Fusion Evolution V4

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Parents: Dugtrio / Togedemaru
Shared egg group: Field
Offspring name: Togetrio
New type:

New base stats:
60 HP / 109 Atk / 66 Def / 55 SpA / 81 SpD / 118 Spe (BST: 489)
New ability and desc: Quick Trap (Arena Trap + Lightning Rod) - Prevents adjacent foes from choosing to switch unless they are Electric type.
Notable moves: Earthquake, Zing Zap, Nuzzle, Stone Edge, Sucker Punch, Pursuit, Fake Out, Reversal, U-turn, Super Fang, Final Gambit, Stealth Rock, Encore, Memento, Hone Claws, Thunder Wave, Spiky Shield, Electric Terrain, Gravity
Role Identification: Togetrio is a trapping Pokemon similar to Dugtrio, but better. It is quite fast, has a nice typing and a good movepool. It can utilize weird strategies such as Super Fang or Sash+Endeavor to get rid of different threats that could trouble your team. Also it is going to be a real bitch with Encore ;)

Togetrio @ Focus Sash
Ability: Quick Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Zing Zap
- Endeavor
- Sucker Punch / Stealth Rock / Encore

Togetrio @ Groundium Z
Ability: Quick Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Substitute
- Gravity
- Encore / Zing Zap / Endeavor

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DNA donors: Rayquaza / Sandslash-Alola
Offspring name: Rayslash
New type:

New base stats:
90 HP / 145 Atk / 105 Def / 87 SpA / 77 SpD / 100 Spe (+20 Atk +20 Spe) (BST: 604)
New ability and desc: Weather Rush (Slush Rush + Air Lock) - If any weather is active, this Pokemon's Speed is doubled.
Notable moves: Icicle Crash, Outrage, Dragon Claw, V-create, Earthquake, Extreme Speed, Dragon Ascent, Knock Off, Iron Head, Poison Jab, Rapid Spin, Swords Dance, Dragon Dance, Stealth Rock, Aurora Veil, Defog, Sunny Day
Role Identification: Rayslash is a versatile weather sweeper. It probably works best on hail and sun teams (yes, an Ice-type sun sweeper!). In hail, it can set up Aurora Veil and in sun it has its V-creates boosted. Rayslash can set up with Swords Dance or Dragon Dance, it can set up Stealth Rock and it can even remove entry hazards.

Rayslash @ Life Orb / Icium Z
Ability: Weather Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Icicle Crash
- V-create
- Earthquake / Outrage / Extreme Speed

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Parents: Salazzle / Milotic
Shared egg group: Dragon
Offspring name: Salatic
New type:

New base stats:
91 HP / 72 Atk / 79 Def / 115 SpA / 102 SpD / 109 Spe (BST: 568)
New ability and desc: Seduction (Cute Charm + Corrosion) - This Pokemon can infatuate any Pokemon regardless of their gender.
Notable moves: Attract, Scald, Hydro Pump, Surf, Sludge Bomb, Sludge Wave, Whirlpool, Ice Beam, Fire Blast, Flamethrower, Knock Off, Nasty Plot, Recover, Encore, Taunt, Disable, Will-O-Wisp, Haze, Substitute
Role Identification: Salatic has an interesting niche in Attract, which now affects all Pokemon. It can infatuate the foe and then set up Nasty Plot as he switches out.

Salatic @ Life Orb
Ability: Seduction
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Attract
- Nasty Plot
- Hydro Pump
- Sludge Bomb

Salatic @ Black Sludge
Ability: Seduction
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Attract
- Substitute / Toxic
- Recover
- Scald

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Parents: Bewear / Spheal
Shared egg group: Field
Offspring name: Spew
New type:

New base stats:
105 HP / 92 Atk / 75 Def / 65 SpA / 65 SpD / 52 Spe (BST: 454)
New ability and desc: Thicc (Fluffy + Thick Fat) - This Pokemon takes 1/2 damage from all attacks.
Notable moves: Waterfall, Drain Punch, Hammer Arm, Superpower, Thunder Punch, Ice Punch, Super Fang, Pain Split, Swords Dance, Bulk Up, Encore, Taunt, Curse, Belly Drum, Aqua Ring, Whirlpool, Rest
Role Identification: I wanted to make a fusion for the cutest Pokemon out there (SPHEAL), so here's Spew. Its stats might seem really bad, but it is actually quite bulky thanks to its ability. It can set up with Bulk Up and heal itself with Rest, Pain Split or Drain Punch.

Spew @ Leftovers
Ability: Thicc
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Bulk Up
- Drain Punch
- Waterfall
- Rest / Pain Split / Taunt

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DNA donors: Thundurus-Therian / Drifblim
Offspring name: Drifus
New type:

New base stats:
114 HP / 107 Atk / 67 Def / 117 SpA / 67 SpD / 105 Spe (+15 Atk +10 Def +15 Spe) (BST: 577)
New ability and desc: Resurrection (Aftermath + Volt Absorb) - When this Pokemon faints for the first time, it respawns with 1/4 of its max HP. All stat changes are reset.
Notable moves: Shadow Ball, Air Slash, Acrobatics, Phantom Force, Focus Blast, Knock Off, Superpower, Thunderbolt, U-turn, Sucker Punch, Explosion, Destiny Bond, Nasty Plot, Defog, Will-O-Wisp, Taunt, Agility
Role Identification: I really liked Stitch's idea of a Pokemon that respawns after fainting but Miminja is obviously broken and probably will be banned, so I tried to make a more balanced fusion with a similar ability concept. It is still really good though, Destiny Bond is great on this thing and it can even use Explosion twice!

Drifus @ Life Orb
Ability: Resurrection
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Shadow Ball
- Air Slash / Superpower
- Explosion
- Destiny Bond

Drifus @ Life Orb
Ability: Resurrection
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Air Slash / Focus Blast
- Nasty Plot
- Destiny Bond
 
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Not going down any time soon
Parents: Drifblim + Jellicent
Shared egg group: Amorphous
Offspring name: Drillicent
New type: Ghost/Flying
New base stats: 135/80/67/97/89/80 (548)
New ability and desc: Afterlife (Aftermath + Water Absorb): Before taking damage that would KO it, recovers 25% of its max HP
Notable moves: DESTINY BOND, Defog, Haze, Night Shade, Will-o-Wisp, Recover, Tailwind, Scald, Hex, Shadow Ball, Taunt, Dark Pulse, Dazzling Gleam, Giga Drain, Ice Beam
Role identification: Fusion Evolution has a lot of OP offensive mons. To compensate, here's an OP defensive 'mon. Drillicent specializes in sticking around for a damn long time, bothering its opponents the whole way through. While it's physical bulk isn't outstanding, an attack has to to more than 25% of its HP to even dream of getting rid of it.



nice EdgeQuake nerd
Parents: Raichu + Hippowdon
Shared egg group: Field
Offspring name: Raidon
New type: Electric/Ground
New base stats: 94/111/96/89/86/88 (564)
New ability and desc: Lighting Stream (Lighting Rod + Sand Stream): Sets Electric Terrain on entry. Redirects Electric, Ground, Rock and Steel moves to itself to boost Special Defense by 1. Absorbs Stealth Rocks on its field, again to boost Special Defense by 1
Notable moves: Slack Off, Nuzzle, Stealth Rock, Volt Tackle, Earthquake, Volt Switch, Yawn, Fake Out, Extreme Speed, Knock Off, (Z-)Celebrate, Rock Slide, Stone Edge
Role identification: Raidon's stats aren't fantastic, but its strength comes from its ability (and to a lesser extent, movepool). Even off of just 111 Attack, Electric Terrain Volt Tackle is scary. It also walls StoneEdge, one of the most popular coverage combos in the game, and can effortlessly clear the most popular hazard in the game... aaaaaanddd it gets FakeSpeed if you want that.



Still winter, y'know...
Parents: Abomasnow + Lapras
Shared egg group: Monster
Offspring name: Laprasnow
New type: Grass/Water
New base stats: 120/98/87/98/100/70 (573)
New ability and desc: Snow Absorb (Snow Warning + Water Absorb): Summons Hail on entry. Heals 12.5% of its max HP each turn in Hail. Immune to Ice, absorbs Ice-type moves for 25% HP.
Notable moves: Energy Ball, Scald, Blizzard, Waterfall, Seed Bomb, Wood Hammer, Ice Shard, Avalanche, Earthquake, Thunderbolt, Dragon Dance
Role identification: Ever wanted your enemies to suffer the agony that is Hail without having those pesky weaknesses that the Ice-type brings? Now you finally can! It recovers more HP than Ice Body, too!



Todokete
Setsunasa ni wa namae o tsukeyou ka "Hail Stall"

Parents: Ho-Oh + Sandslash-Alola
Shared egg group: DNA (Legendary)
Offspring name: Honoka
New type: Fire/Steel
New base stats: 110/135/105/67/109/77 (603) (+20 HP, +20 Attack)
New ability and desc: Melody of the Heart (Regenerator + Snow Cloak): Recovers 33% of max HP upon switching out, or at the end of every turn in Hail. Takes no Hail damage.
Notable moves: Sacred Fire, Iron Head, Earthquake, Icicle Crash, Knock Off, Rapid Spin, Brave Bird, (Z-)Celebrate, Roost
Role identification: Honoka has reasonable bulk, and hits reasonably hard... up until Hail happens. At that point, Honoka is virtually unkillable. Definitely a good reason to use a Hail team! Honoka handily gets rid of Steel types for her Ice-type teammates, as well. Do beware of Earthquake (and other Ground moves), though!



I like making really, really hard to kill fusions all of a sudden.
Parents: Corsola + Lunala
Shared egg group: DNA (Legendary)
Offspring name: Lunar Core
New type: Water/Ghost
New base stats: 121/84/92/121/101/66 (545) (+20 HP, +20 SpA)
New ability and desc: Regenerating Shield (Regenerator + Shadow Shield): When at or above 33% of max HP, takes 50% of normal damage. Recovers 33% of max HP when switching out.
Notable moves: Moongeist Beam, Scald, Ice Beam, Thunderbolt, Moonblast, Earth Power, Thunder Wave, Will-o-Wisp
Role identification: A nigh-invulnerable tank. Has amazing coverage and is very, very hard to get rid of.



