Fusion Moves - [Fusion Evolution Companion Project]

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Lastly Snowdrop. Its an ingenious way of incorporating the stat effect of Mist, and already has my vote....until I read it sime more. The crit boost comes out of nowhere and doesn't make sense. Please edit that out.
literally all the stat changes in that move come out of nowhere though
 

Learned By: Shaymode
Name: Leech Switch (Leech Seed + Volt Switch)
New Type: Grass
Classification: Special
Base Power: 75
Accuracy: 90%
Power Points: 20 (32 Max)
Effect: Leeches 1/8 of opponents max HP after doing damage. Switches out user after use.
Z-Effect: 140 BP Bloom Doom
Target: Single Target
A way to abuse Shaymode's ability and heal in the process? Yes Please


Learned By: Armortran
Name: Volcanic Current (Tailwind + Eruption)
New Type: Fire
Classification: Status
Base Power: -
Accuracy: -
Power Points: 20 (32 Max)
Effect: Multiplies the speed of the user's team for four turns based on (3 x current hp/max hp), but the speed multiplier never goes below one.
Z-Effect: +2 Critical Hit
Target: All Allies
a neat way to boost speed for your team. I increased the maximum multiplier to 3 because would actually be worse than regular tailwind if it was at 2x.


Learned By: Gonzap
Name: Tormential Troll (Taunt+ Zap Cannon)
Type: Dark
Classification: Status
Base Power: -
Accuracy: 50%
Power Points: 15 (24 Max)
Effects: If it hits, it Taunts, Torments, and Paralyzes the opponent. Taunt and Torment effects are permanent until opponent switches out.
Z-Effect: +1 Defense
Target: Single Target
a good status move if it hits, Taunt + Torment is a good way to annoy the opponent if they are running a lot of status moves


Learned By: Bouffanine
Name: Flaming Workout (Work Up + Flame Charge)
Type: Fire
Classification: Status
Base Power: -
Accuracy: -
Power Points: 30 (48 Max)
Effects: +1 Attack, +1 Special Attack, +1 Speed
Z-Effect: +1 Attack
Target: Self
A good move to increase Bouffanine's speed, which is low for FE Standards


Learned By: Dedsteel
Name: Magnetic Repulsion (Magnet Rise + Flash Cannon)
Type: Steel
Classification: Special
Base Power: 80
Accuracy: 100%
Power Points: 10 (16 Max)
Effects: Makes the user immune to ground moves for 5 turns
Z-Effect: 160
Target: Single Target
A good STAB that can make Dedsteel be weak to only one type for 5 turns


Learned By: Avaizard
Name: Freezing Flame Melee (Hail + Flare Blitz)
Type: Ice
Classification: Physical
Base Power: 100
Accuracy: 100
Power Points: 15 (24 Max)
Effects: Deals 1/3 of damage dealt in recoil, 10% chance of setting Hail, cures user of burns.
An Ice stab to use on Avaizard-X or base form to get hail.
 
literally all the stat changes in that move come out of nowhere though
Nope. As I'm sure you're aware, Acrobatics does double damage if you don't have an item, so I kept the "doubling" aspect and applied it to damage output from stats (I personally think of Speed as a damage-dealing stat, albeit indirectly; higher Speed increases your chances of getting to do some damage, after all) rather than in terms of a damaging move.

G-Luke I've incorporated your suggestions. In my defence, I'd forgotten that moves affecting evasion were blanket-banned.
 
Nope. As I'm sure you're aware, Acrobatics does double damage if you don't have an item, so I kept the "doubling" aspect and applied it to damage output from stats (I personally think of Speed as a damage-dealing stat, albeit indirectly; higher Speed increases your chances of getting to do some damage, after all) rather than in terms of a damaging move.

G-Luke I've incorporated your suggestions. In my defence, I'd forgotten that moves affecting evasion were blanket-banned.
Still disagree with the Speed bit, at least. Acrobatics does not make you any faster without an item.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Ok I think its fair enough to open voting.

