Carbink [1/3]

Tuthur

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QC: Rwby/?/?
GP: ?/?

[OVERVIEW]
  • Having Sturdy as an ability and access to both Trick Room and Stealth Rock make Carbink a lead of choice for Trick Room team.
  • Carbink is one of the most bulky Pokémon in ther tier thanks to its excellent 50/150/150 bulk.
[SET]
name: Trick Room Lead
move 1: Trick Room
move 2: Stealth Rock
move 3: Explosion
move 4: Magic Coat
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Trick Room allows slower teammates to outspeed before faster Pokémon such as Archeops, Floatzel or Primeape.
  • Stealth Rock allows Carbink to support its team by weakening the opposing team by providing residual damage making it easier for teammates to break through the opposing team. It also breaks potential Sturdy and Focus Sashes of Pokémon such as Golem and Leavanny.
  • Explosion prevents the opponent from removing the Stealth Rock. It also allows a teammate to abuse the Trick Room as soon as Carbink has finished its job.
  • Magic Coat bounces back certain non-damaging moves such as Prankster's Taunt and Lovely Kiss which would otherwise prevent Carbink from fulfilling its job. It also bounces hazards which can help your team since Trick Room team often don't have the room for an other hazard setter than Carbink and for a hazard remover.

Set Details
========
  • Sturdy alongside a Mental Herb makes borderline impossible stopping it from setting at least the Trick Room.
  • Minimal speed investment lets Carbink acts before opponent under Trick Room and can set Stealth Rock just after setting the Trick Room.
  • Maximum HP and Defense investment with a relaxed nature allows Carbink to live a super effective move followed by a priority such as Waterfall+Aqua Jet from Life Orb Floatzel.

Usage Tips
========

  • Carbink should be brought into play first since it works as a lead for Trick Room.
  • Since the opponent will almost always lead with something which can attempt to stop Carbink, Trick Room should almost always be used first and Stealth Rock should be used the following turn.
  • However in some scenarios: if the opposing lead can't 2HKO Carbink, don't carry Taunt, U-Turn or Volt-Switch, Stealth Rock should be clicked first and then Trick Room.
  • Carbink should exploded after having set both Stealth Rock and Trick Room to preserve Trick Room's turn and to get a Trick Room abuser for free.
  • If Carbink faces a Prankster such as Sableye or Liepard, be careful to bounce their Taunt back with Magic Coat.
  • If Carbink faces a Pokémon that carries Encore, it should set the Trick Room and then hard switch out.
  • If Carbink faces a Hazard setter such as Qwilfish, Weezing or Crustle, you can use Magic Coat to bounce their Spikes, Taunt and Toxic Spikes back. Toxic Spikes cripples almost every Trick Room since they usually don't run a grounded Poison-type or a hazard remover.
  • If your opponent's lead has a sleep inducer such as Jynx's Lovely Kiss, you should use Magic Coat to prevent Carbink from falling asleep. Keep in mind that Grass-types such as Liligant and Victreebel are immune to their sleep inducing move.

Team Options
========
  • Slow wallbreaker such as Crabominable, Marowak or Wishiwashi like the Trick Room support from Carbink which allow them to wallbreak without fearing from being revenge killed by a faster Pokémon.
  • Since Carbink ends up being sacrified after using Explosion or after being knocked out by the opponent, the team needs other Trick Room setters. They can be offensive one such as Exeggutor-A and Beheeyem, or defensive one such as Musharna and Audino. Defensive setters appreciate the Magic Coat support which by bouncing back Hazards lets them take more hit.
  • Trick Room teams appreciate to have a fast cleaner such as choice Scarf Primeape or Floatzel. It allows the team to have an offensive pressure even when the Trick Room isn't up. It can also clean the game after the opposing Pokémon have been weakened by the slow wallbreakers.