Webs. Webs everywhere.
Parents: Forretress + Tapu Fini
Shared egg group: DNA
Offspring name: Forrefini
New type: Steel/Water
New base stats: 92/82/127/77/115/62 (555) (+20 HP, +20 SpD)
New ability and desc: Oversurge (Overcoat + Misty Surge): Clears weather and terrain when coming onto the field. Immune to powder moves and status.
Notable moves: Sticky Web, Rapid Spin, Nature's Madness, Stealth Rock, Spikes, Toxic Spikes
Role identification: Sets and clears hazards, and eliminates weather and terrain. Effectively, it disrupts enemy strategy.
 
Type colors:
Normal: BBBBBB , Fighting: BB3333 , Flying: 3377BB , Poison: BB33FF , Ground: 777700 , Rock: BB7733 , Bug: 77BB33 , Ghost: 330077 , Steel: 777777 , Fire: FF7733 , Water: 3377FF , Grass: 77BB77 , Electric: BBBB00 , Psychic: FF3377 , Ice: 33BBBB , Dragon: 7733BB , Dark: 333333 , Fairy: FF77FF



4 immunities and/or no weaknesses? Hell Yeah!
DNA Donors: Silvally / Marowak (Alolan)
Offspring name: Mawally (Reborn)
New Type: Normal / Ghost
Base Stats: 95 / 88 / 105 / 72 / 105 / 70 (+18 HP, +1 Atk, +3 Def, +0 SpA, +18 SpD, +0 Spe)
New ability and desc: Void System (RKS System + Lighting Rod) - This pokemon is immune to the type of the memory it's holding.
Notable Moves:
Physical: Multi-Attack, Elemental Fangs, Pursuit, Crunch, Double-Edge, Shadow Claw, Iron Head, U-turn, Bonemerang, Shadow Bone, Flare Blitz, Earthquake, Stone Edge, Knock Off.
Special: Hex, Blizzard, Dark Pulse, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Thunderbolt, Shadow Ball, Tri-Attack, Draco Meteor
Status: Parting Shot, Roar, Swords Dance, Defog, Tailwind, W-o-w, Pain Split, Stealth Rock, Belly Drum, Curse, Perish Song
Role Identification: Mawally can have an immunity to the type that you want. Great! What's even better, though, is its incredible support movepool which perfectly fits it's ability to switch in almost any situation. Coupled to those correct defensive stats and you have one of the perfect pivots of the game.


Litteraly a God.
DNA Donors: Ferrothorn / Landorus-Incarnate
Offspring name: Lord (Earthbound)
New Type: Steel / Ground
Base Stats: 90 / 118 / 120 / 84 / 110 / 60 (+9 HP, +9 Atk, +10 Def, +0 SpA, +12 SpD, +0 Spe)
New ability and desc: Maelstrom Summoner (Iron Barbs + Sand Force) - Summon Maelstrom for 5 turns when hit by a direct attack. Under Maelstrom, every pokemon not rock, ground or steel-typed loses 1/8 of it's health per turn. Rock, Ground and Steel-typed moves inflict x1.3 damage under Maelstrom. Has other Sandstorm properties.
Notable Moves:
Physical: Superpower, Outrage, Rock Slide, Stone Edge, Earthquake, Fly, U-turn, Knock Off, Power Whip, Gyro Ball, Iron Head.
Special: Flash Cannon, Energy Ball, Thunderbolt, Giga Drain, Earth Power, Focus Blast, Psychic.
Status: Swords Dance, Bulk Up, Calm Mind, Rock Polish, Defog, Stealth Rock, Curse, Ingrain, Thunder Wave, Leech Seeds, Spikes.
Role Identification: Yup. Overcheated weather setter with an overcheated movepool to go along with (and definitively okay stats). This mon can run a hundred different sets, going from offensive set-up to stall to defensive pivot. You know it's strong, but you can't know what he's running. That makes this mon truly strong.


Gods can have two different forms.
DNA Donors: Ferrothorn / Landorus-Therian
Offspring name: Lord (Skybound)
New Type: Steel / Flying
Base Stats: 90 / 138 / 110 / 79 / 110 / 55 (+9 HP, +19 Atk, +0 Def, +0 SpA, +12 SpD, +0 Spe)
New ability and desc: Pain Summoner (Iron Barbs + Intimidate) - Upon switch-in, this pokemon lowers the attack of the adjacent opposing pokemon by one stage and inflict 1/8 of their health to them. Same effect when hit by a direct attack.
Notable Moves: Same as Earthbound Lord.
Role Identification: Another OP ability! Yaaaaaay. This form is more offensive oriented — well, maybe more neutralizing-oriented. What I mean by that is that any physical mon going against this beast will be shut down, either by getting killed or by being unable to attack. Also, this pokemon invalidate the use of focus sash. As is counterpart, Skybound-Lord can run a huge variety of sets. The sad part about this fusion is its speed.


*Insert a sentence here*
DNA Donors: Kartana / Smeargle
Offspring name: Karma
New Type: Grass / Normal
Base Stats: 64 / 100 / 100 / 40 / 45 / 100 (+7 HP, +0 Atk, +17 Def, +1 SpA, +7 SpD, +8 Spe)
New ability and desc: Longevity Boost (Beast Boost + Moody) - This pokemon has it's best stat raised by one stage at the end of each turn.
Notable Moves:
Physical: Sacred Sword, Leaf Blade, Return, X-Scizzor, Knock-Off, Sketch
Special: Vacuum Wave, Air Slash, Sketch
Status: Defog, Synthesis, Swords Dance, Tailwind, Sketch
Role Identification: Another Smeargle fusion, but that time it has kinda good stats and a really powerful talent. This pokemon is interersting because it's at the same time predictable and impredivtable. Kartana's movepool is limited, so you know what you're facing, but it has one move you don't know anything about. You also know it's going to boost himself, but you don't know in which stat. Even though it might seems too much, remember it has kinda shitty stats and typing, which makes him truly balanced unlike our dear Kyodon. R.I.P. forever, #neverforget


Fusion with the highest HP stat
DNA Donors: Blissey / Guzzlord
Offspring name: Blud
New Type: Normal / Dark
Base Stats: 255 / 55 / 50 / 90 / 94 / 50 (+16 HP, +0 Atk, +19 Def, +4 SpA, +0 SpD, +1 Spe)
New ability and desc: Bouble (Beast Boost + Serene Grace) - This pokemon's highest stat is doubled.
Notable Moves:
Physical: Double-Edge, Earthquake, Return, Rock Slide, Wild Charge, Drain Punch, Dragon Tail, Crunch, Hammer Arm, Heavy Slam, Dragon Claw, Counter
Special: Blizzard, Dazzling Gleam, Flamethrower, Focus Blast, Psychic, Shadow Ball, Thunderbolt, Hyper Voice, Dark Pulse, Sludge Bomb/Wave, Draco Meteor, Dragon Pulse.
Status: Soft Boiled, Light Screen, Healing Wish, Sweet Kiss, Calm Mind, Thunder Wave, Heal Bell/Aroma, Stealth Rock, Curse, Gastro Acid.
Role Identification: Most HP, and probably most SpD in some cases. And maybe even most SpA. This pokemon can be either a special wallbreaker or a special wall, or maybe even the two at the same time. Anyway, this fusion is meant to be strong. Not only offensively, but defensively too. It just enters the field, then it destroys. Sadly, it has a really poor typing coupled with a low speed and low physical stats. It's, overall, balanced for FE standarts, but still keeps the niche of being the mon with the most HP alongside Blissey.
Why not make Blud Normal / Dragon?
 

What if chickens had fur? :smogthink:
Parents: Furfrou / Blaziken
Shared egg group: Field
Offspring name: Flazou
New type: Normal / Fighting
New base stats: 87 / 110 / 75 / 97 / 90 / 101
New ability and desc: Speed Coat (Fur Coat + Speed Boost) - This Pokemon's Speed is doubled. Its Defense matches its Speed and is raised by one at the end of each turn.
Notable moves: Return, High Jump Kick, Iron Tail, Wild Charge, Zen Headbutt, Sucker Punch, U-Turn, Brave Bird, Flare Blitz, Stone Edge, Earthquake, Blaze Kick, Poison Jab, Shadow Claw, Knock Off, Cotton Guard, Roar, Thunder Wave, Defog, Z-Mirror Move, Swords Dance, Will-o-Wisp
Role Identification: Super speedy and bulky, Flazou is a force to be reckoned with. The ability is amazing with Flazou, giving it more speed then which you know what to do with, with also giving it the same stat after the double to Defense, with it continually getting boosts each turn on top of that. It also has a load of coverage with neutral coverage of Return/HJK/Shadow Claw. It also has Cotton Guard and Swords Dance, which works really well with that bulk. However, if you want something more powerful...

Gotta go fast!
Parents: Furfrou / Blaziken-Mega
Shared egg group: Field
Offspring name: Flazou-Mega
New type: Normal / Fighting
New base stats: 87 / 140 / 85 / 117 / 100 / 121
New ability and desc: Speed Boost
Notable moves: Same as base.
Role Identification: Speed boost is awesome. It has okay bulk as well as at least one Defense boost. It has an amazing speed stat. It has amazing Attack. Overall, watch out for Flazou.


A Dark/Flying type! However, it isn't good on the new typing alone...
Parents: Hydreigon / Salamence
Shared egg group: Dragon
Offspring name: Saldreigonce
New type: Dark / Flying
New base stats: 103 / 130 / 95 / 127 / 95 / 109
New ability and desc: Cocky (Levitate + Moxie) - If the opponent has an Attack or Special Attack stat that is boosted (even by things like Pure Power), this Pokemon is immune to attacks of the boosted category. If this immunity is triggered or it gets a KO, it gets a boost in whatever attacking stat was boosted (or if there were no boosts at all, whatever was higher on the foe).
Notable moves: Dark Pulse, Throat Chop, (Z-)Fly, Superpower, Focus Blast, Fire Blast, Head Smash, Stone Edge, Earthquake, Earth Power, Iron Tail, Surf, Dragon Pulse, Flash Cannon, Zen Headbutt, U-Turn, Dragon Tail, Hydro Pump, Aqua Tail, Dragon Claw, Shadow Claw, Air Cutter, Defog, Roost, Swagger. Tailwind, Thunder Wave, Taunt, Dragon Dance, Iron Defense, Toxic, Wish
Role Identification: Have you ever hated set up and said to yourself "Oh boy I wish i could fuck set up right in the ass?" WELL NOW YOU CAN! For the low low price of voting for Saldreigonce, you can basically crush set up with your awesome ability and set up on everything! If you're feeling especially evil, Swagger will cancel any physical attacks at the price of a move slot! Vote now! (I have no idea why I did an infomercial for this, but yeah.) Anyways, it also boasts amazing coverage, a nice new typing and a lot of versatility! Speaking of which, here is one of the sets you could run...

