[FLYING] Leader P2X7 vs Challenger Birkal

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
The Old said:
Field Type: Flying
Complexity: Moderate
Restrictions: Limited Weather (see description)
Description:

Meteor Falls: important stop in any Hoennite's journey to the top, favored sojourn of that region's champion, and former site of a Flying Gym. This Gym was very short-lived, as the Gym League lost contact with the leader during his first match, and most challengers were lost, as well. The Gym League quickly found a replacement, and the Gym fell to obscurity. However, tales soon arose of a party of teenagers who vanished without a trace while searching for the site of the Gym; these stories are often used to spook younger Hoennites, but it is hard to find someone who doesn't believe them on some level.

Nevertheless, you have heard rumors that the Gym is again accepting challengers, so you head to the Hoenn region to investigate these reports, armed with a flashlight and your wits. Remembering that the cave is home to an excessively large amount of Zubat, you have entered the base floor with an equal amount of Repel spray. However, the dark history of the gym lurks in the back of your mind, and you can't shake a feeling of unease, almost like something is watching you.

Unfortunately, finding the Gym for which you are looking is not exactly the easiest task, as the information you gathered was somewhat ambiguous; "Meteor Falls" leaves much to be desired. As a result, you are left to pause and carefully plot out your next move.

Suddenly, a dark shape flits across your peripheral vision. Starting, you attempt to follow the blur with your light, but it is nowhere to be found. As your adrenaline level rises, your composure begins to dissipate, climaxing when the shape dives toward you as a terrifying, yet somewhat familiar, shriek pierces the air. You recoil in fear and drop your torch, which shuts off upon impact with the ground, prompting you to scrabble about the floor to find the implement.

When the flashlight is once again in your grasp, you turn the beam on the silhouette, revealing a small Zubat. As it hovers in the air in front of you, ignoring the copious amount of Repel in use, you recall an apocryphal piece of information: That eccentric of a leader made his lair in a cave, using Zubat to communicate with potential challengers. Feeling as if you have found an important clue as to the Gym's authenticity, you cautiously step forward. The Zubat darts a few meters away, then halts, wheeling to face you as if to beckon you towards it. You oblige, as the Pokemon seems your best shot at finding the Gym.

The Zubat brings you to one of the bodies of water found in the system and waits for you to devise a means of following it. You release a Pokemon capable of carrying you across oceans with Surf, and the Zubat darts to a nearby waterfall. Upon its arrival at its destination, the Pokemon crawls into a cranny in the stone abutting said waterfall and disappears.

Seeing only one way to proceed and noticing the silhouette of your guide behind the torrent, you push through the crashing waterfall and emerge into a small cavern. You immediately perceive a drastic difference in temperature; whereas the main system was damp and cool, this area is marked by a somewhat oppressive heat. Furthermore, the floor is covered by billowing clouds of fog, through which a handful of small, red lights glitter eerily. Several Solrock float through the air at various positions, casting a bright light that illuminates the rest of the area, which is revealed to be a rather large, dome-shaped room reaching dimensions of 20 x 20 x 40. Markings on the ground indicates that this is clearly an arena of sorts, and a sizable meteorite, streaked with rivulets of an unknown, red mineral and lodged in the center of the field, marks the center of the zone designated for combat.

The Zubat you followed here reappears from its hiding spot and swiftly maneuvers toward a person, whom you assume to be the leader, standing in the corner of the cave with his back turned to you, seemingly observing a vein of red ore identical to that visible in the meteorite and recording what he sees in a notepad. He greets the Pokemon as it arrives, then turns to face you and approaches.

"I assume that you are here to challenge the Gym, eh?" the man states; he attempts to continue, but you interrupt him to ask about the rumors that brought you here. The man sighs. "Yes, the Gym is open, and I am its leader. I have been In my defense, though, how was I supposed to know that a dimensional rift lay beneath the cavern floor? That provoked the Zygarde intervention, and—" he shakes his head, then says "I am rambling; that is a story for another day. Anyway, after that fiasco ended, I discovered that the Gym Committee had already found my replacement. Eventually, though, I was called upon once more to reopen the gym, which I gladly answered."