Shaymode: Jucherz, Mygavolt, G-Luke
Armortran: Mygavolt, colourcodedchaos, Kirbyrider1337
Gonzap: PikaXreme, colourcodedchaos
Bouffanine: Mygavolt, Squawkerz, Jucherz
Dedsteel: PikaXreme, Squawkerz, colourcodedchaos
Avaizard: colourcodedchaos, G-Luke, Jucherz
 
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Shaymode: Jucherz, Pika Xreme, G-Luke
Armortran: Mygavolt, G-Luke
Gonzap: Kirbyrider1337, G-Luke
Bouffanine: Pika Xreme, Squawkerz, Kirbyrider1337
Dedsteel: Mygavolt, Squawkerz
Avaizard: Jucherz, Ticktock, G-Luke
 
Shaymode: G-Luke, Pika Xreme, KirbyRider1337
Armortran: G-Luke, Pika Xreme, KirbyRider1337
Gonzap: G-Luke, Pika Xreme
Bouffanine: Mygavolt, Squawkerz, colourcodedchaos
Dedsteel: Pika Xreme, Mygavolt, JucherZ
Avaizard: G-Luke, Ticktock, Squawkerz
 
Shaymode: G-Luke, Mygavolt, Squawkerz
Armortran: Jucherz, Squawkerz, Pika Xreme
Gonzap: Mygavolt, G-Luke
Bouffanine: Jucherz, colourcodedchaos
Dedsteel: Mygavolt
Avaizard: Ticktock, colourcodedchaos, Kirbyrider1337
 
Shaymode: Pika Xreme, Jucherz, G-Luke
Armortran: Pika Xreme, Mygavolt, Jucherz
Gonzap: Mygavolt, KirbyRider1337, G-Luke
Bouffanine: Pika Xreme, KirbyRider1337, Jucherz
Dedsteel: Mygavolt, Squawkerz, Jucherz
Avaizard: TickTock, Mygavolt, Pika Xreme
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Shaymode: Pika Xreme, KirbyRider1337, Jucherz
Armortran: Pika Xreme, Mygavolt, KirbyRider1337
Gonzap: Mygavolt, KirbyRider1337, G-Luke
Bouffanine: Pika Xreme, KirbyRider1337, Jucherz
Dedsteel: Mygavolt, KirbyRider1337, Squawkerz
Avaizard: TickTock, KirbyRider1337, Mygavolt
KirbyRider1337 you can only vote for yourself twice. Please fix this by 5 pm or your votes will be ignored
 
Shaymode: Jucherz, Pika Xreme, Mygavolt
Armortran: Pika Xreme, Squawkerz, G-Luke
Gonzap: Mygavolt, Pika Xreme, KirbyRider1337
Bouffanine: KirbyRider1337, colourcodedchaos, Pika Xreme
Dedsteel: Mygavolt, Jucherz, KirbyRider1337
Avaizard: Ticktock, Squawkerz, Mygavolt
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Winners! Really glad that everyone who participated got a move in!


Pivot King!
Learned By: Shaymode
Name: Scent Suave (Aromatherapy + Volt Switch)
New Type: Grass
Classification: Special
Base Power: 75
Accuracy: 90%
Power Points: 5 [Max:8]
Effect: Switches out user after use. Heals it and switchin of any volatile status affliction
Z-Effect: 160 BP Bloom Doom
Target: Single Target



Unblockable Hazard Removal!
Learned By: Armortran
Name: Fog Cannon (Defog + Flash Cannon)
New Type: Flying
Classification: Special
Base Power: 80
Z-Power: 160
Accuracy: 100
Power Points: 15 (max 24)
Effect: Clears hazards on the user's side. Clears screens as well as Safeguard and Mist on the opponent's side of the field. 30% chance of reducing the opponent's Evasion by 1.
Target: 1 opponent


Captain how could you?
Learned By: Gonzap
Name: Hail Hydra (Taunt + Roost)
New Type: Dark
Classification: Staus
Base Power: -
Accuracy: 100%
Power Points: 5 [Max:8]
Effect: Taunts the foe then heals the user of 50% of max HP.
Target: Single Target



Five moves!?! Versatility at its finest.
Learned By: Bouffanine
Name: Overheated Afro (Head Charge + Overheat)
New Type:

Classification:

Contact?: Yes
Base Power: 130
Accuracy: 100%
Power Points: 5 (max 8)
Effect: If it hits, 25% of damage dealt to target is also dealt back to Bouffanine as recoil. Decreases Attack by one stage.
Z-Power: 195 BP
Target: Single target


