Gen 5 [BW] Offensive Calm Mind Grumpig [GP 1/1]

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Focus Blast / Hidden Power Fighting
move 4: Shadow Ball / Taunt / Protect
item: Leftovers / Fighting Gem
Ability: Thick Fat
nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Grumpig makes use of its amazing defensive profile and solid offensive stats to don a very threatening Calm Mind set. Its great set of resistances and natural bulk give it many opportunities to switch in, and its solid power and wide range of coverage often force switches that allow it to find a turn to use Calm Mind. Psychic is the necessary STAB attack for Grumpig, and the ability to hit the common Mienfoo and Muk for super effective damage is a very valuable trait. Psyshock is a generally weaker alternative, especially since Clefairy commonly runs a physically defensive set, but the ability to hit specially defensive Meganium and OHKO Muk might be valuable to certain teams. Focus Blast allows Grumpig to hit Steel-types as well as the all-important Clefairy for a huge amount of damage after a boost. Hidden Power Fighting is a perfectly accurate alternative to Focus Blast, but Grumpig sorely misses the power against Clefairy, Munchlax, and Wormadam-T, and the IV requirement means that Grumpig misses out on a potential speed tie against opposing Grumpig and offensive Meganium. Shadow Ball rounds out Grumpig's perfect coverage, hitting Frillish and Psychic-types like opposing Grumpig, Solrock, and Mr. Mime for great damage. An alternative way to beat other Grumpig is Taunt, which prevents them from using Calm Mind to match boosts and has great utility outside of a Grumpig mirror matchup, denying Stealth Rock attempts, status, and preventing walls from healing. Finally, Protect is an option to deny Persian's Fake Out, stuff a common revenge killer in Slaking, and accrue Leftovers recovery. Leftovers makes Grumpig a threat long term, but Fighting Gem can be used to muscle past Pokemon like Clefairy and Wormadam-T. Thick Fat solidifies Grumpig as a check to Simisear and Glaceon.

Grumpig is best used on balance and offensive teams thanks to its ability to turn defensive staples like Muk and Mienfoo into setup opportunities while also using its unique resistances to check dangerous special attackers like Simisear and Glaceon. Grumpig needs Stealth Rock to function at its best, and the Stealth Rock-setting Lairon and Solrock are two excellent partners for their resistance to Normal and great physical bulk. Lairon is a powerful attacker on its own and baits in Mienfoo and Solrock for Grumpig to take advantage of, while Solrock's recovery and status allows its team to play a longer game. While Grumpig's natural special bulk is quite good, it shouldn't be a team's primary answer to special attackers. Clefairy provides numerous utility options for Grumpig to take advantage of, namely Encore and Thunder Wave, while Grumpig can threaten Mienfoo trying to take advantage of Clefairy. Meganium can take the brunt of special attacks, while Grumpig is a solid backup check to most special attackers and safeguards the team against Simisear. Muk is another excellent answer to special attackers that trades longevity for offensive presence, and it is one of the most reliable switchins to Clefairy.

[STRATEGY COMMENTS]
Other Options
=============

Grumpig can use Snatch to steal Calm Minds from opposing Grumpig, rather than Taunt simply blocking the attempt. Grumpig can use dual screens and Taunt to become a bulkier dual screens setter than Mr. Mime, but the additional Speed and access to moves like Healing Wish make Mr. Mime a generally better choice. Grumpig can make use of Gluttony with a Salac Berry to become a Speed-boosting sweeper, but its mediocre Speed means it only outspeeds a handful of Choice Scarf users, and it is still susceptible to priority.


Checks and Counters
===================

**Faster Physical Attackers**: Grumpig's middling physical bulk and speed leave it at the mercy of physical revenge killers like Persian, Emolga, and Leafeon, as well as Choice Scarf users such as Kingler. Slaking deserves special mention, as without Protect, Slaking easily OHKOes Grumpig and can even trap it from high health with Pursuit.