[STRATEGY COMMENTS]
Other Options
=============
  • A Calm Mind RestTalk set can be run on Carbink however Carbinks needs several boosts to become threatening due to its mediocre offensive stats. This set is also set-up fodder for threatening sweepers such as Liligant and Carracosta and completely counter by any Taunt user such as Qwilfish and Oricorio-E.
  • Carbink can run Power Gem since it allows Carbink not to be set-up fodder to Substitute user such as Oricorio-G and Articuno. However Carbink often doesn't have the room for it.
  • Carbink can run a specially defensive set which consists of Stealth Rock / Moonblast / Toxic / Power Gem. This set works as a check to special attacker such as Drampa, Special Skuntank, Pyroar, Magmortar and Oricorio-G. But Carbink lacks power to effectively threaten these Pokémon and recovery to reliably check them through the game. This set also can't touch Poison-types which are common.​
  • None of these sets can touch steel types making Carbink a safe switch-in to threatening Pokémon such as Aggron and Ferroseed.​
Checks and Counters
===================

**Grass type**: Grass-types such as Liligant and Victreebel often carry a sleep-inducing move in whom they are immune. Each turn a 50/50 for Carbink, since Carbink should use Magic Coat if the opponent use Sleep Powder and should not use Magic Coat if the opponent attacks.

**Substitute**: Since Carbink commonly runs Explosion as its only offensive move, Carbink can't touch Ghost-types. That allow Pokémon such as Oricorio-G and Haunter to freely set a Substitute on Carbink. And since it can only attack once, the opponent can manage to put itself behind a Substitute with a non-ghost-Pokémon the turn Carbink explodes.

**Prankster**: Carbink have to be careful for not being Encored into Trick Room or Stealth Rock by Prankster's Encore of Liepard or Volbeat. It also as to be careful to Prankster's Taunt which prevents it from setting both Trick Room and Stealth Rock.
 
Last edited:

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion
QC: ?/?/?
GP: ?/?
[OVERVIEW]
  • Carbink is one of the most bulky Pokémon in ther tier thanks to its excellent 50/150/150 bulk.
  • Carbink resists common offensive types in the tier such as Fire, Normal, Flying, Dark and Dragon. list examples of the types (magmortar, kang, drampa, etc)
  • Having Sturdy as an ability and access to both Trick Room and Stealth Rock make Carbink a lead of choice for Trick Room team.
  • Carbink lacks an offensive presence due to its mediocre offensive stats which makes it passive and setup fodder for some pokemon (oricorio-g)
  • Despite its super defensive stats and resistances, Carbink lacks reliable recovery and easily worn down by entry hazards and Toxic.
  • Carbink faces competition from Regirock as a bulky rock-type since Regirock is bulkier and isn't passive.
  • I dont see anything that says carbink is the best drampa check
  • Its typing leaves it weak to common offensive types like water, ground and grass
[SET]
name: Trick Room Lead
move 1: Trick Room
move 2: Stealth Rock
move 3: Explosion
move 4: Magic Coat
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Trick Room allows slower teammates to act for five turns outspeed faster opposing Pokémon such as Archeops, Floatzel or Primeape.
  • Stealth Rock allows Carbink to support its team by providing residual damage making it easier for teammates to break through the opposing team
  • Explosion prevents the opponent from removing the Stealth Rock while inflicting cheap chip damages to the foe. It also allows a teammate to safely switch-in without losing momentum. mention it also does not make it set up fodder
  • Magic Coat bounces back certain non-damaging moves such as Taunt, Lovely Kiss and Spikes which would otherwise prevent Carbink from fulfilling its job. mainly the latter since mental herb prevents taunt

Set Details
========
  • Sturdy alongside a Mental Herb insures Carbink to can set up the Trick Room up.
  • Minimal speed investment lets Carbink acts before opponent under Trick Room.
  • Maximum HP and Defense investment with a relaxed nature in both HP and Defense maximizes Carbink's overall bulk allows Carbink to live a super effective move followed by a priority such as Waterfall+Aqua Jet from Life Orb Floatzel or Earthquake+Ice Shard from Piloswine.