Learned By: Bouffanine
Name: Agent Orange (Burn Up + Swords Dance)
New Type: Fire
Classification: Status
Base Power: --
Accuracy: --
Power Points: 5-8
Effect: Increases all the user's primary stats, as well as accuracy, by +1 combat stage. Removes the user's Fire typing until it switches out.
Target: Self


Learned By: Bouffanine
Name: Flame Skull (Flame Charge + Skull Bash)
New Type: Fire
Classification: Physical
Base Power: 90
Z-Power: 175
Accuracy: 100
Power Points: 15 (Max 24)
Effect: Raises Defense by 1.
Target: default is 1 opponent


Learned By: Bouffanine
Name: Hothead (Thrash + Flare Blitz)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 15 (max. 24)
Effect: Lasts 2-3 turns. Confuses the user afterwards.
Z-Effect: 190 BP
Target: One foe


Learned By: Bouffanine
Name: Flaming Workout (Work Up + Flame Charge)
Type: Fire
Classification: Status
Base Power: -
Accuracy: -
Power Points: 30 (48 Max)
Effects: +1 Attack, +1 Special Attack, +1 Speed
Z-Effect: +1 Attack
Target: Self
A good move to increase Bouffanine's speed, which is low for FE Standards


This robot rat aint going down
Learned By: Dedsteel
Name: Alloy Gather (Parabolic Charge + Flash Cannon)
New Type:

Classification:

Base Power: 65
Accuracy: 100%
Power Points: 20 (max 32)
Effect: User gains HP equal to 75% damage dealt.
Z-Effect: 120 BP
Target: All Adjacent


Learned By: Avaizard
Name: Glacier Rumble (Blizzard + Flare Blitz)
New Type:

Classification:

Base Power: 120
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Has a 10% chance to freeze the target. User recieves 1/3rd damage in recoil.
Z-Effect: 185 BP
Target: Any


Any chance of updating the spreadsheet?
 
Got that done. Now here's the next slate:


Cargolure (Magcargo + Chandelure)
Typing: Fire/Ghost
Base Stats: 70/67/120/125/100/70 | 552 BST
Ability: Flame Body


Alakario (Alakazam + Lucario)
Typing: Psychic/Fighting
Base Stats: 77/95/72/140/97/120 | 601 BST
Ability: Inner Focus

Typing: Psychic/Fighting
Base Stats: 77/95/92/180/107/150 (+20 Def, +40 SpA, +10 SpD, +30 Spe) | 701 BST
Ability: Trace



Cazantor (Scizor + Durant)
Typing: Bug/Steel
Base Stats: 74/130/116/62/74/97 | 553 BST
Ability: Precision (Technician + Hustle) - Physical moves under 75 BP gain a *2 damage multiplier and other physical moves gain a 1.33* damage multiplier. All moves have their accuracy decreased by 10%.

Typing: Bug/Steel
Base Stats: 74/150/156/72/94/107 | 653 BST
Ability: Technician



Gallete (Gallade + Banette)
Typing: Fighting/Ghost
Base Stats: 76/130/75/84/99/82 | 546 BST
Ability: Sleepwalker - When hit by a sleeping move, Speed will increase by 1 stage. Immune to Sleep.

Mega Gallete G
Typing: Fighting/Ghost
Base Stats: 76/170/105/84/99/112 | 646 BST
Ability: Inner Focus


Mega Gallete B
Typing: Fighting/Ghost
Base Stats: 76/180/85/94/119/92 | 646 BST
Ability: Prankster



Aurantrum
Typing: Ice/Dragon
Base Stats: 112/109/105/94/85/74 | 579 BST
Ability: Absolute Zero (Refrigerate + Strong Jaw) - Biting and Normal-type moves used by this Pokémon are treated as being Ice-type in addition to their usual type and receive a 30% power boost.


Steelthorn
Typing: Steel/Grass
Base Stats: 85/100/176/65/101/35 | 562 BST
Ability: Durable Barbs (Sturdy + Iron Barbs) - Survives fatal attacks from full HP with 1 health. Enemy contact moves deal 1/8 HP to the attacker.

Typing: Steel/Grass
Base Stats: 85/140/206/65/131/35 | 662 BST
Ability: Sand Force
 
Learned By: Cargolure
Name: Evil Blast (Hex [たたりめ Evil Eye in Japanese] + Fire Blast)
New Type: Ghost
Classification: Special
Base Power: 130 (Z-Power 195)
Accuracy: 80
Power Points: 5 (Max 8)
Effect: Always hits if the target has a negative status.
Target: default is 1 opponent

A more powerful but less accurate Ghost STAB option. In case you're wondering, BP comes from Hex's powered up thing.