**Specially Bulky Pokemon**: Grumpig lacks Nasty Plot compared to its competition, making it easier to check with raw bulk. Pokemon with high Special Defense such as Clefairy, Meganium, and Munchlax can take Grumpig's attacks and either status or phaze it. Grumpig will typically lack super effective coverage against Vullaby and Wormadam-T, making them good answers if they have carry their super effective STAB attacks.

**Pawniard**: Pawniard can easily pivot into Grumpig's STAB attack, although it must be careful of a Focus Blast or Hidden Power Fighting on the switch. From there. it easily threatens Grumpig out with a Sucker Punch and can set up a Swords Dance as Grumpig switches.

**Status**: Grumpig is crippled particularly hard by status. Poison and burn cut heavily into Grumpig's bulk, while paralysis ruins Grumpig's Speed and makes it significantly easier to handle.

[SET CREDITS]
- Written by:
https://www.smogon.com/forums/members/monai.482455/
- Quality checked by:
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https://www.smogon.com/forums/members/mirbro.451786/
- Grammar checked by:
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Last edited:
Super good job with this Bible!!!

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[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Focus Blast / Hidden Power Fighting
move 4: Shadow Ball / Taunt / Protect
item: Leftovers / Fighting Gem
Ability: Thick Fat
nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe

Grumpig makes use of its amazing defensive profile and solid offensive stats to don a very threatening Calm Mind set. Its great set of resistances and natural bulk gives Grumpig many opportunities to switch in, and its solid power and wide coverage often force switches that allow Grumpig to find a turn to use Calm Mind. Psychic is the necessary STAB attack for Grumpig, but the ability to hit the common Mienfoo and Muk for supereffective damage is a very valuable trait. Psyshock is a generally weaker alternative, especially since Clefairy commonly runs physical Defense, but the ability to hit Specially Defensive Meganium and OHKO Muk might be valuable to certain teams. Focus Blast allows Grumpig to hit Steel-types, as well as hitting the all-important Clefairy for a huge amount of damage after a boost. Hidden Power Fighting is a perfectly accurate alternative to Focus Blast, but Grumpig sorely misses the power against Clefairy, Munchlax, and Wormadam-T, and the IV requirement means that Grumpig misses out on a potential speed tie against opposing Grumpig or an offensive Meganium. Shadow Ball rounds out Grumpig's perfect coverage, hitting Psychic-types like opposing Grumpig and Mr. Mime for great damage, while also giving a significant boost against Solrock and Frillish. An alternative way to beat other Grumpig is Taunt, which prevents them from using Calm Mind to match boosts and has great utility outside of a Grumpig ditto, notably preventing Clefairy from using any utility moves. Finally, Protect is an option to deny Persian's Fake Out, stuff a common revenge killer in Slaking, and to accrue Leftovers recovery. Leftovers is the item of choice on Grumpig to make it a threat long term, but Fighting Gem can be used to muscle past Pokemon like Clefairy and Wormadam-T.

Grumpig is best used on balance and offensive teams thanks to its ability to turn defensive staples like Muk and Mienfoo into setup opportunities, while also using its unique resistances to check dangerous special attackers like Simisear and Glaceon. Like any offensive threat, Grumpig needs Stealth Rock to function at its best, and Lairon and Solrock are two excellent partners for their resistance to Normal and great physical bulk. Lairon is a powerful attacker on its own and baits in Mienfoo and Solrock for Grumpig to take advantage of, while Solrock's recovery and status allows its team to play a longer game. While Grumpig's natural special bulk is quite good, it shouldn't be a team's primary answer to special attackers. Clefairy provides numerous utility options for Grumpig to exploit, namely Encore and Thunder Wave, while Grumpig can threaten Mienfoo trying to take advantage of Clefairy. Meganium can take the brunt of special attacks, while Grumpig is a solid backup check and safeguards the team against Simisear. Muk is another excellent answer to special attackers that trades longevity for offensive presence, and is one of the most reliable switchins to Clefairy in the tier. I dunno whether is worth mentioning Pawniard as a Dark type with Sucker Punch to revenge kill it. Maybe it is too niche? Also, what about Physical attackers that can try to revenge kill it? Maybe putting some physical wall somewhere would be good (like when talking about Lairon and Solrock).