How did this fusion not happen sooner, btw?
Parents: Hydreigon / Salamence-Mega
Shared egg group: Dragon
Offspring name: Saldreigonce-Mega
New type: Dark / Flying
New base stats: 103 / 140 / 145 / 137 / 105 / 129
New ability and desc: Aerilate
Notable moves: Same as base + Hyper Voice, Double Edge
Role Identification: Amazing stats, and it can run an actual special set now! It's Mega Salamence, only bulkier, a better defensive typing, and a lot more versatility. Have fun!


What if Venusaur was fast?
Parents: Salazzle / Venusaur
Shared egg group: Monster
Offspring name: Salasaur
New type: Poison
New base stats: 84 / 83 / 81 / 115 / 90 / 108
New ability and desc: Poison Pores (Corrosion + Chlorophyll) - When this Pokemon is on the field, all Poison and Steel-types have their speed doubled. If a Pokemon is poisoned, their speed is halved.
Notable moves: Sludge Bomb, Sludge Wave, Fire Blast, Dragon Pulse, Petal Dance, Giga Drain, Energy Ball, Encore, Nasty Plot, Taunt, Will-o-Wisp, Amnesia, Ingrain, Leech Seed, Light Screen, Roar, Sleep Powder, Synthesis, Worry Seed, Toxic
Role Identification: Fast AF attacker with utility to make itself EVEN FASTER! It also has decent bulk and a decent movepool. more later
 
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AquaticPanic

Intentional Femboy Penguin
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Slashalasha
DNA Donors: Stakataka & Aegislash

Ability: Indecisive Beast (Beast Boost & Stance Change) - This Pokemon changes forms just as Stance Change would. Whenever switching forms, gains a +1 to it's current highest stat.
Stats: 80 HP (+20) / 90 Atk (±0) / 200 Def (+20) / 51 SpA (±0) / 125 SpD (±0) / 36 Spe (±0) - 582 BST (Brick form)
80 HP (±0) / 200 Atk (±0) / 90 Def (±0) / 125 SpA (±0) / 51 SpD (±0) / 36 Spe (±0) - 582 BST (Pebbles form)
Notable Moves:

Physical: Gyro Ball, Earthquake, Head Smash, Sacred Sword, Shadow Sneak, Stone Edge, Superpower

Special: Flash Cannon, Shadow Ball, Hidden Power

Status: Destiny Bond, King's Shield, Swords Dance, Stealth Rock, Trick Room

Role Identification: Well there's not much to say here that isn't painfully obvious. You're not gonna like taking a STAB Gyro Ball coming from 200 Atk and 36 base Speed. Slashalasha also has one of the highest bulk in FE, allowing Brick Form to set up with Swords Dance or maybe put up a Trick Room. While it unfortunatly is still kind of Taunt Bait, it can do some incredible damage and have survivability. It has essentially 80 / 200 / 200 / 125 / 125 / 36 if you use it right. Slashalasha combines the gimmicky plays of Aegislash with Stakataka's devastating Gyro Ball into a single mon. It will mostly play as Aegislash would, with King's Shield / Gyro Ball / SD / Some coverage for whatever's slow.



(Gotta thank Revi for helping me with this one)
Darmalion (Warrior form)
DNA Donors: Darmanitan & Cobalion

Ability: Impure Warrior (Zen Mode & Justified) - This Pokemon turns into Guard Mode when it uses a Dark-Type move. If Warrior Form, +1 Atk when HP drops below 50% HP or when hit by a Dark-Type move
Stats: 98 HP (±0) / 125 Atk (+10) / 92 Def (±0) / 60 SpA (±0) / 63 SpD (+10) / 121 Spe (+20) - 559 BST

Notable Moves:

Physical: Flare Blitz, Iron Head, Earthquake, Hammer Arm, Stone Edge, U-Turn, Close Combat, Sacred Sword

Status: Belly Drum (?), WoW, Rock Polish, SD, Thunder Wave

Role Identification: Warrior Darmalion can function as a fast Physical Sweeper. The thing with Darmalion is that it has two forms with really distinct roles, so you gotta first figure out which is the one you are facing. If you are using Warrior Darmalion, just be sure to not use any Dark-Type move to accidentally activate the ability. Either way, this form is pretty straight-foward with what it can do.


Darmalion (Guard form)
DNA Donors: Darmanitan-Zen & Cobalion

Ability: Impure Warrior (Zen Mode & Justified) - This Pokemon turns into Guard Mode when it uses a Dark-Type move. If Warrior Form, +1 Atk when HP drops below 50% HP or when hit by a Dark-Type move
Stats: 98 HP (±0) / 60 Atk (±0) / 142 Def (+50) / 125 SpA (±0) / 103 SpD (+50) / 81 Spe (-40) - 609 BST
Notable Moves:

Special: Extrasensory, Flash Cannon, Flamethrower, Focus Blast, Psychic, Volt Switch

Status: Taunt, WoW, Stealth Rock, Thunder Wave

Role Identification: The trigger to this form is Taunt. Just use it once and you become Guard Darmalion. With a fantastic 98 / 142 / 103 bulk and pretty good 125 Sp. Atk, Darmalion-Guard finds itself among the Bulky Attackers of the mod. It also has the benefit of the foe's doubt of which form you're using. The form does need some Wish support tho, otherwise it can't heal it's HP. But it is something with 125 Sp. Atk and has a Physical bulk higher tan Toxapex, which is impressive at the least.





Goohoo
DNA Donors: Goodra & Hoopa

Ability: Sippity Hoo (Sap Sipper & Magivian) - If a foe with a removable item attacks the Pokémon with this ability, the item is lost and this Pokémon's Attack goes up by one stage. Furthermore, if the pokémon with this ability is not holding an item, it will steal the item and won't take damage from the attack.
Stats: 85 HP (±0) / 125 Atk (+20) / 85 Def (+20) / 130 SpA (±0) / 140 SpD (±0) / 75 Spe (±0) - 640 BST

Notable Moves:

Physical: Outrage, Earthquake, Aqua Tail, Power Whip, Superpower, Dual Chop, Gunk Shot, Phantom Force (?), Throat Chop

Special: Draco Meteor, Dragon Pulse, Flamethrower, Focus Blast, Ice Beam, Muddy Water (?), Thunderbolt, Sludge Wave, Charge Beam, Energy Ball, Hyperspace Hole, Psyshock, Shadow Ball

Status: Calm Mind, Destiny Bond, Nasty Plot, Role Play, Trick

Role Identification: Something I want to point out with the ability, if the Stolen item is lost, Goohoo won't absorb (Be immune to) the attack anymore (Still will steal the item). Made for balancing purposes because of Trick. Either way, onto the actual goo genie: It has a phenomenal 85 / 140 Special bulk with impressive 125 / 130 offenses and a really colorful movepool. Things also are pressurized to attack Goohoo - Unless you're a mega, you'll lose your item and give it an attack boost. If you run no item, Goohoo will also have a free turn to do whatever it wants (Trick Room, Nasty Plot or just attacking). It can run a pretty good bulky mixed set (Since it doesn't need much Speed anyways), tho it missed on a Physical Ghost STAB that doesn' suck, but hello there Fusion Moves. Under Trick Room, Goohoo will also function pretty well. It does have it's flawn in the fact that it's Physical Bulk isn't particularly good, but it ain't paper either. It also mostly can't regain HP back if not by means through Dream Eater, Drain Punch or ...absorb. Either way, Goohoo is sure to be able to deliever strong hits, pressurise the foe into what item it wants to sacrifice and also will tank hits well with it's great Sp. Def.

Also, "Goohoo" may just be my new favorite fusion name among my own fusions.



Re-Subs:


Celenitar
DNA Donors: Celebi & Tyranitar

Ability: Sand Spa (Natural Cure & Sand Stream) - This Pokemon summons sandstorm upon switching in or out. This pokémon cures itself from any status condition if switching in or out, and under Sand, cannot have an status condition at all.
Stats: 105 HP (+5) / 120 Atk (+3) / 115 Def (+10) / 99 SpA (+2) / 100 SpD (±0) / 100 Spe (+20) - 639 BST

Notable Moves:

Physical: Crunch, Dragon Tail, Earthquake, Fire Punch, Ice Punch, Pursuit, Stone Edge, Thunder Punch, Seed Bomb, U-Turn

Special: Earth Power, Fire Blast, Ice Beam, Surf, Thunderbolt, Ancient Power, Energy Ball, Dazzling Gleam, Leaf Storm, Shadow Ball

Status: Curse, Dragon Dance, Roar, Stealth Rock, Taunt, Leech Seed, Healing Wish, Nasty Plot, Recover, Swords Dance, Worry Seed

Role Identification: A part Rock-Type with 105 / 115 / 100 bulk that summons Sand both when switching in and out? With usable 100 Speed and 120 base Attack? Hell yes. Burns aren't going to bother it either. Grass / Rock is a decent type, even tho it's individual components aren't good, and it has a large ammount of coverage. Not only that, as it also has great utility in moves such as Leech Seed, Stealth Rock, Healing Wish, any Set-Up it prefers (Dragon Dance being probably the best) and even a direct way to regain HP in Recover.