Learned By: Alakario
Name: Psybullet (Psyshock + Bullet Punch)
New Type: Psychic
Classification: Special
Base Power: 60 (Z-Power 120)
Accuracy: 100
Power Points: 20 (max 32)
Effect: Hits Defense instead of Special Defense. +1 Priority.
Target: default is 1 opponent

Special Priority was kinda the reason Alakario was made (like literally in the description), so I gave it another option for that. More powerful, but also has a worse type.

Learned By: Cazantor
Name: Steel Scissor (X-Scissor + Steel Wing)
New Type: Steel
Classification: Physical
Base Power: 75 (Z-Power 140)
Accuracy: 100
Power Points: 15 (max 24)
Effect: 10% chance to raise user's defense by 1 stage.
Target: default is 1 opponent

Probably the most damaging attack Cazantor can have, given its ability.

Learned By: Gallete
Name: Phantom Shock (Phantom Force + Psyshock)
New Type: Ghost
Classification: Physical
Base Power: 90 (Z-Power 175)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Hits Special Defense instead of Defense.
Target: default is 1 opponent

An actually good Ghost STAB, so that Gallete can actual exploit its excellent offensive typing. Also allows Gallete to deal with Physical walls.

Learned By: Aurantrum
Name: Rock Dance (Rock Polish + Dragon Dance)
New Type: Rock
Classification: Status
Base Power: -
Accuracy: -
Power Points: 20 (max 32)
Effect: Increases Attack by 1 and Speed by 2 (Z-move resets negative stat mods)
Target: User

pretty much shift gear with more PP. maybe it'll make aurantrum good, probs not

Learned By: Steelthorn
Name: Maximum Farmer (Leech Seed + Rototiller)
New Type: Grass
Classification: Status
Base Power: -
Accuracy: 90
Power Points: 10 (max 16)
Effect: Bypassing accuracy checks, increases the Attack and Special Attack of all Grass-types on the field by 1. Attempts to inflict Leech Seed on everything else, using Accuracy checks normally.
Target: Entire field

in singles, just allows you to seed and boost in one move. in doubles, could potentially allow you to seed the entire rest of the field to regain a silly amount of hp each turn

Learned By:
Name:
New Type:
Classification: physical / special / status (pick one)
Base Power:
Accuracy:
Power Points:
Effect: optional, including priority
Target: default is 1 opponent
 
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Learned By: Cargolure
Name: Cursed Lava (Lava Plume + Curse)
New Type:

Classification:

Contact?: No
Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: If the user is ghost-type, inflicts a curse on the target that takes out 25% of their health at the end of every turn, starting with the turn which the attack connected. Also takes out 50% of the user's HP as recoil in addition.
Z-Power: 160 BP
Target: Single target

Learned By: Alakario
Name: Aura Shock (Aura Sphere + Psyshock)
New Type:

Classification:

Contact?: No
Base Power: 80
Accuracy: N/A (Guaranteed hit)
Power Points: 10 (max 16)
Effect: Guaranteed hit. The Defense stat is targeted instead of Special Defense.
Z-Power: 160 BP
Target: Single target

Learned By: Cazantor
Name: Bullet Scissor (Bullet Punch + X-Scissor)
New Type:

Classification:

Contact?: Yes
Base Power: 40
Accuracy: 100%
Power Points: 30 (max 48)
Effect: +1 Priority.
Z-Power: 100 BP
Target: Single target

Learned By: Gallete
Name: Psycho Sneak (Psycho Cut + Shadow Sneak)
New Type:

Classification:

Contact?: Yes
Base Power: 35
Accuracy: 100%
Power Points: 20 (max 32)
Effect: +1 Priority. Enhanced crit ratio.
Z-Power: 100 BP
Target: Single target

Learned By: Aurantrum
Name: Hyperfrost Claw (Dragon Claw + Freeze-Dry)
New Type:

Classification:

Contact?: Yes
Base Power: 80
Accuracy: 100%
Power Points: 15 (max 24)
Effect: Super Effective against Water-types.
Z-Power: 160 BP
Target: Single target

