - 28.1%) -- possible 7HKO after Leftovers
  • 252+ SpA Tomohawk Life orbed Tri Attack(No terrain) vs. 252 HP / 252+ SpD Zapdos: 68-81(22.9 - 27.3% ) -possible 7HKO after Leftovers recovery
  • 0 SpA Zapdos Discharge vs. 0 HP / 0 SpD Tomohawk: 254-300 (72.3 - 85.4%) -- guaranteed 2HKO

I didn't include the thunderbolt because it is a 3-4hkos and tbolt isn't boosted by terrain cause also is in the air.

Counter!
 
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LucarioOfLegends

Master Procraster
is a CAP Contributor
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Roost

Check

Hydreigon does not care about your Earth Power (Levitate). Hydreigon does not care about your Prankster (Dark-typing). Hydreigon only cares about outspeeding you and OHKOing you with Draco Meteor as painfully as possible. It also resists or is immune to Grassy, Electric, and Psychic Nature Power too. Its coverage also allows Hydreigon to fight Cawmadore, Jirachi, and other Steel types in the tier that are teammates with Tomohawk

252+ SpA Life Orb Hydreigon Draco Meteor vs. 0 HP / 0 SpD Tomohawk: 355-419 (101.7 - 120%) -- guaranteed OHKO

252+ SpA Life Orb Tomohawk Nature Power vs. 0 HP / 4 SpD Hydreigon: 125-147 (38.4 - 45.2%) -- guaranteed 3HKO - (No Terrain)

252+ SpA Life Orb Tomohawk Nature Power vs. 0 HP / 4 SpD Hydreigon: 69-82 (21.2 - 25.2%) -- 0.1% chance to 4HKO
- (Electric Terrain)

252+ SpA Life Orb Tomohawk Nature Power vs. 0 HP / 4 SpD Hydreigon: 69-82 (21.2 - 25.2%) -- 0.1% chance to 4HKO -
(Grassy Terrain)
 
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reachzero

the pastor of disaster
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Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Heal Bell
- Toxic
- Soft-Boiled
- Seismic Toss

Chansey is a hard counter because it can easily eat anything offensive Tomohawk can throw at it, taking 18.8 - 22.4% from Hurricane and threatening Tomohawk out with Toxic. Commonly found on stall, which is the archetype offensive Tomo obviously struggles with the most. Short of Taunt/Toxic, no Tomohawk set is realistically beating Chansey, so there is zero prediction involved.
 
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cbrevan

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Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Focus Blast
snake sucks
252+ SpA Life Orb Tomohawk Hurricane vs. 8 HP / 0 SpD Tapu Lele: 208-247 (73.4 - 87.2%) -- guaranteed 2HKO after Stealth Rock
248 SpA Choice Specs Tapu Lele Psychic vs. 0 HP / 0 SpD Tomohawk: 798-938 (227.3 - 267.2%) -- guaranteed OHKO

You switch in and click Psychic and disintegrate Tomohawk. Takes a Hurricane and Psychic Terrain nullifies Prankster Nature Power.

Some may call this a counter but its really a Check.
 
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snake

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CAP Co-Leader
Week 4 is now over! Here are our winners:

Checks:
Most Effective: cbrevan's Choice Specs Tapu Lele
Most Effective: Sundar's Mega Metagross
Most Creative: LucarioOfLegends's LO Roost Hydreigon

Counters:
Most Effective: DarkSlay's Specially Defensive Celesteela
Most Effective: reachzero's Pink Blob Chansey
Most Creative: Heaven Jay's Defog Zapdos

Sometimes when I'm bored, I count all the way up to one thousand and back down again, but I usually get stuck on five. Guess I'm going to have trouble next week...

Week 5: Choice Band Tapu Bulu
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Horn Leech
- Stone Edge
- Superpower

In ORAS, the only offensive Grass-types we feared were Serperior and maybe Mega Venusaur. Now we have Tapu Bulu to smash your face in.

Remember to bold either "check" or "counter." I'd prefer it under the importable and before the description. Also, make sure your calcs are correct, particularly nature. Post your checks and counters to this Victim of the Week!
 
