Monotype Celebi (Grass)

Harpp

No rain, no flowers.
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[OVERVIEW]

Grass

========

With its access to Nasty Plot and its expansive movepool, Celebi is a viable special wallbreaker that is capable of dealing with common threats to Grass such as Poison- and Steel-type teams. Its Psychic typing helps Grass-type teams deal with Poison-type teams, as Celebi can check Pokemon such as Mega Venusaur, Nidoking, and Toxapex that are otherwise a pain for Grass-type teams to deal with. On the other hand, the combination of Earth Power and Hidden Power Fire lets Celebi threaten common Steel-types such as Heatran, Mega Scizor, and Ferrothorn. Natural Cure lets Celebi freely absorb status moves such as Toxic and Thunder Wave for its teammates. Celebi's good bulk and handy resistances allow it to tank hits from Pokemon such as Kommo-o and Excadrill. However, Celebi is weak to common coverage types such as Fire and Ice, and its weaknesses to Dark- and Bug-type moves can be taken advantage of by U-turn users such as Greninja and Tapu Koko and Pursuit trappers such as Tyranitar. Furthermore, an average 100 base Special Attack prevents Celebi from breaking past common threats such as Alolan Muk and Jirachi without boosting its stats; however, it can break past them with a +2 Tectonic Rage. It also has an average Speed stat that allows it to outspeed some threats to Grass-type teams such as Nidoking but causes it to be outsped by a majority of the threats to Grass such as Blacephalon, Mega Pinsir, and Landorus.

[SET]
name: Nasty Plot (Grass)
move 1: Nasty Plot
move 2: Psychic
move 3: Earth Power
move 4: Hidden Power Fire
item: Groundium Z
ability: Natural Cure
nature: Timid
evs: 252 Spa / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot allows Celebi to boost its Special Attack and break opposing teams. With a boost, Celebi can KO Pokemon that can otherwise stomach its attacks, such as Mega Scizor with Hidden Power Fire. Psychic allows Celebi to threaten Poison-type teams, as it can take out Pokemon such as Nidoking, Toxapex, and Mega Venusaur with it. Earth Power allows Celebi to threaten Poison-, Fire-, and Steel-types such as Alolan Muk, Alolan Marowak, and Heatran, which are all otherwise troublesome for Grass-type teams. Groundium Z makes it possible to blow past common checks to Celebi and problematic Pokemon for Grass-type teams such as Jirachi and Alolan Muk. Hidden Power Fire lets Celebi check Steel-types such as Ferrothorn, Skarmory, and Mega Scizor that otherwise wall it. The combination of Hidden Power Fire and Earth Power provides Celebi with good coverage. Giga Drain is an option over Hidden Power Fire for a STAB move that also heals Celebi, which makes it harder to take out; however, it has poor offensive coverage, and Grass-type teams appreciate the coverage that Hidden Power Fire provides more.

Set Details
========

Maximum Special Attack investment allows Celebi to maximize its damage output. Maximum Speed investment along with a Timid nature lets Celebi outrun everything below base 100s, such as Nidoking. Groundium Z allows Celebi to use a 175-Base Power Tectonic Rage to get past common checks such as Jirachi and Alolan Muk. Life Orb can be used over Groundium Z to boost the power of Celebi's moves if the team already has a Z-Move user; however, Celebi is quickly worn down by Life Orb recoil and does not run any form of recovery on the set. Celebi also fails to OHKO Pokemon such as Alolan Muk and Jirachi with +2 Life Orb-boosted Earth Power. Natural Cure is Celebi's only available ability, and it lets Celebi act as a status absorber.

Usage Tips
========

Against Poison- and Steel-type teams, Celebi should find setup opportunities by forcing out passive Pokemon such as Toxapex and Ferrothorn. Celebi should avoid staying in if the opponent has a U-turn user such as Greninja or Landorus-T, as it is extremely weak to Bug-type moves. Despite its decent bulk, Celebi should avoid taking unnecessary damage, especially if it needs to check threatening Pokemon for the team or clean late-game. Tectonic Rage should be saved for when Celebi needs to break past one of its checks such as Alolan Muk. Celebi should be used to absorb status conditions for its teammates, as it has Natural Cure to heal its status condition when it switches out. Celebi should be used to lure in Pokemon such as Alolan Muk, Heatran, and Mega Scizor by not revealing Earth Power or Hidden Power Fire until the right moment.

Team Options
=========

Cradily is a very good teammate for Celebi because it can check Fire-types such as Mega Charizard Y and Blacephalon that Celebi struggles with. Cradily is also able to set Stealth Rock to support Celebi further. Ferrothorn covers Celebi's weaknesses to Ice, Poison, and Bug while also providing Spikes support to wear down opposing teams. Mega Venusaur is a solid wall that Celebi can rely on, as Thick Fat and its Poison typing give it neutralities to Fire, Bug, and Ice. Thanks to its high bulk, it can check threats to Celebi such as Mega Scizor and Choice Scarf Heracross. Breloom can support Celebi by using Mach Punch to check threats like Greninja, Bisharp, and Hydreigon, breaking past special walls such as Chansey, and giving Celebi opportunities to set up thanks to Spore. Choice Scarf Tapu Bulu is a good teammate because it can revenge kill threats to Celebi such as Mega Charizard Y. Tapu Bulu's Grassy Terrain is also helpful for Celebi, as it boosts the power of Giga Drain and gives Celebi a form of passive recovery. In return, Celebi deals with Poison-types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex. Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y, which both greatly threaten Grass-type teams. Volt Switch allows Rotom-C to bring Celebi in safely, gaining momentum on a predicted switch. Rotom-C also helps a lot versus Flying-type teams thanks to its STAB Thunderbolt.


[STRATEGY COMMENTS]
Other Options
=============

Grass
--------
Celebi can use Recover over Hidden Power Fire to increase its longevity, but this leaves it significantly more vulnerable to Mega Scizor and gives it a worse matchup against Steel-type teams.


Checks and Counters
===================
Grass
---------

**Dark-types**: Dark-types, such as Hydreigon and Mega Sableye, are immune to Psychic and threaten Celebi out with their STAB attacks. Hydreigon is especially notable because it is also immune to Ground.

**Bug-types and Bug-type Move Users**: Bug-types such as Heracross, Yanmega, Scolipede, and Mega Scizor all threaten Celebi out, although Mega Scizor should watch out for Hidden Power Fire. Common U-turn users such as Landorus-T and Greninja also force Celebi out.

**Faster Attackers**: Choice Scarf users such as Victini and Greninja and faster attackers like Nihilego and Blacephalon are capable of easily revenge killing Celebi.

**Ice-types**: Ice-types such as Alolan Ninetales and Weavile threaten Celebi with their STAB attacks.

**Special Walls**: Special walls such as Chansey and Mantine take little from Celebi's attacks and can force it out with Toxic; Chansey is also capable of setting Stealth Rock freely against it.
 
Last edited:
AM Check, feel free to change what you agree with. Changes and comments are bolded.


[Overview]

Grass

========

*Its part Psychic typing helps Grass type teams in dealing with problematic Poison-type match up as Celebi can check Pokemon such as Mega-Venusaur, Nidoking and Toxapex which are otherwise a pain for Grass-type teams to deal with. It also has access to Earth power which allows Celebi to take out Alolan-Muk with a nasty plot boost and Groundium Z along with some prior damage. Explain Celebi's role as a special attacker before talking about it's specific utility to Grass c-teaming Poison (in separate bullets)
*Celebi with its access to nasty plot and an expansive movepool is not only a viable wall breaker for Grass type teams but it can also fill in support roles as well. It's support tools are situational at best and aren't what makes Celebi useful, so I wouldn't mention it
* It has an expansive support movepool consisting of moves such as Stealth Rock, Heal bell and U-turn. These moves are not worth mentioning in the overview. Move it to OO.
*Its ability Natural cure acts as a status absorber allowing it freely absorb status moves such as Toxic and Thunder Wave for its teammates. It also means that celebi cannot be crippled with status moves particularly with a toxic cure heals it upon switching out. This is a lot to write for what is minor utility. Cut the second sentence.
*It has overall good bulk which allows for decent set up opportunities however a mediocre 100 base special attack does not hits hard without a boost and it struggles to get past common threats without boosting its stats. Celebi's Bulk and its low power / reliance on nasty plot should be two separate points. The Bulk point should mention offensive threats that Celebi can tank (Kommo-O, Excadrill, etc) while the "low power" point should elaborate on "common threats" Celebi struggles to break.
*Celebi has a lot of common weaknesses which makes it easily vulnerable and it is very weak to Bug type moves stacking weakness for Grass type teams. Celebi compounds Grass's Ice, Fire and Flying weaknesses more so than Bug.
* Its 100 base speed while not bad by any means is also not stellar as it speed ties with common threats to Grass type teams such as Mega Charizard Y and Volcarona and vulnerable to common revenge killers such as Choice Scarf Victini. Talk about threats that actually outspeed Celebi, rather than just speed tie it: Landorus-I, Mega Pinsir, Blacephelon. Also mention how how it's weakness to U-turn and Revenge Killers affords opponents a lot of momentum, such as Greninja or

*Add a bullet discussing Celebi's capacity to break Steel teams for Grass


[SET]
name: Nasty Plot (Grass)
move 1: Nasty Plot
move 2: Psychic
move 3: Earth Power
move 4: Hidden Power Fire / Giga Drain
item: Groundium Z / Life Orb
ability: Natural Cure
nature: Timid
evs: 252 Spa / 4 SpD / 252 Spe

[Set Comments]
Moves
========

*Nasty Plot allows celebi to boost its special attack and pose a threat to opposing teams. With Nasty Plot boost celebi can secure knock outs vs Pokemon such as Mega Scizor which otherwise can stomach Hidden power Fire.
*Psychic is a STAB move on the set which allows Celebi to threaten Poison type teams as It can take out Pokemon such as Nidoking, Toxapex and Mega Venusaur with it and ease the Poison type match up for Grass type teams. This last line is redundant. I would also talk about Psychic being spammable STAB in general outside of just the Poison-matchup.
*Earth power along with Nasty Plot and Groundium Z makes it possible to blow past common checks to celebi such as Alolan-Muk and Jirachi with Tectonic Rage. Earth power also allows Celebi to check Fire types such as Heatran, Marowak-Alola and Torkoal. Talk about Earth Power's broad use (threatening Poison-, Fire-, and Steel-types) before talking about the specific uses of Groundium Z
*Hidden Power Fire allows to check Steel types such as Ferrothorn, Skarmory and Mega Scizor which otherwise will wall this set. Hidden Power Fire along with Earth power provides Celebi with good coverage, making it possible to take out common Steel types and pressure Steel type teams.
*Giga Drain is an option over Hidden Power Fire as it is a STAB move that also heals Celebi which makes it harder to take out however Grass is a poor offensive Coverage and Grass type teams appreciate more the coverage that Hidden power Fire provides.