Learned By: Steelthorn
Name: Gyro Lash (Gyro Ball + Power Whip)
New Type:

Classification:

Contact?: Yes
Base Power: Variable
Accuracy: 100%
Power Points: 10 (max 16)
Effect: Stronger the slower the user is compared to the target.
Z-Power: 160 BP
Target: Single target
 
And for the first time, I get to submit a move for one of my own fusions! Yay! =]

Extra challenge: use rare or forgotten moves
Extra extra challenge: name everything after concepts relating to architecture

Learned By: Cargolure
Name: Rayonnant Gothic (Stealth Rock + Night Shade)
New Type: Ghost
Classification: Status
Base Power: --
Accuracy: 100
Power Points: 5-8
Effect: Sets up a Gothic Arch entry hazard that deals Ghost-type damage equal to the user's level to Pokémon that switch in. Gothic Arches are Ghost-type and therefore cannot be removed by Rapid Spin.
Z-Effect: +2 Defence
Target: Opposing field.

Spinners beware, this is one entry hazard you can't spin away
Learned By: Alakario
Name: Baesanimsu (Psycho Cut + Aura Sphere)
New Type: Psychic
Classification: Special
Base Power: 80
Accuracy: --
Power Points: 10-16
Effect: Raises the user's critical hit chance by +1 on hit.
Z-Effect: 160 BP
Target: Single Enemy

There are very few moves that can raise your crit chance, and all of them have downsides. This move? Not so much! Also, in the event that FE Ubers was a thing... run. Run away very fast.
Learned By: Cazantor
Name: Brutalism (Iron Head + Silver Wind)
New Type: Steel
Classification: Physical
Base Power: 70
Accuracy: 100%
Power Points: 10-16
Effect: 30% chance to raise the user's Attack, Defence, Special Attack, Special Defence, or Speed by +1 Combat Stage.
Z-Effect: 140 BP
Target: Single Enemy

Affected by the ability? Check. Boosts everything? Check. Decent chance to actually do so? Check. This move allows you to run a boosting set, though losing priority or coverage is always gonna hurt. Still, on the plus side, you can use it on Mega Cazantor! And not get the boost. Oh dear.
Learned By: Gallete
Name: Superadobe (Telekinesis + Grudge)
New Type: Ghost
Classification: Status
Base Power: --
Accuracy: 90%
Power Points: 10-16
Effect: All moves automatically hit the target for the next three turns. If the target switches out or is fainted while the effect is still active, the Pokémon coming replaces it loses 1-5 PP from all its moves.
Z-Effect: Removes negative stat changes
Target: Single Enemy

This is a move designed around putting your opponent in a horrible position, albeit a much less horrible position than the one initially submitted. It's an unpleasant experience that shifts momentum to your side.
Learned By: Aurantrum
Name: Rorbu (Mist + Head Smash)
New Type: Ice
Classification: Physical
Base Power: 110
Accuracy: 80
Power Points: 15-24
Effect: Biting move. 33% recoil. 20% chance to reset the target's positive stat boosts.
Target: Single Enemy

The strongest biting move in the game thus far, and quite possibly at all, this move takes advantage of Aurantrum's ability for an all-or-nothing STAB attack. Just be mindful of the recoil when you're beating people to death with your own face. =]
Learned By: Steelthorn
Name: Charbagh (Rototiller + Ingrain)
New Type: Grass
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 10-16
Effect: Raises the user's Attack and Special Attack by +1 and heals the user for 1/16 of its maximum HP every turn. The user can no longer switch out or be forced to switch out.
Z-Effect: Removes status conditions.
Target: Self

A very nasty move this, especially since it counteracts walls so efficiently. Between this, Leech Seed, Gyro Ball, and Power Whip, you've got the basis of a highly durable set. Bung Lefties on it and watch your enemy tear their own face off in frustration. =]
 
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And for the first time, I get to submit a move for one of my own fusions! Yay! =]

Extra challenge: use rare or forgotten moves
Extra extra challenge: name everything after concepts relating to architecture

Learned By: Cargolure
Name: Rayonnant Gothic (Stealth Rock + Night Shade)
New Type: Ghost
Classification: Status
Base Power: --
Accuracy: 100
Power Points: 5-8
Effect: Sets up a Gothic Arch entry hazard that deals damage equal to the user's level to Pokémon that switch in.
Z-Effect: +2 Defence
Target: Opposing field.

