Fusion Moves - [Fusion Evolution Companion Project]

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Learned By: Cargolure
Name: Radiant Magma (Flame Charge + Sunny Day)
New Type:

Classification:

Base Power: 50
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Raises the user's Speed by 1 stage. Sets up Sunny Day.
Z-Effect: 100 BP
Target: Single Adjacent


Learned By: Alakario
Name: Psych Out (Future Sight + Circle Throw)
New Type:

Classification:

Base Power: 120
Accuracy: 90%
Power Points: 10 (max 16)
Effect: The user prepares an attack for the end of the second turn after this move is used. The victim of this attack is forced to switch out.
Z-Effect: 190 BP
Target: Single Adjacent


Learned By: Cazantor
Name: Steel Snap (Bullet Punch + Iron Head)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 10 (max 16)
Effect: +3 Priority. Causes the target to flinch. Can only be used on the first turn after switching in.
Z-Effect: 100 BP
Target: Single Adjacent


Learned By: Gallete
Name: Shadow Cut (Psycho Cut + Shadow Claw)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Guaranteed critical hit.
Z-Effect: 140 BP
Target: Single Adjacent


Learned By: Aurantrum
Name: Null Claw (Haze + Dragon Claw)
New Type:

Classification:

Base Power: 80
Accuracy: ---
Power Points: 15 (max 24)
Effect: Neutralizes the target's stat stages.
Z-Effect: 160 BP
Target: Single Adjacent


Learned By: Steelthorn
Name: Gyro Drain (Gyro Ball + Giga Drain)
New Type:

Classification:

Base Power: ???
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Base Power = 20 * (TargetSpeed / UserSpeed). No more than 120, no less than 1. User recovers half damage dealt.
Z-Effect: 160 BP
Target: Single Adjacent
 

G-Luke

Sugar, Spice and One For All
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colourcodedchaos these +1 to all stat moves are getting really out of hand.

Gallete's move is lowkey broken, as it can "trap" a check, and force the opponent to sack it or risk autolosing with a +1 to all stat sweep. Especially since its STABs alone provide almost unresisted coverage and can afford to run SD on top of it. What pushes it over the line is that its completeky risk free unlike Z-Moves, as it doesn'tvtake up an Item (Z-Crystal) and can be used multiple times a match. Please remove or replace it.

Cazantor's move isn't outright broken, but it can easily get out if hand. The 30% chance to boost all stats is too much, as there is a readon why its only 10 on the old moves. Tone down that please.
 

Learned By: Cargolure
Name: Radiant Magma (Flame Charge + Sunny Day)
New Type:

Classification:

Base Power: 50
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Raises the user's Speed by 1 stage. Sets up Sunny Day.
Z-Effect: 100 BP
Target: Single Adjacent


Learned By: Alakario
Name: Psych Out (Future Sight + Circle Throw)
New Type:

Classification:

Base Power: 120
Accuracy: 90%
Power Points: 10 (max 16)
Effect: The user prepares an attack for the end of the second turn after this move is used. The victim of this attack is forced to switch out.
Z-Effect: 190 BP
Target: Single Adjacent


Learned By: Cazantor
Name: Steel Snap (Bullet Punch + Iron Head)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 10 (max 16)
Effect: +3 Priority. Causes the target to flinch. Can only be used on the first turn after switching in.
Z-Effect: 100 BP
Target: Single Adjacent


Learned By: Gallete
Name: Shadow Cut (Psycho Cut + Shadow Claw)
New Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Guaranteed critical hit.
Z-Effect: 140 BP
Target: Single Adjacent


Learned By: Aurantrum
Name: Null Claw (Haze + Dragon Claw)
New Type:

Classification:

Base Power: 80
Accuracy: ---
Power Points: 15 (max 24)
Effect: Neutralizes the target's stat stages.
Z-Effect: 160 BP
Target: Single Adjacent


Learned By: Steelthorn
Name: Gyro Drain (Gyro Ball + Giga Drain)
New Type:

Classification:

Base Power: ???
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Base Power = 20 * (TargetSpeed / UserSpeed). No more than 120, no less than 1. User recovers half damage dealt.
Z-Effect: 160 BP
Target: Single Adjacent
ok where exactly did you get the fake-out like 'can only be used on the first turn out' and +3 priority from on Cazantor's Steel Snap?
the rest are nice though, gj

also G-Luke you still need to fix your move for Gallete :P
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Ok so for whatever reason I randomly stoped recieving notification from this thread.