[SET]
name: Choice Scarf
move 1: Psychic / Psyshock
move 2: Focus Blast / Hidden Power Fighting
move 3: Trick
move 4: Shadow Ball / Calm Mind
item: Choice Scarf
ability: Thick Fat
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Choice Scarf on Grumpig makes use of its great stat spread and resistances to become a revenge killer with excellent defensive properties. Psychic is Grumpig's strongest attack to lock into and has solid neutral coverage, dispatching offensive staples like Simisear, Leafeon, and Emolga after some chip damage. Psyshock is a generally weaker alternative that hits unboosted Muk harder, but is especially effective against Quiver Dance Mothim, which boosts its Special Defense. Focus Blast has good synergy with a STAB Psychic, importantly hitting Rock Polish Lairon, but also doing significantly more damage to Pokemon like Clefairy, Glaceon, and Walrein. Hidden Power Fighting trades accuracy against Lairon for a point of speed and the ability to hit other targets due to its lack of power. Trick allows Grumpig to unleash its Scarf on the opponent, giving it a way to cripple defensive switchins like Clefairy and Meganium and allowing it to attack freely. Shadow Ball is the last moveslot, allowing Grumpig to hit other Grumpig and Mr. Mime directly, as well as hitting Frillish and Lampent for more damage than Psychic. If these Pokemon can be handled by the rest of the team, then Calm Mind can be used in the last slot alongside Psyshock. This allows Grumpig to turn the free turn it gets from Tricking an opponent during a setup move into its own setup opportunity.

Scarf Grumpig is a very flexible Pokemon, able to swap into threats in a pinch and use its wide movepool to handle them accordingly. Balance and offense teams love Grumpig's role compression of a revenge killer and a swap to some of the biggest threats in the metagame, especially Simisear. More defensive teams can also appreciate the speed control Grumpig provides against nearly unwallable threats like Mr. Mime and Simisear. Clefairy is an excellent partner, as Clefairy can blanket check a large portion of the metagame, while Grumpig can offensively answer the few Pokemon capable of breaking through Clefairy, such as Raichu. Persian and Grumpig together can revenge kill almost any threat in the metagame thanks to their combined speed and great power on both sides of the attacking spectrum. Meganium appreciates little more than a Simisear check and a Clefairy tricked by Grumpig, as with those threats crippled or KO'd, Meganium becomes nearly unkillable. Walrein and Glaceon are two incredible breakers that appreciate Grumpig's ability to revenge kill offensive Pokemon faster than them, and in turn they put huge pressure on Clefairy and opposing Grumpig, potentially opening up a Psychic sweep in the endgame. I think Exploud is worth mentioning to as a Pokémon that can really take advantage of Trick crippling as mixed sets needs eviolite gone. In addition, some physical attackers that are also kind of stopped by Wormy can also take advantage of its crippling (thinking about Pawniard, Lairon, Leafeon or stuff like this).

[SET]
name: Bulky Calm Mind
move 1: Psyshock
move 2: Focus Blast / Hidden Power Fighting
move 3: Calm Mind
move 4: Taunt / Substitute
item: Leftovers
ability: Thick Fat
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

This set takes an alternate approach to Calm Mind Grumpig, investing in bulk and using utility moves to become a devastating stallbreaker. Psyshock is a necessary move, as it pressures Specially Defensive Meganium more immediately and ignores any opposing Calm Mind boosts. Focus Blast gives Grumpig a powerful option to muscle past Pokemon that can take Psyshock, like Physically Defensive Clefairy, Lairon, and Solrock. Hidden Power Fighting grants Grumpig accuracy and more PP, but the drop in damage is very noticeable and the drop in speed might be problematic vs other Grumpig. Calm Mind is the lynchpin of the set, allowing Grumpig to become a threat with multiple boosts and making revenge killing it with special attackers difficult. The last moveslot is dedicated to a utility move, mainly one of Taunt or Substitute. Taunt allows Grumpig to deny healing or status attempts from Pokemon that can't damage it significantly, such as Clefairy, Staryu, or even special attackers after Grumpig as accrued enough boosts, such as a Toxic from Walrein. Substitute allows Grumpig to block weak attacks after enough Calm Minds, completely shutting down Pokemon like Meganium, Ivysaur, Pelipper, and Staryu.