Celenitar (Mega form)
DNA Donors: Celebi & Tyranitar-Mega

Ability: Sand Stream (Tyranitarite) - On switch-in, this Pokemon summons Sandstorm.
Stats: 105 HP (±0) / 150 Atk (+30) / 155 Def (+40) / 99 SpA (±0) / 120 SpD (+20) / 110 Spe (+10) - 739 BST

Notable Moves:

Physical: Crunch, Dragon Tail, Earthquake, Fire Punch, Ice Punch, Pursuit, Stone Edge, Thunder Punch, Seed Bomb, U-Turn

Special: Earth Power, Fire Blast, Ice Beam, Surf, Thunderbolt, Ancient Power, Energy Ball, Dazzling Gleam, Leaf Storm, Shadow Ball

Status: Curse, Dragon Dance, Roar, Stealth Rock, Taunt, Leech Seed, Healing Wish, Nasty Plot, Recover, Swords Dance, Worry Seed

Role Identification: Oh geez. Nevermind the base's bulk, the mega is overall better, with the only disadvantage being not being immune to status under Sand and not being able to summon it by switching out as well. Either way, a 105 / 155 / 120 bulk for something with 150 / 110 Physical offense and Dragon Dance, which summons sand when switching in to further boost it's Sp. Def, and also has useful things like Recover, is definetly worth a shot. The only thing that doesn't get better is Sp. Atk, which to begin with only had offensive presence due to Nasty Plot so who cares. Overall, it's a bulkier Mega Tyranitar that has pretty decent Speed and reliable recovery, as well as expanded coverage.





Drewni
DNA Donors: Dragonite & Mew

Ability: Synch Scales (Synchronze & Multiscales) - This Pokemon recieves 1/2 damage from attacks if it has a status condition.
Stats: 105 HP (+10) / 120 Atk (+3) / 99 Def (+2) / 115 SpA (+15) / 100 SpD (±0) / 100 Spe (+10) - 639 BST

Notable Moves:

Physical: Extreme Speed, Earthquake, Fire Punch, Ice Punch, Iron Head, Outrage, Stone Edge, Superpower, Thuder Punch, Waterfall, Counter, Drill Run, Explosion, Fake Out, Foul Play, Gunk Shot, Knock Off, Leech Life, Liquidation, Poison Jab, Power-Up Punch, Seed Bomb, Sucker Punch, Throat Chop, U-turn, Dragon Claw

Special: Draco Meteor, Dragon Pulse, Fire Blast, Flamethrower, Focus Blast, Ice Beam, Surf, Thunderbolt, Thunder, Aura Sphere, Dark Pulse, Dazzling Gleam, Earth Power, Energy Ball, Flash Cannon, Night Shade, Psychic, Psyshock, Scald, Signal Beam, Sludge Bomb, Sludge Wave, Vacuum Wave, Volt Switch

Status: Defog, Dragon Dance, Haze, Roost, Tailwind, Bulk Up, Calm Mind, Magic Coat, Nasty Plot, Roar, Rock Polish, Snatch, Soft-Boiled, Stealth Rock, Swords Dance, Taunt, WoW, Metronome

Role Identification: Pick your poison: Flame Orb that somewhat forces you to run Special sets but allows for you to stay on the field for longer or Toxic Orb so you can use your higher attacking stat but will be switching more often. Drewni is extremamly bulky when it has a status condition, allowing it to easly set up, sponge attacks, use Haze or do whatever the hell else it wants, because it's a Mew fusion, so there's a lot to play with here. Also, Metronome memes





Muk (Prime form)
Parents: Muk & Muk-Alola

Ability: Poison Touch (Poison Touch & Poison Touch) - This Pokémon's contact moves have a 30% chance of poisoning.
Stats: 120 HP (±0) / 120 Atk (±0) / 90 Def (±0) / 80 SpA (±0) / 115 SpD (±0) / 65 Spe (±0) - 590 BST

Notable Moves: Whatever you’d run on Alolan Muk
Role Identification: What if Alolan Muk decided to get +15 all around it's stats? And gain a few moves too? The answer is Prime Muk, which has a fantastic bulk of 120 / 90 / 115. 120 base attack makes it also not be a passive mon. Poison Touch is not FE's usual level of ability, but works decently well. Poison / Dark is also a pretty nice type combo, with only one weakness in Ground. Overall, Prime Muk is an Alolan Muk that was adjusted to FE's levels of strenght

Fusion
DNA Donors: One & two
type
Ability: This thing (this & thing) - This Pokemon does something
Stats: 0 HP (±0) / 0 Atk (±0) / 0 Def (±0) / 0 SpA (±0) / 0 SpD (±0) / 0 Spe (±0) - ??? BST

Notable Moves:

Physical:

Special:

Status:

Role Identification:
 
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Parents: Gyarados / Kommo-o
Shared egg group: Dragon
Offspring name: Gyammo-o
New Type:

Base Stats:
HP 95
Atk 127
Def 112
SpA 90
SpD 112
Spe 93
BST 629
New ability and desc: (A+B) - Aaabbb.
Notable moves:
: Waterfall, Aqua Tail, Close Combat, Superpower, Drain Punch, Crunch, Stone Edge, Rock Slide, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Dragon Claw, Dragon Tail, Iron Head, Poison Jab, X-Scissor
: Dragon Dance, Belly Drum, Swords Dance, Bulk Up, Thunder Wave, Stealth Rock, Taunt
Role Identification: WIP


Parents: Mega Gyarados / Kommo-o
Shared egg group: Dragon
Offspring name: Mega Gyammo-o
New Type:

Base Stats:
HP 95
Atk 157
Def 142
SpA 100
SpD 142
Spe 93
BST 729
New ability and desc: Mold Breaker
Notable moves:
: Waterfall, Aqua Tail, Close Combat, Superpower, Drain Punch, Crunch, Stone Edge, Rock Slide, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Dragon Claw, Dragon Tail, Iron Head, Poison Jab, X-Scissor
: Hydro Pump, Scald, Dark Pulse, Focus Blast, Hurricane, Clanging Scales, Draco Meteor, Dragon Pulse, Ice Beam, Flamethrower, Fire Blast, Thunderbolt, Flash Cannon
: Dragon Dance, Belly Drum, Swords Dance, Bulk Up, Thunder Wave, Stealth Rock, Taunt
Role Identification: WIP

Parents: Haxorus / Dragalge
Shared egg group: Dragon
Offspring name: Dragorus (Dragon+Virus)
New Type:

Base Stats:
HP 80
Atk 121
Def 100
SpA 88
SpD 106
Spe 80
BST 575
New ability and desc: Poison Cannon (Poison Touch + Mold Breaker) - Holder's Poison-type moves ignore any immunity.
Notable moves:
: Dragon Claw, Dragon Tail, Outrage, Gunk Shot, Poison Jab, Earthquake, Rock Slide, Superpower, Play Rough, X-Scissor, Shadow Claw, Night Slash, Waterfall, Aqua Tail
: Swords Dance, Dragon Dance, Toxic Spikes, Taunt
Role Identification: Well, a strong physical attacker with good STABs and some good setup moves.

DNA Donors: Hoopa Unbound / Dusclops
Offspring name: Hoir-Dusk
New Type:

Base Stats:
HP 60
Atk 130(+15)
Def 100(+5)
SpA 135(+20)
SpD 130
Spe 52
BST 607
New ability and desc: Magic Trick (Magician + Frisk) - Swaps its item with opponent's on switch-in.
Notable Moves:
: Shadow Sneak, Shadow Punch, Phantom Force, Hyperspace Fury, Sucker Punch, Knock Off, Pursuit, Drain Punch, Ice Punch, Thunder Punch, Fire Punch, Power-Up Punch, Rock Slide, Earthquake, Gunk Shot, Zen Headbutt
: Dark Pulse, Shadow Ball, Hex, Hyperspace Hole, Psychic, Psyshock, Ice Beam, Thunderbolt, Energy Ball, Focus Blast
: Nasty Plot, Calm Mind, Will-O-Wisp, Thunder Wave, Memento, Destiny Bond, Taunt, Pain Split, Trick, Trick Room
Role Identification: WIP

Parents: Kommo-o / Scrafty
Shared egg group: Dragon
Offspring name: Scrammo-o
New Type:

Base Stats:
HP 80
Atk 110
Def 130
SpA 82
SpD 120
Spe 81
BST 603
New ability and desc: Hard Skin (Shed Skin + Overcoat) - Holder is immune to major status conditions, weather damage and powder moves.
Notable moves:
: Close Combat, High Jump Kick, Jump Kick, Superpower, Drain Punch, Dragon Claw, Outrage, Fake Out, Super Fang, Knock Off, Crunch, Earthquake, Head Smash, Stone Edge, Rock Slide, Ice Punch, Thunder Punch, Fire Punch, Iron Head, Poison Jab, Aqua Tail, X-Scissor, Zen Headbutt
: Dragon Dance, Swords Dance, Belly Drum, Bulk Up, Stealth Rock, Taunt, Detect
Role Identification: WIP

DNA Donors: Kartana / Mimikyu
Offspring name: Kyutana
New Type:

Base Stats:
HP 70(+13)
Atk 145(+10)
Def 105
SpA 55(+1)
SpD 80(+12)
Spe 105(+3)
BST 560
New ability and desc: Beast Costume (Beast Boost + Disguise) - Holder sets up a Disguise when it enters the field for the first time and every time it knocks out an opponent.
Notable Moves:
: Shadow Sneak, Shadow Claw, Phantom Force, Wood Hammer, Leaf Blade, Play Rough, Leech Life, X-Scissor, Drain Punch, Sacred Sword, Knock Off, Night Slash, Psycho Cut, Smart Strike
: Swords Dance, Bulk Up, Synthesis, Will-O-Wisp, Thunder Wave, Taunt, Tailwind, Defog, Destiny Bond, Detect, Pain Split, Trick, Trick Room (?)
Role Identification: These two Pokémon perfectly fill each other's lacks: Kartana helps with its high Defense, while Mimikyu helps with Special Defense; Kartana has one of the highest Attack stats and Grass type, while Mimikyu has low Attack but also Wood Hammer and STAB priority in Shadow Sneak; Kartana offers attacking coverage with Sacred Sword or Psycho Cut, Mimikyu learns all those useful Status moves that Ghosts learn, such as Destiny Bond and WOW. They combine to build up a monster and the ability is also useful if you want to set-up against opponent's revenge killer. Very strong indeed, and it would be the first Grass/Ghost Fusion to be featured.