Cyclohm @ Leftovers
Ability: Shield Dust
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Discharge
- Flamethrower
- Slack Off
- Heal Bell

Counter. Cyclohm walls Tapu Bulu, plain and simple.

252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 252+ Def Cyclohm: 155-183 (36.9 - 43.5%) -- 12% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery
4 SpA Cyclohm Flamethrower vs. 0 HP / 0 SpD Tapu Bulu: 150-178 (53.3 - 63.3%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ SpA Choice Specs Tapu Bulu Dazzling Gleam vs. 252 HP / 0 SpD Cyclohm: 432-510 (102.8 - 121.4%) -- guaranteed OHKO
ban this monstrosity
 


Azumarill @ Normalium Z
Ability: Sap Sipper
EVs: 252 Atk / 252 Def / 4 Spe
Impish Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Superpower

Azumarill is a solid counter against Tapu Bulu. With its HA, Azumarill is able to gain an Attack Boost from Tapu Bulu's Grass STABs. The bulk in defense helps Azumarill to avoid a 2HKO by Bulu's Stone Edge move. It can pretty much OHKO Tapu Bulu with it's Fairy STAB after running Belly Drum for a turn. Z-Belly Drum comes in handy to recover lost damage (though no improvement to the max Attack boost).

Defensive:
252+ Atk Choice Band Tapu Bulu Superpower vs. 0 HP / 252+ Def Azumarill: 89-105 (26 - 30.7%) -- 6.9% chance to 4HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Stone Edge vs. 0 HP / 252+ Def Azumarill: 149-176 (43.6 - 51.6%) -- guaranteed 3HKO after Grassy Terrain recovery

Offensive:
252 Atk Azumarill Play Rough vs. 4 HP / 0 Def Tapu Bulu: 73-87 (25.8 - 30.8%) -- 4% chance to 4HKO after Grassy Terrain recovery
252 Atk Azumarill Superpower vs. 4 HP / 0 Def Tapu Bulu: 32-38 (11.3 - 13.4%) -- possibly the worst move ever

(after a Max Attack Boost via Belly Drum):

+6 252 Atk Azumarill Aqua Jet vs. 4 HP / 0 Def Tapu Bulu: 64-76 (22.6 - 26.9%) -- possible 5HKO after Grassy Terrain recovery
+6 252 Atk Azumarill Play Rough vs. 4 HP / 0 Def Tapu Bulu: 289-342 (102.4 - 121.2%) -- guaranteed OHKO
+6 252 Atk Azumarill Superpower vs. 4 HP / 0 Def Tapu Bulu: 128-151 (45.3 - 53.5%) -- 2% chance to 2HKO after Grassy Terrain recovery
 
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Scizor @ Scizorite
Ability: Technician
EVs: 252 HP / 96 Def / 160 SpD
Nature: Impish
- Roost
- Swords Dance
- Bullet Punch
- U-Turn

This is my first time attempting this, so we'll see how it goes, but I'm fairly certain Scizor is a counter to Tapu Bulu. Upon switch in, the most damage Scizor, non-megad, can take from Bulu is Superpower (Obviously barring stone edge crit), which is about 51.8 - 61.2% according to the calcs. Factoring in the Atk drop, and the mega evo from Scizor, the damage from Superpower drops to 26.1 - 31.1%, making for 92.3% total max, not factoring in grassy terrain passive heal. Assuming you aren't stupid on the turn you mega, you obviously Roost up, bringing Mega-Scizor's health up to ~60% minimum. From there, Bulu, with its -2 Defenses, is OHKOed by Bullet Punch.

If Bulu goes for Stone Edge when Scizor switches in, Scizor takes 43.1 - 51%. The next turn, after Mega evo, it takes an additional 32.8 - 38.9%, just evading the KO (again not factoring in grassy terrain heals in these), and similarly to the prior situation, Roosts up to a minimum of about 60%. From there, Mega-Scizor can either Bullet Punch twice for the solid 2HKO, or use a combination of Roost, SD, and Bullet Punch to get the kill and a perhaps more favorable end state.