Usage Tips
========

  • Carbink functions as a lead for Trick Room team and be brought into play first.
  • Trick Room should be used first, then Stealth Rock and if possible Explosion (even if Carbink faces a Ghost-type). ? if you set rocks first you preserve trick room turns. maybe mention to set up trickroom first if ur facing a pokemon that can 2hko carbink or some taunt user
  • If Carbink faces a Prankster user such as Sableye, Liepard or Volbeat, be careful make sure to bounce their Taunt/Encore back with Magic Coat. Don't forget that a Pokémon can't be encored into Encore.
  • If Carbink faces a Hazard setter such as Qwilfish, Weezing or Crustle, you can use Magic Coat to bounce their Spikes, Taunt and Toxic Spikes back.
  • If your opponent's lead has a sleep-inducers such as Liligant's Sleep Powder or Jynx's Lovely Kiss, you should use Magic Coat to prevent Carbink from falling asleep. Keep in mind that Grass-types such as Liligant and Victreebel are immune to their sleep inducing move.

Team Options
========
  • Slow wallbreaker such as Crabominable, Marowak or Wishiwashi appreciate the Trick Room and the Stealth Rock support set by Carbink.
  • Since Carbink ends up being sacrified after using Explosion or after being knocked out by the opponent, the team needs other Trick Room setters. They can be offensive one such as Exeggutor-A and Beheeyem, or defensive one such as Musharna and Audino.

[STRATEGY COMMENTS]
Other Options
=============
  • A Calm Mind RestTalk set can be run on Carbink however Carbinks needs several boosts to become threatening due to its mediocre offensive stats. This set is also set-up fodder for threatening sweepers such as Liligant and Carracosta and completely counter by any Taunt user such as Qwilfish and Oricorio-E.
  • Carbink can run Power Gem since it allows Carbink not to be set-up fodder to Substitute user such as Oricorio-G and Articuno. However Carbink often doesn't have the room for it.
  • Carbink can run a specially defensive set which consists of Stealth Rock / Moonblast / Toxic / Power Gem. This set works as a check to special attacker such as Drampa, Special Skuntank, Pyroar, Magmortar and Oricorio-G. But Carbink lacks power to effectively threaten these Pokémon and recovery to reliably check them through the game. This set also can't touch Steel and Poison-types which are common. mention that its outclassed by bulkier stealth rock users like regirock
Checks and Counters
===================

**Grass-types**: Grass-types such as Liligant and Victreebel often carry a sleep-inducing move in whom they are immune. Each turn a 50/50 for Carbink, since Carbink should use Magic Coat if the opponent use Sleep Powder and should not use Magic Coat if the opponent attacks.

**Substitute**: If Carbink doesn't run Power Gem, Carbink can only attack one time. That's why this set is set-up bait to Pokémon such as SubCM Oricorio and SubRoost Articuno which can just click Substitute the turn Carbink explodes.

**powerful pokemon** mention things that can usually 2hko carbink

**Prankster**: Carbink have to be careful for not being Encored into Trick Room or Stealth Rock by Prankster's Encore of Liepard or Volbeat. It also as to be careful to Prankster's Taunt which prevents it from setting both Trick Room and Stealth Rock.
am check
 
Last edited:

Tuthur

formerly 0-7 in FCL
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
Thanks you for your reply, I implemented almost everything you wrote but:
Carbink can 2HKO Oricorio-G with Rock Slide / Power Gem that's why I chose to mention Liligant and Carracosta as Pokémon which are able to set up on Carbink.
Regirock doesn't completely outclasses Carbink, that's why I don't mention it in OO.
Carbink doesn't mind from being 2HKOed since it preserves a turn of Trick Room.
 

