Gen 4 [GEN 4 OU] Revenge of the Monkey

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Hey, WoopaTroopa here, recently i found a old device of mine with some teams on it and after looking through some of the teams this one looked quite good so after making some tweaks i decided to post it on smogon, i don't know the team building process since it's probably a 1-2 year old team so I'll just improvise the teambuilding process.

:infernape:
I probably started out with Infernape since it's one of my favourite pokemons and it hasn't seen too much succes lately, I probably didn't intend for this to be the lead pokemon but I'll just start out with this
:infernape::tyranitar:
Tyranitar + Infernape is just a good offensive duo since Tyranitar can just Pursuit trap Mons like Latias and starmie who resist both its STAB options.
:jirachi::infernape::tyranitar:
Probably needed a good lead pokemon that can setup Stealth Rock and be annoying with the Body Slam Para + 60% Iron Head flinch chance.
:jirachi::infernape::tyranitar::skarmory:
Scatters Spikes can Whirlwind setup mons takes physical hits from almost everyone in OU and Immune to Sandstorm Damage.
:jirachi::infernape::tyranitar::skarmory::starmie:
I probably wanted a Hazard Remover and since Starmie has Recover it doesn't rely Rest to heal like all the other Rapid Spinners
:jirachi::infernape::tyranitar::skarmory::starmie::flygon:
Probably wanted a offensive ground type that wasn't Swampert and since Flygon also helps with the Ground weakness of the team I chose Flygon.

With that out of the way, time to see the team in more detail.

:leftovers:
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:leftovers:
Stardust (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 80 Atk / 176 Spe
Jolly Nature
- Iron Head
- Body Slam
- Stealth Rock
- Wish

Jirachi is the Dedicated Lead of the team, i chose:jirachi:because its annoying as fuck and a great utility mon overall, i obviously picked Iron Head with the 60% Flinch chance, i gave it Body Slam to have a 60% chance to Paralyze the Opponent meaning they are 4x slower and dont move 25% of the time, these two stacked mean it's a 40% to move + a 75% chance to move so thats 0.75 x 0.40 = 0.3 so they have a 70% chance of not moving, i gave it Stealth Rock so it punishes switching and Wish to heal itself and its teammates, the EVs are so that u can outspeed mons with 90 base speed, Lastly I gave it:leftovers:so it heals 1/16th of its health each turn.
80 Atk Jirachi Iron Head vs. 0 HP / 0 Def Latias: 102-121 (33.8 - 40.1%) -- guaranteed 3HKO, Surf has a 43.4% chance to OHKO you.

80 Atk Jirachi Iron Head vs. 252 HP / 232+ Def Roserade: 99-117 (30.5 - 36.1%) -- guaranteed 4HKO after Black Sludge recovery

80 Atk Jirachi Iron Head vs. 252 HP / 252+ Def Blissey: 169-201 (23.6 - 28.1%) -- possible 5HKO after Leftovers recovery
252+ Atk Dragonite Earthquake vs. 252 HP / 0 Def Jirachi: 246-290 (60.8 - 71.7%) -- guaranteed 2HKO after Leftovers recovery, u can take 1 hit to gamble on the 60% para chance.

4 Atk Gliscor Earthquake vs. 252 HP / 0 Def Jirachi: 206-246 (50.9 - 60.8%) -- 89.5% chance to 2HKO after Leftovers recovery, once again u can just gamble on the Para chances.

252 Atk Tyranitar Earthquake vs. 252 HP / 0 Def Jirachi: 224-264 (55.4 - 65.3%) -- guaranteed 2HKO after Leftovers recovery, if its DD:tyranitar:and they didnt Dragon Dance yet u can just go for the Iron Head Flinch since its a 2HKO anyways

252+ Atk Choice Band Scizor U-turn vs. 252 HP / 0 Def Jirachi: 189-223 (46.7 - 55.1%) -- 14.8% chance to 2HKO after Leftovers recovery, they always pivot against this :(

252 SpA Starmie Hydro Pump vs. 252 HP / 0 SpD Jirachi: 163-193 (40.3 - 47.7%) -- guaranteed 3HKO after Leftovers recovery,:choice-specs::starmie: 2HKOs with Hydro Pump





:choice-band:
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:choice-band:
Monke (Infernape) @ Choice Band
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mach Punch / Stone Edge
- Flare Blitz
- Close Combat
- U-turn / Stone Edge