Again, you cut in, inquiring about the stories of missing teenagers. The leader rubs the bridge of his nose and says, with a hint of irritation in his voice, "That is merely an urban legend! Yes, a group of kids did enter my cave last year, but they are fine; granted, they encountered the Zygarde in its full glory, but they fled, unharmed, to Fallarbor Town. The media exaggerated the whole ordeal, though, and the entire region has been afraid of my little cave, here, ever since." He affixes his gaze on you. "I have no more time to spend disputing such tales. Do you wish to challenge my gym?" You nod in affirmation, and the leader clears his throat and says:

"Well, then, I should inform you that there are a few special conditions in play here:


-"By now, you've probably noticed the abundance of Solrock here. Their incandescence provides a wonderful substitute for true sunlight,
providing all effects of Sunny Day. However, exposure to the red ore has changed the Pokemon in unexpected ways, causing them to emit a great deal of heat, as well. As a result, the weather effect reduces the power of Ice-type attacks, rather than Water-type attacks. Also, due to the subterranean environment of the arena, the weather cannot be altered unless the user is holding the appropriate weather rock.


-"I have long known this cavern to cast an aegis of sorts over its inhabitants, but it, too, has changed since I discovered the red ore. Watch this."

The leader tosses a Pokeball to the ground, releasing a Ledyba. He caresses the Pokemon's head, causing a rippling, green light to trace the path drawn by his fingers before vanishing moments later.

"Don't ask me how it works—I did not even know how the last protection functioned—, but this new fortification dampens the strength of strikes that would otherwise be crippling while affecting weaker blows less tangibly. If I were to put a number to this occurrence, I would say that it reduces the damage modifier of all moves with a type effectiveness of 4x to 2x, rather than 2.25x.


-"If you look around, you'll notice that the walls are studded with a special gemstone that closely resembles Pinsirite. The high concentrations of what appears to be a raw form of the Mega Stone has convinced the Gym League to
allow me to bring Pinsir to all matches that take placed in this area. However, as a result of the immense energy exuded from the natural Pinsirite when sent out, a primal sense is awakened inside the Pokemon, and it refuses to hold any item that is not Pinsirite, Mega Evolving immediately upon send-out."


-"The plentiful amount of rocks is sufficient to fling during a brawl. The ground here is surprisingly fertile and allows the growth of mosses, but when that fails, I have a collection of houseplants stashed in various corners of the cavern. The waterfall through which you entered, besides being an excellent target at which to practice launching fireballs, is an abundant source of flowing water. You can probably deduce from my rambling that there are no restrictions to any moves here."


- "Although the majority of the Zygarde left the cave after the issue was resolved, a few cells lingered to monitor my activities. Somehow, the things record my conversations and send them back to the main Pokemon. You probably have seen their lights through the fog, already, as they glow for some reason, and, if you can invoke the Power(,) of Nature, you can draw upon the Pokemon's power to assist yourself in battle."


-"Oh, and another thing." The leader glances upwards. Following his gaze, you notice a massive colony of Zubat roosting at the ceiling of the cave. "Try not to disturb them. Their discomfort is expressed in quite the cacophonous manner. I suppose that a Pokemon so disposed might purposely trigger the colony's disruption by certain methods—say, Secret Power—but I feel that those individuals are quite impolite."


-"Finally, timeliness is essential here; potential challengers usually manage to find my gym in rapid succession, spurred by the same rumors that you heard, and I shall need a while to answer their questions, as well. I thus issue you a single warning: if you tarry in your challenge, I shall "call in" a report to the Zygarde; said report is usually baseless," the leader gives you a stern look, then continues, "but it is nevertheless in your best interest to evacuate my gym after I do so."

Summary:
- The default weather is, for the purposes of all Abilities, moves, and other pertinent mechanics, a duplicate of Sun, but it reduces the Base Attack Power of Ice-type attacks, rather than Water. The only weather that can be called without the use of its respective weather rock is Sun.
- The damage modifier of 4x effective attacks is x2.
- Roost has +1 priority. A Pokemon that uses Roost retains all resistances and immunities granted by the Flying type until the end of the action.
- Mega Pinsir may be brought by the leader, but it must hold Pinsirite and must Mega-Evolve immediately upon send-out.
Codifications:
- Nature Power calls Thousand Arrows.
- Camouflage changes the user into a Ground-type.
- Secret Power rolls to Confuse.
- There are no restrictions on external water and grass sources.
Battle Rules
4v4 Gym Doubles
3 Day DQ, 1 Warning
All Items
All Abilities
Infinite Chills / Recoveries
Switch=OK
3 Substitutions
0 Mega Evolutions

P2X7

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5
KOC: 3

Moves (53/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane
Healing Wish

Egg Moves:
Air Cutter
Baton Pass
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)
Rapid Spin

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Roost
Incinerate
Quash
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Helping Hand
Sleep Talk
Snatch
Tailwind
Uproar

Togekiss [Vol] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy / Flying
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of their position.