Defensive Non-Mega
252+ Atk Choice Band Tapu Bulu Superpower vs. 252 HP / 96+ Def Scizor: 178-210 (51.7 - 61%) -- 94.1% chance to 2HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Stone Edge vs. 252 HP / 96+ Def Scizor: 148-175 (43 - 50.8%) -- guaranteed 3HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 96+ Def Scizor: 100-118 (29 - 34.3%) -- 99.7% chance to 4HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Horn Leech vs. 252 HP / 96+ Def Scizor: 63-74 (18.3 - 21.5%) -- possible 7HKO after Grassy Terrain recovery

Defensive Mega
-1 252+ Atk Choice Band Tapu Bulu Superpower vs. 252 HP / 96+ Def Scizor-Mega: 90-107 (26.1 - 31.1%) -- 10.1% chance to 4HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Stone Edge vs. 252 HP / 96+ Def Scizor-Mega: 113-134 (32.8 - 38.9%) -- 8.2% chance to 3HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 96+ Def Scizor-Mega: 76-90 (22 - 26.1%) -- possible 5HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Horn Leech vs. 252 HP / 96+ Def Scizor-Mega: 48-56 (13.9 - 16.2%) -- possibly the worst move ever

Offensive
0 Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 4 Def Tapu Bulu: 164-194 (58.3 - 69%) -- guaranteed 2HKO after Grassy Terrain recovery
0 Atk Technician Scizor-Mega Bullet Punch vs. -1 0 HP / 4 Def Tapu Bulu: 246-290 (87.5 - 103.2%) -- 25% chance to OHKO
0 Atk Technician Scizor-Mega Bullet Punch vs. -2 0 HP / 4 Def Tapu Bulu: 326-386 (116 - 137.3%) -- guaranteed OHKO
+2 0 Atk Technician Scizor-Mega Bullet Punch vs. 0 HP / 4 Def Tapu Bulu: 324-384 (115.3 - 136.6%) -- guaranteed OHKO
 
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BP

Beers and Steers
is a Contributor to Smogon

CHECK
Roserade @ Choice Specs
Ability: Technician
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam

252 SpA Choice Specs Roserade Sludge Bomb vs. 0 HP / 0 SpD Tapu Bulu: 892-1056 (317.4 - 375.8%) -- guaranteed OHKO

252+ Atk Choice Band Tapu Bulu Stone Edge vs. 0 HP / 0 Def Roserade: 255-301 (97.7 - 115.3%) -- 87.5% chance to OHKO
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus

Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 24 Def / 232 SpD
Relaxed Nature
- Gyro Ball / Iron Head
- Toxic
- Rest
- Sleep Talk

Doublade is a creative counter to this Choice Band Tapu Bulu set. Doublade resists Grass and Rock while being immune to Fighting, so it's not taking full damage from /any/ of Tapu Bulu's attacks. The given EV's ensure that Grassy Terrain Wood Hammer never 3HKO's after Grassy Terrain healing, which means Doublade will stall it out with RestTalk 100% of the time. [NOTE: Doublade out of Grassy Terrain is irrelevant, since Wood Hammer is in turn weakened.] Gyro Ball is a 3HKO, while Toxic will also beat it. Iron Head gives it a 47% chance to 2HKO Tapu Bulu, since it's stronger in that match-up, but Gyro Ball is generally better in the metagame and you still beat Tapu Bulu with it anyway. Doublade also takes advantage of Grassy Terrain, accepting additional health regen while also eliminating its Ground weakness, making it harder to kill. Doublade doesn't do well against Steel-types, which are sometimes partnered with Tapu Bulu, but it does do well against bulky Water-types, which is why an emphasis on heavily investing in SpD was chosen. It does just enough to counter Tapu Bulu fully while also being able to deal with non-Steel common partners like Rotom-W.
OFFENSIVE
0 Atk Doublade Gyro Ball (69 BP) vs. 252 HP / 4 Def Tapu Bulu: 144-170 (41.8 - 49.4%) -- guaranteed 3HKO after Grassy Terrain recovery

DEFENSIVE
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 24+ Def Eviolite Doublade: 102-120 (31.6 - 37.2%) -- guaranteed 4HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Horn Leech vs. 252 HP / 24+ Def Eviolite Doublade: 64-76 (19.8 - 23.6%) -- possible 6HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Stone Edge vs. 252 HP / 24+ Def Eviolite Doublade: 38-45 (11.8 - 13.9%) -- possibly the worst move ever
Tapu Bulu Superpower vs. Doublade: 0-0 (0 - 0%) -- aim for the horn next time