DNA Donors: Azumarill / Giratina
Offspring name: Azutina
New Type:

Base Stats:
HP 130 (+5)
Atk 90 (+15)
Def 100
SpA 90 (+10)
SpD 100
Spe 70
BST 590

New ability and desc: Distorted Power (Huge Powet + Pressure) - Holder's attacking stats are doubled, but its moves use 2 PPs instead of 1.
Notable Moves:
: Aqua Jet, Liquidation, Waterfall, Aqua Tail, Shadow Sneak, Shadow Force, Shadow Claw, Play Rough, Ice Punch, Superpower, Earthquake, Stone Edge, Iron Head, Dragon Tail, Dragon Claw, Outrage
: Hydro Pump, Scald, Surf, Shadow Ball, Hex, Aura Sphere, Focus Blast, Earth Power, Ice Beam, Blizzard, Thunderbolt, Thunder, Dragon Pulse, Draco Meteor, Dark Pulse, Energy Ball
: Belly Drum, Will-O-Wisp, Thunder Wave, Destiny Bond, Pain Split, Encore, Perish Song, Pain Split, Defog, Tailwind
Role Identification: WIP
 
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Yung Dramps

awesome gaming

Parents: Gyarados / Kommo-o
Shared egg group: Dragon
Offspring name: Gyammo-o
New Type:

Base Stats:
HP 95
Atk 127
Def 112
SpA 90
SpD 112
Spe 93
BST 629
New ability and desc: (A+B) - Aaabbb.
Notable moves:
: Waterfall, Aqua Tail, Close Combat, Superpower, Drain Punch, Crunch, Stone Edge, Rock Slide, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Dragon Claw, Dragon Tail, Iron Head, Poison Jab, X-Scissor
: Dragon Dance, Belly Drum, Swords Dance, Bulk Up, Thunder Wave, Stealth Rock, Taunt
Role Identification: WIP


Parents: Mega Gyarados / Kommo-o
Shared egg group: Dragon
Offspring name: Mega Gyammo-o
New Type:

Base Stats:
HP 95
Atk 157
Def 142
SpA 100
SpD 142
Spe 93
BST 729
New ability and desc: Mold Breaker
Notable moves:
: Waterfall, Aqua Tail, Close Combat, Superpower, Drain Punch, Crunch, Stone Edge, Rock Slide, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Dragon Claw, Dragon Tail, Iron Head, Poison Jab, X-Scissor
: Hydro Pump, Scald, Dark Pulse, Focus Blast, Hurricane, Clanging Scales, Draco Meteor, Dragon Pulse, Ice Beam, Flamethrower, Fire Blast, Thunderbolt, Flash Cannon
: Dragon Dance, Belly Drum, Swords Dance, Bulk Up, Thunder Wave, Stealth Rock, Taunt
Role Identification: WIP

Parents: Haxorus / Dragalge
Shared egg group: Dragon
Offspring name: Dragorus (Dragon+Virus)
New Type:

Base Stats:
HP 80
Atk 121
Def 100
SpA 88
SpD 106
Spe 80
BST 575
New ability and desc: Poison Cannon (Poison Touch + Mold Breaker) - Holder's Poison-type moves ignore any immunity.
Notable moves:
: Dragon Claw, Dragon Tail, Outrage, Gunk Shot, Poison Jab, Earthquake, Rock Slide, Superpower, Play Rough, X-Scissor, Shadow Claw, Night Slash, Waterfall, Aqua Tail
: Swords Dance, Dragon Dance, Toxic Spikes, Taunt
Role Identification: Well, a strong physical attacker with good STABs and some good setup moves.

DNA Donors: Hoopa Unbound / Dusclops
Offspring name: Hoir-Dusk
New Type:

Base Stats:
HP 60
Atk 130(+15)
Def 100(+5)
SpA 135(+20)
SpD 130
Spe 52
BST 607
New ability and desc: Magic Trick (Magician + Frisk) - Swaps its item with opponent's on switch-in.
Notable Moves:
: Shadow Sneak, Shadow Punch, Phantom Force, Hyperspace Fury, Sucker Punch, Knock Off, Pursuit, Drain Punch, Ice Punch, Thunder Punch, Fire Punch, Power-Up Punch, Rock Slide, Earthquake, Gunk Shot, Zen Headbutt
: Dark Pulse, Shadow Ball, Hex, Hyperspace Hole, Psychic, Psyshock, Ice Beam, Thunderbolt, Energy Ball, Focus Blast
: Nasty Plot, Calm Mind, Will-O-Wisp, Thunder Wave, Memento, Destiny Bond, Taunt, Pain Split, Trick, Trick Room
Role Identification: WIP

Parents: Kommo-o / Scrafty
Shared egg group: Dragon
Offspring name: Scrammo-o
New Type:

Base Stats:
HP 80
Atk 110
Def 130
SpA 82
SpD 120
Spe 81
BST 603
New ability and desc: Hard Skin (Shed Skin + Overcoat) - Holder is immune to major status conditions, weather damage and powder moves.
Notable moves:
: Close Combat, High Jump Kick, Jump Kick, Superpower, Drain Punch, Dragon Claw, Outrage, Fake Out, Super Fang, Knock Off, Crunch, Earthquake, Head Smash, Stone Edge, Rock Slide, Ice Punch, Thunder Punch, Fire Punch, Iron Head, Poison Jab, Aqua Tail, X-Scissor, Zen Headbutt
: Dragon Dance, Swords Dance, Belly Drum, Bulk Up, Stealth Rock, Taunt, Detect
Role Identification: WIP

DNA Donors: Kartana / Mimikyu
Offspring name: Kyutana
New Type:

Base Stats:
HP 70(+13)
Atk 145(+10)
Def 105
SpA 55(+1)
SpD 80(+12)
Spe 105(+3)
BST 560
New ability and desc: Beast Costume (Beast Boost + Disguise) - Holder sets up a Disguise when it enters the field for the first time and every time it knocks out an opponent.
Notable Moves:
: Shadow Sneak, Shadow Claw, Phantom Force, Wood Hammer, Leaf Blade, Play Rough, Leech Life, X-Scissor, Drain Punch, Sacred Sword, Knock Off, Night Slash, Psycho Cut, Smart Strike
: Swords Dance, Bulk Up, Synthesis, Will-O-Wisp, Thunder Wave, Taunt, Tailwind, Defog, Destiny Bond, Detect, Pain Split, Trick, Trick Room (?)
Role Identification: These two Pokémon perfectly fill each other's lacks: Kartana helps with its high Defense, while Mimikyu helps with Special Defense; Kartana has one of the highest Attack stats and Grass type, while Mimikyu has low Attack but also Wood Hammer and STAB priority in Shadow Sneak; Kartana offers attacking coverage with Sacred Sword or Psycho Cut, Mimikyu learns all those useful Status moves that Ghosts learn, such as Destiny Bond and WOW. They combine to build up a monster and the ability is also useful if you want to set-up against opponent's revenge killer. Very strong indeed, and it would be the first Grass/Ghost Fusion to be featured.
sorry for the one-liner, but yooooo, beast costume sounds fucking broken
 
Sorry for double posting, but since these moves aren’t batshit nuts, Darkrai and Hoopa-Unbound fusions can use Dark Void and Hyperspace Fury respectively. I don’t see a good reason to keep these specifically locked into these Pokémon, unless it cannot be coded. charizard8888 Tagging you to confirm it would be possible to remove the species lock on those moves. If I thought this would have caused a stir, I would’ve asked the council first, but hey- I’m the leader now and it isn’t too crazy.
 

Yung Dramps

awesome gaming
Sorry for double posting, but since these moves aren’t batshit nuts, Darkrai and Hoopa-Unbound fusions can use Dark Void and Hyperspace Fury respectively. I don’t see a good reason to keep these specifically locked into these Pokémon, unless it cannot be coded. charizard8888 Tagging you to confirm it would be possible to remove the species lock on those moves. If I thought this would have caused a stir, I would’ve asked the council first, but hey- I’m the leader now and it isn’t too crazy.
Yup it is. I know someone who owns an unofficial pet mod where Spiritomb gets Dark Void.
 
Sorry for double posting, but since these moves aren’t batshit nuts, Darkrai and Hoopa-Unbound fusions can use Dark Void and Hyperspace Fury respectively. I don’t see a good reason to keep these specifically locked into these Pokémon, unless it cannot be coded. charizard8888 Tagging you to confirm it would be possible to remove the species lock on those moves. If I thought this would have caused a stir, I would’ve asked the council first, but hey- I’m the leader now and it isn’t too crazy.
imo rather than removing species lock completely, keep it on the darkrai / hoopa-u fusions only (if possible)
 
The solid boys are back, but this time with a different rain summoner.


Parents: Donphan / Hippowdon
Shared egg group: Field
Offspring name: Dondon
New type: Ground
New base stats: 104 / 121 / 124 / 69 / 71 / 53 | 542 BST
New ability and desc: Solid Sand (Sturdy + Sand Stream) - Upon switching in, the user summons Sandstorm for 5 turns (8 if holding Smooth Rock). If skies are clear and the user is hit by direct damage that would KO it, the user instead survives at 1 HP and summons Sandstorm again.
Notable moves:
Earthquake, Knock Off, Stone Edge, Play Rough, Iron Head, Seed Bomb, Superpower, Gunk Shot, Ice Fang, Ice Shard, Rapid Spin
Stealth Rock, Slack Off, Whirlwind, Yawn, Curse
Role Identification: A match made in heaven. One don has Rapid Spin, the other don has reliable recovery. Both are Ground-type, and there are no pure Ground fusions yet. They also have similar stat lines, making for a decent physical tank stat spread overall, with strangely appealing physical coverage on top of that. Oh, and it's a fairly robust sand supporter thanks to its Ability.