Learned By: Cargolure
Name: Rock's Ray (Confuse Ray + Stealth Rock)
New Type: Ghost.png
Classification: Status.png
Base Power: ---
Accuracy: ---
Power Points: 32
Effect: Sets up a glowing rock at the oponent's field that confuses any foe who switches in. Counts as a Hazard.
Z-Effect: +1 Def, +1 Sp. Atk
Target: Field






Learned By: Alakario
Name: Vanishing Aura (Aura Sphere + Teleport)
New Type: Psychic.png
Classification: Special.png
Base Power: 80
Accuracy: ---
Power Points: 32
Effect: Switches user out. Bypass Accuracy checks.
Z-Effect: 170 BP
Target: One foe






Learned By: Cazantor
Name: Silver Pinch (Silver Wind + Bug Bite)
New Type: Bug.png
Classification: Physical.png
Base Power: 60
Accuracy: 100%
Power Points: 32
Effect: Steals target's boosts
Z-Effect: 110 BP
Target: Both foes






Learned By: Gallete
Name: Cursed Combat (Curse + Close Combat)
New Type: Ghost.png
Classification: Physical.png
Base Power: 120
Accuracy: 100%
Power Points: 16
Effect: If foe is knocked out, user's Defense and Attack are boosted. If not, user recieves -1 Speed, loses 50% HP, but foe becomes cursed.
Z-Effect: 200 BP
Target: One foe






Learned By: Aurantrum
Name: Mountain Dancer (Dragon Dance + Rock Slide)
New Type: Dragon.png
Classification: Physical.png
Base Power: 75
Accuracy: 90%
Power Points: 16
Effect: 30% of chance to raise user's Attack and Speed (Boosts together)
Z-Effect: 180 BP
Target: All foes (Each hit has a separate chance of boosting, like Diamond Storm)






Learned By: Steelthorn
Name: Fertilizer (Rototiller + Giga Drain)
New Type: Grass.png
Classification: Status.png
Base Power: ---
Accuracy: ---
Power Points: 16
Effect: Heals every grounded Grass-Type by 50% of their max HP
Z-Effect: +1 Atk
Target: Field





I'll be pointing out that Rorbu is illegal because Aurorus doesn't get Ice Fang.
 
Last edited:
Ok so for whatever reason I randomly stoped recieving notification from this thread.





Learned By: Cargolure
Name: Rock's Ray (Confuse Ray + Stealth Rock)
New Type: View attachment 87338
Classification: View attachment 87339
Base Power: ---
Accuracy: ---
Power Points: 32
Effect: Sets up a glowing rock at the oponent's field that confuses any foe who switches in. Counts as a Hazard.
Z-Effect: +1 Def, +1 Sp. Atk
Target: Field






Learned By: Alakario
Name: Vanishing Aura (Aura Sphere + Teleport)
New Type: View attachment 87340
Classification: View attachment 87341
Base Power: 80
Accuracy: ---
Power Points: 32
Effect: Switches user out. Bypass Accuracy checks.
Z-Effect: 170 BP
Target: One foe






Learned By: Cazantor
Name: Silver Pinch (Silver Wind + Bug Bite)
New Type: View attachment 87342
Classification: View attachment 87343
Base Power: 60
Accuracy: 100%
Power Points: 32
Effect: Steals target's boosts
Z-Effect: 110 BP
Target: Both foes






Learned By: Gallete
Name: Cursed Combat (Curse + Close Combat)
New Type: View attachment 87338
Classification: View attachment 87343
Base Power: 120
Accuracy: 100%
Power Points: 16
Effect: If foe is knocked out, user's Defense and Attack are boosted. If not, user recieves -1 Speed, loses 50% HP, but foe becomes cursed.
Z-Effect: 200 BP
Target: One foe






Learned By: Aurantrum
Name: Mountain Dancer (Dragon Dance + Rock Slide)
New Type: View attachment 87345
Classification: View attachment 87343
Base Power: 75
Accuracy: 90%
Power Points: 16
Effect: 30% of chance to raise user's Attack and Speed
Z-Effect: 180 BP
Target: All foes (Each hit has a separate chance of boosting, like Diamond Storm)






Learned By: Steelthorn
Name: Fertilizer (Rototiller + Giga Drain)
New Type: View attachment 87347
Classification: View attachment 87339
Base Power: ---
Accuracy: ---
Power Points: 16
Effect: Heals every grounded Grass-Type by 50% of their max HP
Z-Effect: +1 Atk
Target: Field





I'll be pointing out that Rorbu is illegal because Aurorus doesn't get Ice Fang.
Teleport doesn't switch the user out so Vanishing Aura shouldn't either :P (Teleport actually always fails in trainer battles)
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Teleport doesn't switch the user out so Vanishing Aura shouldn't either :P (Teleport actually always fails in trainer battles)
I know, but another winning submission based on Teleport (Shadowy Retreat, Mismagivoir's move) also switches the user out so I didn't think it'd be a problem. I'll wait for a concil to reply on this but if it is I already have a sustitute for it
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I know, but another winning submission based on Teleport (Shadowy Retreat, Mismagivoir's move) also switches the user out so I didn't think it'd be a problem. I'll wait for a concil to reply on this but if it is I already have a back-up
Yahooboo I submitted Shadowy Retreat, back in my earlier days when rhydreigon still ran this. Point is, Fusion Evolution and moves thrives on creative liberaty. This creative liberty is what prevents Fusion Evolution, and to a shaky extent, Fusion Moves, from dying out. Without it, fusions would quickly have lame ability clones and obvious ability effect combinations. Unique abilities like Strike and Pass (Run Away + Technician) come about from creative minds seeing aspects of certain abilities and applying them. Steel S ap is also quite fine, and more balanced than a priority attack with 30% chance to flinch anyways.
 
