So, I am quite new to this so ANY and ALL feedback is appreciated!
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Skarmory @ Leftovers (Physical Wall and Lead)
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Whirlwind
- Brave Bird
- Roost
Skarmory felt like a great option - Great support/leading movepool, stellar defense, insane defensive typing, etc. Stealth Rock is always the leading move here and with Sturdy it able to always get it off. Whirlwind is great for when opponents try to set up on walls (as they usually do). Brave Bird is so Skarmory has a damaging move, does alot of damage, is STAB, and HP can be easily recovered with the final move Roost.
Salamence @ Life Orb (Physical Sweeper)
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Blast
- Outrage
- Earthquake
Salamence is one of my personal favourite physical sweepers. He is access to an insane coverage movepool and suffers a bit from 4MS. I decided to put Dragon Dance on him in order to synergise with Moxie, for increased sweeping ability, and thanks to his decent natural defensive stats, is usually able to survive at least one non-ice attack. Fire Blast is there in case of foes such as ferrothorn and forretress, and other defensive walls that are weak to fire, with which will be an easy OHKO. Outrage is for a STAB move despite the risky lock-in on use, can usually deal with anything that Fire Blast or Earthquake can't. Earthquake is for coverage.
Gengar @ Choice Specs (Special Sweeper)
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Focus Blast
- Shadow Ball
- Thunderbolt
Gengar is another member of my team that I would consider swapping out for someone with possibly a little more bulk. Energy Ball is for coverage. Focus Blast is for challenging common walls and dealing with Tyranitar. Shadow Ball is for STAB. Thunderbolt is for coverage also.
Starmie @ Life Orb (Special Sweeper)
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psychic
- Rapid Spin
Starmie seems to be a great choice, and the reason I was looking at another option for a special sweeper other than Gengar is because it would leave both of my Special Sweepers highly vulnerable to Dark. Hydro Pump is great for STAB and can usually OHKO anything that switches in thanks to Analytic. Ice Beam is for Coverage. Psychic is for a STAB and is great for taking out the fighting types that pose a threat to TTar. Rapid Spin for dealing with entry hazards.
Tyranitar-Mega @ Tyranitarite (Physical Sweeper)
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Ice Punch
Tyranitar is an absolute beast, apart from his major weakness to Fighting. Dragon Dance is to setup for huge hits whilst soaking up damage with TTar's great natural bulk (especially thanks to the Sandstorm). Crunch for the STAB. Stone Edge for the STAB also. Ice Punch covers most of TTar's weaknesses apart from maybe fighting so it works well for coverage.
Tangrowth @ Assault Vest (Special Wall)
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Knock Off
- Leaf Storm
- Earthquake
- Hidden Power [Fire]
Right now, I can't really think of a better option for a special wall than Tangrowth. Excellent bulk, works well with AV, the list goes on. I have multiple checks for its weaknesses among the rest of my team so all works out well. Knock Off is to cripple the enemy team early game by taking away items (obviously). Leaf Storm is for a strong STAB against formidable opponents such as Gyarados or Garchomp. Earthquake is for a decent coverage move. Hidden Power [Fire] has nice coverage and helps to take out opponents like Ferrothorn that Tangrowth would otherwise be completely walled by.
Thanks for reading! Once again, all feedback is appreciated.
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Skarmory @ Leftovers (Physical Wall and Lead)
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Whirlwind
- Brave Bird
- Roost
Skarmory felt like a great option - Great support/leading movepool, stellar defense, insane defensive typing, etc. Stealth Rock is always the leading move here and with Sturdy it able to always get it off. Whirlwind is great for when opponents try to set up on walls (as they usually do). Brave Bird is so Skarmory has a damaging move, does alot of damage, is STAB, and HP can be easily recovered with the final move Roost.
Salamence @ Life Orb (Physical Sweeper)
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Fire Blast
- Outrage
- Earthquake
Salamence is one of my personal favourite physical sweepers. He is access to an insane coverage movepool and suffers a bit from 4MS. I decided to put Dragon Dance on him in order to synergise with Moxie, for increased sweeping ability, and thanks to his decent natural defensive stats, is usually able to survive at least one non-ice attack. Fire Blast is there in case of foes such as ferrothorn and forretress, and other defensive walls that are weak to fire, with which will be an easy OHKO. Outrage is for a STAB move despite the risky lock-in on use, can usually deal with anything that Fire Blast or Earthquake can't. Earthquake is for coverage.
Gengar @ Choice Specs (Special Sweeper)
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Focus Blast
- Shadow Ball
- Thunderbolt
Gengar is another member of my team that I would consider swapping out for someone with possibly a little more bulk. Energy Ball is for coverage. Focus Blast is for challenging common walls and dealing with Tyranitar. Shadow Ball is for STAB. Thunderbolt is for coverage also.
Starmie @ Life Orb (Special Sweeper)
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Psychic
- Rapid Spin
Starmie seems to be a great choice, and the reason I was looking at another option for a special sweeper other than Gengar is because it would leave both of my Special Sweepers highly vulnerable to Dark. Hydro Pump is great for STAB and can usually OHKO anything that switches in thanks to Analytic. Ice Beam is for Coverage. Psychic is for a STAB and is great for taking out the fighting types that pose a threat to TTar. Rapid Spin for dealing with entry hazards.
Tyranitar-Mega @ Tyranitarite (Physical Sweeper)
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Stone Edge
- Ice Punch
Tyranitar is an absolute beast, apart from his major weakness to Fighting. Dragon Dance is to setup for huge hits whilst soaking up damage with TTar's great natural bulk (especially thanks to the Sandstorm). Crunch for the STAB. Stone Edge for the STAB also. Ice Punch covers most of TTar's weaknesses apart from maybe fighting so it works well for coverage.
Tangrowth @ Assault Vest (Special Wall)
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Knock Off
- Leaf Storm
- Earthquake
- Hidden Power [Fire]
Right now, I can't really think of a better option for a special wall than Tangrowth. Excellent bulk, works well with AV, the list goes on. I have multiple checks for its weaknesses among the rest of my team so all works out well. Knock Off is to cripple the enemy team early game by taking away items (obviously). Leaf Storm is for a strong STAB against formidable opponents such as Gyarados or Garchomp. Earthquake is for a decent coverage move. Hidden Power [Fire] has nice coverage and helps to take out opponents like Ferrothorn that Tangrowth would otherwise be completely walled by.
Thanks for reading! Once again, all feedback is appreciated.
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