okay, finally getting round to this
OVERVIEW
-mention it's a great switch in to fighting-types and also set-up sweepers thanks to prio encore - this is cottonee's best niche imo.
UTILITY
MOVES
-mention taunt also stop opposing taunt which is very good for cottonee
-remove mention of hp fighting, that should only go in the offensive set
USAGE TIPS
-switch in and encore set up sweepers - this is really imporatnt. tirtouga, scraggy are good examples and also mention some cool things it can wall like carvanha, fighters etc... and can switch into and encore resisted moves
TEAM OPTIONS
-remove tangela and yanma mentions lol... still talk about things that can beat grass types though
-something to switch into steel types, particularly mag who it can't paralyse
-eevee and honedge aren't the most relevant, say something like 'slower offensive pokemon such as meditite or honedge'
SUNNY DAY
-why is substitute even useful here? it doesn't have leech seed to work with on this set. i'd say something like sunny day, memento, stun spore, encore/taunt should be the way to go. deffo move sunny day to the top slash though as that's obviously the focus of the set. change set name to 'Sunny Day Support'
MOVES
i know they serve same purpose as last set, but just say what they are anyway
USAGe TIPS
-eject button isn't a 'necessity', it just helps. change the phrasing to say this
SPECIALLY OFFENSIVE
-the set seems just wrong to me...
-change it to
Wobbyble's set here:
http://www.smogon.com/forums/threads/cottonee-qc-1-3.3496147/#post-5175590
-but switch the slashes of stun spore and memento - stun spore first slash.
SET DETAILS
-timid outspeeds pawniard, this is very important for HP fight, stress this
USAGE TIPS
-basically similar to set 1, talk about beating set up sweepers, fighting types, carvanha etc...
-memento is for low health, not full health lol
TEAM OPTIONS
-think of some frail set up sweepers who like memento
-think of some mons that like pawniard gone.. shellder or misdreavus for example
OTHER OPTIONS
-cotton guard
-TAILWIND TAILWIND TAILWIND... works like a last ditch move, like memento does
-hp fire for ferro and other grass
CHECKS AND COUNTERS
-move grass types to the top of the list, particularly grass/poison dual types and ferroseed.
-just remove goomy, since dazzling gleam just wrecks it... keep deerling and blitzle i guess though, even though they're not too relevant.
-vullaby is immune to stun spore and has super-effective STAB
-steel typse particularly magnemite who doesn't care about stun spore. super effective STAB
2/3 after these changes