Set Details
========

*Maximum special attack investment allows Celebi to maximize its damage output.
*Maximum speed investment along with a timid nature makes Celebi as fast as possible allowing it to outrun everything below base 100 speed.
* Groundium Z allows Celebi to use a 175 base power Tectonic Rage to get past its aforementioned common checks.
* Life orb can be used to boost the power of its moves over Groundium z if the team already has a Z-move user however life orb quickly wears Celebi down with recoil and lack of recovery on the set. Mention how Life Orb Celebi fails to obtain crucial KOs, such as Muk-A or Jirachi.
*Natural Cure is it's only available ability, allowing allows it to heal itself of status moves upon switching out and thus acting as a status absorber.

Usage Tips
========

*Celebi should find set up opportunities vs Pokemon that cannot do much damage to it in return such as Toxapex and Ferrothorn. It can also find set up opportunity by forcing out Pokemon such as Nidoking and Mega Venusaur.
*Even though Celebi has decent Bulk,one should avoid letting Celebi take unnecessary damage especially if Celebi is needed to check threatening Pokemon for the team or to clean late game.
*Against Poison Type teams Celebi should find set up opportunities by forcing Pokemon such as Toxapex and Nidoking. It can also set up on Mega Venusaur lacking Sludge Bomb. This should be baked into the first Usage Tip bullet.
*Without a nasty plot boost Celebi cannot get past Muk-Alola and hence it should not attempt to do so as Muk-Alola can easily stomach unboosted earth power and can trap Celebi with pursuit which will make it very weak. This bullet point is confusing; you say that without a boost Celebi should not attempt to 1v1 Muk-A, but also say that switching out is bad because of Pursuit Trap. It's is also wrong, since with proper prediction Celebi can Nasty Plot on Muk-A if it uses pursuit or even Knock off.
*Due to its many weaknesses, Celebi should be kept away from priority moves such as Sucker punch and Ice shard from the likes of Bisharp and Mamoswine respectively as such moves do huge damage to celebi rendering it weak or revenge killing it. This sentence is very weird; you talk about type weaknesses and priority together when they don't really coincide. I think including a sentence on Ice Shard and Sucker Punch is fine, but I'd reword it to frame that Celebi is particularly weak to those two priority moves.
*Celebi is very weak to Bug type moves such as U-turn from the likes of Crobat ,Landorus-T and Greninja as It is extremely weak to it and it will most likely take out Celebi or severely weaken it and hence one must keep Celebi away from such moves. Mention Bug-type attacks in the previous bullet about type weaknesses, and make this bullet about U-turn, specifically.
*Alternatively Celebi appreciates the removal of such priority users and Faster Revenge killers such as Choice scarf Nihilego or Victini and should be brought it once such Pokemon have been removed by its teammates. This is a roundabout way of saying "Switch out of revenge killers"
*Against Steel type teams, it is important to break Heatran's Air balloon so Celebi can easily take out Heatran with Earth power and threaten Steel type teams easily as Skarmory and Ferrothorn are weak to Hidden power Fire.

*Add a bullet about being careful when Celebi uses Tectonic Rage, as it is a one-time nuke.

Team Options
=========

*Cradily is a very good teammate for Celebi as Cradily acts as a good Fire Sponge checking threats such as Mega Charizard Y, Blacephalon and Volcarona for Celebi. Cradily can not only set up stealth rock for Celebi to have easier time cleaning but it can also take out aforementioned threats with rock slide. I'd leave out Volcarona in the list of threats Cradily checks, since it has a very good chance to OHKO Cradily with Inferno Overdrive after Stealth Rocks
*Ferrothorn is yet another good teammate that covers Celebi's Ice, Poison and Bug type weaknesses. It checks threats such as kyurem-Black for Celebi while also providing Spikes support to wear down opposing teams.
*Breloom checks Dark types that trouble Celebi such as Bisharp,Greninja and Hydreigon with Priority Mach punch. Celebi in return deals with Poison types that Breloom has trouble getting past. Breloom deals with special walls for Celebi such as Chansey which makes it easier for Celebi to threaten opposing teams. Breloom and Celebi together work well against Steel type teams as Breloom can clean with Swords dance and Mach punch once Celebi breaks open the core thanks to nasty plot and its access to coverage moves such as Earth power and Hidden Power Fire. Breloom provides Spore Support which may allow Celebi to set up especially late game during battle. This bullet is a bit bloated and repetitive. Just explain how Breloom's Strong priority and STAB Fighting-type attacks help pressure X, Y, and Z types.
*Tapu Bulu is also a good teammate and as with a Choice Scarf set it can Revenge kill threats for Celebi and provide passive Grassy Terrain recovery to Celebi which aids it in setting up more easily. In return Celebi deals with Poison types that Tapu Bulu cannot break past such as Nidoking ,Mega Venusaur and Toxapex. First, Tapu Bulu OHKOs Nidoking. Second, provide a few examples of threats that Tapu Bulu checks that threaten Grass, such as Mega-Charizard Y. Also note that Grassy Terrain will boost the power of Celebi's Giga Drain.
* Mega Venusaur is a solid wall that Celebi can rely on as it's ability Thick Fat and It's Poison typing grants it neutrality to Fire,Ice and Bug type moves. It's good defensive Stats allows Mega Venusaur to check threats such as Mega Scizor and Choice Scarf Heracross for Celebi.
*Celebi can take advantage of the holes punched by Serperior thanks to Contrary Leaf storm boosts and Celebi can clean once the opposing team is weakened. Serperior and Celebi are poor teammates; they both perform very similar rolls and you can't fit both onto a Grass team without giving up something crucial.
*Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y for Celebi which are a huge threat for Grass type teams in general. It can pivot with Volt Switch which allows to bring in Celebi safely into the battle gaining momentum on a predicted switch. Note how Rotom-Mow helps Grass manage Flying-type teams

*Add a bullet point for Whimsicott

[STRATEGY COMMENTS]
Other Options
=============

Grass
--------
*Recover is an option to use on the set to heal off any damage that celebi takes and for ease in setting up calm minds however using recover means forgoing a coverage move which leaves Celebi easily walled and it being unable to hit a lot of threats. You mention using recover as an option because of calm mind, but don't mention that calm mind is an option itself. They should rephrase it to "Recover with Calm Mind is an option...

Checks and Counters
===================

Grass
---------

**Dark types**: Dark types such as Hydreigon and Mega Sableye take little damage from Celebi as Dark types are immune to psychic and Hydreigon is unphased by giga drain as it resists it and force Celebi as it is threatened by Dark pulse from hydreigon and knock off from Mega Sableye. This whole sentence is weird. I'd probably rephrase it to "Dark-types, such as Hydreigon and Mega Sableye, are immune to Celebi's primary coverage move, Psychic, and threaten it out with STAB Dark-type attacks."
**Special Walls**: Special walls such as Chansey ,Mantine or defensive Celesteela if Celebi is lacking Hidden Power Fire, have little to fear from Celebi as aforementioned Special walls can easily wall Celebi and can set up Stealth rock on it in case of chansey or cripple it with toxic forcing it to switch out.
**Bug Types**: Bug types such as Heracross,Yanmega, Scolipede and Mega Scizor all pose a huge threat to Celebi as it is extremely weak to Bug type moves and threaten Celebi out. Although Mega Scizor should watch out for Hidden Power Fire.
**Fire Types**: Fire types such as Blacephalon,Mega Charizard Y,Volcarona,Victini all pose Huge threat to Celebi as they can easily OHKO it.
**Faster Attackers**: Prominent Choice Scarf users and Fast attackers such as Nihilego, Victini, Greninja etc all threaten and Check Celebi.
There's a lot of phrasing and grammar issues, please read this out loud to easily spot the errors
.
 
Last edited:

iLlama

Nothing personal, I protect my people


[Overview]

Grass

========

*Celebi with its access to nasty plot and an expansive movepool is a viable Special wall breaker for Grass type teams that also deals with problematic match ups for Grass type teams.
*Its part Psychic typing helps Grass type teams in dealing with problematic Poison type match up as Celebi can check Pokemon such as Mega Venusaur,Nidoking and Toxapex which are otherwise a pain for Grass type teams to deal with. It also has access to Earth power which allows celebi to take out Alolan-Muk with nasty plot boost and Groundium Z along with some prior damage. Reword the second sentence, you can make it much easier to read by saying "a Nasty Plot boost Tectonic Rage," or something of the sort.
*Its ability Natural cure acts as a status absorber allowing it freely absorb status moves such as Toxic and Thunder Wave for its teammates.
*It has overall good bulk which allows for decent set up opportunities and to tank hits from Pokemon such as Kommo-o and Excadrill thanks to its 100/100/100 Bulk. This sentence is pretty repetitive, you can mention the specific stats at the beginning when you originally mention its bulk and emphasize that you're referring to neutral/resisted hits.
*Its access to Earthpower along with Hidden Power Fire allows it to pressure Steel type teams making the match up more bearable for Grass type teams. Explain what Pokemon this coverage specifically pressures that is so important for Grass teams, i.e. Heatran, Mega Scizor, etc.
*It has a mediocre 100 base special attack which does not hits hard without a boost and it struggles to get past common threats such as Muk-alola and Jirachi without boosting its stats 100 base SpA is average, not mediocre.
*Celebi has a lot of common weaknesses which makes it easily vulnerable and it is very weak to Bug type moves stacking more weaknesses such as Fire,Grass and Flying for Grass type teams. This sentence reads fairly weird, I'd like to see something more of, "Celebi is weak to extremely common coverage options in Bug-, Fire-, Flying-, and Ice-type attacks making it susceptible to being taken out quickly."
*As Celebi is very weak to bug type moves, moves such as U-turn from Greninja or Landorus-T force Celebi to switch out losing momentum for the team. You can add this to the end of the previous point, but reword it to be something like, "Celebi's 4x weakness to Bug-type attacks is emphasized by how Celebi is outpaced by common U-turn users, ultimately giving momentum to the opponent."
* Its 100 base speed while not bad by any means, is also not stellar as it gets outsped by threats to Grass type teams such as Blacephalon,Mega Pinsir and Landorus-I. Shorten the start of the point by just saying Celebi's speed stat is average.