Parents: Abomasnow / Avalugg
Shared egg group: Monster
Offspring name: Snowlugg
New type: Ice
New base stats: 97 / 109 / 134 / 73 / 70 / 49 | 532 BST
New ability and desc: Solid Sleet (Snow Warning + Sturdy) - Upon switching in, the user summons Hail for 5 turns (8 if holding Icy Rock). If skies are clear and the user is hit by direct damage that would KO it, the user instead survives at 1 HP and summons Hail again.
Notable moves:
Ice Punch, Avalanche, Ice Shard, Earthquake, Superpower, Wood Hammer, Rapid Spin
Recover, Swords Dance
Role Identification: Don't worry about this thing being outclassed by Dondon. Based on how it has Swords Dance and better coverage with STAB (with STAB priority, no less), this thing is more of a wallbreaker. It also summons a different weather, granted arguably worse. Oh, and I almost forgot to mention that it can Mega Evolve.


Mega Evolution: Mega Snowlugg
Typing: Ice
Base Stats: 97 / 149 / 164 / 113 / 90 / 19 (+40 Atk, +30 Def, +40 SpA, +20 SpD, -30 Spe) | 632 BST
Ability: Snow Warning
Notable Moves: see base Snowlugg + special attacks (Blizzard, Focus Blast, Surf)
Role Identification: Slightly stronger and bulkier, but it's far slower and has a harder time surviving at 1 HP.


Parents: Pelipper / Relicanth
Shared egg group: Water 1
Offspring name: Pelicanth
New type: Water
New base stats: 90 / 80 / 125 / 80 / 77 / 70 | 522 BST
New ability and desc: Solid Sprinkle (Sturdy + Drizzle) - Upon switching in, the user summons Rain Dance for 5 turns (8 if holding Damp Rock). If skies are clear and the user is hit by direct damage that would KO it, the user instead survives at 1 HP and summons Rain Dance again.
Notable moves:
Liquidation, Knock Off, U-turn, Gunk Shot, Earthquake, Seed Bomb
Scald, Hurricane, Earth Power, Ice Beam
Roost, Stealth Rock, Defog, Calm Mind, Yawn
Role Identification: Take Pelipper but remove the Flying type, give it more balanced offenses and better other stats, expand its movepool, and improve its Ability. That's this thing right here. (By the way, did you know that Relicanth has access to Calm Mind? Well, now you know.)


DNA Donors: Torkoal / Magnezone
Offspring name: Torkzone
New Type: Fire / Steel
Base Stats: 80 / 77 / 127 / 127 / 90 / 40 (+10 HP, +20 SpA, +10 SpD) | 541 BST
New ability and desc: Solid Sun (Drought + Sturdy) - Upon switching in, the user summons Sunny Day for 5 turns (8 if holding Heat Rock). If skies are clear and the user is hit by direct damage that would KO it, the user instead survives at 1 HP and summons Sunny Day again.
Notable Moves:
Rapid Spin, Explosion
Lava Plume, Flash Cannon, Volt Switch, Discharge, Thunderbolt, Solar Beam
Stealth Rock, Shell Smash, Will-O-Wisp, (Z-)Psych Up
Role Identification: And here is the odd one out. If only there was a Fire-type with Sturdy, let alone one in the Field Egg group, I would use that instead. I decided upon DNA for this fusion because the Parent choices are Donphan and Togedemaru (and Torkoal has atrocious physical STAB). Anyway, this thing is kinda like Drought Heatran, but instead of having good stats and a stallbreaker movepool, it has Electric coverage and Shell Smash. (Note: Z-Psych Up is its only form of recovery besides Rest.)
 

charizard8888

Catch The Wave
is a Forum Moderator Alumnus
Sorry for double posting, but since these moves aren’t batshit nuts, Darkrai and Hoopa-Unbound fusions can use Dark Void and Hyperspace Fury respectively. I don’t see a good reason to keep these specifically locked into these Pokémon, unless it cannot be coded. charizard8888 Tagging you to confirm it would be possible to remove the species lock on those moves. If I thought this would have caused a stir, I would’ve asked the council first, but hey- I’m the leader now and it isn’t too crazy.
Done: https://replay.pokemonshowdown.com/dragonheaven-gen7fusionevolution-48798
 

Dob dob dob?
DNA Donors: Metagross + Crustle
Offspring name: Scoutmaster
New Type: Bug/Steel
Base Stats: 75/140 (+20)/127/80/82/77 (+20) (BST: 581)
New ability and desc: Dib Dib Dib (Clear Body + Weak Armour): This Pokémon's stats cannot be lowered by any means. Upon being hit by a move that makes contact or that would lower its stats, this Pokémon's Speed is boosted by +2 Combat Stages.
Notable Moves: Iron Head, X-Scissor, EdgeQuake, Shadow Claw, Bullet Punch, Pursuit, Shell Smash
Role Identification: A really, really unpleasant boosting sweeper that can come in on physical attackers and proceed to pretty much completely wreck their day. A +2 boost to Speed helps it deal reliable damage and win speed ties despite its low base stat, and 140 base Attack never hurts. Of course, there's the Mega Evolution to think about as well...
===
Offspring name: Mega Scoutmaster @ Metagrossite
New Type: Bug/Steel
Base Stats: 75/150/147/90/102/117 (BST: 681)
New ability and desc: Tough Claws
Notable Moves: See above
Role Identification: Now we're talking. With the base forme's boosting prowess teamed with a much higher base Speed, this fusion can dish out some serious hurt. Alas, Scoutmaster doesn't get Leech Life or this'd be perfect, but we'll just have to deal with that. Beyond that, well, Mega Metagross with Shell Smash access and higher Attack is just peachy anyway, and it also benefits from a much better defensive typing. That 4x weakness to Fire does hurt, but there are ways around it, and its access to EdgeQuake coverage can rip apart most Fire-types in the tier. Give it a try; this is one fusion that will always do its best. =]

*
Parents: Roserade + Togekiss
Shared egg group: Fairy
Offspring name: Asterisk
New type: Poison/Flying
New base stats: 82/70/90/132/120/95 (BST: 589)
New ability and desc: Starburst (Technician + Serene Grace): This Pokémon's moves with 60 Base Power or less or that have a secondary effect have their base power doubled. These effects stack.
Notable moves: Sludge Bomb, Air Slash, Ominous Wind, Aura Sphere, Shock Wave, Hidden Power: Ice, Ancient Power, Fire Blast, Dazzling Gleam, Mega Drain, Water Pulse, Nasty Plot, Roost
Role Identification: A pretty brutal special attacker with an ability that kicks its damage output into high gear, especially when teamed with a Life Orb. Sludge Bomb and Air Slash form the core of a powerful attacking set, while Ominous Wind and Aura Sphere grant almost unresisted coverage. However, there are a lot of other options available to you; Ancient Power becomes an extremely powerful Rock-type special attack, and we don't have nearly enough of those, while Mega Drain becomes a very strong recovery move to heal off all that LO damage. Of course, you could also run Nasty Plot to send your damage even higher, or Roost to give more reliable recovery... but this is a damaging fusion, and should probably be built around that. It's a real star. =]

Hatched from a hundred-year egg...
Parents: Manectric + Infernape
Shared egg group: Field
Offspring name: Centenarian
New type: Electric/Fighting
New base stats: 83/99/75/114/75/116 (BST: 562)
New ability and desc: Aeon Flux (Lightning Rod + Iron Fist): This Pokémon's Electric-type moves and punch moves increase the user's Special Attack stat by +1 Combat Stage and gain a 20% boost to their Base Power before applying STAB; the percentage bonuses bonuses stack multiplicatively. Additionally, this Pokémon's punch moves use its Special Attack stat to determine their damage, though they still deal physical damage.
Notable moves: Thunderbolt, Focus Blast, Mach Punch, Fire Punch, Thunder Punch, Thunder, Signal Beam
Role Identification: Fast-moving, fast-boosting priority attacker with potent STAB Mach Punch and the ability to spam high-damage Thunderbolts like nobody's business. It's a powerful 'mon that benefits from type-boosting items like Magnet, but it can also work with Manectricite... let's see how that works
===
Offspring name: Mega Centenarian @ Manectricite
New type: Electric/Fighting
New base stats: 83/99/95/144/95/146 (BST: 662)
New ability and desc: Intimidate
Notable moves: As Mega Manectric + Focus Blast, Vacuum Wave, Nasty Plot
Role Identification: A much more conventional special attacker with access to a potent STAB combination and priority. It can also boost with Nasty Plot, which is quite valuable, or simply act as a fast-moving pivot with Volt Switch. It might feel a hundred years old, but this is one fusion that can last and last. =]

Gwallgofddyn?
Parents: Mienshao + Hawlucha
Shared egg group: Human-Like
Offspring name: Welsh Maniac
New type: Fighting/Flying
New base stats: 81/118/77/94/71/121 (BST: 562)
New ability and desc: Red Dragon (Regenerator + Unburden): This Pokémon heals for 33% of its maximum HP upon switching out, rising to 50% if it is not holding an item. Upon losing or consuming its held item, this Pokémon's Speed stat is doubled and it is fully healed.
Notable moves: High Jump Kick, Acrobatics, Fake Out, Stone Edge, U-Turn, Drain Punch, Iron Head, Fire Punch, Thunder Punch, Swords Dance, Roost, Toxic, Tailwind, Defog
Role Identification: A fast pivot with a surprising amount of survivability, especially given its mediocre defences. It likes to set up Tailwind, spread status with Toxic, apply chip damage, and bug out with U-Turn. Indeed, U-Turn does a surprising amount of damage itself - even in the deranged meta of Fusion Evolutions, 118 base Attack isn't nothing. You can also use it as an anti-lead with Defog that can threaten with STAB HJK, NGem-boosted Fake Out, and Acrobatics. You can also use it to stall, of all things; baiting out powerful attacks that might OHKO it, then healing to full after your Sash breaks and promptly bugging out or getting a 2HKO that you might not otherwise. Just give it a try; there's madness, but there's a method to it. =]

