Hi smogon, this is my first RMT ever, so sorry if presentation isn't good, or my ideas are not that brilliant, i'm trying to start fighting in competitive scenarios in 4th gen because it's my favourite generation and I'm confortable with OU tier. My problem right now is, I can't build a team that is better than average, so I can't fight with better trainers, and the result is: I'm sweeping noobs, or I'm swept like a noob. But I can't figure out what is the problem, and how can I improve, so, here is my team.
Infernape @ Focus Sash
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
This is my lead. I love to hit hard and fast, using FO when I can figure that FB or CC won't ohko the enemy, or hitting right from the start. Stealth Rock is an option to use when I found Nape can't make any more damage, but, after some matches, I found he's a good counter to Jirachi, so now I'm trying to keep him alive.
Gyarados @ Choice Band
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Waterfall
- Payback
- Stone Edge
- Earthquake
What can I say: it's a beast. With CB and Intimidate, it's useful in so many ways, hitting from the start without the need of setting him up. It's amazing how hard can hit with a choice band. He can make damage even with water types (besides Vaporeon of course) so it's almost a core for the team.
Machamp @ Leftovers
Ability: No Guard
EVs: 252 HP / 128 Atk / 128 Spe
Adamant Nature
- Bullet Punch
- Dynamic Punch
- Payback
- Stone Edge
I love to use him spamming Dynamic Punch making great damage to the other team, and i like to use leftovers instead of a choice bande so with that I can use all of my movements. Payback it's fantastic to check some psychic and ghost mons hoping that I'm going to use Dynamic punch doing a good amount of damage in that switch.
Dragonite @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 216 SpD / 40 Spe
Careful Nature
- Dragon Dance
- Heal Bell
- Roost
- Dragon Claw
The 2nd core of my team. With that EV's spread, he can take some ice and electric attacks and use a DD. I love Heal Bell, because people like to try to TWave him, or poison him, speculating that I won't setup anymore, and it's a nice surprise that had me granted a lot of victories
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Surf
- Thunderbolt
- Recover
This is my least favourtie pokemon. No matter how hard he can hit, it's so frail that besides RS, I can't make him useful to the team. But I cant look a good replace to him, so there he is. Is the candidate to get replaced, but I can't figure it who is a nice replacement for him. I tought Forretres or Tentacruel, but I'm not convinced with any of the options.
Rotom (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
Finally my spin blocker, I love his Choice Scarf, because allows me to hit some faster pokemons that usually
are hoping to hit faster (like Gengar for example) so it's very usefull. And if I can see a pokemon trying to setup, Trick is a nice move to screw their plans
Conclusion: So this is my team. I can't figure out which steps should I look to improve it, and I tried options, but the results weren't satisfactory.
Jolteon instead of Rotom is a nice replace, and checks any pokemon that wants to wreck him with electric attacks, and viceversa, Gyarados checks any earthquake user. But, Rotom with a Choice Scarf is so fast, and Shadow Ball is a very nice option to counter psychic and ghost users, so I'm not that convinced. They make a Reaally good core, but Rotom is very valuable.
Lucario instead of Machamp, I tried a Scarfed variant, but I found he couldnt hit that hard, and losing Dynamic Punch is a huge lost. I like making the rival confused.
Hope I made the post correctly, thak you so much if you read this until the end. I'm hoping you can make my team great
Infernape @ Focus Sash
Ability: Blaze
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Fake Out
- Stealth Rock
- Fire Blast
- Close Combat
This is my lead. I love to hit hard and fast, using FO when I can figure that FB or CC won't ohko the enemy, or hitting right from the start. Stealth Rock is an option to use when I found Nape can't make any more damage, but, after some matches, I found he's a good counter to Jirachi, so now I'm trying to keep him alive.
Gyarados @ Choice Band
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Waterfall
- Payback
- Stone Edge
- Earthquake
What can I say: it's a beast. With CB and Intimidate, it's useful in so many ways, hitting from the start without the need of setting him up. It's amazing how hard can hit with a choice band. He can make damage even with water types (besides Vaporeon of course) so it's almost a core for the team.
Machamp @ Leftovers
Ability: No Guard
EVs: 252 HP / 128 Atk / 128 Spe
Adamant Nature
- Bullet Punch
- Dynamic Punch
- Payback
- Stone Edge
I love to use him spamming Dynamic Punch making great damage to the other team, and i like to use leftovers instead of a choice bande so with that I can use all of my movements. Payback it's fantastic to check some psychic and ghost mons hoping that I'm going to use Dynamic punch doing a good amount of damage in that switch.
Dragonite @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 216 SpD / 40 Spe
Careful Nature
- Dragon Dance
- Heal Bell
- Roost
- Dragon Claw
The 2nd core of my team. With that EV's spread, he can take some ice and electric attacks and use a DD. I love Heal Bell, because people like to try to TWave him, or poison him, speculating that I won't setup anymore, and it's a nice surprise that had me granted a lot of victories
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Surf
- Thunderbolt
- Recover
This is my least favourtie pokemon. No matter how hard he can hit, it's so frail that besides RS, I can't make him useful to the team. But I cant look a good replace to him, so there he is. Is the candidate to get replaced, but I can't figure it who is a nice replacement for him. I tought Forretres or Tentacruel, but I'm not convinced with any of the options.
Rotom (Rotom-Wash) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Hydro Pump
- Trick
Finally my spin blocker, I love his Choice Scarf, because allows me to hit some faster pokemons that usually
are hoping to hit faster (like Gengar for example) so it's very usefull. And if I can see a pokemon trying to setup, Trick is a nice move to screw their plans
Conclusion: So this is my team. I can't figure out which steps should I look to improve it, and I tried options, but the results weren't satisfactory.
Jolteon instead of Rotom is a nice replace, and checks any pokemon that wants to wreck him with electric attacks, and viceversa, Gyarados checks any earthquake user. But, Rotom with a Choice Scarf is so fast, and Shadow Ball is a very nice option to counter psychic and ghost users, so I'm not that convinced. They make a Reaally good core, but Rotom is very valuable.
Lucario instead of Machamp, I tried a Scarfed variant, but I found he couldnt hit that hard, and losing Dynamic Punch is a huge lost. I like making the rival confused.
Hope I made the post correctly, thak you so much if you read this until the end. I'm hoping you can make my team great