TJ

Banned deucer.
is the Smogon Tour Season 34 Championis a Past SPL Championis a Two-Time Past SCL Champion
Thanks you for your reply, I implemented almost everything you wrote but:
Carbink can 2HKO Oricorio-G with Rock Slide / Power Gem that's why I chose to mention Liligant and Carracosta as Pokémon which are able to set up on Carbink.
Regirock doesn't completely outclasses Carbink, that's why I don't mention it in OO.
Carbink doesn't mind from being 2HKOed since it preserves a turn of Trick Room.
the trick room set = setup fodder for oricorio-g. in oo i was mentioning a drawback to running Stealth Rock / Moonblast / Toxic / Power Gem. (this set is usually outclassed by regirock) its only niche is checking drampa
 
I think the Sun Setter set deserves a mention in the OO since it can (on paper) guarantie a Sunny Day and then explode for a safe switch-in. Though it is outclassed by Regirock who has more offensive power.
 

yogi

I did not succumb...
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QC: ?/?/?
GP: ?/?
[OVERVIEW]
  • Carbink is one of the most bulky Pokémon in ther tier thanks to its excellent 50/150/150 bulk. (you shouldn't be leading with this when its main role is to be a suicide lead)
  • Carbink resists common offensive types in the tier such as Fire, Normal, Flying, Dark and Dragon. These resistances make Carbink the best check to Drampa and a reliable check to Pyroar, Magmortar and Oricorio-G. (again, its only set currently is a suicide lead set and it doesn't currently have a specially defensive set, making this point basically void or at the very least largely redundant)
  • Having Sturdy as an ability and access to both Trick Room and Stealth Rock make Carbink a lead of choice for Trick Room team. (why? almost 100% to get trick room off)
  • Carbink lacks offensive presence due to its mediocre offensive stats. (suicide lead so again, doesn't really matter)
  • Despite its super defensive stats and resistances, Carbink lacks recovery and easily worn down by entry hazards and Toxic. (suicide lead)
  • Carbink faces competition from Regirock as a bulky rock-type since Regirock is bulkier and isn't passive. (suicide lead set faces absolutely zero competition from regirock, it's only the defensive set that does (which isn't a featured set))
  • Carbink's typing leaves it weak to common offensive Pokémon such as Liligant, Carracosta and Aggron. (only weak to lilligant because of sleep powder, the rest it sets up on)
[SET]
name: Trick Room Lead
move 1: Trick Room
move 2: Stealth Rock
move 3: Explosion
move 4: Magic Coat
item: Mental Herb
ability: Sturdy
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Trick Room allows slower teammates to outspeed before faster Pokémon such as Archeops, Floatzel or Primeape.
  • Stealth Rock allows Carbink to support its team by weakening the opposing team by providing residual damage making it easier for teammates to break through the opposing team. (breaks sturdy and focus sash, which greatly helps trick room teams)
  • Explosion prevents the opponent from removing the Stealth Rock while inflicting cheap damages to the foe. It also allows a teammate to safely switch-in without losing momentum. (cheap damages? it isn't for damage it's to ensure that it leaves the field as soon as it has finished setting up)
  • Magic Coat bounces back certain non-damaging moves such as Prankster's Taunt, Lovely Kiss and Spikes which would otherwise prevent Carbink from fulfilling its job. (spikes doesn't stop it from doing its job, it's just nice to bounce hazards, especially toxic spikes)

Set Details
========
  • Sturdy alongside a Mental Herb insures Carbink can set up the Trick Room. (it's borderline impossible stopping it from setting at least trick room)
  • Minimal speed investment lets Carbink acts before opponent under Trick Room. (meaning it can then set stealth rocks)
  • Maximum HP and Defense investment with a relaxed nature allows Carbink to live a super effective move followed by a priority such as Waterfall + Aqua Jet from Life Orb Floatzel or Earthquake + Ice Shard from Piloswine.