Fusing is weakness leaving the body
Parents: Dragalge + Araquanid
Shared egg group: Water 1
Offspring name: Neuralgia
New type: Bug/Dragon
New base stats: 76/82/101/83/137/53 (BST: 532)
New ability and desc: STABbing Pains (Adaptability + Water Bubble): Incoming Bug-, Dragon-, Fire-, and Water-type attacks deal 50% less damage to this Pokémon. This Pokémon gains STAB on Water-type attacks. This Pokémon's STAB attacks gain +100% Base Power before STAB is applied.
Notable moves: Draco Meteor, Hydro Pump, Hidden Power Bug (yeah, this is the only special Bug-type move it gets, sue me), Sludge Bomb, Thunderbolt, Frost Breath, Dragon Pulse, Shadow Ball, Focus Blast, Outrage, Leech Life, Liquidation, Gunk Shot, Dragon Tail, Play Rough, Iron Tail, Toxic Spikes, Rain Dance
Role Identification: Absolute holy terror. 83 base Special Attack might not sound like much - because it isn't - but combine that with a STAB Draco Meteor and an ability that is frankly ridiculously strong, and you have the perfect recipe for a hellish sweeper. While that brutal Draco Meteor is certainly the most obvious selling point, though, Neuralgia has other weapons in its arsenal. STAB Leech Life is a 160 BP STAB move that heals for 50%, so anything neutral to Bug is giving you a huge chunk of your HP back. STAB Outrage is able to smash down walls in fairly short order, as well as force a switch to a Fairy-type, and STAB Hydro Pump is equally evil. It also has subtler options, too; Liquidation can lower the defences of physical walls, and it has some nasty synergies with Toxic Spikes and STAB Dragon Tail - you'll be going last anyway, so you might as well make the most of it. Additionally, Bug/Dragon is a pretty decent defensive typing, and one that is only improved by newfound neutrality to Dragon-type attacks and boosted resistances to Fire-, Water-, and Bug-type moves: combine it with some highly creditable defensive stats, especially on the Special side, and you have a bulky attacker par excellence. Even its dreadful Speed means it can find utility on Trick Room teams. Whatever you need it to do, this pain will be a killer. =]

Green is the colour.
Parents: Leavanny + Durant
Shared egg group: Bug
Offspring name: Verdant
New type: Bug/Steel
New base stats: 76/116/106/69/74/110 (BST: 551)
New ability and desc: Algal Bloom (Chlorophyll + Hustle): This Pokémon's Attack and Speed stats are increased by 50%. Those stats are increased by a further 50% when Sunlight or Strong Sunlight is active on the field; this bonus stacks multiplicatively.
Notable moves: Iron Head, X-Scissor, Shadow Claw, Superpower, Fell Stinger, Rock Slide, Crunch, Leaf Blade, Swords Dance, Synthesis
Role Identification: One of the best Sun sweepers to show up in FE. With an effective base Attack of 261 in sunlight, as well as an effective base Speed of 247, this is a fusion that can dish out a terrifying amount of damage. In this sense, it works best as a revenge killer that goes on to sweep; its access to STAB Fell Stinger means it can shiv something unpleasant, get the triple Attack boost, and go to town on anything that moves. Shadow Claw and Superpower combine to give it superlative coverage alongside Iron Head (for the flinch chance), while there's also space for more reliable boosting through Swords Dance and healing via Synthesis. Verdant is one tough customer, and this bloom could very easily be your doom. =]
 
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ima punch u
Parents: Pangoro + Entei
Shared egg group: Undiscovered
Offspring name: Pants
New type: Dark/Fire
New base stats: 110 (+5)/135 (+16)/83 (+2)/79/90 (+17)/79
New ability and desc: Pucker Sunch ~ If this Pokémon is the target of a foe's damaging move, uses Sucker Punch right before the attack.
Notable moves: Sucker Punch, Sacred Fire, Knock Off, E-Speed, Iron Head, Stone Edge, Will-O-Wisp, Swords Dance, Shadow Claw, Taunt, Parting Shot, Gunk Shot.
Role Identification: Swords Dance and attack, but with the Pucker Sunch ability, you should hopefully be able to just Swords Dance mos of the time and let your ability do the rest.


lol try to hit me
Parents: Landorus-Therian + Aegislash
Shared egg group: Undiscovered
Offspring name: Lash
New type: Steel/Ground
New base stats (Guard Forme): 99 (+15)/97/130 (+10)/77/130 (+15)/75
New base stats (Whiplash Forme): 99/130/97/130/77/75
New ability and desc: Shing's Kield ~ Upon switchin, uses King's Shield. If Lash, changes Forme to Whiplash before attacks and Guard before King's Shield.
Notable moves: EQ, Earth Power, Iron Head, Flash Cannon, King's Shield, Sacred Sword, Rock Slide, Destiny Bond, Rock Polish, Swords Dance, Defog, Superpower, Focus Blast, Knock Off, Outrage, Stone Edge, Rock Slide, U-Turn, Stealth Rock, Grass Knot, Psychic, Calm Mind.
Role Identification: Lando-T, but way better. Invincible on switchin, has u-Turn, setup, sr, and a good powerful movepool.



Sorta suprised how this isn't already an existing fusion
Parents: Lunala + Swellow
Shared egg group: Undiscovered
Offspring name: Lella
New type: Normal/Ghost
New base stats : 100 (+2)/105 (+6)/90 (+16)/110 (+4)/90 (+12)/111
New ability and desc: Scrappy Shield ~ Takes 1/2 damage from Ghost, Normal, and Fighting-Type moves. This Pokemon's own Ghost, Normal, and Fighting-Type moves can hit opposing Normal-Types and Ghost-Types, respectively.
Notable moves: Boomburst, Moongeist Beam, Defog, Roost, Hurricane, U-Turn, Brave Bird, Heat Wave, Focus Blast (Hits Steel/Ghost!), Ice Beam, WoW, T-Wave, Tailwind, Calm Mind
Role Identification: OH WOW YOU HAVE SCRAPPY I DONT CARE. At the same time, it has scrappy, but it can also hit Normal/Ghosts HARD with Moongeist Beam now, meaning no Normal/ghost is safe. Again, it can still get hit by fighting/ghost/normal moves if there is scrappy, but they do a TON less to it, making it not as useful. Boomburst/Moongeist Beam are 2 VERY powerful STAB's, especially coupled with its awesome coverage, recovery, utility, setup, and especially Focus Blast to hit Steel/Ghost mons!


Exeggutor-Alola/Klinklang
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Parents: Pangoro + Entei
Shared egg group: Undiscovered
Offspring name: Pants
New type: Dark/Fire
New base stats: 110 (+5)/135 (+16)/83 (+3)/79/90 (+17)/79
New ability and desc: Sucker Punch ~ If this Pokémon is the target of a foe's damaging move, uses Sucker Punch right before the attack.
Notable moves: Sucker Punch, Sacred Fire, Knock Off, E-Speed, Iron Head, Stone Edge, Will-O-Wisp, Swords Dance, Shadow Claw, Taunt, Parting Shot, Gunk Shot.
Role Identification: Swords Dance and attack, but with the Sucker Punch ability, you should hopefully be able to just Swords Dance mos of the time and let your ability do the rest.
I'm not sure if you can make the Ability's name the same as a move. Would it confuse the code?
(Cool concept, tho)
 
More fusions have been coded!
Perwear-Alola
Mudape
Kira
Exelego-Alola
Joltarina
Dhelchamp
Mimian
Aero Dako
Aero Dako-Mega
Tapu Jojo
Magic Artic Gear
Necroltres
Kartanbull
Venustoise
Venustoise-Mega G
Venustoise-Mega B
King Kek
Sigillow
Covally
Covally-Fire
Covally-Water
Covally-Electric
Covally-Grass
Covally-Ice
Covally-Fighting
Covally-Poison
Covally-Ground
Covally-Fire
Covally-Psychic
Covally-Bug
Covally-Rock
Covally-Ghost
Covally-Dragon
Covally-Dark
Covally-Steel
Covally-Fairy
Toxamola
Melon
Melon-Pirouette
Kyutom-White
Xernemite
Cherron
Cherron-Primal
Dialcatty
Lunatic
Gran-Ho
Lies
Viva
Girutukumuka
Omneus
Omneus-Fire
Omneus-Water
Omneus-Electric
Omneus-Grass
Omneus-Ice
Omneus-Fighting
Omneus-Poison
Omneus-Ground
Omneus-Flying
Omneus-Psychic
Omneus-Bug
Omneus-Dragon
Omneus-Dark
Omneus-Steel
Omneus-Fairy
Pheralie
Pheralie-Mega
Tsarakion
Scipod
Scipod-Mega
Necrozmerupt
Necrozmerupt-Mega
Banekyu
Banekyu-Mega
Ninxys
Heratana
Heratana-Mega
Plumin
Oxybliss-Defense
Diggercate-Alola
Inferperior
Mimukyu
Axatree
Axatree-Mega
Cresspal
Necrior
Cinshado
Altellow
Altellow-Mega
Rebell
Combarde
Dittsey
Keep in mind that this only accounts for typing and stats. Abilities and moves are coming up. There’s going to be an announcement about coding coming really soon.
 
More fusions have been coded!
Perwear-Alola
Mudape
Kira
Exelego-Alola
Joltarina
Dhelchamp
Mimian
Aero Dako
Aero Dako-Mega
Tapu Jojo
Magic Artic Gear
Necroltres
Kartanbull
Venustoise
Venustoise-Mega G
Venustoise-Mega B
King Kek
Sigillow
Covally
Covally-Fire
Covally-Water
Covally-Electric
Covally-Grass
Covally-Ice
Covally-Fighting
Covally-Poison
Covally-Ground
Covally-Fire
Covally-Psychic
Covally-Bug
Covally-Rock
Covally-Ghost
Covally-Dragon
Covally-Dark
Covally-Steel
Covally-Fairy
Toxamola
Melon
Melon-Pirouette
Kyutom-White
Xernemite
Cherron
Cherron-Primal
Dialcatty
Lunatic
Gran-Ho
Lies
Viva
Girutukumuka
Omneus
Omneus-Fire
Omneus-Water
Omneus-Electric
Omneus-Grass
Omneus-Ice
Omneus-Fighting
Omneus-Poison
Omneus-Ground
Omneus-Flying
Omneus-Psychic
Omneus-Bug
Omneus-Dragon
Omneus-Dark
Omneus-Steel
Omneus-Fairy
Pheralie
Pheralie-Mega
Tsarakion
Scipod
Scipod-Mega
Necrozmerupt
Necrozmerupt-Mega
Banekyu
Banekyu-Mega
Ninxys
Heratana
Heratana-Mega
Plumin
Oxybliss-Defense
Diggercate-Alola
Inferperior
Mimukyu
Axatree
Axatree-Mega
Cresspal
Necrior
Cinshado
Altellow
Altellow-Mega
Rebell
Combarde
Dittsey
Keep in mind that this only accounts for typing and stats. Abilities and moves are coming up. There’s going to be an announcement about coding coming really soon.
this completely disregarded the priority slate stuff again tho
 

charizard8888

Catch The Wave
is a Forum Moderator Alumnus
Woops sorry we just kept on going.
But hey on the other hand we're almost halfway through! Kudos to him for being dem fast!
Also that coding announcement will be coming really really soon.
 