[SET]
name: Nasty Plot (Grass)
move 1: Nasty Plot
move 2: Psychic
move 3: Earth Power
move 4: Hidden Power Fire / Giga Drain
item: Groundium Z / Life Orb Keep Life Orb in Set Details, but remove here.
ability: Natural Cure
nature: Timid
evs: 252 Spa / 4 SpD / 252 Spe

[Set Comments]
Moves
========

*Nasty Plot allows celebi to boost its special attack and pose a threat to opposing teams. With Nasty Plot boost celebi can secure knock outs vs Pokemon such as Mega Scizor which otherwise can stomach Hidden power Fire.
*Psychic is a STAB move on the set which allows Celebi to threaten Poison type teams as It can take out Pokemon such as Nidoking, Toxapex and Mega Venusaur with it.
*Earth power allows Celebi to threaten Poison, Fire and Steel types such as Marowak-Alola,Muk-Alola and Heatran all of which are otherwise troublesome for Grass type teams.Earth power along with Nasty Plot and Groundium Z makes it possible to blow past common checks to celebi such as Muk-Alola and Jirachi with Tectonic Rage. When you mention the types, the Pokemon that correspond to said types should follow in the same order. In the second sentence say, "common checks to Celebi and problematic Pokemon for Grass teams such as..."
*Hidden Power Fire allows to check Steel types such as Ferrothorn,Skarmory and Mega Scizor which otherwise will wall this set. Hidden Power Fire along with Earth power provides Celebi with good coverage, making it possible to pressure Steel type teams. Change 'pressure' to 'break.'
*Giga Drain is an option over Hidden Power Fire as it is a STAB move that also heals Celebi which makes it harder to take out however Grass is a poor offensive Coverage and Grass type teams appreciate more the coverage that Hidden power Fire provides.

Set Details
========

*Maximum special attack investment allows Celebi to maximize its damage output.
*Maximum speed investment along with a timid nature makes Celebi as fast as possible allowing it to outrun everything below max Speed base 100s. speed.
* Groundium Z allows Celebi to use a 175 base power Tectonic Rage to get past its aforementioned common checks. Such as?
* Life orb can be used to boost the power of its moves over Groundium z if the team already has a Z-move user however life orb quickly wears Celebi down with recoil and lack of recovery on the set. It is to be noted that Life orb fails to achieve KOs after Nasty Plot against Pokemon such as Muk-Alola and Jirachi which Celebi can break otherwise with Groundium Z.
*Natural Cure is it's only available ability, allowing it to heal itself of status moves upon switching out and thus acting as a status absorber.

Usage Tips
========

*Against Poison Type teams Celebi should find set up opportunities by forcing Pokemon such as Toxapex and Nidoking. It can also set up on Mega Venusaur lacking Sludge Bomb. Forcing what? Not sure what this point is trying to say.
*Even though Celebi has decent Bulk,one should avoid letting Celebi take unnecessary damage especially if Celebi is needed to check threatening Pokemon for the team or to clean late game.
*Without a nasty plot boost Celebi cannot get past Muk-Alola and hence it should not attempt to do so as Muk-Alola can easily stomach unboosted earth power and can trap Celebi with pursuit or heavily damage it with Poison jab or gunk shot which will leave Celebi very weak.
*Celebi is weak to priority moves such as Sucker punch and Ice shard from the likes of Bisharp and Mamoswine respectively as such moves do huge damage to celebi rendering it weak or revenge killing it.
*Celebi is very weak to Bug type moves such as U-turn from the likes of Crobat ,Landorus-T and Greninja as It is extremely weak to it and it will most likely take out Celebi or severely weaken it. Why is this bad for the team, i.e. opposing teams can gain momentum on Celebi thanks to U-turn being so powerful against it.
*Alternatively Celebi appreciates the removal of such priority users and Faster Revenge killers such as Choice scarf Nihilego,Victini and should be brought it once such Pokemon have been removed by its teammates.
*Against Steel type teams, it is important to break Heatran's Air balloon so Celebi can easily take out Heatran with Earth power and threaten Steel type teams easily as Skarmory and Ferrothorn are weak to Hidden power Fire.
*Tectonic rage is a one-time nuke that allows Celebi to bypass some of its check and hence it should not be untimely wasted as it may result in Celebi unable to break past such checks effectively.

Team Options
=========

*Cradily is a very good teammate for Celebi as Cradily acts as a good Fire Sponge checking threats such as Mega Charizard Y and Blacephalon and for Celebi.Cradily can not only set up stealth rock for Celebi to have easier time cleaning but it can also take out aforementioned threats with rock slide.
*Ferrothorn is yet another good teammate that covers Celebi's Ice, Poison and Bug type weaknesses. It checks threats such as kyurem-Black for Celebi while also providing Spikes support to wear down opposing teams.
*Breloom has access to strong Priority move in Mach Punch which allows it to check threats such as Greninja,Bisharp and Hydreigon for Celebi. It deals with special walls for Celebi such as Chansey which makes it easier for Celebi to threaten opposing teams. Spore support from Breloom may also allow for set up opportunities for Celebi.
*Tapu Bulu is also a good teammate and as with a Chocie Scarf set it can Revenge kill threats for Celebi such as Mega Charizard Y and provide passive Grassy Terrain recovery to Celebi which aids it in setting up more easily. Grassy Terrain also boosts Giga Drain and makes it stronger. In return Celebi deals with Poison types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex.
* Mega Venusaur is a solid wall that Celebi can rely on as it's ability Thick Fat and It's Poison typing grants it neutrality to Fire,Ice and Bug type moves. It's good defensive Stats allows Mega Venusaur to check threats such as Mega Scizor and Choice Scarf Heracross for Celebi.
*Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y for Celebi which are a huge threat for Grass type teams in general. It can pivot with Volt Switch which allows to bring in Celebi safely into the battle gaining momentum on a predicted switch. Rotom-mow helps a lot vs Flying type teams thanks to its STAB Thunderbolt.
*Whimsicott helps Celebi in checking Dark and Dragon types for Celebi such as Mega Sableye and Hydreigon something which Celebi struggles to break. Whimsicott cripples walls and set up sweepers with Encore, spreads paralysis with Prankster stun spore and Provides Memento support all of which are beneficial to Celebi.

[STRATEGY COMMENTS]
Other Options
=============

Grass
--------
*Recover with Calm mind is an option to use on the set to heal off any damage that celebi takes however using recover means forgoing a coverage move which leaves Celebi easily walled and it being unable to hit a lot of threats. Remove Calm Mind.
*It has an expansive support movepool consisting of moves such as Stealth Rock,Heal bell and U-turn so running a support set is an option for Celebi However support set is outclassed by Cradily. I don't think this is worth mentioning for Grass, you already have all the utility you need at your disposal with Pokemon like Cradily, Ferrothorn, and Whimsicott. Remove.

Checks and Counters
===================

Grass
---------

1) **Dark types**: Dark-types, such as Hydreigon and Mega Sableye, are immune to Celebi's primary coverage move, Psychic, and threaten it out with STAB Dark-type attacks.
7) **Special Walls**: Special walls such as Chansey ,Mantine or defensive Celesteela if Celebi is lacking Hidden Power Fire, have little to fear from Celebi as aforementioned Special walls can easily wall Celebi and can set up Stealth rock on it in case of chansey or cripple it with toxic forcing it to switch out.
4) **Bug Types**: Bug types such as Heracross,Yanmega, Scolipede and Mega Scizor all pose a huge threat to Celebi as it is extremely weak to Bug type moves and threaten Celebi out. Although Mega Scizor should watch out for Hidden Power Fire.
3) **Fire Types**: Fire types such as Blacephalon,Mega Charizard Y,Volcarona,Victini all pose Huge threat to Celebi as they can easily OHKO it.
5) **Faster Attackers**: Prominent Choice Scarf users and Fast attackers such as Nihilego,Victini, Greninja etc all threaten and Check Celebi.
2) **Flying-types**:
6) **Ice-types**: such as Alolan Ninetales or Weavile


Reorder from 1-7
Look over grammar again and be sure that your analysis follows Smogon standards as there are mistakes throughout: http://www.smogon.com/forums/threads/spelling-and-grammar-standards.3588427/

Make sure to read over it again and implement all of Tyke's amcheck. QC 1/3
oie_rounded_corners (1).gif
 

Vid

Our life is what our thoughts make it
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus


[Overview]

Grass

========

*Celebi with its access to nasty plot and an expansive movepool is a viable Special wall breaker for Grass-type teams that also deals with problematic match ups for Grass-type teams. what matchups exactly does it help with this doesn't mean anything without telling me what matchups it helps me with
*Its part Psychic typing helps Grass-type teams in dealing with problematic Poison type match up as Celebi can check Pokemon such as Mega Venusaur,Nidoking and Toxapex which are otherwise a pain for Grass type teams to deal with. It also has access to Earth power which allows celebi to take out Alolan Muk with nasty plot boost and Groundium Z along with some prior damage.
*Its ability Natural cure acts as a status absorber allowing it freely absorb status moves such as Toxic and Thunder Wave for its teammates.
*It has overall good bulk which allows for decent set up opportunities and to tank hits from Pokemon such as Kommo-o and Excadrill thanks to its 100/100/100 Bulk.
*Its access to Earthpower along with Hidden Power Fire allows it to pressure Steel-type teams making the match up more bearable for Grass-type teams.
*It has a mediocre 100 base special attack which does not hits hard without a boost and it struggles to get past common threats such as Alolan Muk and Jirachi without boosting its stats
*Celebi has a lot of common weaknesses which makes it easily vulnerable and it is very weak to Bug type moves stacking more weaknesses such as Fire,Grass and Flying for Grass type teams. you need to talk about Dark weakness
*As Celebi is very weak to bug type moves, moves such as U-turn from Greninja or Landorus-T force Celebi to switch out, losing momentum for the team.
* It has 100 base speed while it is not bad by any means, is also not stellar as it gets outsped by threats to Grass-type teams such as Blacephalon,Mega Pinsir and Landorus.

[SET]
name: Nasty Plot (Grass)
move 1: Nasty Plot
move 2: Psychic
move 3: Earth Power
move 4: Hidden Power Fire / Giga Drain Giga Drain should only be in moves it really isn't that good
item: Groundium Z / Life Orb why was life orb not removed from here?
ability: Natural Cure
nature: Timid
evs: 252 Spa / 4 SpD / 252 Spe

[Set Comments]
Moves
========

*Nasty Plot allows celebi to boost its special attack and pose a threat to opposing teams. With Nasty Plot boost celebi can secure knock outs vs Pokemon such as Mega Scizor which otherwise can stomach Hidden power Fire. what does this mean exactly does this make Celebi a wallbreaker or a sweeper or both
*Psychic is a STAB move on the set which allows Celebi to threaten Poison-type teams as It can take out Pokemon such as Nidoking, Toxapex and Mega Venusaur with it.
*Earth power allows Celebi to threaten Poison, Fire and Steel types such as Alolan Marowak,Alolan Muk and Heatran reorder this so it matches order you listed the types all of which are otherwise troublesome for Grass-type teams.Earth power along with Nasty Plot and Groundium Z makes it possible to blow past common checks to celebi such as Alolan Muk and Jirachi with Tectonic Rage. that is very general and confusing to me
*Hidden Power Fire allows to check Steel types such as Ferrothorn,Skarmory and Mega Scizor which otherwise will wall this set. Hidden Power Fire along with Earth power provides Celebi with good coverage, making it possible to pressure Steel-type teams. the 2nd line is unnecessary
*Giga Drain is an option over Hidden Power Fire as it is a STAB move that also heals Celebi which makes it harder to take out however Grass is a poor offensive Coverage and Grass-type teams appreciate more the coverage that Hidden power Fire provides.