This Grumpig set is best used on balance and offensive teams, cleaning up the opponent once their attackers that can threaten Grumpig have been weakened or knocked out. It is important to pair Grumpig with offensively capable Pokemon, so they can either weaken the opponents team for Grumpig or clean it up after Grumpig. Walrein and Leafeon are two powerful breakers that put heavy pressure on Clefairy and Wormadam-T respectively. Persian is a stellar partner, pressuring attackers faster than Grumpig like Emolga, Lopunny and Raichu, while also wearing down their shared checks; namely Wormadam-T, who stuffs Grumpig from high health. Grumpig's middling Speed tier and reliance on its bulk means that it especially appreciates status to help clean up teams. Staples like Clefairy, Solrock, Wormadam-T, Frillish, and Staryu all fulfill important defensive roles while spreading burns, paralysis, and/or poison that Grumpig can take advantage of.

[SET]
name: Specially Defensive
move 1: Psychic
move 2: Thunder Wave / Whirlwind
move 3: Taunt / Heal Bell / Whirlwind
move 4: Protect / Heal Bell / Whirlwind
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

Grumpig can even take on a defensive role, utilizing its many resistances and wide movepool to spread status, disrupt the opponent, and even become a cleric. Psychic is essential as an attacking move so that Grumpig isn't too passive, and let's it threaten frail Pokemon like Simisear and Pokemon weak to Psychic like Mienfoo. The rest of the moves can be picked from Grumpig's many options, but its most splashable option is Thunder Wave, which cripples much of the tier and can set up a slower wallbreaker for success. Taunt allows Grumpig to harass slower walls like Meganium, Clefairy, and Solrock, preventing them from healing or using their other utility moves. Protect is a consistent option to keep Grumpig healthy over the course of a game, as well as scouting the intentions of Choice users and preventing Slaking from trapping it. However, Taunt and Protect are by no means mandatory, and Grumpig has many other great options to support its team. Whirlwind is a very unique option, forcing out Substitute users like Walrein and other Grumpig, while forcing out setup sweepers like Raichu and Shelgon in an emergency. The final common option seen on defensive Grumpig is Heal Bell. While cleric support can be fit easier on other staples like Meganium and Clefairy, Heal Bell can be used on Grumpig if the team is lacking those Pokemon, or to open them up. Maximum Special Defense is used so Grumpig can take as little damage from Pokemon like Simisear and Walrein while Grumpig cripples them or forces them out.

This Grumpig is best used on defensive and stall teams, as it can compress a check to many very threatening special attackers, namely Glaceon and Simisear even though it is important to keep in mind Shadow Ball and Shadow Claw, respectively. A key partner to Grumpig is Solrock, as it can answer many powerful physical attackers, especially Persian and Emolga, while setting Stealth Rock. Frillish allows stall teams to maintain Stealth Rock vs Staryu, heavily cutting into the longevity of wallbreakers like Simisear and Glaceon so they cannot come in multiple times to wear Grumpig down. Staryu's Rapid Spin can clear Stealth Rock for Grumpig, maximizing its and its teammates' bulk. Clefairy and Meganium are defensive staples of the metagame that should be used on most stall teams, but their ability to absorb and heal status makes them very valuable to Grumpig.

Other Options
=============

Grumpig has many unique options, but they will rarely be worthwhile. Snatch seems appealing to rob the opponent of their utility moves, but Taunt is almost always better. Grumpig can use dual screens and Taunt to become a bulkier screens setter than Mr. Mime, but the additional Speed and access to moves like Healing Wish makes Mr. Mime a generally better choice. Grumpig can make use of Gluttony with a Salac Berry to become a Speed-boosted sweeper, but its mediocre Speed means it only outspeeds a handful of Choice Scarf users, and it is still susceptible to priority.