Abilities:

Hustle: (Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5
KOC: 4

Moves (55/???):

Level-Up:
After You
Sky Attack
Extreme Speed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Baton Pass

Egg Moves:
Extrasensory
Foresight
Mirror Move
Morning Sun
Psycho Shift

TM Moves:
Psyshock
Toxic
Sunny Day
Light Screen
Protect
SolarBeam
Psychic
Shadow Ball
Reflect
Flamethrower
Rest
Thunder Wave
Grass Knot
Sleep Talk
Substitute
Dazzling Gleam
Fly

Tutor Moves:
Heal Bell
Heat Wave
Magic Coat
Mud-slap
Shock Wave
Tailwind
Water Pulse

Other:
Counter
Endeavor
Endure
Helping Hand
Silver Wind
Telekinesis
Zap Cannon

Cawmodore [Gilligan] (M)
Nature: Hasty (+15% Speed, +21% Accuracy, -1 Def)
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent sends in a new Pokemon, Intimidate can be activated again as a command.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Unlocked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 136 (135.7) (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5
KOC: 3

Moves (44/63):

Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Steel Wing
Belly Drum
Bullet Punch
Brine
Tailwind
Flash Cannon
Hurricane
Anchor Shot

Egg Moves:
Air Slash
Drill Peck
Mirror Move
Pursuit
Quick Attack
Quick Guard
Razor Wind
Water Sport

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
Roost
Smack Down
Brick Break
Rest
Sky Drop
Giga Impact
Pluck
Substitute
Fly
Surf

Tutor Moves:
Block
Drain Punch
Endeavor
Iron Head
Knock Off
Sky Attack
Sleep Talk

Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Flying
Fire: Fire STAB; immune to Burn status. Brighten Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (HA Unlocked): When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Dragon
Fire: Fire STAB; immune to Burn status. Brighten Command.
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (I.e. -1 BAP on Aqua Jet against Garchomp). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Tough Claws: (Passive) This Pokemon has has sharp claws that enhance the Base Attack Power of all of its contact attacks by two (2).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 23

Charizard [Charizard] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Fire / Flying
Fire: Fire STAB; immune to Burn status. Brighten Command.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability unless under the effects of Smack Down and Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Drought: (Trigger) Unless otherwise commanded by its trainer, when this Pokemon is sent out or when a Pokemon Mega Evolves into a Pokemon with this Ability, it summons blistering sunlight that scorches the field that last for 4 rounds (6 with Heat Rock), expending 10 EN to do so.

Command: Activate Drought - 9 En - summons Sunny weather to the field

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 115 (115.00) (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 25


EC: 9/9
MC: 2
AC: 5/5
KOC: 3

Moves (59/???):

Level-Up:
Wing Attack
Heat Wave
Dragon Claw
Air Slash
Scratch (*)
Growl (*)
Ember (*)
Leer (*)
Metal Claw (*)
Smokescreen (*)
Dragon Rage (*)
Rage (*)
Scary Face (*)
Fire Fang (*)
Flame Burst
Flamethrower
Fire Spin

Egg Moves:
Air Cutter (*)
Beat Up
Counter (*)
Crunch
Dragon Pulse (*)
Dragon Rush
Flare Blitz (*)
Focus Punch (*)
Outrage

TM Moves:
Roar
Toxic
Protect (*)
Roost
Solar Beam
Earthquake
Fissure
Dig (*)
Reflect
Fire Blast (*)
Rock Tomb
Flame Charge
Rest
Focus Blast
Sky Drop
Will-O-Wisp (*)
Shadow Claw
Fly
Rock Slide
Sleep Talk
Substitute (*)
Rock Smash
Defog

Tutor Moves:
Blast Burn
Endure
Iron Tail
Mimic
Tailwind
Thunder Punch

Other:
Acrobatics
Bide
Block
Quick. Attack

Dragonite [Eclipse] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit targets on the field regardless of position.