Set Details
========

*Maximum special attack investment allows Celebi to maximize its damage output.
*Maximum speed investment along with a timid nature makes Celebi as fast as possible allowing it to outrun everything below base 100 speed. any relevant thing it allows Celebi to outspeed
* Groundium Z allows Celebi to use a 175 base power Tectonic Rage to get past its aforementioned common checks such as?.
* Life orb can be used to boost the power of its moves over Groundium z if the team already has a Z-move user however life orb quickly wears Celebi down with recoil and lack of recovery on the set. It is to be noted that Life orb fails to achieve KOs after Nasty Plot against Pokemon such as Alolan Muk and Jirachi which Celebi can break otherwise with Groundium Z. ok this is really wordy there's a lot of unnecesary info in here that can be cut
*Natural Cure is it's only available ability, allowing it to heal itself of status moves upon switching out and thus acting as a status absorber.

Usage Tips
========
This needs to be rewritten
*Against Poison-Type teams Celebi should find setup opportunities by forcing Pokemon such as Toxapex and Nidoking. It can also setup on Mega Venusaur lacking Sludge Bomb.
*Even though Celebi has decent Bulk,one should avoid letting Celebi tak unnecessary damage especially if Celebi is needed to check threatening Pokemon for the team or to clean late game.
*Celebi is weak to priority moves such as Sucker punch and Ice shard from the likes of Bisharp and Mamoswine respectively as such moves do huge damage to celebi rendering it weak or revenge killing it. This isn't a usage tip
*Celebi is very weak to Bug type moves such as U-turn from the likes of Crobat ,Landorus-T and Greninja as it is extremely weak to it and it will most likely take out Celebi or severely weaken it. same as above
*Alternatively Celebi appreciates the removal of such priority users and Faster Revenge killers such as Choice Scarf Nihilego,Victini and should be brought it once such Pokemon have been removed by its teammates. isn't that obvious
*Against Steel type teams, it is important to break Heatran's Air balloon so Celebi can easily take out Heatran with Earth power and threaten Steel type teams easily as Skarmory and Ferrothorn are weak to Hidden power Fire. this isn't a usage tip
*Tectonic rage is a one-time nuke that allows Celebi to bypass some of its check and hence it should not be untimely wasted as it may result in Celebi unable to break past such checks effectively. such as?

Team Options
=========

*Cradily is a very good teammate for Celebi as Cradily acts as a good Fire Sponge checking threats such as Mega Charizard Y and Blacephalon and for Celebi.Cradily can not only set up stealth rock for Celebi to have easier time cleaning but it can also take out aforementioned threats with rock slide.
*Ferrothorn is yet another good teammate that covers Celebi's Ice, Poison and Bug type weaknesses. It checks threats such as kyurem-Black for Celebi while also providing Spikes support to wear down opposing teams.
*Breloom has access to strong Priority move in Mach Punch which allows it to check threats such as Greninja,Bisharp and Hydreigon for Celebi. It deals with special walls for Celebi such as Chansey which makes it easier for Celebi to threaten opposing teams. Spore support from Breloom may also allow for set up opportunities for Celebi.
*Tapu Bulu is also a good teammate and as with a Chocie Scarf set it can Revenge kill threats for Celebi such as Mega Charizard Y and provide passive Grassy Terrain recovery to Celebi which aids it in setting up more easily. Grassy Terrain also boosts the power of Giga Drain and makes it stronger. In return Celebi deals with Poison types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex.
* Mega Venusaur is a solid wall that Celebi can rely on as it's ability Thick Fat and It's Poison typing grants it neutrality to Fire,Ice and Bug type moves. It's good defensive Stats allows Mega Venusaur to check threats such as Mega Scizor and Choice Scarf Heracross for Celebi.
*Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y for Celebi which are a huge threat for Grass-type teams in general. It can pivot with Volt Switch which allows to bring in Celebi safely into the battle gaining momentum on a predicted switch. Rotom-mow helps a lot vs Flying type teams thanks to its STAB Thunderbolt.
*Whimsicott helps Celebi as it can check Dark and Dragon types for Celebi such as Mega Sableye and Hydreigon something which Celebi struggles to break. Whimsicott cripples walls and set up sweepers with Encore, spreads paralysis with Prankster stun spore and Provides Memento support,all of which are beneficial for Celebi. Whimsicott is trash remove this

[STRATEGY COMMENTS]
Other Options
=============

Grass
--------
*Recover with Calm mind is an option to use on the set to heal off any damage that celebi takes however using recover means forgoing a coverage move which leaves Celebi easily walled and it being unable to hit a lot of threats. such as
*It has an expansive support movepool consisting of moves such as Stealth Rock,Heal bell and U-turn so running a support set is an option for Celebi However support set is outclassed by Cradily.

Checks and Counters
===================

Grass
---------

**Dark types**: Dark-types, such as Hydreigon and Mega Sableye, are immune to Celebi's primary coverage move, Psychic, and threaten it out with STAB Dark-type attacks. you need to talk about how they take very little from its coverage moves too
**Special Walls**: Special walls such as Chansey ,Mantine or defensive Celesteela if Celebi is lacking Hidden Power Fire, have little to fear from Celebi as aforementioned Special walls can easily wall Celebi and can set up Stealth rock on it in case of chansey or cripple it with toxic forcing it to switch out.
**Bug Types**: Bug types such as Heracross,Yanmega, Scolipede and Mega Scizor all pose a huge threat to Celebi as it is extremely weak to Bug type moves and threaten Celebi out. Although Mega Scizor should watch out for Hidden Power Fire.
**Fire Types**: Fire types such as Blacephalon,Mega Charizard Y,Volcarona,Victini all pose Huge threat to Celebi as they can easily OHKO it.
**Faster Attackers**: Prominent Choice Scarf users and Fast attackers such as Nihilego,Victini, Greninja etc all threaten and Check Celebi. It seems the above check was not implemented here
Certain parts of the above check were not implemented so I'm going to have to reject this feel free to tag me once the above check is carefully implemented along with simple spacing mistakes are very annoying making it very hard to read.
QC 2/3 Rejected
 

Harpp

No rain, no flowers.
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Certain parts of the above check were not implemented so I'm going to have to reject this feel free to tag me once the above check is carefully implemented along with simple spacing mistakes are very annoying making it very hard to read.
QC 2/3 Rejected
I tried implementing all the checks to the best of my knowledge, Could you please tell me which parts of the AM check aren't implemented? Thank you.
 

Vid

Our life is what our thoughts make it
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I tried implementing all the checks to the best of my knowledge, Could you please tell me which parts of the AM check aren't implemented? Thank you.
iLlama had a separate check as well that wasn't addressed
 

Moosical

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[Overview]

Grass

========

* Celebi with its access to nasty plot and an expansive movepool is a viable Special wall breaker for Grass-type teams that also deals with problematic match ups such as Poison and Steel-type for Grass-type teams.
* Its part Psychic typing helps Grass-type teams in dealing with problematic Poison type match up as Celebi can check Pokemon such as Mega Venusaur,Nidoking and Toxapex which are otherwise a pain for Grass type teams to deal with. Nasty Plot boosted Tectonic Rage allows Celebi to break through Pokemon such as Jirachi and Alolan Muk.
* Its access to Earthpower along with Hidden Power Fire which allows it to pressure Steel-type teams making the match up more bearable for Grass-type teams. Combination of Earth Power and Hidden Power Fire allows to threaten common Steel types such as Heatran,Mega Scizor and Ferrothorn.
* It has an average 100 base special attack which does not hits hard without a boost and it struggles to get past common threats such as Alolan Muk and Jirachi without boosting its stats. However, Nasty Plot boosted Tectonic Rage allows Celebi to break through Pokemon such as Jirachi and Alolan Muk. Move this line to here for matching statements.
* Its ability Natural cure acts as a status absorber allowing it freely absorb status moves such as Toxic and Thunder Wave for its teammates.
* It has overall good bulk with 100/100/100 defenses, good bulk paired with handy resistances makes it possible for Celebi to tank hits from Pokemon such as Kommo-o and Excadrill. Reordered these two bullets to here for flow.

* Celebi is weak to extremely common coverage options in Bug-, Fire-, Flying- and Ice-type attacks making it susceptible to be taken out quickly. Remove bug and flying, they aren't common coverage types, plus you talk about bug in the next line.
* Celebi's 4x weakness to Bug-type attacks is emphasized by how Celebi is outpaced by common U-turn users, ultimately giving momentum to the opponent.
* Celebi is also weak to Dark-type and therefore Pokemon such as Weavile and Bisharp easily threaten it out. It is susceptible to pursuit trapping as well from Pokemon such as Tyranitar and Alolan-Muk.
* It has an average speed stat and so it gets outsped by threats to Grass-type teams such as Blacephalon,Mega Pinsir and Landorus. Also mention what it's able to outspeed, 100 isn't a bad speed tier.

[SET]
name: Nasty Plot (Grass)
move 1: Nasty Plot
move 2: Psychic
move 3: Earth Power
move 4: Hidden Power Fire
item: Groundium Z
ability: Natural Cure
nature: Timid
evs: 252 Spa / 4 SpD / 252 Spe

[Set Comments]
Moves
========

* Nasty Plot allows celebi to boost its special attack and break opposing teams. With Nasty Plot boost celebi can secure knock outs vs Pokemon such as Mega Scizor which otherwise can stomach Hidden power Fire.
* Psychic is a STAB move on the set which allows Celebi to threaten Poison-type teams as It can take out Pokemon such as Nidoking, Toxapex and Mega Venusaur with it.
* Earth power allows Celebi to threaten Poison, Fire and Steel types such as Alolan Muk, Alolan Marowak and Heatran all of which are otherwise troublesome for Grass-type teams.Earth power along with Nasty Plot and Groundium Z makes it possible to blow past common checks to celebi and problematic Pokemon for Grass-type teams such as Jirachi and Alolan Muk.
* Hidden Power Fire allows to check Steel types such as Ferrothorn,Skarmory and Mega Scizor which otherwise will wall this set. Hidden Power Fire along with Earth power provides Celebi with good coverage.
* Giga Drain is an option over Hidden Power Fire as it is a STAB move that also heals Celebi which makes it harder to take out however Grass is a poor offensive Coverage and Grass-type teams appreciate more the coverage that Hidden power Fire provides.

