CAP 33 So Far

Status
Not open for further replies.

spoo

is a Site Content Manageris a Social Media Contributoris a Community Leaderis a Community Contributoris a CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Topic Leadership Team:

Topic Leader: ausma
Typing Leader: Zetalz
Ability Leader: kenn
Stats Leader: Da Pizza Man
Movepool Leader: Scizivire

Concept:
Title: Very Fast Immovable Object

Description: This is a wall that has a high speed stat

Justification: When designing a wall, we typically prioritize defensive typing, defensive stats, and ability choice the most, with offensive prowess and speed being secondary considerations at best. This concept aims to explore how the general considerations for designing a wall change when said wall actually has the speed stat to change how it interacts with the offensive threats it's expected to take on.

Questions:
  • How and why does the Speed stat matter for a wall.
  • When and why does outrunning an offensive threat matter?
  • Is speed only useful for letting a wall force a KO on a threat before said threat can KO it? What formes of utility / recovery are strongly speed dependent?
  • Are there any options that are open to a wall specifically because of a high speed stat that may not be open to slower walls, even accounting for ability choice?
  • What makes fast walls decide to not just invest in their offenses?
  • Does being a "Fast Wall" imply some level of offensive presence? Is offensive presence necessary to truly reap the rewards of going very fast?
Typing: Water / Fairy
Abilites: Multiscale / Rough Skin

Threats:
Safe Switch-ins: :arghonaut::great-tusk::samurott-hisui::walking-wake::zamazenta:

Favorable Switch-ins: :dragapult::garchomp::hemogoblin::iron-valiant::roaring-moon:

Uncertain Switch-ins: :kingambit::gholdengo::iron-moth::equilibra::miasmaw::manaphy:

Risky Switch-ins: :gliscor::garganacl::krilowatt:

C&C: :venomicon::slowking-galar::sneasler::rotom-wash::zapdos::toxapex::clefable:
Defining Moves

Required Moves:
  • Moonblast (if special)
  • Surf (if special)
  • Play Rough (if physical)
  • Liquidation (if physical)
  • 50% Recovery Move
  • At least one of [Will-o-Wisp, Thunder Wave, Glare, Nuzzle]
  • At least one of [Encore, Taunt]
Optional Moves:
  • Spirit Break (if physical)
  • Scald
  • Hydro Pump
  • Ice Coverage Moves
  • Ground Coverage Moves
  • Strength Sap
  • Haze
  • Knock Off
Stats: 80 HP / 32 Atk / 111 Def / 88 SpA / 99 SpD / 125 Spe

Main Design (By Yokaiju):



Name: Cresceidon

Sprites:




1.0 moveset:

Moonblast
Surf
Scald
Hydro Pump
Whirlpool
Earth Power

Recover
Healing Wish
Wish

Thunder Wave
Encore
Taunt
Haze

Endure
Facade
Helping Hand
Protect
Rest
Sleep Talk
Substitute
Take Down
Tera Blast
 
Last edited by a moderator:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top