Abilities:

Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (HA Unlocked): (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (60.5) (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 1
AC: 5/5
KOC: 4

Moves (56/???):

Level-Up:
Hurricane
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Tail
Wing Attack
Outrage
Hyper Beam

Egg Moves:
Aqua Jet (*)
Dragonbreath (*)
Extreme Speed (*)
Iron Tail (*)
Supersonic (*)

TM Moves:
Dragon Claw
Ice Beam (*)
Light Screen
Rain Dance
Thunderbolt (*)
Thunder
Earthquake
Flamethrower (*)
Reflect
Fire Blast
Aerial Ace
Rest (*)
Sky Drop
Giga Impact
Stone Edge
Rock Slide
Sleep Talk
Substitute
Rock Smash
Fly
Surf (*)
Whirlpool
Defog
Dive

Tutor Moves:
Draco Meteor
Dragon Pulse
Icy Wind
Shock Wave
Superpower
Tailwind

Other:
Barrier
Bide
Endure
Heal Bell
Horn Drill
Hydro Pump
Water Gun
Zap Cannon

Aerodactyl [Cerdic] (M)
Nature: Jolly (+15% Speed, +26% Accuracy [+30% Accuracy Mega], -1 SpA)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4, etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for grounded flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes and Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (HA Unlocked): The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Tough Claws (Mega): This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (149.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (172.5) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 23

EC: N/A
MC: 1
AC: 5/5
KOC: 5

Moves (49/???):

Level-Up:
Iron Head (*)
Ice Fang (*)
Fire Fang (*)
Thunder Fang (*)
Wing Attack (*)
Supersonic (*)
Bite (*)
Scary Face (*)
Roar (*)
Agility (*)
Ancient Power (*)
Crunch
Take Down
Sky Drop
Rock Slide
Giga Impact

Egg Moves:
Assurance (*)
Dragonbreath (*)
Pursuit (*)
Tailwind (*)
Wide Guard (*)

TM Moves:
Toxic
Razor Wind
Taunt (*)
Protect
Smack Down
Earthquake (*)
Double Team
Sandstorm
Rock Tomb
Torment (*)
Facade
Rest
Stone Edge (*)
Sleep Talk
Substitute
Rock Smash
Fly (*)

Tutor Moves:
Aqua Tail
Endure
Heat Wave
Iron Tail
Sky Attack
Stealth Rock

Other:
Bide
Defog
Double-Edge
Mimic
Reflect

Toucannon [Barret] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immune to Ground attacks and the Arena Trap Ability except when under the effects of Smack Down or Gravity, even for ground-based Flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also allows it to see through any attempt by an opponent to raise their own evasion.
Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Sheer Force (HA Unlocked): (Toggle) By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 52 (52.17) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 4
AC: 5/5
KOC: 1

Moves (42/46):

Level-Up:
Beak Blast
Rock Blast
Peck (*)
Growl (*)
Echoed Voice (*)
Rock Smash (*)
Supersonic (*)
Pluck (*)
Roost (*)
Fury Attack (*)
Screech (*)
Drill Peck
Bullet Seed
Featherdance
Hyper Voice

Egg Moves:
Brave Bird (*)
Boomburst (*)
Mirror Move (*)
Tailwind (*)
Uproar (*)

TM Moves:
Toxic (*)
Sunny Day
Protect (*)
Frustration
Smack Down
Return
Brick Break
Double Team
Flame Charge
Rest
Attract
Thief
Round
Overheat
Steel Wing (*)
Swords Dance
Fly (*)
Swagger
Sleep Talk
U-turn (*)
Substitute
Flash Cannon


Birkal
Cragley Ho | Stratagem (-)

[Nature]
Modest (+SpA | -Atk)
[Type]
Rock
[Abilities]
Levitate
Technician
Mold Breaker (✓)
[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
S&W: 2 | 3
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+5 CC]
[Learned Moves]
[76 | 76]
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Headbutt
Head Smash
Heat Wave
Hidden Power [Fairy]
Hone Claws
Hyper Beam
Magnetic Flux
Magnet Rise
Metal Sound
Mud-Slap
Mud Shot
Natural Gift
Nature Power
Ominous Wind
Paleo Wave
Power Gem
Protect
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball​
Bixbite | Gigalith (M)