Set Details
========

* Maximum special attack investment allows Celebi to maximize its damage output.
* Maximum speed investment along with a timid nature makes Celebi as fast as possible allowing it to outrun everything below max speed base 100s such as Nidoking .
* Groundium Z allows Celebi to use a 175 base power Tectonic Rage to get past common checks such as Jirachi and Alolan Muk.
* Life orb can be used to boost the power of its moves over Groundium z if the team already has a Z-move user however life orb quickly wears Celebi down with recoil and lack of recovery on the set. It is to be noted that Life orb fails to achieve KOs after Nasty Plot against Pokemon such as Alolan Muk and Jirachi.
* Natural Cure is it's only available ability, allowing it to heal itself of status moves upon switching out and thus acting as a status absorber.

Usage Tips
========

* Against Poison-Type teams Celebi should find setup opportunities vs passive Pokemon such as Toxapex or even Mega Venusaur lacking Sludge Bomb.
* Against Steel-type teams Celebi should find set up opportunities vs Pokemon such as Ferrothorn as it cannot do much damage to Celebi in return.
* One should avoid staying in if the opponent has a U-turn user such as Greninja or landorus-T as Celebi is extremely weak to Bug-type moves.
* Even though Celebi has decent Bulk,one should avoid letting Celebi take unnecessary damage especially if Celebi is needed to check threatening Pokemon for the team or to clean late game.
* Tectonic rage is a one-time nuke that allows Celebi to bypass some of its check and hence it should not be untimely wasted as it may result in Celebi unable to break past such checks effectively such as Alolan Muk.
* Absorb status
* Luring specific pokemon
* Forcing switches to use NP


Team Options
=========

* Cradily is a very good teammate for Celebi as Cradily acts as a good Fire Sponge checking threats such as Mega Charizard Y and Blacephalon and for Celebi.Cradily can not only set up stealth rock for Celebi to have easier time cleaning but it can also take out aforementioned threats with rock slide.
* Ferrothorn is yet another good teammate that covers Celebi's Ice, Poison and Bug type weaknesses. It checks threats such as kyurem-Black for Celebi while also providing Spikes support to wear down opposing teams.
* Mega Venusaur is a solid wall that Celebi can rely on as it's ability Thick Fat and It's Poison typing grants it neutrality to Fire,Ice and Bug type moves. It's good defensive Stats allows Mega Venusaur to check threats such as Mega Scizor and Choice Scarf Heracross for Celebi. Reorder
* Breloom has access to strong Priority move in Mach Punch which allows it to check threats such as Greninja,Bisharp and Hydreigon for Celebi. It deals with special walls for Celebi such as Chansey which makes it easier for Celebi to threaten opposing teams. Spore support from Breloom may also allow for set up opportunities for Celebi.
* Tapu Bulu is also a good teammate and as with a Chocie Scarf set it can Revenge kill threats for Celebi such as Mega Charizard Y and provide passive Grassy Terrain recovery to Celebi which aids it in setting up more easily. Grassy Terrain also boosts the power of Giga Drain and makes it stronger. In return Celebi deals with Poison types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex.
* Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y for Celebi which are a huge threat for Grass-type teams in general. It can pivot with Volt Switch which allows to bring in Celebi safely into the battle gaining momentum on a predicted switch. Rotom-mow helps a lot vs Flying type teams thanks to its STAB Thunderbolt.


[STRATEGY COMMENTS]
Other Options
=============

Grass
--------
* Recover is an option to use on the set to heal off any damage that celebi takes however using recover means forgoing a coverage move which leaves Celebi easily walled and it being unable to hit a lot of threats such as Mega Scizor.


Checks and Counters
===================
Grass
---------

**Dark-types**: Dark-types, such as Hydreigon and Mega Sableye, are immune to Celebi's primary coverage move, Psychic, and threaten it out with STAB Dark-type attacks. Hydreigon takes very little damage from Celebi's coverage move.
**Flying-types**: Flying-types such as Mega Pinsir and Tornadus-T outspeed and threaten Celebi out with STAB Flying-Type attacks.
**Fire-Types**: Fire types such as Blacephalon,Mega Charizard Y,Volcarona,Victini all pose Huge threat to Celebi as they can easily OHKO it.
**Bug-Types**: Bug types such as Heracross,Yanmega, Scolipede and Mega Scizor all pose a huge threat to Celebi as it is extremely weak to Bug type moves and threaten Celebi out. Although Mega Scizor should watch out for Hidden Power Fire. Change this to Bug-type moves and mention some u-turn users instead of only Bug Pokemon
**Faster Attackers**: Prominent Choice Scarf users and Fast attackers such as Nihilego,Victini, Greninja etc all threaten and Check Celebi. Dont use "Etc"
**Ice-Types**: Ice-types such as Alolan Ninetales and Weavile threaten Celebi with STAB Ice-type attacks and can OHKO Celebi.
**Special Walls**: Special walls such as Chansey ,Mantine or defensive Celesteela if Celebi is lacking Hidden Power Fire, have little to fear from Celebi as aforementioned Special walls can easily wall Celebi and can set up Stealth rock on it in case of chansey or cripple it with toxic forcing it to switch out.

I know that iLlama suggested adding the additional types, but I'm not sure that having all of the SE coverage is necessary here, as the reason Fire and Flying-types beat it is because they're faster and have SE coverage not because of their typing (unlike Dark which is immune to Psychic, making it actually threatening) If we were to have every SE coverage then you'd need to add in Ghost-types too, which is dumb. I think you can remove Fire- and Flying-types and just put their examples in the "Faster Attackers" section, as that's the primary reason they beat Celebi.
QC 2/3
 


[Overview]

Grass

========

Celebi with its access to nasty plot and an expansive movepool is a viable Special wall breaker for Grass-type teams that also deals with problematic match ups such as Poison and Steel-type for Grass-type teams. Its part Psychic typing helps Grass-type teams in dealing with problematic Poison type match up as Celebi can check Pokemon such as Mega Venusaur,Nidoking and Toxapex which are otherwise a pain for Grass type teams to deal with. Its access to Earthpower along with Hidden Power Fire which allows it to pressure Steel-type teams making the match up more bearable for Grass-type teams. Combination of Earth Power and Hidden Power Fire allows to threaten common Steel types such as Heatran,Mega Scizor and Ferrothorn. It has an average 100 base special attack which does not hits hard without a boost and it struggles to get past common threats such as Alolan Muk and Jirachi without boosting its stats. However, Nasty Plot boosted Tectonic Rage allows Celebi to break through Pokemon such as Jirachi and Alolan Muk. Its ability Natural cure acts as a status absorber allowing it freely absorb status moves such as Toxic and Thunder Wave for its teammates. It has overall good bulk with 100/100/100 defenses, good bulk paired with handy resistances makes it possible for Celebi to tank hits from Pokemon such as Kommo-o and Excadrill. Celebi is weak to extremely common coverage options in Fire- and Ice-type attacks making it susceptible to be taken out quickly. Celebi's 4x weakness to Bug-type attacks is emphasized by how Celebi is outpaced by common U-turn users, ultimately giving momentum to the opponent. Celebi is also weak to Dark-type and therefore Pokemon such as Weavile and Bisharp easily threaten it out. It is susceptible to pursuit trapping as well from Pokemon such as Tyranitar and Alolan-Muk. It has an average speed stat allowing it to outspeed some threats to Grass-type teams such as Nidoking however it gets outsped by majority of the threats Grass-type teams such as Blacephalon, Mega Pinsir and Landorus.

The content is fine, although it's a little too long.

I would condense all the lines talking about it's type weaknesses to something more like:
"Celebi is weak to common coverage types such as Fire- and Ice-, and it's weakness to Dark- and Bug-type moves can be taken advantage of by U-turners such as Greninja and Tapu Koko and Pursuit Trappers such as Tyranitar."

I would also make the transitions between it's strengths and it's flaws more clear. For example:
"Combination of Earth Power and Hidden Power Fire allows to threaten common Steel types such as Heatran,Mega Scizor and Ferrothorn. However, It has an average 100 base special attack which does not hits hard without a boost and it struggles to get past common threats such as Alolan Muk and Jirachi without boosting its stats."
Speaking of this last line, you immediately repeat Alolan Muk and Jirachi as examples in the next line.


[SET]
name: Nasty Plot (Grass)
move 1: Nasty Plot
move 2: Psychic
move 3: Earth Power
move 4: Hidden Power Fire
item: Groundium Z
ability: Natural Cure
nature: Timid
evs: 252 Spa / 4 SpD / 252 Spe

[Set Comments]
Moves
========

Nasty Plot allows celebi to boost its special attack and break opposing teams. With Nasty Plot boost celebi can secure knock outs vs Pokemon such as Mega Scizor which otherwise can stomach Hidden power Fire. Psychic is a STAB move on the set which allows Celebi to threaten Poison-type teams as It can take out Pokemon such as Nidoking, Toxapex and Mega Venusaur with it. Earth power allows Celebi to threaten Poison, Fire and Steel types such as Alolan Muk, Alolan Marowak and Heatran all of which are otherwise troublesome for Grass-type teams.Earth power along with Nasty Plot and Groundium Z makes it possible to blow past common checks to celebi and problematic Pokemon for Grass-type teams such as Jirachi and Alolan Muk. Hidden Power Fire allows to check Steel-types such as Ferrothorn, Skarmory and Mega Scizor which otherwise will wall this set. Hidden Power Fire along with Earth power provides Celebi with good coverage. Giga Drain is an option over Hidden Power Fire as it is a STAB move that also heals Celebi which makes it harder to take out however Grass is a poor offensive Coverage and Grass-type teams appreciate more the coverage that Hidden power Fire provides.

I would talk about Earth Power and Tectonic Rage in a single line to avoid repeating yourself.

Set Details
========

Maximum special attack investment allows Celebi to maximize its damage output. Maximum speed investment along with a timid nature makes Celebi as fast as possible allowing it to outrun everything below max speed base 100s such as Nidoking. Groundium Z allows Celebi to use a 175 base power Tectonic Rage to get past common checks such as Jirachi and Alolan Muk. Life orb can be used to boost the power of its moves over Groundium z if the team already has a Z-move user however life orb quickly wears Celebi down with recoil and lack of recovery on the set. It is to be noted that Life orb fails to achieve KOs after Nasty Plot against Pokemon such as Alolan Muk and Jirachi. Natural Cure is it's only available ability, allowing it to heal itself of status moves upon switching out and thus acting as a status absorber.

Usage Tips
========

Against Poison-Type teams Celebi should find setup opportunities by forcing passive Pokemon to switch out such as Toxapex or even Mega Venusaur lacking Sludge Bomb***. Against Steel-type teams Celebi should find set up opportunities vs Pokemon such as Ferrothorn as it cannot do much damage to Celebi in return. One should avoid staying in if the opponent has a U-turn user such as Greninja or landorus-T as Celebi is extremely weak to Bug-type moves. Even though Celebi has decent Bulk,one should avoid letting Celebi take unnecessary damage especially if Celebi is needed to check threatening Pokemon for the team or to clean late game. Tectonic rage is a one-time nuke that allows Celebi to bypass some of its check and hence it should not be untimely wasted as it may result in Celebi unable to break past such checks effectively such as Alolan Muk. Celebi should be used to absorb status moves for it teammates as it has ability Natural Cure which heals status infliction upon switching out and hence it can protect its teammates from getting plagued by status moves such as Toxic. Celebi should be used to lure in Pokemon such as Heatran and Mega Scizor, Celebi can take out such Pokemon by utilizing appropriate coverage such as Earth power and Hidden Power Fire.