BONUS
252+ Atk Choice Band Tapu Bulu Earthquake vs. 252 HP / 24+ Def Eviolite Doublade: 78-92 (24.2 - 28.5%) -- possible 5HKO after Grassy Terrain recovery
0 Atk Doublade Iron Head vs. 252 HP / 4 Def Tapu Bulu: 168-198 (48.8 - 57.5%) -- 47.3% chance to 2HKO after Grassy Terrain recovery
 
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Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
- Giga Drain

252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 248 HP / 96+ Def Venusaur-Mega: 85-100 (23.4 - 27.5%) -- possible 5HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Stone Edge vs. 248 HP / 96+ Def Venusaur-Mega: 126-149 (34.7 - 41%) -- 68.3% chance to 3HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Superpower vs. 248 HP / 96+ Def Venusaur-Mega: 76-89 (20.9 - 24.5%) -- possible 6HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Horn Leech vs. 248 HP / 96+ Def Venusaur-Mega: 53-63 (14.6 - 17.3%) -- possible 9HKO after Grassy Terrain recovery

0 SpA Venusaur-Mega Sludge Bomb vs. 0 HP / 0 SpD Tapu Bulu: 480-568 (170.8 - 202.1%) -- guaranteed OHKO

Counter!
 

Plasmanta @ Choice Scarf
Ability: Storm Drain
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk

- Thunderbolt
- Sludge Bomb
- Dazzling Gleam
- Hidden Power [Ice]


I'm going to use Scarfed Plasmanta as a Check to banded bulu as I think this set needs more love and should be used more often. I decided to take on the challenge of finding a check to Tapu Bulu, because for some odd reason it's harder to check bulu then it is to counter it. Pretty strange huh? Tapu Bulu can't OHKO Plasmanta so switch in and one shot!

Calculations:
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 0 HP / 0 Def Plasmanta: 208-246 (79.6 - 94.2%) -- guaranteed 2HKO after Grassy Terrain recovery
What a roll!
252+ SpA Plasmanta Sludge Bomb vs. 4 HP / 0 SpD Tapu Bulu: 676-804 (239.7 - 285.1%) -- guaranteed OHKO
No hope...

Bonus:
252+ Atk Choice Band Tapu Bulu Zen Headbutt vs. 0 HP / 0 Def Plasmanta: 248-292 (95 - 111.8%) -- 68.8% chance to OHKO
lol
 
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:D (Weezing) @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Sludge Bomb
- Protect
- Pain Split

Counter Weezing is a really good defensive wall beacuse have nice def and hp plus he can burn and recover with pain split

252+ Atk Choice Band Tapu Bulu Stone Edge vs. 252 HP / 252+ Def Weezing: 114-135 (34.1 - 40.4%) -- 48.7% chance to 3HKO after Black Sludge recovery
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 252 HP / 252+ Def Weezing: 154-182 (46.1 - 54.4%) -- 8.2% chance to 2HKO after Black Sludge recovery
252+ Atk Choice Band Tapu Bulu Horn Leech vs. 252 HP / 252+ Def Weezing: 97-114 (29 - 34.1%) -- 99.8% chance to 4HKO after Black Sludge recovery
4 SpA Weezing Sludge Bomb vs. 0 HP / 0 SpD Tapu Bulu: 360-424 (128.1 - 150.8%) -- guaranteed OHKO
 
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LucarioOfLegends

Master Procraster
is a CAP Contributor
Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Spd
Modest Nature
- Draco Meteor
- Fire Blast
- Sludge Bomb
- Earthquake

Check

Hilariously, due to Sap Sipper, Goodra is a solid check to Bulu. It is immune to its Wood Hammer and Horn Leech, can survive either of Bulu's coverage moves, and can OHKO with Sludge Bomb

252+ SpA Goodra Sludge Bomb vs. 0 HP / 0 SpD Tapu Bulu: 404-476 (143.7 - 169.3%) -- guaranteed OHKO