Infernape is the star and the main wall breaker of the team, it has a decent 307 attack and a decent 348 speed, i decided to give it :choice-band: because that shit even 2HKOs most 2x resists, I chose Flare Blitz over Fire Punch / Blaze Kick since the 45 / 35 BP difference is very big, I chose Mach punch for priority and U-turn as a pivot(u can replace either Mach Punch or U-turn for Stone Edge for :gyarados:and:dragonite:).
252 Atk Choice Band Infernape Flare Blitz vs. 248 HP / 252+ Def Rotom-Wash: 172-204 (56.7 - 67.3%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Choice Band Infernape Mach Punch vs. 0 HP / 0 Def Tyranitar: 312-372 (91.4 - 109%) -- guaranteed OHKO after Stealth Rock

252 Atk Choice Band Infernape Flare Blitz vs. 0 HP / 4 Def Dragonite: 131-154 (40.5 - 47.6%) -- guaranteed 2HKO after Stealth Rock, 3HKO without Stealth Rocks.

252 Atk Choice Band Infernape Flare Blitz vs. 0 HP / 4 Def Gyarados: 152-179 (45.9 - 54%) -- guaranteed 2HKO after Stealth Rock, without Stealth Rocks it's a 48.4% chance to OHKO.

252 Atk Choice Band Infernape Flare Blitz vs. 252 HP / 0 Def Gliscor: 208-246 (58.7 - 69.4%) -- guaranteed 2HKO after Leftovers recovery, against a pure defensive set its a guaranteed 3HKO.

252 Atk Choice Band Infernape Flare Blitz vs. 252 HP / 4 Def Starmie: 144-169 (44.4 - 52.1%) -- guaranteed 3HKO after Leftovers recovery, this is just when a:starmie: switches in u should NOT stay in against:starmie:.
252+ Atk Dragonite Outrage vs. 0 HP / 0 Def Infernape: 292-345 (99.6 - 117.7%) -- 93.8% chance to OHKO, dont stay in against:dragonite:unless u predict them to dragon dance.

252 SpA Rotom-Wash Hydro Pump vs. 0 HP / 4 SpD Infernape: 298-352 (101.7 - 120.1%) -- guaranteed OHKO, watch out for:rotom-wash:dont just stay in unless u know it's a defensive set.

0 SpA Rotom-Wash Thunderbolt vs. 0 HP / 4 SpD Infernape: 141-166 (48.1 - 56.6%) -- 87.5% chance to 2HKO, u need to know if:rotom-wash:defensive or not.

0 Atk Skarmory Brave Bird vs. 0 HP / 0 Def Infernape: 284-336 (96.9 - 114.6%) -- 81.3% chance to OHKO, don't just switch into a:skarmory:since u will probably get OHKOd.

:choice-scarf:
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:choice-scarf:
Godzilla (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit

Like I said before:tyranitar:+:infernape:is just a great combo, it pursuit traps opposing:latias:,:starmie:and:azelf:which can outspeed and OHKO:infernape:(not all:starmie: sets),
I chose Superpower over Earthquake since it can kill:tyranitar:in one hit and it is still a threat to:heatran:,one thing u should NOT do is switch it into:rotom-wash:because it will Burn you and therefore crippling you for the rest of the match(when:rotom-wash:is low u can ofc pursuit trap it just dont switch into a healthy:rotom-wash:).
252 Atk Tyranitar Crunch vs. 0 HP / 0 Def Latias: 294-348 (97.6 - 115.6%) -- 81.3% chance to OHKO, Defensive:latias:is a 2HKO after:leftovers:.

252 Atk Tyranitar Crunch vs. 252 HP / 4 Def Azelf: 356-422 (100.5 - 119.2%) -- guaranteed OHKO, Pursuit only kills when they switch out.

252 Atk Tyranitar Stone Edge vs. 0 HP / 4 Def Dragonite: 348-410 (107.7 - 126.9%) -- guaranteed OHKO, Bulky DD set is only a 43.8% to OHKO.

252 Atk Tyranitar Stone Edge vs. 0 HP / 4 Def Gyarados: 408-480 (123.2 - 145%) -- guaranteed OHKO, Pure Defensive:gyarados: is a 2HKO.

252 Atk Tyranitar Stone Edge vs. 248 HP / 228+ Def Zapdos: 276-326 (72 - 85.1%) -- guaranteed 2HKO after sandstorm damage and Leftovers recovery, OHKOs Offensive sets.