Yahooboo I submitted Shadowy Retreat, back in my earlier days when rhydreigon still ran this. Point is, Fusion Evolution and moves thrives on creative liberaty. This creative liberty is what prevents Fusion Evolution, and to a shaky extent, Fusion Moves, from dying out. Without it, fusions would quickly have lame ability clones and obvious ability effect combinations. Unique abilities like Strike and Pass (Run Away + Technician) come about from creative minds seeing aspects of certain abilities and applying them. Steel S ap is also quite fine, and more balanced than a priority attack with 30% chance to flinch anyways.
Yes, but then I don't even really see the point of having base moves in the first place. Teleport does not switch anything out, and using it as an excuse to make a switch-out ability makes no sense. Like, what is the point of putting the base move there if it's completely irrelevant?
 
Yes, but then I don't even really see the point of having base moves in the first place. Teleport does not switch anything out, and using it as an excuse to make a switch-out ability makes no sense. Like, what is the point of putting the base move there if it's completely irrelevant?
js but using teleport flees from battle, it's a small hop in logic at worst to make it switch the user out
 
js but using teleport flees from battle, it's a small hop in logic at worst to make it switch the user out
1. Teleport always fails in trainer battles. Showdown is exclusively trainer battles.
2. I still think that makes its effect 'end the game' not switch out. no other pokemon is ever switched in.
 
1. Teleport always fails in trainer battles. Showdown is exclusively trainer battles.
2. I still think that makes its effect 'end the game' not switch out. no other pokemon is ever switched in.
1. It's perfectly fine to change the conditions of an effect.
2. They're both effected by Shadow Tag and Arena Trap, so as far as I'm concerned, fleeing and switching go hand in hand.
 
G-Luke AquaticPanic I've had another look and concur with your points. Brutalism was adjusted simply by changing an and to an or, meaning it can only boost one stat at a time; Superadobe was reworked into a PP-stalling move; and Rorbu was revamped into a combination of Head Smash and Mist. Yeah, you'd think Mist'd be a Fairy-type move these days, what with Misty Terrain being a thing, but apparently not. =]
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Opening votes now! Remember, you can only vote for yourself twice.

Cargolure: Pika Xreme, G-Luke
Alakario: Ludicrousity, Kirbyrider1337, AquaticPanic
Cazantor: Mygavolt, AquaticPanic, colourcodedchaos
Gallete: Ludicrousity, Mygavolt,
Aurantrum: Ludicrousity, Pika Xreme, AquaticPanic
Steelthorn: G-Luke, colourcodedchaos, AquaticPanic

Cargolure:
Alakario:
Cazantor:
Gallete:
Aurantrum:
Steelthorn:
 
Cargolure: G-Luke, Ludicrousity, Mygavolt
Alakario: AquaticPanic, Ludicrousity, KirbyRider1337
Cazantor: colourcodedchaos, KirbyRider1337
Gallete: G-Luke, Mygavolt
Aurantrum: Ludicrousity, Mygavolt, AquaticPanic
Steelthorn: Mygavolt, colourcodedchaos, Pika Xreme
 

Cookie Butter

formerly the someone
Whaaaa
I've been gone for so long that my first winning submission is getting a move. Although I wasn't so lucky to remember this thread in time to submit a move for it...

Alakario: Pika Xreme (yes only him)
"Special Priority was kinda the reason Alakario was made (like literally in the description), so I gave it another option for that."

Maybe I'll vote for others later.
 