Spinners beware, this is one entry hazard you can't spin away...
Learned By: Alakario
Name: Baesanimsu (Psycho Cut + Aura Sphere)
New Type: Psychic
Classification: Special
Base Power: 80
Accuracy: --
Power Points: 10-16
Effect: Raises the user's critical hit chance by +1 on hit.
Z-Effect: 160 BP
Target: Single Enemy

There are very few moves that can raise your crit chance, and all of them have downsides. This move? Not so much! Also, in the event that FE Ubers was a thing... run. Run away very fast.
Learned By: Cazantor
Name: Brutalism (Iron Head + Silver Wind)
New Type: Steel
Classification: Physical
Base Power: 70
Accuracy: 100%
Power Points: 10-16
Effect: 30% chance to raise the user's Attack, Defence, Special Attack, Special Defence, and Speed by +1 Combat Stage
Z-Effect: 140 BP
Target: Single Enemy

Affected by the ability? Check. Boosts everything? Check. Decent chance to actually do so? Check. This move allows you to run a boosting set, though losing priority or coverage is always gonna hurt. Still, on the plus side, you can use it on Mega Cazantor! And not get the boost. Oh dear.
Learned By: Gallete
Name: Superadobe (Telekinesis + Ominous Wind)
New Type: Ghost
Classification: Status
Base Power: --
Accuracy: 90%
Power Points: 10-16
Effect: All moves automatically hit the target for the next three turns. If the target switches out or is fainted, the user's Attack, Defence, Special Attack, Special Defence, and Speed are raised by +1 stage.
Z-Effect: Removes negative stat changes
Target: Single Enemy

This is a move designed around putting your opponent in a horrible position. If they switch out, you get a free boost. If you 3HKO them, you get a free boost. It's an unpleasant experience that shifts momentum to your side.
Learned By: Aurantrum
Name: Rorbu (Ice Fang + Stone Edge)
New Type: Ice
Classification: Physical
Base Power: 90
Accuracy: 90
Power Points: 15-24
Effect: Biting move. 10% chance to flinch. Higher crit chance.
Target: Single Enemy

The strongest biting move in the game thus far, this move takes real advantage of Aurantrum's ability for an all-or-nothing STAB attack.
Learned By: Steelthorn
Name: Charbagh (Rototiller + Ingrain)
New Type: Grass
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 10-16
Effect: Raises the user's Attack and Special Attack by +1 and heals the user for 1/16 of its maximum HP every turn. The user can no longer switch out or be forced to switch out.
Z-Effect: Removes status conditions.
Target: Self

A very nasty move this, especially since it counteracts walls so efficiently. Between this, Leech Seed, Gyro Ball, and Power Whip, you've got the basis of a highly durable set. Bung Lefties on it and watch your enemy tear their own face off in frustration. =]
rorbu doesn't fit the first challenge :P
not that that really matters
also there is no reason why RGothic wouldn't be spinnable, and Brutalism's effect is way way wayyyy too insane. seriously, we dont want moves that have THAT much of a luck factor, they're annoying and uncompetitive. cool ideas though.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Learned By: Cargolure
Name: Accursed Tomb (Hex + Rock Tomb)
New Type: Ghost
Classification: Special
Base Power: 65
Accuracy: 90%
Power Points: 10 [Max: 16]
Effect: Power doubles if the user is faster than the opponent.
Z-Effect: Never Ending Nightmare (160 BP)
Target: One Opponent

Powerful STAB option in combination with Shell Smash and Sticky Web.



Learned By: Alakario
Name: Psychosis (Close Combat + Psychic)
New Type: Psychic
Classification: Special
Base Power: 120
Accuracy: 100%
Power Points:
Effect: Drops Defense and Special Defense by one stage after use.
Z-Effect: Shattering Psyche (180 BP)
Target: One Foe


Learned By: Cazantor
Name: Bullet Sting (Bullet Punch + Bug Bite)
New Type: Steel
Classification: Physical
Base Power: 45
Accuracy: 90%
Power Points: 20 [Max: 32]
Effect: +1 priority. Attempts to remove foes item.
Z-Effect: Corkscrew Crash (100 BP)
Target: One Foe


Learned By: Gallete
Name: Puppet Master (Telekinesis + Destiny Bond)
New Type: Ghost
Classification: Status
Base Power: -
Accuracy: -
Power Points: 15 [Max: 24]
Effect: For three turns, the user is under the effects of Destiny Bond. Also all moves used against the user ignore accuracy checks.
Z-Effect: All of the opponent's moves will target the user for the turn, if possible.
Target: Self

A powerful move that basically means that if it dies in the three turns, whatever kills it is going down too.