*Mega Venusaur is rarely lacking sludge bomb, even on Poison Teams.
*Add Torkool's usage tip about using Nasty Plot on forced switches
*Add Torkool's usage tip about luring Pokemon like Alola-Muk in


Team Options
=========

Cradily is a very good teammate for Celebi as Cradily acts as a good Fire Sponge checking threats such as Mega Charizard Y and Blacephalon and for Celebi. Cradily can not only set up stealth rock for Celebi to have easier time cleaning but it can also take out aforementioned threats with rock slide. Ferrothorn is yet another good teammate that covers Celebi's Ice, Poison and Bug type weaknesses. It checks threats such as kyurem-B for Celebi while also providing Spikes support to wear down opposing teams. Mega Venusaur is a solid wall that Celebi can rely on as it's ability Thick Fat and It's Poison typing grants it neutrality to Fire,Ice and Bug type moves. It's good defensive Stats allows Mega Venusaur to check threats such as Mega Scizor and Choice Scarf Heracross for Celebi. Breloom has access to strong Priority move in Mach Punch which allows it to check threats such as Greninja, Bisharp and Hydreigon for Celebi. It deals with special walls for Celebi such as Chansey which makes it easier for Celebi to threaten opposing teams. Spore support from Breloom may also allow for set up opportunities for Celebi. Tapu Bulu is also a good teammate and as with a Choice Scarf set it can Revenge kill threats for Celebi such as Mega Charizard Y and provide passive Grassy Terrain recovery to Celebi which aids it in setting up more easily. Grassy Terrain also boosts the power of Giga Drain and makes it stronger. In return Celebi deals with Poison types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex. Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y for Celebi which are a huge threat for Grass-type teams in general. It can pivot with Volt Switch which allows to bring in Celebi safely into the battle gaining momentum on a predicted switch. Rotom-mow helps a lot vs Flying-type teams thanks to its STAB Thunderbolt.

[STRATEGY COMMENTS]
Other Options
=============

Grass
--------
* Recover is an option to use on the set to heal off any damage that celebi takes however using recover means forgoing a coverage move which leaves Celebi easily walled and it being unable to hit a lot of threats such as Mega Scizor. You need to specify what coverage move you would run Recover over


Checks and Counters
===================
Grass
---------

**Dark-types**: Dark-types, such as Hydreigon and Mega Sableye, are immune to Celebi's primary coverage move, Psychic, and threaten it out with STAB Dark-type attacks. Hydreigon takes very little damage from Celebi's coverage move.
**Faster Attackers**: Fast attackers such as Blacephalon, Mega Pinsir, Tornadus-T all outspeed all pose Huge threat to Celebi as they can easily OHKO it.
**Bug-Type Moves**: Bug types such as Heracross,Yanmega, Scolipede and Mega Scizor all pose a huge threat to Celebi as it is extremely weak to Bug type moves and threaten Celebi out. Although Mega Scizor should watch out for Hidden Power Fire. Common U-turn users such as Landorus-T and Greninja threaten and force Celebi to switch out.
**Faster Attackers**: Prominent Choice Scarf users and Fast attackers such as Nihilego,Victini, Greninja etc all threaten and Check Celebi.
**Ice-Types**: Ice-types such as Alolan Ninetales and Weavile threaten Celebi with STAB Ice-type attacks and can OHKO Celebi.
**Special Walls**: Special walls such as Chansey ,Mantine or defensive Celesteela if Celebi is lacking Hidden Power Fire, have little to fear from Celebi as aforementioned Special walls can easily wall Celebi and can set up Stealth rock on it in case of chansey or cripple it with toxic forcing it to switch out. Even with Hidden Power Fire, Celesteela is not very threatened by Celebi, so drop it as an example. Also Toxic does not cripple Celebi, because of natural cure.
Make the above changes and it's QC 3/3

 

Eyan

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Hi, just dropping by to tell you that there's no way GP will go through this whole thing in a GP check in its current condition. Just looking through briefly, there are major issues with capitalisation like "nasty plot", "life orb", "tectonic rage", "Special", and "Bulk"; pokegrammar like "match ups" and" wall breaker"; and formatting ones like in checks and counters where you're supposed to have a break between each point. The overall content and structure is still understandable, but even fixing the stuff I mentioned that's easily sieved out just by looking through the GP standards thoroughly would ease our burden a lot. There wouldn't be a point in even having the standards otherwise. Not expecting everything to be perfect, but the onus is on the writer to ensure everything is as good as can be using the available resources before saying it's ready for GP. Just tag me when you think it's actually ready.
 

Hecate

Be the serpent under't
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PS Admin
(this is an amcheck)
I went over this.
(red = delete, blue = add, and blue highlighting means it's punctuation i wanted to be visible)
========

Celebi, with its access to Nasty Plot and an expansive movepool, is a viable special wallbreaker for Grass-type teams that also deals with problematic matchups such as Poison- and Steel-type for Grass-type teams. Its part Psychic typing helps Grass-type teams in dealing with Poison-type match up, as Celebi can check Pokemon such as Mega Venusaur, Nidoking and Toxapex, which are otherwise a pain for Grass-type teams to deal with. The combination of Earth Power and Hidden Power Fire allows Celebi to threaten common Steel types such as Heatran, Mega Scizor and Ferrothorn. However, it has an average 100 base special attack, which does not hits hard without a boost and it struggles to get past common threats such as Alolan Muk and Jirachi without boosting its stats. Nasty Plot boosted Tectonic Rage allows Celebi to break through such Pokemon which can check it otherwise. Its ability Natural cure acts as a status absorber allowing it freely absorb status moves such as Toxic and Thunder Wave for its teammates. It has overall good bulk with 100/100/100 defenses, and good bulk paired with handy resistances makes it possible for Celebi to tank hits from Pokemon such as Kommo-o and Excadrill. Celebi is weak to common coverage types such as Fire- and Ice-, and its weakness to Dark- and Bug-type moves can be taken advantage of by U-turners turn users such as Greninja and Tapu Koko and Pursuit Trappers such as Tyranitar. It has an average speed stat allowing it to outspeed some threats to Grass-type teams such as Nidoking, however, it gets outsped by majority of the threats to Grass-type teams such as Blacephalon, Mega Pinsir and Landorus.

[SET]
name: Nasty Plot (Grass)
move 1: Nasty Plot
move 2: Psychic
move 3: Earth Power
move 4: Hidden Power Fire
item: Groundium Z
ability: Natural Cure
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe


[Set Comments]
Moves
========


Nasty Plot allows Celebi to boost its Special Attack and break opposing teams. With a/the Nasty Plot boost Celebi can secure knock outs KOs against Pokemon such as Mega Scizor which otherwise can stomach Hidden Power Fire. Psychic is a STAB move on the set, which allows Celebi to threaten Poison-type teams, as It it can take out Pokemon such as Nidoking, Toxapex and Mega Venusaur with it. Earth Power allows Celebi to threaten Poison-, Fire-, and Steel- types such as Alolan Muk, Alolan Marowak, and Heatran all of which are otherwise troublesome for Grass-type teams. Groundium Z makes it possible to blow past common checks to Celebi and problematic Pokemon for Grass-type teams such as Jirachi and Alolan Muk. Hidden Power Fire allows to check Steel-types such as Ferrothorn, Skarmory, and Mega Scizor, which otherwise will wall this set. Hidden Power Fire along with Earth Power provides Celebi with good coverage. Giga Drain is an option over Hidden Power Fire, as it is a STAB move that also heals Celebi, which makes it harder to take out however Grass is a poor offensive Coverage and Grass-type teams appreciate more the coverage that Hidden Power Fire provides.

Set Details
========


Maximum Special Attack investment allows Celebi to maximize its damage output. Maximum Speed investment along with a Timid nature makes Celebi as fast as possible, allowing it to outrun everything below max speed base 100s, such as Nidoking. Groundium Z allows Celebi to use a 175 base power Tectonic Rage to get past common checks such as Jirachi and Alolan Muk. Life Orb can be used to boost the power of its moves over Groundium Z if the team already has a Z-move user, however Life Orb quickly wears Celebi down with recoil, and lack of recovery on the set. It is to be noted that Life Orb fails to achieve KOs after Nasty Plot against Pokemon such as Alolan Muk and Jirachi. Natural Cure is it's only available ability, allowing it to heal itself of status moves upon switching out and thus acting as a status absorber.

Usage Tips
========


Against Poison-Type teams Celebi should find setup opportunities by forcing passive Pokemon to switch out such as Toxapex. Against Steel-type teams Celebi should find set up opportunities to use Nasty Plot by forcing out Pokemon such as Ferrothorn, as it cannot do much damage to Celebi in return. One should avoid staying in if the opponent has a U-turn user such as Greninjaj or Landorus-T, as Celebi is extremely weak to Bug-type moves. Even though Celebi has decent bulk, one should avoid letting Celebi take unnecessary damage, especially if Celebi is needed to check threatening Pokemon for the team or to clean late game. Tectonic Rage is a one-time nuke that allows Celebi to bypass some of its checks and hence it should not be untimely wasted as it may result in Celebi being unable to break past such checks effectively such as Alolan Muk. Celebi should be used to absorb status moves for it teammates, as it has ability Natural Cure, which heals status infliction upon switching out. and Hence, it can protect its teammates from getting plagued by status moves, such as Toxic. Celebi should be used to lure in Pokemon such as Alolan Muk, Heatran, and Mega Scizor, and by not revealing coverage moves, Celebi can take out such Pokemon by utilizing appropriate coverage, such as Earth Power, and Hidden Power Fire.