Dob dob dob?
DNA Donors: Metagross + Crustle
Offspring name: Scoutmaster
New Type: Bug/Steel
Base Stats: 75/140 (+20)/127/80/82/77 (+20) (BST: 581)
New ability and desc: Dib Dib Dib (Clear Body + Weak Armour): This Pokémon's stats cannot be lowered by any means. Upon being hit by a move that makes contact or that would lower its stats, this Pokémon's Speed is boosted by +2 Combat Stages.
Notable Moves: Iron Head, X-Scissor, EdgeQuake, Shadow Claw, Bullet Punch, Pursuit, Shell Smash
Role Identification: A really, really unpleasant boosting sweeper that can come in on physical attackers and proceed to pretty much completely wreck their day. A +2 boost to Speed helps it deal reliable damage and win speed ties despite its low base stat, and 140 base Attack never hurts. Of course, there's the Mega Evolution to think about as well...
===
Offspring name: Mega Scoutmaster @ Metagrossite
New Type: Bug/Steel
Base Stats: 75/150/147/90/102/117 (BST: 681)
New ability and desc: Tough Claws
Notable Moves: See above
Role Identification: Now we're talking. With the base forme's boosting prowess teamed with a much higher base Speed, this fusion can dish out some serious hurt. Alas, Scoutmaster doesn't get Leech Life or this'd be perfect, but we'll just have to deal with that. Beyond that, well, Mega Metagross with Shell Smash access and higher Attack is just peachy anyway, and it also benefits from a much better defensive typing. That 4x weakness to Fire does hurt, but there are ways around it, and its access to EdgeQuake coverage can rip apart most Fire-types in the tier. Give it a try; this is one fusion that will always do its best. =]

*
Parents: Roserade + Togekiss
Shared egg group: Fairy
Offspring name: Asterisk
New type: Poison/Flying
New base stats: 82/70/90/132/120/95 (BST: 589)
New ability and desc: Starburst (Technician + Serene Grace): This Pokémon's moves with 60 Base Power or less or that have a secondary effect have their base power doubled. These effects stack.
Notable moves: Sludge Bomb, Air Slash, Ominous Wind, Aura Sphere, Shock Wave, Hidden Power: Ice, Ancient Power, Fire Blast, Dazzling Gleam, Mega Drain, Water Pulse, Nasty Plot, Roost
Role Identification: A pretty brutal special attacker with an ability that kicks its damage output into high gear, especially when teamed with a Life Orb. Sludge Bomb and Air Slash form the core of a powerful attacking set, while Ominous Wind and Aura Sphere grant almost unresisted coverage. However, there are a lot of other options available to you; Ancient Power becomes an extremely powerful Rock-type special attack, and we don't have nearly enough of those, while Mega Drain becomes a very strong recovery move to heal off all that LO damage. Of course, you could also run Nasty Plot to send your damage even higher, or Roost to give more reliable recovery... but this is a damaging fusion, and should probably be built around that. It's a real star. =]

Hatched from a hundred-year egg...
Parents: Manectric + Infernape
Shared egg group: Field
Offspring name: Centenarian
New type: Electric/Fighting
New base stats: 83/99/75/114/75/116 (BST: 562)
New ability and desc: Aeon Flux (Lightning Rod + Iron Fist): This Pokémon's Electric-type moves and punch moves increase the user's Special Attack stat by +1 Combat Stage and gain a 20% boost to their Base Power before applying STAB; the percentage bonuses bonuses stack multiplicatively. Additionally, this Pokémon's punch moves use its Special Attack stat to determine their damage, though they still deal physical damage.
Notable moves: Thunderbolt, Focus Blast, Mach Punch, Fire Punch, Thunder Punch, Thunder, Signal Beam
Role Identification: Fast-moving, fast-boosting priority attacker with potent STAB Mach Punch and the ability to spam high-damage Thunderbolts like nobody's business. It's a powerful 'mon that benefits from type-boosting items like Magnet, but it can also work with Manectricite... let's see how that works
===
Offspring name: Mega Centenarian @ Manectricite
New type: Electric/Fighting
New base stats: 83/99/95/144/95/146 (BST: 662)
New ability and desc: Intimidate
Notable moves: As Mega Manectric + Focus Blast, Vacuum Wave, Nasty Plot
Role Identification: A much more conventional special attacker with access to a potent STAB combination and priority. It can also boost with Nasty Plot, which is quite valuable, or simply act as a fast-moving pivot with Volt Switch. It might feel a hundred years old, but this is one fusion that can last and last. =]

Gwallgofddyn?
Parents: Mienshao + Hawlucha
Shared egg group: Human-Like
Offspring name: Welsh Maniac
New type: Fighting/Flying
New base stats: 81/118/77/94/71/121 (BST: 562)
New ability and desc: Red Dragon (Regenerator + Unburden): This Pokémon heals for 33% of its maximum HP upon switching out, rising to 50% if it is not holding an item. Upon losing or consuming its held item, this Pokémon's Speed stat is doubled and it is fully healed.
Notable moves: High Jump Kick, Acrobatics, Fake Out, Stone Edge, U-Turn, Drain Punch, Iron Head, Fire Punch, Thunder Punch, Swords Dance, Roost, Toxic, Tailwind, Defog
Role Identification: A fast pivot with a surprising amount of survivability, especially given its mediocre defences. It likes to set up Tailwind, spread status with Toxic, apply chip damage, and bug out with U-Turn. Indeed, U-Turn does a surprising amount of damage itself - even in the deranged meta of Fusion Evolutions, 118 base Attack isn't nothing. You can also use it as an anti-lead with Defog that can threaten with STAB HJK, NGem-boosted Fake Out, and Acrobatics. You can also use it to stall, of all things; baiting out powerful attacks that might OHKO it, then healing to full after your Sash breaks and promptly bugging out or getting a 2HKO that you might not otherwise. Just give it a try; there's madness, but there's a method to it. =]

Fusing is weakness leaving the body
Parents: Dragalge + Araquanid
Shared egg group: Water 1
Offspring name: Neuralgia
New type: Bug/Dragon
New base stats: 76/82/101/83/137/53 (BST: 532)
New ability and desc: STABbing Pains (Adaptability + Water Bubble): Incoming Bug-, Dragon-, Fire-, and Water-type attacks deal 50% less damage to this Pokémon. This Pokémon gains STAB on Water-type attacks. This Pokémon's STAB attacks gain +100% Base Power before STAB is applied.
Notable moves: Draco Meteor, Hydro Pump, Hidden Power Bug (yeah, this is the only special Bug-type move it gets, sue me), Sludge Bomb, Thunderbolt, Frost Breath, Dragon Pulse, Shadow Ball, Focus Blast, Outrage, Leech Life, Liquidation, Gunk Shot, Dragon Tail, Play Rough, Iron Tail, Toxic Spikes, Rain Dance
Role Identification: Absolute holy terror. 83 base Special Attack might not sound like much - because it isn't - but combine that with a STAB Draco Meteor and an ability that is frankly ridiculously strong, and you have the perfect recipe for a hellish sweeper. While that brutal Draco Meteor is certainly the most obvious selling point, though, Neuralgia has other weapons in its arsenal. STAB Leech Life is a 160 BP STAB move that heals for 50%, so anything neutral to Bug is giving you a huge chunk of your HP back. STAB Outrage is able to smash down walls in fairly short order, as well as force a switch to a Fairy-type, and STAB Hydro Pump is equally evil. It also has subtler options, too; Liquidation can lower the defences of physical walls, and it has some nasty synergies with Toxic Spikes and STAB Dragon Tail - you'll be going last anyway, so you might as well make the most of it. Additionally, Bug/Dragon is a pretty decent defensive typing, and one that is only improved by newfound neutrality to Dragon-type attacks and boosted resistances to Fire-, Water-, and Bug-type moves: combine it with some highly creditable defensive stats, especially on the Special side, and you have a bulky attacker par excellence. Even its dreadful Speed means it can find utility on Trick Room teams. Whatever you need it to do, this pain will be a killer. =]

Green is the colour.
Parents: Leavanny + Durant
Shared egg group: Bug
Offspring name: Verdant
New type: Bug/Steel
New base stats: 76/116/106/69/74/110 (BST: 551)
New ability and desc: Algal Bloom (Chlorophyll + Hustle): This Pokémon's Attack and Speed stats are increased by 50%. Those stats are increased by a further 50% when Sunlight or Strong Sunlight is active on the field; this bonus stacks multiplicatively.
Notable moves: Iron Head, X-Scissor, Shadow Claw, Superpower, Fell Stinger, Rock Slide, Crunch, Leaf Blade, Swords Dance, Synthesis
Role Identification: One of the best Sun sweepers to show up in FE. With an effective base Attack of 261 in sunlight, as well as an effective base Speed of 247, this is a fusion that can dish out a terrifying amount of damage. In this sense, it works best as a revenge killer that goes on to sweep; its access to STAB Fell Stinger means it can shiv something unpleasant, get the triple Attack boost, and go to town on anything that moves. Shadow Claw and Superpower combine to give it superlative coverage alongside Iron Head (for the flinch chance), while there's also space for more reliable boosting through Swords Dance and healing via Synthesis. Verdant is one tough customer, and this bloom could very easily be your doom. =]
Why use Thunderbolt on Centenarian when Thunder Punch uses the Special Attack stat, has a 40% power boost, breaks through special walls, and raises its Special Attack by one stage? It’s super cool and a great use of two underused mons =]
 
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