Cargolure: Pika Xreme, G-Luke
Alakario: Ludicrousity, G-Luke
Cazantor: Mygavolt, KirbyRider1337
Gallete: Ludicrousity
Aurantrum: Pika Xreme, Mygavolt
Steelthorn: G-Luke
 
Cargolure: Pika Xreme, G-Luke, Ludicrousity
Alakario: Pika Xreme, Ludicrousity, G-Luke
Cazantor: Pika Xreme, KirbyRider1337, G-Luke
Gallete: Mygavolt, Pika Xreme, G-Luke
Aurantrum: Pika Xreme, KirbyRider1337, Ludicrousity
Steelthorn: Mygavolt, G-Luke, AquaticPanic
 
Cargolure: Pika Xreme, G-Luke, AquaticPanic
Alakario: Pika Xreme, AquaticPanic, KirbyRider1337
Cazantor: Ludicrousity, AquaticPanic, Mygavolt
Gallete: Ludicrousity, AquaticPanic, Mygavolt
Aurantrum: Ludicrousity, KirbyRider1337, AquaticPanic
Steelthorn: Pika Xreme, colourcodedchaos, AquaticPanic
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Cargolure: Pika Xtreme
Alakario: Ludicrousity, Me
Cazantor: Mygavolt

Only that cause I'm late for school.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
my bad, forgot this existed :V

Cargolure: Pika Xreme, G-Luke
Alakario: Pika Xreme, G-Luke, Ludicrousity
Galette: G-Luke, Ludicrousity, Mygavolt
Aurantrum: Kirbyrider1337, AquaticPanic

No shame for all the self votes xD
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners

Learned By: Cargolure
Name: Evil Blast (Hex [たたりめ Evil Eye in Japanese] + Fire Blast)
New Type: Ghost
Classification: Special
Base Power: 130 (Z-Power 195)
Accuracy: 80
Power Points: 5 (Max 8)
Effect: Always hits if the target has a negative status.
Target: default is 1 opponent


Learned By: Cargolure
Name: Accursed Tomb (Hex + Rock Tomb)
New Type: Ghost
Classification: Special
Base Power: 65
Accuracy: 90%
Power Points: 10 [Max: 16]
Effect: Power doubles if the user is faster than the opponent.
Z-Effect: Never Ending Nightmare (160 BP)
Target: One Opponent



Learned By: Alakario
Name: Miracle Blast [Focus Blast + Miracle Eye]
New Type:
Classification:
Base Power: 110
Accuracy: ---
Power Points: 5 (8 Max)
Effect: Ignores both accuracy checks and type immunities
Target: One Foe



Learned By: Cazantor
Name: Steel Snap (Bullet Punch + Iron Head)
New Type:
Classification:
Base Power: 40
Accuracy: 100%
Power Points: 10 (max 16)
Effect: +3 Priority. Causes the target to flinch. Can only be used on the first turn after switching in.
Z-Effect: 100 BP
Target: Single Adjacent


Learned By: Cazantor
Name: Bullet Scissor (Bullet Punch + X-Scissor)
New Type:
Classification:
Contact?: Yes
Base Power: 40
Accuracy: 100%
Power Points: 30 (max 48)
Effect: +1 Priority.
Z-Power: 100 BP
Target: Single target




Learned By: Gallete
Name: Shadow Cut (Psycho Cut + Shadow Claw)
New Type:
Classification:
Base Power: 70
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Guaranteed critical hit.
Z-Effect: 140 BP
Target: Single Adjacent


Learned By: Galette
Name: Vampiric Drain [Shadow Force + Heal Pulse]
New Type:
Classification:
Base Power: 90
Accuracy: 100%
Power Points: 10 (16 Max)
Effect: User recovers 50% of the damage dealt
Target: One Foe



Learned By: Aurantrum
Name: Shatter Head [Blizzard + Head Smash]
New Type:
Classification:
Base Power: 150
Accuracy: 80%
Power Points: 5 (8 Max)
Effect: Has 50% recoil. Ignores accuracy checks and recoil damage in hail
Target: One Foe


Learned By: Steelthorn
Name: Fertilizer (Rototiller + Giga Drain)
New Type:
Classification:
Base Power: ---
Accuracy: ---
Power Points: 16
Effect: Heals every grounded Grass-Type by 50% of their max HP
Z-Effect: +1 Atk
Target: Field


Learned By: Steelthorn
Name: Draining Slam (Giga Drain + Heavy Slam)
New Type: Grass
Classification: Physical
Base Power: 75
Accuracy: 100%
Power Points: 10 [Max: 16]
Effect: Drains the target for X amount of damage done, with X depending on the difference in weight.
  • If opponent is more than 50% of the users weight, drains 0% of damage done.
  • If opponent is 33.34% - 50% of the user's weight, drains 25% of damage done.
  • If opponent is 25% - 33.33% of the user's weight, drains 50% of damage dealt.
  • If opponent is 20% - 24% of the user's weight, drains 75% of damage dealt.
  • If opponent is less than 20% of the user's weight, drains 100% of damage dealt.
Also if Target uses minimize, the power of Draining Slam is doubled and ignores accuracy checks.
Target: One Target


Learned By: Steelthorn
Name: Charbagh (Rototiller + Ingrain)
New Type: Grass
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 10-16
Effect: Raises the user's Attack and Special Attack by +1 and heals the user for 1/16 of its maximum HP every turn. The user can no longer switch out or be forced to switch out.
Z-Effect: Removes status conditions.
Target: Self
 
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