252 Atk Tyranitar Crunch vs. 252 HP / 4 Def Starmie: 306-362 (94.4 - 111.7%) -- 68.8% chance to OHKO, Offensive Starmie gets OHKOd.
0 SpA Starmie Surf vs. 0 HP / 4 SpD Tyranitar in Sand: 138-164 (40.4 - 48%) -- guaranteed 3HKO, Offensive Rapid Spin:starmie: 2HKOs.

252 Atk Choice Band Infernape Mach Punch vs. 0 HP / 0 Def Tyranitar: 312-372 (91.4 - 109%) -- 43.8% chance to OHKO, good for Revenge Kills since:choice-band:is rare.

252+ Atk Gyarados Waterfall vs. 0 HP / 0 Def Tyranitar: 258-306 (75.6 - 89.7%) -- guaranteed 2HKO, Defensive:gyarados: also 2HKOs.

252+ Atk Dragonite Earthquake vs. 0 HP / 0 Def Tyranitar: 226-268 (66.2 - 78.5%) -- guaranteed 2HKO, if they do this u kill them with Stone Edge

:leftovers:
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Icarus (Skarmory) @ Leftovers / Shed Shell
Ability: Keen Eye
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Spikes
- Whirlwind
- Roost

Skarmory's job is to Scatter Spikes and take Physical hits from nearly everything, it also stops most Physical Setup Sweepers using Whirlwind, Roost is obviously to Heal and I chose Brave Bird over Drill Peck for the extra damage, When a:breloom: is in the face of a Pokemon that is not:skarmory:u should do a pivot into :jirachi: and then go:skarmory:and OHKO it.
0 Atk Skarmory Brave Bird vs. 76 HP / 0 Def Breloom: 516-612 (184.2 - 218.5%) -- guaranteed OHKO

0 Atk Skarmory Brave Bird vs. 0 HP / 0 Def Infernape: 284-336 (96.9 - 114.6%) -- guaranteed OHKO, only do this when u know:infernape: is Flare Blitz instead of Fire Blast.

0 Atk Skarmory Brave Bird vs. 0 HP / 0 Def Lucario: 144-171 (51.2 - 60.8%) -- guaranteed 2HKO
252+ Atk Choice Band Scizor Superpower vs. 252 HP / 252+ Def Skarmory: 122-144 (36.5 - 43.1%) -- 99.3% chance to 3HKO after Leftovers recovery, u almost always wanna Whirlwind:Scizor:since Bulky Sd:scizor:is pretty annoying to get rid of after:infernape:dies.

252 SpA Choice Specs Starmie Hydro Pump vs. 252 HP / 4 SpD Skarmory: 327-385 (97.9 - 115.2%) -- 87.5% chance to OHKO, watch out for:starmie:, even defensive spin :starmie: 3HKOs.
252 SpA Choice Specs Latias Surf vs. 252 HP / 4 SpD Skarmory: 184-217 (55 - 64.9%) -- guaranteed 2HKO after Leftovers recovery

52 SpA Tyranitar Fire Blast vs. 252 HP / 4 SpD Skarmory: 234-276 (70 - 82.6%) -- guaranteed 2HKO after Leftovers recovery, make sure u know the set of:tyranitar:before just switching it in.

:leftovers:
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:leftovers:
Patrick (Starmie) @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Surf / Hydro Pump
- Rapid Spin
- Thunder Wave
- Recover

Starmie is the Hazard Remover of the team since:infernape:doesn't like the 12% damage from switching into Stealth Rocks each switch in, I made it a fast:starmie so i can outspeed mons and use Thunder Wave on the or Get off a Rapid Spin Before dying, I chose Surf over Hydro Pump since this move actually hits unlike Hydro Miss, I chose:Leftovers:so i dont take lose HP to Sandstorm each turn, when a:tyranitar:switches in u should probably just Thunder Wave it to at least Cripple it before dying.
0 SpA Starmie Surf vs. 0 HP / 4 SpD Tyranitar in Sand: 138-164 (40.4 - 48%) -- guaranteed 3HKO, Hydro Pump is a 2HKO on Offensive sets.

0 SpA Starmie Surf vs. 0 HP / 0- SpD Infernape: 302-356 (103 - 121.5%) -- guaranteed OHKO

0 SpA Starmie Surf vs. 0 HP / 0 SpD Aerodactyl: 260-308 (86.3 - 102.3%) -- 12.5% chance to OHKO, it can live at least 1 hit from:choice-band:and Hydro Pump OHKOs it 100% of the time.