252+ Atk Choice Band Tapu Bulu Superpower vs. 252 HP / 0 Def Goodra: 289-340 (75.2 - 88.5%) -- guaranteed 2HKO after Grassy Terrain recovery
252+ Atk Choice Band Tapu Bulu Stone Edge vs. 252 HP / 0 Def Goodra: 241-284 (62.7 - 73.9%) -- guaranteed 2HKO after Grassy Terrain recovery
 
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snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Any submissions with incorrect calculations, inconsistencies between importable and calculations, not bolding "check" or "counter" or incorrect use of "check" or "counter" will not be considered as an acceptable submission. You have a whole week to make sure these aspects of your posts are correct. I've pointed out little things to people individually (nature, wrong item in calcs, bad definitions of check and counter, whether or not your sub outspeeds the Victim or not), but I'm not going to comb through the thread to point out specific mistakes. I might say that your post has a mistake, but at that point, it's your responsibility to find it (or prove me wrong).

If you ask me directly while I'm on PS! or on my Smogon profile, then I'd be happy to point out a mistake. We've had a month's worth of checks and counters; if you're having trouble seeing the difference by now, you can a) ask me on PS! or my Smogon profile or b) look back at other submissions and see the difference. If your description outlining why your submission is a check or counter or not is wrong, but you correctly identify whether it's a check or counter, I will not disqualify it, but I will be less likely to choose it.

Again, if I see that your post is wrong at the end of the week, you can be sure that it will not be a winner. I love all the submissions to this thread, but it frustrates me when I see a post that's just plain wrong. I'm always open to help on a post; just ask me when I'm on PS! or on my Smogon profile.
 

snake

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CAP Co-Leader
Week 5 is over.

Checks:
Most Effective: KrazyCake's Choice Scarf Plasmanta
Most Creative: Broken Phobias's Choice Specs Roserade

Counters:
Most Effective: Okamu's Defensive Mega Scizor
Most Effective: sparktrain's Defensive Cyclohm
Most Creative: DarkSlay's ResTalk Doublade

Alright everyone, I've been practicing the whole counting thing. 6 comes after 5. I'm fairly certain.

Week 6: Flynium Z Landorus-T
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Fly

While there are many defensive SR Flynium Z Landorus-T running around in the metagame for role compression (getting up SR and beating tomo in one slot is fun!), offensive is still a potent wallbreaker. I've seen some use lately; hopefully it sees more usage!

Remember to bold either "check" or "counter." I'd prefer it under the importable and before the description. Also, make sure your calcs are correct, particularly nature. Post your checks and counters to this Victim of the Week!
 
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Syclant @ Focus Sash
Ability: Mountaineer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Bug Buzz
- Ice Beam
- Earth Power

This is a check against Landorus-T. Even though its been said in the calculations that Landorus-T can be able to OHKO Syclant with its main STABs, the problem with that is Syclant runs Focus Sash, preventing it from dying to any move that Lando-T hits on it. Syclant can outspeed and OHKO Landorus-T back with its main Ice STAB without a boost from Tail Glow. Landorus-T's Rock STAB is useless against Syclant if it switchs into the battle field. However, there is a chance that Syclant can struggle against Landorus-T if Spikes are on the field, at which it may be KO'ed more easily with Landorus's Z-Move.

Defensive:
252+ Atk Landorus-Therian Fly vs. 4 HP / 0 Def Syclant: 470-554 (166.6 - 196.4%) -- guaranteed OHKO
252+ Atk Landorus-Therian Supersonic Skystrike vs. 4 HP / 0 Def Syclant: 912-1074 (323.4 - 380.8%) -- guaranteed OHKO
252+ Atk Landorus-Therian Stone Edge vs. 4 HP / 0 Def Syclant: 696-820 (246.8 - 290.7%) -- guaranteed OHKO
252+ Atk Landorus-Therian Earthquake vs. 4 HP / 0 Def Syclant: 130-153 (46 - 54.2%) -- 55.9% chance to 2HKO


Offensive:
252 SpA Syclant Ice Beam vs. 0 HP / 4 SpD Landorus-Therian: 640-760 (200.6 - 238.2%) -- guaranteed OHKO
252 SpA Syclant Bug Buzz vs. 0 HP / 4 SpD Landorus-Therian: 80-95 (25 - 29.7%) -- guaranteed 4HKO
 
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boxofkangaroos

this is the day of the expanding man


Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Alright, time for the obvious answer. With Rotom's great defensive stats and typing, it can easily take hits from Landorus-T and hit back with a strong STAB Hydro Pump, making it a counter.