Team Options
=========


Cradily is a very good teammate for Celebi, as Cradily acts as a good Fire Sponge, checking threats such as Mega Charizard Y, and Blacephalon. and Cradily can not only set up Stealth Rock for Celebi to have easier time cleaning, but it can also take out aforementioned threats with Rock Slide. Ferrothorn is yet another good teammate that covers Celebi's Ice, Poison and Bug type weaknesses. It checks threats such as Kyurem-B for Celebi while also providing Spikes support to wear down opposing teams. Mega Venusaur is a solid wall that Celebi can rely on, as it's ability Thick Fat and it's Poison typing grants it neutrality to Fire, Ice and Bug type moves. It's good defensive stats allows Mega Venusaur to check threats such as Mega Scizor and Choice Scarf Heracross for Celebi. Breloom has access to a strong priority move in Mach Punch, which allows it to check threats such as Greninja, Bisharp and Hydreigon for Celebi. It deals with special walls for Celebi such as Chansey, which makes it easier for Celebi to threaten opposing teams. Spore support from Breloom may also allow for set up opportunities for Celebi. Tapu Bulu is also a good teammate, and as with a Choice Scarf set it can revenge kill threats for Celebi such as Mega Charizard Y, and provide passive Grassy Terrain recovery to Celebi, which aids it in setting up more easily. Grassy Terrain also boosts the power of Giga Drain and makes it stronger. In return, Celebi deals with Poison types that Tapu Bulu cannot break past, such as Mega Venusaur and Toxapex. Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y for Celebi, which are a huge threat for Grass-type teams in general. It can pivot with Volt Switch, which allows to bring in Celebi safely into the battle gaining momentum on a predicted switch. Rotom-mow C helps a lot vs Flying-type teams thanks to its STAB Thunderbolt.


[STRATEGY COMMENTS]
Other Options
=============


Grass
--------
* Recover is an option to use on the set to heal off any damage that Celebi takes.
However, using Recover means forgoing a coverage move which leaves Celebi easily walled and it being unable to hit a lot of threats such as Mega Scizor. Recover may be used over Hidden Power Fire, but then Celebi lacks coverage to pressure Steel-type teams.


Checks and Counters
===================
Grass
---------


**Dark-types**: Dark-types, such as Hydreigon and Mega Sableye, are immune to Celebi's primary coverage move, Psychic, and threaten it out with STAB Dark-type attacks. Hydreigon takes very little damage from Celebi's coverage move.

**Faster Attackers**: Fast attackers such as Blacephalon, Mega Pinsir, Tornadus-T all outspeed and they all pose a H huge threat to Celebi, as they can easily OHKO it.

**Bug-Type Moves**: Bug types such as Heracross, Yanmega, Scolipede and Mega Scizor all pose a huge threat to Celebi, as it is extremely weak to Bug type moves and threaten Celebi out. Although Mega Scizor should watch out for Hidden Power Fire. Common U-turn users such as Landorus-T and Greninja threaten and force Celebi to switch out.

**Faster Attackers**: Prominent Choice Scarf users and Fast attackers such as Nihilego, Victini, Greninja etc all threaten and Check Celebi.

**Ice-Types**: Ice-types such as Alolan Ninetales and Weavile threaten Celebi with STAB Ice-type attacks, and can OHKO Celebi.

**Special Walls**: Special walls such as Chansey, and Mantine, have little to fear from Celebi as aforementioned Special walls can easily wall Celebi and can set up Stealth Rock on it in case of Chansey or status it with toxic, forcing it to switch out.


not offical, ofc, but i thought it needed the help
 
Last edited:

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
don't implement the amcheck, most of it is obsolete with my check anyway
add remove comments
PLEASE USE THE OFFICIAL IMPLEMENTATION METHOD spo.ink/gpvideo

[Overview OVERVIEW]

Grass

========

Celebi with its access to Nasty Plot and an expansive movepool is a viable special wallbreaker for Grass-type teams that also deals with problematic matchups such as Poison and Steel-type for Grass-type teams. Celebi, with its access to Nasty Plot and its expansive movepool, is a viable special wallbreaker that is capable of dealing with common threats to Grass such as Poison- and Steel-type teams. Its part Psychic typing helps Grass-type teams in dealing deal with Poison-type match up as teams, as Celebi can check Pokemon such as Mega Venusaur, Nidoking and Toxapex which Nidoking, and Toxapex that are otherwise a pain for Grass-type teams to deal with. Combination The combination of Earth Power and Hidden Power Fire allows to lets Celebi threaten common Steel types Steel-types such as Heatran, Mega Scizor and Scizor, and Ferrothorn. However, It Celebi has an average 100 base special attack which does not hits hard without a boost and it struggles to get Special Attack, which prevents it from breaking past common threats such as Alolan Muk and Jirachi without boosting its stats. Nasty Plot boosted Tectonic Rage allows Celebi to break through such Pokemon which can check it otherwise. Its ability stats; however, it can break past them with a +2 Tectonic Rage. Natural cure acts as a status absorber allowing it Cure lets Celebi freely absorb status moves such as Toxic and Thunder Wave for its teammates. It has overall good bulk with 100/100/100 defenses, Celebi's good bulk paired with and handy resistances makes it possible for Celebi to allow it to tank hits from Pokemon such as Kommo-o and Excadrill. Celebi is weak to common coverage types such as Fire- and Ice-, and it's weakness Fire and Ice, and its weaknesses to Dark- and Bug-type moves can be taken advantage of by U-turners U-turn users such as Greninja and Tapu Koko and Pursuit Trappers trappers such as Tyranitar. It has an average speed stat allowing Speed stat that allows it to outspeed some threats to Grass-type teams such as Nidoking however it gets but causes it to be outsped by a majority of the threats to Grass-type teams Grass (subjective but flows better) such as Blacephalon, Mega Pinsir and Pinsir, and Landorus.

[SET]
name: Nasty Plot (Grass)
move 1: Nasty Plot
move 2: Psychic
move 3: Earth Power
move 4: Hidden Power Fire
item: Groundium Z
ability: Natural Cure
nature: Timid
evs: 252 Spa / 4 SpD / 252 Spe

[Set Comments SET COMMENTS]
Moves
========

Nasty Plot allows Celebi to boost its special attack Special Attack and break opposing teams. With Nasty Plot boost Celebi a boost from Nasty Plot, Celebi can secure knock outs against KO Pokemon such as Mega Scizor which otherwise can stomach that can otherwise stomach its attacks, such as Mega Scizor with Hidden Power Fire. Psychic is a STAB move on the set which that allows Celebi to threaten Poison-type teams as It teams, as it can take out Pokemon such as Nidoking, Toxapex and Toxapex, and Mega Venusaur with it. Earth Power allows Celebi to threaten Poison, Fire and Steel types Poison-, Fire-, and Steel-types such as Alolan Muk, Alolan Marowak and Heatran all of which are Marowak, and Heatran, which are all otherwise troublesome for Grass-type teams, Groundium teams. Groundium Z makes it possible to blow past common checks to Celebi and problematic Pokemon for Grass-type teams such as Jirachi and Alolan Muk. Hidden Power Fire allows to lets Celebi check Steel-types such as Ferrothorn, Skarmory and Skarmory, and Mega Scizor which that otherwise will wall this set wall it. The combination of Hidden Power Fire along with and Earth Power provides Celebi with good coverage. Giga Drain is an option over Hidden Power Fire as it is for a STAB move that also heals Celebi which Celebi, which makes it harder to take out however Grass is a out; however, it has poor offensive Coverage coverage and Grass-type teams moreso appreciate more the coverage that Hidden Power Fire provides.

Set Details
========

Maximum Special Attack investment allows Celebi to maximize its damage output. Maximum Speed investment along with a Timid nature makes Celebi as fast as possible allowing it to lets Celebi outrun everything below max speed base 100s and below, such as Nidoking. Groundium Z allows Celebi to use a 175 base power 175-Base Power Tectonic Rage to get past common checks such as Jirachi and Alolan Muk. Life orb Orb can be used over Groundium Z to boost the power of its Celebi's moves over Groundium Z if the team already has a Z-move user, however Life Orb quickly wears Celebi down with recoil and lack of recovery on the set. It is to be noted that Life Orb fails to achieve KOs after Nasty Plot against Z-Move user; however, Celebi is quickly worn down by Life Orb recoil and does not run any form of recovery on the set. Celebi also fails to OHKO Pokemon such as Alolan Muk and Jirachi with +2 Life Orb-boosted Earth Power. Natural Cure is it's Celebi's only available ability, allowing it to heal itself of status moves upon switching out and thus acting as a status absorber ability and it lets Celebi act as a status absorber because it can heal itself from status conditions upon switching out.

Usage Tips
========

Against Poison-Type teams Celebi Poison- and Steel-type teams, Celebi should find setup opportunities by forcing out passive Pokemon to switch out such as Toxapex. Against Steel-type teams Celebi should find set up opportunities to use Nasty Plot by forcing out Pokemon such as Ferrothorn as it cannot do much damage to Celebi in return. One such as Toxapex and Ferrothorn, respectively. Celebi should avoid staying in if the opponent has a U-turn user such as Greninja or Landorus-T as Celebi Landorus-T, as it is extremely weak to Bug-type moves. Even though Celebi has decent bulk, one should avoid letting Celebi take Despite its decent bulk, Celebi should avoid taking unnecessary damage especially if Celebi is needed damage, especially if it needs to check threatening Pokemon for the team or to clean late game clean late-game. Tectonic Rage is a one-time nuke that allows Celebi to bypass some of its check and hence it should not be untimely wasted as it may result in Celebi unable to break past such checks effectively such as Alolan Muk. should be saved for when Celebi needs to break past one of its checks such as Alolan Muk. Celebi should be used to absorb status moves for it teammates as conditions for its teammates, as it has ability Natural Cure which heals status infliction upon switching out and hence it can protect its teammates from getting plagued by status moves such as Toxic to heal its status condition when it switches out. Celebi should be used to lure in Pokemon such as Alolan Muk, Heatran and Mega Scizor by not revealing coverage moves, Celebi can take out such Pokemon by utilizing appropriate coverage such as Earth Power and Hidden Power Fire as Alolan Muk, Heatran, and Mega Scizor by not revealing Earth Power or Hidden Power Fire until the right moment.

Team Options
=========

Cradily is a very good teammate for Celebi as Cradily acts as a good Fire Sponge checking threats because it can check Fire-types such as Mega Charizard Y and Blacephalon and for Celebi that Celebi struggles with. Cradily can not only set up Stealth Rock for Celebi to have easier time cleaning but it can also take out aforementioned threats with rock slide is also able to set Stealth Rock to support Celebi further. Ferrothorn is yet another good teammate that covers Celebi's Ice, Poison and Bug type weaknesses. It checks threats such as kyurem-B for Celebi weaknesses to Ice, Poison, and Bug (permission from Eien to remove kyub example) while also providing Spikes support to wear down opposing teams. Mega Venusaur is a solid wall that Celebi can rely on as it's ability Thick Fat and It's Poison typing grants it neutrality to Fire, Ice and Bug type moves. It's good defensive Stats allows Mega Venusaur to check threats on, as Thick Fat and its Poison typing give it neutralities to Fire, Bug, and Ice. Thanks to its high bulk, it can check threats to Celebi such as Mega Scizor and Choice Scarf Heracross for Celebi. Breloom has access to strong Priority move in Mach Punch which allows it to check threats such as Greninja, Bisharp and Hydreigon for Celebi. It deals with special walls for Celebi such as Chansey which makes it easier for Celebi to threaten opposing teams. Spore support from Breloom may also allow for set up opportunities for Celebi. can support Celebi by using Mach Punch to check threats like Greninja, Bisharp, and Hydreigon, breaking past special walls such as Chansey, and giving Celebi opportunities to set up thanks to Spore. Tapu Bulu is also a good teammate and as with a Choice Scarf set because it can Revenge revenge kill threats for to Celebi such as Mega Charizard Y and provide passive Grassy Terrain recovery to Celebi which aids it in setting up more easily. if using a Choice Scarf set. Tapu Bulu's Grassy Terrain also is also helpful for Celebi, as it boosts the power of Giga Drain and makes it stronger gives Celebi a form of passive recovery. In return Celebi return, Celebi deals with Poison types Poison-types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex. Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y for Celebi which are a huge threat for Grass-type teams in general Y, which both greatly threaten Grass-type teams. It can pivot with Volt Switch which allows Rotom-C to bring Celebi in Celebi safely into the battle gaining safely, gaining momentum on a predicted switch. Rotom-mow helps a lot vs Rotom-C also helps a lot versus Flying-type teams thanks to its STAB Thunderbolt.