[Nature]
Gentle (+SpD | -Def)
[Type]
Rock
[Abilities]
Sturdy
Sand Stream
Sand Force (✓)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 25
S&W: 4 | 6
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 6
[Learned Moves]
[53 | 53]
Attract
Autotomize
Block
Bulldoze
Confide
Curse
Double Team
Earth Power
Earthquake
Explosion
Facade
Flash Cannon
Frustration
Giga Impact
Gravity
Harden
Headbutt
Heavy Slam
Hidden Power [Flying]
Hyper Beam
Iron Defense
Iron Head
Lock-On
Magnitude
Mud-Slap
Nature Power
Power Gem
Protect
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Secret Power
Sleep Talk
Smack Down
Snore
Solar Beam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Tackle
Take Down
Toxic
Wide Guard​
Yakov | Golem-A (M)

[Nature]
Gentle (+SpD | -Def)
[Type]
Rock | Electric
[Abilities]
Magnet Pull
Sturdy
Galvanize (✓)
[Stats]
HP: 90
Atk: Rank 5
Def: Rank 4 (-)
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 45
S&W: 3 | 7
Total: 20
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+4 CC]
[Learned Moves]
[65 | 65]
Attract
Autotomize
Block
Brick Break
Brutal Swing
Bulldoze
Charge
Charge Beam
Confide
Counter
Curse
Defense Curl
Discharge
Double-Edge
Double Team
Earthquake
Echoed Voice
Endure
Explosion
Facade
Fire Blast
Flail
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Hidden Power [Ice]
Hyper Beam
Magnet Rise
Nature Power
Protect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Screech
Self-Destruct
Sleep Talk
Smack Down
Spark
Stealth Rock
Steamroller
Stone Edge
Substitute
Sunny Day
Swagger
Tackle
Thunder
Thunderbolt
Thunder Punch
Toxic
Volte Switch
Wide Guard
Wild Charge​
Mewtwo (-)

[Nature]
Timid (+Spe | +26% Accuracy | -SpA)
[Type]
Psychic | Fighting [Mega]
[Abilities]
Pressure
Unnerve (✓)
Steadfast [Mega]
[Stats]
HP: 110
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150 (+)
S&W: 3 | 5
Total: 26
[Mega Stats]
HP: 110
Atk: Rank 7 (-)
Def: Rank 4
SpA: Rank 7
SpD: Rank 4
Spe: 150 (+)
S&W: 4 | 5
Total: 32
[Tokens]
EC: N/A
AC: 5 | 5
MC: 6
[Bonus]
[+9 CC]
[Learned Moves]
[139 | 139]
Aerial Ace
Amnesia
Aqua Tail
Aura Sphere
Avalanche
Barrier
Bide
Blizzard
Body Slam
Brick Break
Brutal Swing
Bubble Beam
Bulk Up
Bulldoze
Calm Mind
Charge Beam
Confide
Confusion
Counter
Curse
Detect
Disable
Dive
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Hail
Headbutt
Heal Pulse
Hidden Power [Fairy]
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Laser Focus
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Me First
Mega Kick
Mega Punch
Metronome
Mimic
Miracle Eye
Mist
Mud-Slap
Natural Gift
Nightmare
Pay Day
Poison Jab
Power-Up Punch
Power Swap
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Psystrike
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss
Self-destruct
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Take Down
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Will-O-Wisp
Wonder Room
Zap Cannon
Zen Headbutt​


HEADS: Leader | TAILS: Challenger
HEADS

BLAST THE MUSIC STEREO

"YOU GOT IT!!!"

LET'S GET THIS PARTY STARTED
P2X7 Sends out and Equips
Birkal Sends out, equips, orders
P2X7 Orders
I Ref!​
 
Sorry about that; I guess I lost track of this.