Checks and Counters
===================

**Faster Physical Attackers**: Grumpig's middling physical bulk and speed leaves it at the mercy of physical revenge killers like Persian, Emolga, and Leafeon, as well as Choice Scarf users such as Kingler. Slaking deserves special mention, as without Protect, Slaking easily OHKO's Grumpig and can even trap it from high health with Pursuit.

**Specially Bulky Pokemon**: Grumpig lacks Nasty Plot compared to its competition, making it easier to check with raw bulk. Pokemon with high Special Defense such as Clefairy, Meganium, and Munchlax can take Grumpig's attacks and either status or phaze it. Grumpig will typically lack supereffective coverage against Vullaby and Wormadam-T, making them especially hard counters.

I dunno if it is worth adding Sucker Punch users or with priority that might be dangerous (e.g., Muk, Pawniard and such) when it is "low" HP-wise.


[CREDITS]
- Written by:
https://www.smogon.com/forums/members/monai.482455/
- Quality checked by:
https://www.smogon.com/forums/members/mirbro.451786/
- Grammar checked by:



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Gangsta Spongebob

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Excellent job as always, QC 2/2 when done

Add Remove Comments
[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Focus Blast / Hidden Power Fighting
move 4: Shadow Ball / Taunt / Protect
item: Leftovers / Fighting Gem
Ability: Thick Fat
nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe

Grumpig makes use of its amazing defensive profile and solid offensive stats to don a very threatening Calm Mind set. Its great set of resistances and natural bulk gives Grumpig many opportunities to switch in, and its solid power and wide coverage often force switches that allow Grumpig to find a turn to use Calm Mind. Psychic is the necessary STAB attack for Grumpig, but the ability to hit the common Mienfoo and Muk for supereffective damage is a very valuable trait. Psyshock is a generally weaker alternative, especially since Clefairy commonly runs physical Defense, but the ability to hit Specially Defensive Meganium and OHKO Muk might be valuable to certain teams. Focus Blast allows Grumpig to hit Steel-types, as well as hitting the all-important Clefairy for a huge amount of damage after a boost. Hidden Power Fighting is a perfectly accurate alternative to Focus Blast, but Grumpig sorely misses the power against Clefairy, Munchlax, and Wormadam-T, and the IV requirement means that Grumpig misses out on a potential speed tie against opposing Grumpig or and an offensive Meganium. Shadow Ball rounds out Grumpig's perfect coverage, hitting Psychic-types like opposing Grumpig and Mr. Mime for great damage, while also giving a significant boost against Solrock and Frillish. An alternative way to beat other Grumpig is Taunt, which prevents them from using Calm Mind to match boosts and has great utility outside of a Grumpig ditto, notably preventing Clefairy from using any utility moves. Mention what it does here in more general terms, as it denies, hazard stackers, walls from using their recovery, etc. Finally, Protect is an option to deny Persian's Fake Out, stuff a common revenge killer in Slaking, and to accrue Leftovers recovery. Leftovers is the item of choice on Grumpig to make it a threat long term, but Fighting Gem can be used to muscle past Pokemon like Clefairy and Wormadam-T.

Mention the utility of Thick Fat somewhere, especially since it's not Grumpig's only ability. You reference it with "resistances", but more clarity is important.

Grumpig is best used on balance and offensive teams thanks to its ability to turn defensive staples like Muk and Mienfoo into setup opportunities, while also using its unique resistances to check dangerous special attackers like Simisear and Glaceon. Like any offensive threat, Grumpig needs Stealth Rock to function at its best, and Lairon and Solrock are two excellent partners for their resistance to Normal and great physical bulk. Lairon is a powerful attacker on its own and baits in Mienfoo and Solrock for Grumpig to take advantage of, while Solrock's recovery and status allows its team to play a longer game. While Grumpig's natural special bulk is quite good, it shouldn't be a team's primary answer to special attackers. Clefairy provides numerous utility options for Grumpig to exploit, namely Encore and Thunder Wave, while Grumpig can threaten Mienfoo trying to take advantage of Clefairy. Meganium can take the brunt of special attacks, while Grumpig is a solid backup check and safeguards the team against Simisear. Muk is another excellent answer to special attackers that trades longevity for offensive presence, and is one of the most reliable switchins to Clefairy in the tier.