0 SpA Starmie Surf vs. 252 HP / 252+ SpD Hippowdon: 182-216 (43.3 - 51.4%) -- guaranteed 3HKO after Leftovers recovery, Hydro Pump is a 2HKO.
252 Atk Tyranitar Crunch vs. 252 HP / 4 Def Starmie: 306-362 (94.4 - 111.7%) -- 68.8% chance to OHKO, dont switch out since they might have Pursuit.

252 Atk Life Orb Aerodactyl Stone Edge vs. 252 HP / 4 Def Starmie: 210-247 (64.8 - 76.2%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Gyarados Earthquake vs. 252 HP / 4 Def Starmie: 133-157 (41 - 48.4%) -- guaranteed 3HKO after Leftovers recovery, u can just Thunder Wave it and Recover on until it dragon dances.

252+ Atk Choice Band Flygon Outrage vs. 252 HP / 4 Def Starmie: 306-361 (94.4 - 111.4%) -- 68.8% chance to OHKO, just go:skarmory:unless they have:magneton:.252 SpA

Choice Specs Latias Draco Meteor vs. 252 HP / 0 SpD Starmie: 348-411 (107.4 - 126.8%) -- guaranteed OHKO, Dragon Pulse is a 2HKO.

:choice-band:
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:choice-scarf:
Mirage (Flygon) @ Choice Band / Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Stone Edge / Fire Punch / Thunder Punch
- U-turn

Flygon is the other Wall Breaker of the team, u can choose between a:choice-band:and a:choice-scarf:set depending on what u prefer, i like:choice-band:more just so u can blast through teams in the mid/late game,i gave it, i chose Stone Edge as Coverage instead of Fire/Thunder Punch but u can change it if u want to, :choice-band: Flygon 2HKOs almost everything but it's also pretty frail and gets 2HKOd by almost every OU mon.
252+ Atk Choice Band Flygon Earthquake vs. 248 HP / 0 Def Scizor: 224-264 (65.3 - 76.9%) -- guaranteed 2HKO after Leftovers recovery, only works against non:choice-band::scizor: since it will just get 2HKOd Bullet Punch from:choice-band::scizor:

252+ Atk Choice Band Flygon Fire Punch vs. 248 HP / 0 Def Scizor: 452-532 (131.7 - 155.1%) -- guaranteed OHKO, this is if u chose Fire Punch, most people using:scizor: dont know it has Fire Punch or something because they always stay in against this mon.

252+ Atk Choice Band Flygon Outrage vs. 248 HP / 252+ Def Rotom-Wash: 186-219 (61.3 - 72.2%) -- guaranteed 2HKO after Leftovers recovery, this is only when they switched into you using this since it will just use Will-O-Wisp on you so switch out if u can.

252+ Atk Choice Band Flygon Stone Edge vs. 0 HP / 4 Def Gyarados: 362-426 (109.3 - 128.7%) -- guaranteed OHKO, Outrage is a 87.5% chance to OHKO against DD:gyarados:.

252+ Atk Choice Band Flygon Earthquake vs. 0 HP / 0 Def Tyranitar: 414-488 (121.4 - 143.1%) -- guaranteed OHKO

252+ Atk Choice Band Flygon Outrage vs. 0 HP / 0 Def Tyranitar: 247-292 (72.4 - 85.6%) -- guaranteed 2HKO

252+ Atk Choice Band Flygon Fire Punch vs. 252 HP / 252+ Def Skarmory: 128-152 (38.3 - 45.5%) -- guaranteed 3HKO after Leftovers recovery, same with Thunder-Punch

252+ Atk Choice Band Flygon Outrage vs. 248 HP / 228+ Def Zapdos: 220-261 (57.4 - 68.1%) -- guaranteed 2HKO after Leftovers recovery, Stone Edge also 2HKOs, watch out for HP Ice.
0 SpA Zapdos Hidden Power Ice vs. 0 HP / 4 SpD Flygon: 292-348 (97 - 115.6%) -- 81.3% chance to OHKO

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Flygon: 195-229 (64.7 - 76%) -- guaranteed 2HKO

0 SpA Latias Ice Beam vs. 0 HP / 4 SpD Flygon: 356-420 (118.2 - 139.5%) -- guaranteed OHKO, just stay away from:latias:.

252+ Atk Metagross Meteor Mash vs. 0 HP / 0 Def Flygon: 222-262 (73.7 - 87%) -- guaranteed 2HKO, when they already setup the agility and Flygon is full HP u can just OHKO it since it wont OHKO you back.