Usage Tips
========

  • Carbink functions as a lead for Trick Room team and be brought into play first. (tidy this up a little, doesn't quite make sense at the moment)
  • If the opposing lead can 2HKO Carbink or carries Taunt, U-Turn or Volt-Switch, Trick Room should be used first and then Stealth Rock. (trick room should pretty much always be used first, because any competent player will lead with something that can attempt to stop it)
  • Otherwise Stealth Rock should be clicked first and then Trick Room. (see above point, but mention that in some scenarios it can be beneficial to use stealth rock first)
  • Carbink should exploded after having set both Stealth Rock and Trick Room to preserve Trick Room's turn. (to also get something in for free)
  • If Carbink faces a Prankster such as Sableye, Liepard or Volbeat, be careful to bounce their Taunt/Encore back with Magic Coat. Don't forget that a Pokémon can't be encored into Encore. (if it faces a pokemon with encore, it should set up trick room and hard switch out)
  • If Carbink faces a Hazard setter such as Qwilfish, Weezing or Crustle, you can use Magic Coat to bounce their Spikes, Taunt and Toxic Spikes back. (mention that toxic spikes borderline cripples every trick room team as they often don't carry a reliable way of dealing with them)
  • If your opponent's lead has a sleep inducer such as Liligant's Sleep Powder or Jynx's Lovely Kiss, you should use Magic Coat to prevent Carbink from falling asleep. Keep in mind that Grass-types such as Liligant and Victreebel are immune to their sleep inducing move. (if you can't put lilligant to sleep then don't mention it)

Team Options
========
  • Slow wallbreaker such as Crabominable, Marowak or Wishiwashi appreciate the Trick Room and the Stealth Rock support set by Carbink.
  • Since Carbink ends up being sacrified after using Explosion or after being knocked out by the opponent, the team needs other Trick Room setters. They can be offensive one such as Exeggutor-A and Beheeyem, or defensive one such as Musharna and Audino.
you could 100% go into more detail, explain what the other teammates do, why they appreciate the support magic coat offers, mention that trick room can also benefit from a choice scarf user like primeape or a fast cleaner

[STRATEGY COMMENTS]
Other Options
=============
  • A Calm Mind RestTalk set can be run on Carbink however Carbinks needs several boosts to become threatening due to its mediocre offensive stats. This set is also set-up fodder for threatening sweepers such as Liligant and Carracosta and completely counter by any Taunt user such as Qwilfish and Oricorio-E.
  • Carbink can run Rock Slide since it allows Carbink not to be set-up fodder to Substitute user such as Oricorio-G and Articuno. However Carbink often doesn't have the room for it. (it gets power gem though)
  • Carbink can run a specially defensive set which consists of Stealth Rock / Moonblast / Toxic / Rock Slide. This set works as a check to special attacker such as Drampa, Special Skuntank, Pyroar, Magmortar and Oricorio-G. But Carbink lacks power to effectively threaten these Pokémon and recovery to reliably check them through the game. This set also can't touch Steel and Poison-types which are common. (no set can touch steel-types regardless) (replace rock slide with power gem)
Checks and Counters
===================

**Grass type**: Grass-types such as Liligant and Victreebel often carry a sleep-inducing move in whom they are immune. Each turn a 50/50 for Carbink, since Carbink should use Magic Coat if the opponent use Sleep Powder and should not use Magic Coat if the opponent attacks.

**Substitute**: If Carbink doesn't run Power Gem, Carbink can only attack one time. That's why this set is set-up bait to Pokémon such as SubCM Oricorio and SubRoost Articuno which can just click Substitute the turn Carbink explodes. (this doesn't 100% make sense, especially the first part) (explosion breaks articunos substitute is something worth mentioning, and doesn't work versus ghost-types like oricorio-g and haunter)

**Prankster**: Carbink have to be careful for not being Encored into Trick Room or Stealth Rock by Prankster's Encore of Liepard or Volbeat. It also as to be careful to Prankster's Taunt which prevents it from setting both Trick Room and Stealth Rock.

**Dugtrio-Alola**: Dugtrio-Alola can flinch Carbink with Iron Head and 2HKO it before Carbinks sets up the Trick Room. (remove this, it's luck based)

**Marowak**: Marowak outspeeds and OHKO Carbink through Sturdy thanks to Bonemerang. (remove this because it's only like a 55% chance to ohko)
Good work! 1/3 QC
 

MZ

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QC left this for a while partially because USUM but partially because there's just a ton wrong here. We just can't keep this analysis going, there's way too much just thoroughly wrong here and all the detail is put into some really weird/incorrect places. I'm reassigning this.
 

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