Cawmodore @ Life Orb | Dragonite @ Weakness Policy
 
No rush, Birkal, as I know you were recently on LoA, but if you were able to post in flashes, the Series tour, and Fighting Gym during that time, you probably are able to post here as well.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

Cragley Ho @ Expert Belt
Mewtwo @ Expert Belt

Cragley Ho: Ancient Power (Dragonite) | Paleo Wave (Dragonite)

If Dragonite is to use Dive, and you are slower than it, use Accelerock (Dragonite) that action. Only do this once. Push back actions.
If Dragonite is under the effects of a protective / evasive move when you would act, use Fire Blast (Cawmodore) that action. Push back actions.
If Dragonite is under the effects of Roost when you would act, use Dazzling Gleam that action.​

Mewtwo: Fire Blast (Cawmodore) | Fire Blast (Cawmodore)

If Fly, and Gravity is not yet up, use Gravity that action.
If Cawmodore uses non-combination Knock Off, use Counter that action. Only do this once.
If Light Screen is up when you would act, use Brick Break (Cawmodore) that action. Only do this once.​
 
Cawmodore: Endeavor (Mewtwo) - Knock Off (Stratagem)

Dragonite: Light Screen - Draco Meteor (Mewtwo)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Life
Intimidate/Volt Absorb/Big Pecks
90/100
3/4/3/3/136
Status: OK!
#Weakness
Inner Focus/Multiscale
100/100
5/3/5/4/69
Status: OK!
//VS//​
#Expert
Levitate/Technician/Mold Breaker
100/100
1/3/6/3/130
Status: OK!
#Expert
Pressure
110/100
3/3/7/3/150
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

4281 + 5669 + 2973 + 3032 + 4594 + 5035 + 9249 + 9870 + 1852 + 6288 + 8800 + 4517 + 3023 + 5819 + 9708 + 4712 + 4824 + 9772 + 2349 + 1963 = 108330

M > C > S > D

1ST ACTION

MEWTWO uses Fire Blast
Crit: 4281 (625)
Effect: 5669 (1000)
Damage: (11[BAP]+3[Sun]+10[SpA]+2[EB]-4.5[SpD])*1.5=32.25
-8en

CAWMODORE uses Endeavor
Damage: 26.125
-23.416en
LO -2HP

STRATAGEM uses Ancient Power
Crit: 2973 (625)
Effect: 3032 (1000)
Damage: (6*1.5[BAP]+3[STAB]+9[SpA]+2[EB]-6[SpD])*1.5=25.5
-4en

DRAGONITE uses Light Screen
-10en

2ND ACTION

CAWMODORE uses Knock Off
Crit: 4594 (625)
Damage: (10[BAP]+4.5[Atk]+3[LO]-4.5[Def])=13
-7en

STRATAGEM uses Paleo Wave
Crit: 5035 (625)
Effect: 9249 (2000)
Damage: (9*0.67[BAP*LS]+3[STAB]+9[SpA]-6[SpD])*1.5=18.045
-6en

DRAGONITE uses Draco Meteor
Hit: 9870 (9000) NO
-8en

MEWTWO uses Counter
-6en

TL;DR
-36HP -15EN
-44HP -20EN
~~
-13HP -13EN
-26HP -14EN
=======
FIELD
Weird Sun (Infinity)

Light Screen (4a)
---->
[P2X7]​
#Life
Intimidate/Volt Absorb/Big Pecks
54/85
3/4/3/3/136
Status: OK!

Inner Focus/Multiscale
56/80
5/3/5/4/69
Status: +2 Atk
//VS//​

Levitate/Technician/Mold Breaker
87/87
1/3/6/3/130
Status: OK!
#Expert
Pressure
84/86
3/3/7/3/150
Status: OK!

P2X7 Orders
Birkal Orders
I Ref!
 
Last edited:
What happened to Dragonite's ranks?

Cawmodore: Endeavor (Mewtwo) - Flash Cannon (Mewtwo)
IF Mewtwo is under the effects of a successful P/E move when you would act, use Endeavor (Stratagem) the first instance and Drain Punch (Stratagem) the second, pushing back each instance.
IF Mewtwo uses an unsuspended D/E move outside of a combo, AND it was not in the evasive stage of a successful D/E move at the start of the action, use Drain Punch (Stratagem) the first instance and Endeavor (Stratagem) the second, pushing back each instance.
IF Mewtwo uses Barrier when you would use Endeavor, AND its Defense stage is < +0, use Iron Head (Stratagem) (Stratagem) that action instead and push back.
KO Sub: IF Mewtwo is KO'd when you would act, use Endeavor (Stratagem) that action instead.