252+ Atk Landorus-Therian Supersonic Skystrike vs. 248 HP / 252+ Def Rotom-Wash: 117-138 (38.6 - 45.5%) -- guaranteed 3HKO after Leftovers recovery
+2 252+ Atk Landorus-Therian Supersonic Skystrike vs. 248 HP / 252+ Def Rotom-Wash: 233-274 (76.8 - 90.4%) -- guaranteed 2HKO after Leftovers recovery*
+2 252+ Atk Landorus-Therian Stone Edge vs. 248 HP / 252+ Def Rotom-Wash: 178-210 (58.7 - 69.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 4 SpD Landorus-Therian: 296-350 (92.7 - 109.7%) -- guaranteed OHKO after Stealth Rock

*This does quite a bit of damage, however if Rotom switches in and takes Stealth Rock damage on same turn Landorus uses SD, the Supersonic Skystrike will still fail to knock out Rotom after Leftovers.
 
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Counter
- Whirlwind
- Roost

This is a Counter.

Calcs:

252+ Atk Landorus-Therian Fly vs. 252 HP / 252+ Def Skarmory: 99-117 (29.6 - 35%) -- guaranteed 4HKO after Leftovers recovery <supersonic skystrike
252+ Atk Landorus-Therian Stone Edge vs. 252 HP / 252+ Def Skarmory: 74-88 (22.1 - 26.3%) -- possible 5HKO after Leftovers recovery
+2 252+ Atk Landorus-Therian Fly vs. 252 HP / 252+ Def Skarmory: 198-234 (59.2 - 70%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Landorus-Therian Stone Edge vs. 252 HP / 252+ Def Skarmory: 147-174 (44 - 52%) -- guaranteed 3HKO after Leftovers recovery


This is all Lando can do because skarm will just phaze it out. If lando is the last mon, skarm can use counter to knock it out( sturdy will gurantee that u live on one).
 
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Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Thunder Punch
- Ice Punch

Mega Metagross is a check. It can comfortably switch into everything Landorus-T carries besides Earthquake and KO it with Ice Punch.
252+ Atk Landorus-Therian Earthquake vs. 0 HP / 4 Def Metagross-Mega: 272-324 (90.3 - 107.6%) -- 43.8% chance to OHKO
252+ Atk Landorus-Therian Supersonic Skystrike vs. 0 HP / 4 Def Metagross-Mega: 119-141 (39.5 - 46.8%) -- guaranteed 3HKO
252+ Atk Landorus-Therian Stone Edge vs. 0 HP / 4 Def Metagross-Mega: 45-54 (14.9 - 17.9%) -- possible 6HKO

252 Atk Tough Claws Metagross-Mega Ice Punch vs. 0 HP / 0 Def Landorus-Therian: 508-600 (159.2 - 188%) -- guaranteed OHKO
 

reachzero

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Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Heavy Slam
- Earthquake
- Fire Blast
- Hidden Power [Ice]

I know what you're thinking. "What in Alola is that set?" It's the best switch-in for Tapu Lele that also serves as a hard check for Mega Metagross (lacking Thunder Punch, which right now is almost all of them). This is only a check, unfortunately, since Hidden Power Ice does "only" 70.2 - 82.7% to Landorus-T, meaning that if you switch in on Swords Dance, Landorus-T can Swords Dance again, and the calc for +4 Supersonic Skystrike is 359-423 (90.2 - 106.2%) -- 37.5% chance to OHKO. The value of this set lies in its incredible role compression and lure value (Mollux and Zygarde normally make a living coming in on Celesteela), which make it unbelievably useful over the course of a game or series of games. This set also counters every Landorus-T that doesn't have Swords Dance, which is nice.
 