[SET]
name: Choice Scarf
move 1: Psychic / Psyshock
move 2: Focus Blast / Hidden Power Fighting
move 3: Trick
move 4: Shadow Ball / Calm Mind
item: Choice Scarf
ability: Thick Fat
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

Choice Scarf on Grumpig makes use of its great stat spread and resistances to become a revenge killer with excellent defensive properties. Psychic is Grumpig's strongest attack to lock into and has solid neutral coverage, dispatching offensive staples like Simisear, Leafeon, and Emolga after some chip damage. Psyshock is a generally weaker alternative that hits unboosted Muk harder, but is especially effective against Quiver Dance Mothim, which boosts its Special Defense. Focus Blast has good synergy with a STAB Psychic, importantly hitting Rock Polish Lairon, but also doing significantly more damage to Pokemon like Clefairy, Glaceon, and Walrein. Hidden Power Fighting trades accuracy against Lairon for a point of speed Speed and the ability to hit other targets due to its lack of power. Trick allows Grumpig to unleash its Scarf on the opponent, giving it a way to cripple defensive switchins like Clefairy and Meganium and allowing it to attack freely. Shadow Ball is the last moveslot, allowing Grumpig to hit other Grumpig and Mr. Mime directly, as well as hitting Frillish and Lampent for more damage than Psychic. If these Pokemon can be handled by the rest of the team, then Calm Mind can be used in the last slot alongside Psyshock. This allows Grumpig to turn the free turn it gets from Tricking an opponent during a setup move into its own setup opportunity.

Once again mention Thick Fat

Scarf Grumpig is a very flexible Pokemon, able to swap into threats in a pinch and use its wide movepool to handle them accordingly. Balance and offense teams love Grumpig's role compression of a revenge killer and a swap to some of the biggest threats in the metagame, especially Simisear. More defensive teams can also appreciate the speed control Grumpig provides against nearly unwallable threats like Mr. Mime and Simisear. Clefairy is an excellent partner, as Clefairy can blanket check a large portion of the metagame, while Grumpig can offensively answer the few Pokemon capable of breaking through Clefairy, such as Raichu. Persian and Grumpig together can revenge kill almost any threat in the metagame thanks to their combined speed and great power on both sides of the attacking spectrum. Meganium appreciates little more than a Simisear check and a Clefairy tricked by Grumpig, as with those threats crippled or KO'd, Meganium becomes nearly unkillable. Walrein and Glaceon are two incredible wallbreakers that appreciate Grumpig's ability to revenge kill offensive Pokemon faster than them, and in turn they put huge pressure on Clefairy and opposing Grumpig, potentially opening up a Psychic sweep in the endgame. If Grumpig is willing to give up its Choice Scarf, then Trick is an excellent tool to facilitate teammates. Certain wallbreakers like Exploud and Pikachu appreciate Clefairy and Meganium being crippled by a Choice Scarf.

[SET]
name: Bulky Calm Mind
move 1: Psyshock
move 2: Focus Blast / Hidden Power Fighting
move 3: Calm Mind
move 4: Taunt / Substitute
item: Leftovers
ability: Thick Fat
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

This set takes an alternate approach to Calm Mind Grumpig, investing in bulk and using utility moves to become a devastating stallbreaker. Psyshock is a necessary move, as it pressures Specially Defensive Meganium more immediately and ignores any opposing Calm Mind boosts. Focus Blast gives Grumpig a powerful option to muscle past Pokemon that can take Psyshock, like Physically Defensive Clefairy, Lairon, and Solrock. Hidden Power Fighting grants Grumpig accuracy and more PP, but the drop in damage is very noticeable and the drop in speed might be problematic vs other Grumpig. Calm Mind is the lynchpin of the set, allowing Grumpig to become a threat with multiple boosts and making revenge killing it with special attackers difficult. The last moveslot is dedicated to a utility move, mainly one of Taunt or Substitute. Taunt allows Grumpig to deny healing or status attempts from Pokemon that can't damage it significantly, such as Clefairy, Staryu, or even special attackers after Grumpig as accrued enough boosts, such as a Toxic from Walrein. Substitute allows Grumpig to block weak attacks after enough Calm Minds, completely shutting down Pokemon like Meganium, Ivysaur, Pelipper, and Staryu. Mention that Substitute also lets Grumpig doge status.