Checks and Counters
:scizor:can be a huge threat when:skarmory:is dead since no one can take its hits well:flygon: isn't weak to anything but is too frail,:infernape:does not want to switch in on a Superpower,:Starmie:dies to U-turn / Bug Bite,:jirachi:does not want to take a +2 Bug Bite and:tyranitar:does not want to take any of those hits, the best option to deal with it is to use Fire Punch over Stealth Rock on:jirachi:.

Funny how a team based around:infernape:is so bad against opposing:infernape:, mixed:infernape: can U-turn on Defensive Starmie for around 50%, it OHKOs:tyranitar: it OHKOs:skarmory:, it OHKOs:jirachi: unless it invested into Sp. Def, and it can 2HKO:infernape:and:flygon:so against mixed:infernape: u probably wanna go:starmie:for a Surf OHKO.

:gyarados:can be a bit annoying but as long as:skarmory:and:starmie:stay alive u will be fine because:starmie: can just use Twave and:skarmory:can use Whirlwind

Conclussion, Pokepaste, Sneak peak for the next team.
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https://pokepast.es/6f90c081e16f7e58

and that's my first gen 4 OU RMT, i hope you guys enjoyed reading this RMT and like the team i made.

~Monke~


:xy/excadrill::xy/tyranitar::xy/hippowdon::xy/skarmory::xy/amoonguss::xy/alakazam-mega:
i'll be back....​
 
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Jeong

Banned deucer.
Hi,
It would be nice if you have saved replays to see the team in action or include a list of threats so it would be easier to help.

In any case, at first glance, it looks like a great team. I don't usually play that offensive or multi-user choice, but I suppose it can work. That core CB Uturn nape + Scarf ttar is a classic to attract Starmie, Latias or Gengar. Simple but effective.

I like the balance that rachi, Skarmory or Starmie give him so that he doesn't look so offensive and, in a way, they serve as support for the rest of the team.

Hm, I wonder if a specific lead or mon gives you problems, since they can be a weak team to certain things.

By the way, seeing rachi's nature and EV'S, isn't FPunch better? I say this because I see that you intend to surpass Jolly Lucario, for example. It can also work for you against Scizor, zone or other rachis. If you value this change, it would be instead of SR. Another option, since you are Wish, is to make it nature Impish/Careful + Protect. But I understand if you want to keep SR.

These changes are perhaps more delicate in comparison, but if you try the changes above, you can try SR + Custap or Chople ttar. You still fulfill the function of trapping all those threats, such as Gengar (Chople vs Focus Blast), Latias, Rotom or Starmie with Pursuit. The rest can be Crunch + EQ.

I'm not sure if things like pert or Hippowdon give you problems, but I think something with GKnot is necessary, so an Ebelt nape isn't a bad option. It would be their mixed set, where you can surprise by pretending to be a choice.

In any case, they are changes that, if you prefer, you can take or not. It has nothing to do with me, I just think it can improve something, so I try to contribute something.

I don't know if you've had many encounters with the annoying loom. Doesn't it give you problems? You're not wearing anything that could fit Spore. Psychic comes to mind on Starmie by Twave. But of course, I understand that it works better for you as is.

I think Skarmory is better with Leftovers over Shed Shell. It's true that you have Flygon in case you get trapped vs zone, but I see more sense if you had something more reliable like pert, Gastrodon or Quagsire. Also, this way you have another recovery method + Roost, which can be important.

Speaking of Flygon... I would leave Scarf to have something vs DD Gyara, who is always a present threat. It is one of the best mons in my opinion and you have to be prepared in some way.
 
Hi,
It would be nice if you have saved replays to see the team in action or include a list of threats so it would be easier to help.

In any case, at first glance, it looks like a great team. I don't usually play that offensive or multi-user choice, but I suppose it can work. That core CB Uturn nape + Scarf ttar is a classic to attract Starmie, Latias or Gengar. Simple but effective.

I like the balance that rachi, Skarmory or Starmie give him so that he doesn't look so offensive and, in a way, they serve as support for the rest of the team.

Hm, I wonder if a specific lead or mon gives you problems, since they can be a weak team to certain things.

By the way, seeing rachi's nature and EV'S, isn't FPunch better? I say this because I see that you intend to surpass Jolly Lucario, for example. It can also work for you against Scizor, zone or other rachis. If you value this change, it would be instead of SR. Another option, since you are Wish, is to make it nature Impish/Careful + Protect. But I understand if you want to keep SR.

