Disallow: FeatherDance. At first I was for allowing it, but Prankster FeatherDance does outclass Intimidate, and we're looking to have BOTH abilities be viable for the concept.
Disallow: All entry hazard moves. Since it's already using other moves to force switches, and due to its own Sp. Attack, giving it access to Prankster Hazards might make it too much of a one-mon wrecking crew.
Allow: Wish. Prankster-Passing a Wish = more momentum. Only thing is, 4MSS might get in the way of Wish Passing being effective, since it's better done when it goes last (since a Wish recipient might get KO'ed before it can get it). But that would encourage usage of Intimidate over it, thus still making it a good idea.
Disallow: Copycat. It sounds a little too insane to have on the Prankster variant.
Disallow: Disable/Torment. See directly above. Taunt & Encore do more than enough.
Allow: Tailwind. Yeah, it's a boosting move, but it also boost your other mons' Speed, it doesn't last, and, IIRC, it doesn't stack, which with Tomo's natural slowness, makes it less broken than Agility & the like. So yeah, not as bad as other Speed Boosters, and gives momentum to your teammates.
Allow: A recovery move. I don't care which. Like what was mentioned before, a clever player can predict an incoming Roost & smack it with a STAB EQ or Aura Sphere or whatever, so I'm not entirely sure how much of a problem it would be. Then again, I hear Eviolite Murkrow's been tearing up the joint as of late......
Disallow: All entry hazard moves. Since it's already using other moves to force switches, and due to its own Sp. Attack, giving it access to Prankster Hazards might make it too much of a one-mon wrecking crew.
Allow: Wish. Prankster-Passing a Wish = more momentum. Only thing is, 4MSS might get in the way of Wish Passing being effective, since it's better done when it goes last (since a Wish recipient might get KO'ed before it can get it). But that would encourage usage of Intimidate over it, thus still making it a good idea.
Disallow: Copycat. It sounds a little too insane to have on the Prankster variant.
Disallow: Disable/Torment. See directly above. Taunt & Encore do more than enough.
Allow: Tailwind. Yeah, it's a boosting move, but it also boost your other mons' Speed, it doesn't last, and, IIRC, it doesn't stack, which with Tomo's natural slowness, makes it less broken than Agility & the like. So yeah, not as bad as other Speed Boosters, and gives momentum to your teammates.
Allow: A recovery move. I don't care which. Like what was mentioned before, a clever player can predict an incoming Roost & smack it with a STAB EQ or Aura Sphere or whatever, so I'm not entirely sure how much of a problem it would be. Then again, I hear Eviolite Murkrow's been tearing up the joint as of late......