DarkSlay

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Cyclohm @ Air Balloon
Ability: Static
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Ice Beam
- Slack Off

(EDIT: Was informed that, while borderline between counter and check, it's safer to put this as a check.) So the idea here is have a combination of Air Balloon and naturally good Defense to tank a resisted Supersonic Strike or weak Stone Edge and OHKO with Ice Beam on the next turn. Timid Cyclohm actually out-speeds Adamant Landorus-T by three points, so Cyclohm attacks first after the switch-in. It's immune to Earthquake on the switch-in as well, which is nice. Draco Meteor can also kill if Landorus-T is weakened a bit. Slack Off lets it heal up if Lando-T switches out the next turn, so even if Air Balloon is popped by Lando-T, Cyclohm turns into a solid switch-in and check for the rest of the match.
DEFENSIVE CALCS
252+ Atk Landorus-Therian Stone Edge vs. 0 HP / 4 Def Cyclohm: 113-133 (31.6 - 37.2%) -- 85.6% chance to 3HKO
252+ Atk Landorus-Therian Supersonic Skystrike vs. 0 HP / 4 Def Cyclohm: 147-173 (41.1 - 48.4%) -- guaranteed 3HKO
252+ Atk Landorus-Therian Earthquake vs. 0 HP / 4 Def Cyclohm: 338-398 (94.6 - 111.4%) -- 62.5% chance to OHKO (NOTE: Only applies if Air Balloon is popped, so impossible on the switch.)

OFFENSIVE CALCS
252 SpA Cyclohm Ice Beam vs. 0 HP / 0 SpD Landorus-Therian: 428-504 (134.1 - 157.9%) -- guaranteed OHKO
252 SpA Cyclohm Draco Meteor vs. 0 HP / 0 SpD Landorus-Therian: 229-271 (71.7 - 84.9%) -- guaranteed 2HKO
 
Last edited:
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Gyro Ball
- Reflect
- Protect
- Hidden Power [Ice]

Defensive Bronzong is a Counter. It is a bit borderline though. Lando-T can't touch it at +0, while Bronzong can 2HKO, but Lando can play around Bronzong if it gets a free turn from Bronzong switching in. I'd call it a Counter just because Lando-T is thoroughly beaten by it if you are out on the field in a 1v1 situation.
252+ Atk Landorus-Therian Stone Edge vs. 252 HP / 252+ Def Bronzong: 42-50 (12.4 - 14.7%) -- possibly the worst move ever
252+ Atk Landorus-Therian Supersonic Skystrike vs. 252 HP / 252+ Def Bronzong: 110-130 (32.5 - 38.4%) -- 3.3% chance to 3HKO after Leftovers recovery

At +2, Lando-T sometimes break Bronzong. If it does both of these moves in a row, it would have a small chance of a 2HKO. Not including Stone Edge accuracy.

+2 252+ Atk Landorus-Therian Supersonic Skystrike vs. 252 HP / 252+ Def Bronzong: 220-259 (65 - 76.6%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Landorus-Therian Stone Edge vs. 252 HP / 252+ Def Bronzong: 84-99 (24.8 - 29.2%) -- possible 5HKO after Leftovers recovery


0 SpA Bronzong Hidden Power Ice vs. 0 HP / 4 SpD Landorus-Therian: 172-204 (53.9 - 63.9%) -- guaranteed 2HKO
 

snake

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Week 6 ends now

Checks:
Sundar's Focus Sash Syclant
sparktrain's Ice Punch Mega Metagross
reachzero's Physically Defensive Lure-o-matic Celesteela

Counters:
boxofkangaroos' Physically Defensive Rotom-W
Heaven Jay's Physically Defensive Skarmory
Blackdrakon30's Hidden Power Ice Bronzong

Hopefully this shows everyone how strong this mon is!

I think I'm making these too hard. Am I making these too hard? Whatever, have a defensive behemoth.

Week 7: Specially Defensive Pyroak
Pyroak @ Leftovers
Ability: Battle Armor
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Lava Plume
- Earth Power
- Leech Seed
- Synthesis

If played with correctly, this is an offensive player's nightmare, as it can suck up a lot of momentum between Lava Plume burns, chipping down the opponent with Leech Seed, and healing with both Leech Seed recovery and Synthesis.

Remember to bold either "check" or "counter." I'd prefer it under the importable and before the description. Also, make sure your calcs are correct, particularly nature. Post your checks and counters to this Victim of the Week!
 

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