These changes are perhaps more delicate in comparison, but if you try the changes above, you can try SR + Custap or Chople ttar. You still fulfill the function of trapping all those threats, such as Gengar (Chople vs Focus Blast), Latias, Rotom or Starmie with Pursuit. The rest can be Crunch + EQ.

I'm not sure if things like pert or Hippowdon give you problems, but I think something with GKnot is necessary, so an Ebelt nape isn't a bad option. It would be their mixed set, where you can surprise by pretending to be a choice.

In any case, they are changes that, if you prefer, you can take or not. It has nothing to do with me, I just think it can improve something, so I try to contribute something.

I don't know if you've had many encounters with the annoying loom. Doesn't it give you problems? You're not wearing anything that could fit Spore. Psychic comes to mind on Starmie by Twave. But of course, I understand that it works better for you as is.

I think Skarmory is better with Leftovers over Shed Shell. It's true that you have Flygon in case you get trapped vs zone, but I see more sense if you had something more reliable like pert, Gastrodon or Quagsire. Also, this way you have another recovery method + Roost, which can be important.

Speaking of Flygon... I would leave Scarf to have something vs DD Gyara, who is always a present threat. It is one of the best mons in my opinion and you have to be prepared in some way.
so first of all lead mons aren't really a problem unless it's like some weird offensive fire type lead which in that case i switch to:starmie: most of the time with a double switch afterwards sometimes to i:nfernape:to catch a:tyranitar:trying to trap:starmie:,i think fire punch on:jirachi would probably be nice too but Stealth Rocks are also nice to punish switching and the plan against:lucario: is to just paralyze it and iron head it down to 0% but i think i might try Fire punch out, i chose:choice-scarf:for:tyranitar: so it can also deal with stuff like specs starmie and revenge kill mons that are low, swampert / Hippowdon are really not that big of a problem most of the time since:flygon:,:starmie:and:infernape: get rid of those, breloom isnt really that big of a problem as long as i dont forget to go jirachi first then switch into Skarm to brave bird or sometimes if i think they have magnezone whirlwind it, i also run lefties on skarm i just put it down since some people might prefer using Shed Shell but i dont encounter it often and my team isnt really weak to it, flygon can also run scarf but since skarm deals with gyarados pretty well i prefer to have band over it
 

Jeong

Banned deucer.
so first of all lead mons aren't really a problem unless it's like some weird offensive fire type lead which in that case i switch to:starmie: most of the time with a double switch afterwards sometimes to i:nfernape:to catch a:tyranitar:trying to trap:starmie:,i think fire punch on:jirachi would probably be nice too but Stealth Rocks are also nice to punish switching and the plan against:lucario: is to just paralyze it and iron head it down to 0% but i think i might try Fire punch out, i chose:choice-scarf:for:tyranitar: so it can also deal with stuff like specs starmie and revenge kill mons that are low, swampert / Hippowdon are really not that big of a problem most of the time since:flygon:,:starmie:and:infernape: get rid of those, breloom isnt really that big of a problem as long as i dont forget to go jirachi first then switch into Skarm to brave bird or sometimes if i think they have magnezone whirlwind it, i also run lefties on skarm i just put it down since some people might prefer using Shed Shell but i dont encounter it often and my team isnt really weak to it, flygon can also run scarf but since skarm deals with gyarados pretty well i prefer to have band over it
I was commenting on FPunch on Jirachi to pressure Lucario, since you are faster and can take advantage of CC's defense drop. He can save you on more than one occasion. But I understand that you want to keep SR + Scarf in Ttar. Just be careful with SD Lucario, I consider him to be a threat. Oh, and the idea of paralyzing and lowering him with Iron Head doesn't seem very reliable due to Lucario's inner focus ability.

About loom... I think it is a problem. You don't have anything that fits it well. Your only fighting resistance is Starmie. Skarmory can maybe control it, but if he is sub or pressured with Focus Punch it can be a problem. Like Gyara, that's why he said to keep Scarf in Flygon. If he is Jolly DD with +2 he surpasses Flygon and if he is Taunt with Waterfall + EQ he can be more dangerous, since it prevents you from being able to Whirlwind or Twave on Starmie. Although you can always try using Brave Bird. Beware of the famous Waterfall or critical flinch. The good news is that you can push with SR and any mon on your team + Sand. The bad thing is if you get locked into EQ Flygon or it's Lum Berry and you're looking to paralyze with Starmie/rachi.
 
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