Mention Thick Fat.


This Grumpig set is best used on balance and offensive teams, cleaning up the opponent once their attackers that can threaten Grumpig have been weakened or knocked out. It is important to pair Grumpig with offensively capable Pokemon, so they can either weaken the opponents team for Grumpig or clean it up after Grumpig. Walrein and Leafeon are two powerful breakers that put heavy pressure on Clefairy and Wormadam-T respectively. Persian is a stellar partner, pressuring attackers faster than Grumpig like Emolga, Lopunny and Raichu, while also wearing down their shared checks; namely Wormadam-T, who stuffs Grumpig from high health. Grumpig's middling Speed tier and reliance on its bulk means that it especially appreciates status to help clean up teams. Staples like Clefairy, Solrock, Wormadam-T, Frillish, and Staryu all fulfill important defensive roles while spreading burns, paralysis, and/or poison that Grumpig can take advantage of.

[SET]
name: Specially Defensive
move 1: Psychic
move 2: Thunder Wave / Whirlwind
move 3: Taunt / Heal Bell / Whirlwind
move 4: Protect / Heal Bell / Whirlwind
item: Leftovers
ability: Thick Fat
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

Grumpig can even take on a defensive role, utilizing its many resistances and wide movepool to spread status, disrupt the opponent, and even become a cleric. Psychic is essential as an attacking move so that Grumpig isn't too passive, and let's it threaten frail Pokemon like Simisear and Pokemon weak to Psychic like Mienfoo. The rest of the moves can be picked from Grumpig's many options, but its most splashable option is Thunder Wave, which cripples much of the tier and can set up a slower wallbreaker for success. Taunt allows Grumpig to harass slower walls like Meganium, Clefairy, and Solrock, preventing them from healing or using their other utility moves. Protect is a consistent option to keep Grumpig healthy over the course of a game, as well as scouting the intentions of Choice users and preventing Slaking from trapping it. However, Taunt and Protect are by no means mandatory, and Grumpig has many other great options to support its team. Whirlwind is a very unique option, forcing out Substitute users like Walrein and other Grumpig, while forcing out setup sweepers like Raichu and Shelgon in an emergency. The final common option seen on defensive Grumpig is Heal Bell. While cleric support can be fit easier on other staples like Meganium and Clefairy, Heal Bell can be used on Grumpig if the team is lacking those Pokemon, or to open them up. Maximum Special Defense is used so Grumpig can take as little damage from Pokemon like Simisear and Walrein while Grumpig cripples them or forces them out.

Mention Thick Fat yeah

This Grumpig is best used on defensive and stall teams, as it can compress a check to many very threatening special attackers, namely Glaceon and Simisear. A key partner to Grumpig is Solrock, as it can answer many powerful physical attackers, especially Persian and Emolga, while setting Stealth Rock. Frillish allows stall teams to maintain Stealth Rock vs Staryu, heavily cutting into the longevity of wallbreakers like Simisear and Glaceon so they cannot come in multiple times to wear Grumpig down. Staryu's Rapid Spin can clear Stealth Rock for Grumpig, maximizing its and its teammates' bulk. Clefairy and Meganium are defensive staples of the metagame that should be used on most stall teams, but their ability to absorb and heal status makes them very valuable to Grumpig. Specify that they heal status if Grumpig forgoes Heal Bell.

Mention Wish passers since Grumpig lacks reliable recovery


Other Options
=============

Grumpig has many unique options, but they will rarely be worthwhile. Snatch seems appealing to rob the opponent of their utility moves, but Taunt is almost always better. Grumpig can use dual screens and Taunt to become a bulkier screens setter than Mr. Mime, but the additional Speed and access to moves like Healing Wish makes Mr. Mime a generally better choice. Grumpig can make use of Gluttony with a Salac Berry to become a Speed-boosted sweeper, but its mediocre Speed means it only outspeeds a handful of Choice Scarf users, and it is still susceptible to priority.