Dragonite: Fire Punch (Mewtwo) - Fire Blast (Mewtwo)
IF Mewtwo is under the effects of a successful P/E move when you would act, use Superpower (Stratagem) the first instance and Hydro Pump (Stratagem) the second instance.
IF Mewtwo uses an unsuspended D/E move outside of a combo, AND it was not in the evasive stage of a successful D/E move when you would act, use Hydro Pump (Stratagem) the first instance and Superpower (Stratagem) the second.
KO Sub: IF Mewtwo is KO'd when you would act, use Superpower (Stratagem) that action instead.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Cragley Ho: Ancient Power (Dragonite) | Paleo Wave (Dragonite)

Mewtwo
: Ice Beam (Dragonite) | Fire Blast (Cawmodore)
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Weird Sun (Infinity)

Light Screen (4a)
---->
[P2X7]​
#Life
Intimidate/Volt Absorb/Big Pecks
54/85
3/4/3/3/136
Status: OK!

Inner Focus/Multiscale
56/80
5/3/5/4/69
Status: +2 Atk
//VS//​

Levitate/Technician/Mold Breaker
87/87
1/3/6/3/130
Status: OK!
#Expert
Pressure
84/86
3/3/7/3/150
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

5926 + 873 + 1836 + 6869 + 983 + 3747 + 3088 + 8158 + 4667 + 8683 + 3526 + 671 + 2449 + 5697 + 8705 + 1941 + 8954 + 3240 + 4017 + 7296 = 91326

M > C > S > D

1ST ACTION

MEWTWO uses Ice Beam
Crit: 5926 (625)
Damage: (9*0.67-3+10+2-6)*2=18.06
-7en

CAWMODORE uses Endeavor
Damage: 15
-18en
LO -2HP

STRATAGEM uses Ancient Power
Crit: 873 (625)
Effect: 1836 (1000)
Damage: (6*1.5*0.67+3+9-6)*1.5=18.045
-4en

DRAGONITE uses Fire Punch
Crit: 6869 (625)
Effect: 983 (1000) YES
Damage: (8+3+7.5-4.5)+(4)=18
-8en

MEWTWO BRN -2HP

2ND ACTION

MEWTWO uses Fire Blast
Crit: 3747 (625)
Effect: 3088 (1000)
Damage: (11*0.67+3+10+2-4.5)*1.5=26.805
-8en

CAWMODORE uses Flash Cannon
Crit: 8158 (625)
Effect: 4667 (1000)
Damage: (8+3+4.5+3-4.5)=14
-7en
LO -2HP

STRATAGEM uses Paleo Wave
Crit: 8683 (625)
Effect: 3526 (2000)
Damage: (9*0.67+3+9-6)*1.5=18.045
-6en

DRAGONITE uses Fire Blast
Hit: 671 (8500)
Crit: 2449 (625)
Damage: (11+3+7.5-4.5)=17
-10en

MEWTWO BRN -2HP

TL;DR
-31HP -25EN
-54HP -18EN
~~
-0HP -10EN
-68HP -15EN
=======
FIELD
Weird Sun (Infinity)

Light Screen (2a)
---->
[P2X7]​
#Life
Intimidate/Volt Absorb/Big Pecks
23/60
3/4/3/3/136
Status: OK!

Inner Focus/Multiscale
2/62
5/3/5/4/69
Status: +2 Atk
//VS//​

Levitate/Technician/Mold Breaker
87/77
1/3/6/3/130
Status: OK!
#Expert
Pressure
16/71
3/3/7/3/150
Status: OK!