[STRATEGY COMMENTS]
Other Options
=============

Grass
--------
* Recover is an option to use on the set to heal off any damage that Celebi takes however using recover means forgoing a coverage move which leaves Celebi easily walled and it being unable to hit a lot of threats such as Mega Scizor. Recover may be used over Hidden Power Fire but then Celebi lacks coverage to pressure Steel-type teams. Celebi can use Recover over Hidden Power Fire to increase its longevity, but this leaves it significantly more vulnerable to Mega Scizor and gives it a worse matchup against Steel-type teams.


Checks and Counters
===================
Grass
---------

**Dark-types**: Dark-types, such as Hydreigon and Mega Sableye, are immune to Celebi's primary coverage move, Psychic, and threaten it out with STAB Dark-type attacks. Hydreigon takes very little damage from Celebi's coverage move. Psychic and threaten Celebi out with their STAB attacks. Hydreigon is especially notable because it is also immune to Ground.

**Faster Attackers**: Fast attackers such as Blacephalon, Mega Pinsir, Tornadus-T all outspeed all pose Huge threat to Celebi as they can easily OHKO it. (Merged with the other identical section below)

**Bug-Type Bug-types and Bug-type Moves**: Bug types Bug-types such as Heracross,Yanmega, Scolipede Heracross, Yanmega, Scolipede, and Mega Scizor all pose a huge threat to Celebi as it is extremely weak to Bug type moves and threaten Celebi out. Although out, although Mega Scizor should watch out for Hidden Power Fire. Common U-turn users such as Landorus-T and Greninja threaten and force Celebi to switch out also force Celebi out.

**Faster Attackers**: Prominent Choice Scarf users and Fast attackers such as Nihilego, Victini, Greninja etc all threaten and Check Celebi. Choice Scarf users such as Victini and Greninja and faster attackers like Nihilego and Blacephalon are capable of easily revenge killing Celebi. (Approved by Eien to do this)

**Ice-Types Ice-types**: Ice-types such as Alolan Ninetales and Weavile threaten Celebi with STAB Ice-type attacks and can OHKO Celebi their STAB attacks.

**Special Walls**: Special walls such as Chansey, and Mantine, have little to fear from Celebi as aforementioned Special walls can easily wall Celebi and can set up Stealth rock on it in case of Chansey or status it with toxic forcing it to switch out. Special walls such as Chansey and Mantine take little from Celebi's attacks and can force it out with Toxic; Chansey is also capable of setting Stealth Rock freely against it.

1/2
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Grass

========

Celebi, With its access to Nasty Plot and its expansive movepool, Celebi is a viable special wallbreaker that is capable of dealing with common threats to Grass such as Poison- and Steel-type teams. Its Psychic typing helps Grass-type teams deal with Poison-type teams, as Celebi can check Pokemon such as Mega Venusaur, Nidoking, and Toxapex that are otherwise a pain for Grass-type teams to deal with. On the other hand, the combination of Earth Power and Hidden Power Fire lets Celebi threaten common Steel-types such as Heatran, Mega Scizor, and Ferrothorn. Celebi has an average 100 base Special Attack, which prevents it from breaking past common threats such as Alolan Muk and Jirachi without boosting its stats; however, it can break past them with a +2 Tectonic Rage. Natural Cure lets Celebi freely absorb status moves such as Toxic and Thunder Wave for its teammates. Celebi's good bulk and handy resistances allow it to tank hits from Pokemon such as Kommo-o and Excadrill. However, Celebi is weak to common coverage types such as Fire and Ice, and its weaknesses to Dark- and Bug-type moves can be taken advantage of by U-turn users such as Greninja and Tapu Koko and Pursuit trappers such as Tyranitar. Furthermore, an average 100 base Special Attack prevents Celebi from breaking past common threats such as Alolan Muk and Jirachi without boosting its stats; however, it can break past them with a +2 Tectonic Rage. It also has an average Speed stat that allows it to outspeed some threats to Grass-type teams such as Nidoking but causes it to be outsped by a majority of the threats to Grass such as Blacephalon, Mega Pinsir, and Landorus.

[SET]
name: Nasty Plot (Grass)
move 1: Nasty Plot
move 2: Psychic
move 3: Earth Power
move 4: Hidden Power Fire
item: Groundium Z
ability: Natural Cure
nature: Timid
evs: 252 Spa / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Nasty Plot allows Celebi to boost its Special Attack and break opposing teams. With a boost from Nasty Plot, Celebi can KO Pokemon that can otherwise stomach its attacks, such as Mega Scizor with Hidden Power Fire. Psychic is a STAB move that allows Celebi to threaten Poison-type teams, as it can take out Pokemon such as Nidoking, Toxapex, and Mega Venusaur with it. Earth Power allows Celebi to threaten Poison-, Fire-, and Steel-types such as Alolan Muk, Alolan Marowak, and Heatran, which are all otherwise troublesome for Grass-type teams. Groundium Z makes it possible to blow past common checks to Celebi and problematic Pokemon for Grass-type teams such as Jirachi and Alolan Muk. Hidden Power Fire lets Celebi check Steel-types such as Ferrothorn, Skarmory, and Mega Scizor that otherwise wall it. The combination of Hidden Power Fire and Earth Power provides Celebi with good coverage. Giga Drain is an option over Hidden Power Fire for a STAB move that also heals Celebi, which makes it harder to take out; however, it has poor offensive coverage, (AC) and Grass-type teams moreso appreciate the coverage that Hidden Power Fire provides more.

Set Details
========

Maximum Special Attack investment allows Celebi to maximize its damage output. Maximum Speed investment along with a Timid nature lets Celebi outrun base 100s and everything below base 100s, such as Nidoking. Groundium Z allows Celebi to use a 175-Base Power Tectonic Rage to get past common checks such as Jirachi and Alolan Muk. Life Orb can be used over Groundium Z to boost the power of Celebi's moves if the team already has a Z-Move user; however, Celebi is quickly worn down by Life Orb recoil and does not run any form of recovery on the set. Celebi also fails to OHKO Pokemon such as Alolan Muk and Jirachi with +2 Life Orb-boosted Earth Power. Natural Cure is Celebi's only available ability, (AC) and it lets Celebi act as a status absorber because it can heal itself from status conditions upon switching out.

Usage Tips
========

Against Poison- and Steel-type teams, Celebi should find setup opportunities by forcing out passive Pokemon such as Toxapex and Ferrothorn, respectively. Celebi should avoid staying in if the opponent has a U-turn user such as Greninja or Landorus-T, as it is extremely weak to Bug-type moves. Despite its decent bulk, Celebi should avoid taking unnecessary damage, especially if it needs to check threatening Pokemon for the team or clean late-game. Tectonic Rage should be saved for when Celebi needs to break past one of its checks such as Alolan Muk. Celebi should be used to absorb status conditions for its teammates, as it has Natural Cure to heal its status condition when it switches out. Celebi should be used to lure in Pokemon such as Alolan Muk, Heatran, and Mega Scizor by not revealing Earth Power or Hidden Power Fire until the right moment.

Team Options
=========

Cradily is a very good teammate for Celebi because it can check Fire-types such as Mega Charizard Y and Blacephalon that Celebi struggles with. Cradily is also able to set Stealth Rock to support Celebi further. Ferrothorn is yet another good teammate that covers Celebi's weaknesses to Ice, Poison, and Bug while also providing Spikes support to wear down opposing teams. Mega Venusaur is a solid wall that Celebi can rely on, as Thick Fat and its Poison typing give it neutralities to Fire, Bug, and Ice. Thanks to its high bulk, it can check threats to Celebi such as Mega Scizor and Choice Scarf Heracross. Breloom can support Celebi by using Mach Punch to check threats like Greninja, Bisharp, and Hydreigon, breaking past special walls such as Chansey, and giving Celebi opportunities to set up thanks to Spore. Choice Scarf Tapu Bulu is a good teammate because it can revenge kill threats to Celebi such as Mega Charizard Y if using a Choice Scarf set. Tapu Bulu's Grassy Terrain is also helpful for Celebi, as it boosts the power of Giga Drain and gives Celebi a form of passive recovery. In return, Celebi deals with Poison-types that Tapu Bulu cannot break past such as Mega Venusaur and Toxapex. Choice Scarf Rotom-C can check Mega Pinsir and Mega Charizard Y, which both greatly threaten Grass-type teams. Volt Switch allows Rotom-C to bring Celebi in safely, gaining momentum on a predicted switch. Rotom-C also helps a lot versus Flying-type teams thanks to its STAB Thunderbolt.


[STRATEGY COMMENTS]
Other Options
=============

Grass
--------
(remove asterisk) Celebi can use Recover over Hidden Power Fire to increase its longevity, but this leaves it significantly more vulnerable to Mega Scizor and gives it a worse matchup against Steel-type teams.


Checks and Counters
===================
Grass
---------

**Dark-types**: Dark-types, such as Hydreigon and Mega Sableye, are immune to Psychic and threaten Celebi out with their STAB attacks. Hydreigon is especially notable because it is also immune to Ground.

**Bug-types and Bug-type Move Users**: Bug-types such as Heracross, Yanmega, Scolipede, and Mega Scizor all threaten Celebi out, although Mega Scizor should watch out for Hidden Power Fire. Common U-turn users such as Landorus-T and Greninja also force Celebi out.

**Faster Attackers**: Choice Scarf users such as Victini and Greninja and faster attackers like Nihilego and Blacephalon are capable of easily revenge killing Celebi.

**Ice-types**: Ice-types such as Alolan Ninetales and Weavile threaten Celebi with their STAB attacks.

**Special Walls**: Special walls such as Chansey and Mantine take little from Celebi's attacks and can force it out with Toxic; Chansey is also capable of setting Stealth Rock freely against it.
 
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