Learned By: Steelthorn
Name: Draining Slam (Giga Drain + Heavy Slam)
New Type: Grass
Classification: Physical
Base Power: 75
Accuracy: 100%
Power Points: 10 [Max: 16]
Effect: Drains the target for X amount of damage done, with X depending on the difference in weight.
  • If opponent is more than 50% of the users weight, drains 0% of damage done.
  • If opponent is 33.34% - 50% of the user's weight, drains 25% of damage done.
  • If opponent is 25% - 33.33% of the user's weight, drains 50% of damage dealt.
  • If opponent is 20% - 24% of the user's weight, drains 75% of damage dealt.
  • If opponent is less than 20% of the user's weight, drains 100% of damage dealt.
Also if Target uses minimize, the power of Draining Slam is doubled and ignores accuracy checks.
Target: One Target

An ingenious way to solve Steelthorn's lack of recovery options whilst doing damage at the same time.
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

Learned By: Aurantrum
Name: Shatter Head [Blizzard + Head Smash]
New Type:

Classification:

Base Power: 150
Accuracy: 80%
Power Points: 5 (8 Max)
Effect: Has 50% recoil. Ignores accuracy checks and recoil damage in hail
Target: One Foe


Learned By: Alakario
Name: Miracle Blast [Focus Blast + Miracle Eye]
New Type:

Classification:

Base Power: 110
Accuracy: ---
Power Points: 5 (8 Max)
Effect: Ignores both accuracy checks and type immunities
Target: One Foe


Learned By: Cazantor
Name: Infectious Wind [Silver Wind + Struggle Bug]
New Type:

Classification:

Base Power: 10
Accuracy: 100%
Power Points: 5 (8 Max)
Effect: Has a 100% chance to lower all of the foes stats (except Evasiveness and Accuracy) by 1 stage
Target: One Foe


Learned By: Cargolure
Name: Flickering Rubble [Rock Tomb + Overheat]
New Type:

Classification:

Base Power: 70
Accuracy: 90%
Power Points: 10 (16 Max)
Effect: Lowers the foes speed and special attack by 1 stage
Target: All adjacent pokemon


Learned By: Galette
Name: Vampiric Drain [Shadow Force + Heal Pulse]
New Type:

Classification:

Base Power: 90
Accuracy: 100%
Power Points: 10 (16 Max)
Effect: User recovers 50% of the damage dealt
Target: One Foe
 

Learned By: Cargolure
Name: Accursed Tomb (Hex + Rock Tomb)
New Type: Ghost
Classification: Special
Base Power: 65
Accuracy: 90%
Power Points: 10 [Max: 16]
Effect: Power doubles if the user is faster than the opponent.
Z-Effect: Never Ending Nightmare (160 BP)
Target: One Opponent

Powerful STAB option in combination with Shell Smash and Sticky Web.



Learned By: Alakario
Name: Psychosis (Close Combat + Psychic)
New Type: Psychic
Classification: Special
Base Power: 120
Accuracy: 100%
Power Points:
Effect: Drops Defense and Special Defense by one stage after use.
Z-Effect: Shattering Psyche (180 BP)
Target: One Foe


Learned By: Cazantor
Name: Bullet Sting (Bullet Punch + Bug Bite)
New Type: Steel
Classification: Physical
Base Power: 50
Accuracy: 95%
Power Points: 20 [Max: 32]
Effect: +1 priority. Attempts to remove foes item.
Z-Effect: Corkscrew Crash (100 BP)
Target: One Foe


Learned By: Gallete
Name: Puppet Master
New Type: Ghost
Classification: Special
Base Power: 65
Accuracy: 90%
Power Points: 10 [Max: 16]
Effect: Power doubles if the user is faster than the opponent.
Z-Effect: Never Ending Nightmare (160 BP)
Target: One Opponent
What are the components of Puppet Master and why is it identical to Accursed Tomb?
 
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