Birkal Orders
P2X7 Orders
I Ref!
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Bixbite: [Sand Stream] Stone Edge (Cawmodore) | Rock Slide

If Cawmodore is in the evasive stage of Fly when you would act, use Smack Down that action. Push back actions.
If Cawmodore is under the effects of a protective / evasive move when you would act, use Stealth Rock that action. Only do this once. Push back actions.​

Cragley Ho: Accelerock (Dragonite) | Fire Blast (Cawmodore)

If Dragonite has more than 2HP when you would use Accelerock (Dragonite), use Hidden Power (Dragonite) that action.
If Dragonite uses Endure, use Flamethrower (Cawmodore) that action.​
 
Cawmodore: Helping Hand (Dragonite's Superpower) - Bullet Punch + Giga Impact combo (Stratagem)

Dragonite: Extremespeed + Superpower combo (Stratagem) - Cooldown (Extremespeed + Superpower combo [Stratagem])
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
FIELD
Weird Sun (Infinity)

Light Screen (2a)
---->
[P2X7]​
#Life
Intimidate/Volt Absorb/Big Pecks
23/60
3/4/3/3/136
Status: OK!

Inner Focus/Multiscale
2/62
5/3/5/4/69
Status: +2 Atk
//VS//​

Levitate/Technician/Mold Breaker
87/77
1/3/6/3/130
Status: OK!
#Smooth
Sturdy/Sand Stream/Sand Force
100/100
5/4/2/4/25
Status: OK!
#Expert
Pressure
16/71
3/3/7/3/150
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

9913 + 3049 + 9829 + 6640 + 6240 + 1315 + 5248 + 5592 + 6590 + 8176 + 5035 + 8619 + 939 + 6404 + 7161 + 8188 + 5713 + 3851 + 9973 + 1609 = 120084

C > S > D > G


GIGALITH Sandstorm -5en

1ST ACTION

CAWMODORE uses Helping Hand
-18en

DRAGONITE uses EXTREMEPOWER
Crit: 9913 (625)
Damage: (28[BAP*HH]+7.5[Atk]-4.5[Def])*1.5+(4)=50.5
-21en

STRATAGEM uses Accelerock
Crit: 3049 (625)
ded
-3en

GIGALITH uses Stone Edge
Hit: 9829 (8000) NO
-7en

2ND ACTION

CAWMODORE uses BULLET IMPACT
Crit: 6640 (625)
Damage: (16[BAP]+3[STAB]+4.5[Atk]+3[LO]-4.5[Def])*1.5=33
-20.3en

STRATAGEM uses Fire Blast
Hit: 6240 (8500)
Crit: 1315 (625)
Effect: 5248 (1000)
Damage: (12[BAP]+9[SpA]-4.5[SpD])*1.5=24.75 ded
-8en

GIGALITH Rock Slide
-5en

TL;DR
-25HP -11EN
-2+HP -18EN
~~
-84HP -10EN
-0HP -17EN
=======
FIELD
Sandsotmr (6r

Light Screen (2a)
---->
[P2X7]​
#Life
Intimidate/Volt Absorb/Big Pecks
ded/60
3/4/3/3/136
Status: OK!

Inner Focus/Multiscale
ded/62
5/3/5/4/69
Status: +2 Atk
//VS//​

Levitate/Technician/Mold Breaker
3/67
1/3/6/3/130
Status: OK!
#Smooth
Sturdy/Sand Stream/Sand Force
100/67
5/4/2/4/25
Status: OK!
#Expert
Pressure
16/71
3/3/7/3/150
Status: OK!


P2X7 replaces and Orders
Birkal Orders
I Ref!
 
Tomohawk @ Rare Candy | Togekiss @ Scope Lens

Tomohawk: Aura Sphere (Gigalith) - Grass Knot (Gigalith)
IF Gigalith is under the effects of a successful P/E move when you would act, use Stealth Rock that action instead and push back. Do not play this substitution consecutively.

Togekiss: [Toggle Hustle OFF] Extreme Speed (Stratagem) - Extreme Speed (Stratagem)
IF Stratagem uses a successful P/E move when you would act, use Grass Knot (Gigalith) that action instead.
IF Stratagem uses Endure, use Encore (Stratagem) that action and Grass Knot (Gigalith) the next. Only play this substitution once.
IF Gigalith targets you with a Damaging Rock-type move, AND Stratagem is KO'ed, use Counter that action instead.
KO Sub: IF Stratagem is KO'd when you would act, use Grass Knot (Gigalith) that action instead.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Stratagem: Accelerock + Accelerock (Togekiss) | Cooldown (Accelerock + Accelerock (Togekiss))

Gigalith: Stone Edge (Togekiss) | Heavy Slam (Togekiss)
 

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