Checks and Counters
===================

**Faster Physical Attackers**: Grumpig's middling physical bulk and speed leaves it at the mercy of physical revenge killers like Persian, Emolga, and Leafeon, as well as Choice Scarf users such as Kingler. Slaking deserves special mention, as without Protect, Slaking easily OHKO's Grumpig and can even trap it from high health with Pursuit.

**Specially Bulky Pokemon**: Grumpig lacks Nasty Plot compared to its competition, making it easier to check with raw bulk. Pokemon with high Special Defense such as Clefairy, Meganium, and Munchlax can take Grumpig's attacks and either status or phaze it. Grumpig will typically lack supereffective super effective coverage against Vullaby and Wormadam-T, making them especially hard counters. Wormadam-T takes a crap ton from Focus Blast and has no reliable recovery. It's also setup fodder to Taunt or Substitute variants if it forgoes Bug Bite. I wouldn't call it a hard counter.

**Dark-types**: The Dark-type Pokemon of the tier, Vullaby and Pawniard, can easily pivot into Grumpig's main STAB attack and threaten it with their own. Pawniard must be careful of a Focus Blast or Hidden Power Fighting on the switch, but easily threatens Grumpig out with a Sucker Punch and can set up a Swords Dance as Grumpig switches. Vullaby is only afraid of Trick, and completely walls even a boosted Focus Blast. Omit Vullaby here, as while its Dark-typing helps it check Grumpig, I'd argue its mostly due to its high special bulk and Roost. Also rename this section to Pawniard, we only have like 2 viable Dark-types here lol.

Mention status, as while Grumpig can guard against it with Taunt or Substitute, if it ends up poisoned or burned then it's going to be worn down quickly due to its lack of recovery, and paralysis makes it very easy to overwhelm.
 
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[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Psychic / Psyshock
move 3: Focus Blast / Hidden Power Fighting
move 4: Shadow Ball / Taunt / Protect
item: Leftovers / Fighting Gem
Ability: Thick Fat
nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Grumpig makes use of its amazing defensive profile and solid offensive stats to don a very threatening Calm Mind set. Its great set of resistances and natural bulk gives give Grumpig it many opportunities to switch in, and its solid power and wide range of coverage often force switches that allow Grumpig it to find a turn to use Calm Mind. Psychic is the necessary STAB attack for Grumpig, but and the ability to hit the common Mienfoo and Muk for supereffective super effective damage is a very valuable trait. Psyshock is a generally weaker alternative, especially since Clefairy commonly runs physical Defense a physically defensive set, but the ability to hit Specially Defensive specially defensive Meganium and OHKO Muk might be valuable to certain teams. Focus Blast allows Grumpig to hit Steel-types, (comma) as well as hitting the all-important Clefairy for a huge amount of damage after a boost. Hidden Power Fighting is a perfectly accurate alternative to Focus Blast, but Grumpig sorely misses the power against Clefairy, Munchlax, and Wormadam-T, and the IV requirement means that Grumpig misses out on a potential speed tie against opposing Grumpig and offensive Meganium. Shadow Ball rounds out Grumpig's perfect coverage, hitting Frillish and Psychic-types like opposing Grumpig, (comma) and Mr. Mime, (comma) and Solrock for great damage, damage. while also giving a significant boost against Solrock and Frillish. An alternative way to beat other Grumpig is Taunt, which prevents them from using Calm Mind to match boosts and has great utility outside of a Grumpig ditto mirror matchup, denying Stealth Rock attempts, status, and preventing walls from healing. Finally, Protect is an option to deny Persian's Fake Out, stuff a common revenge killer in Slaking, and to accrue Leftovers recovery. Leftovers is the item of choice on Grumpig to make it (already implied to be the preferred item, as it's slashed first) makes Grumpig a threat long term, but Fighting Gem can be used to muscle past Pokemon like Clefairy and Wormadam-T. Thick Fat is the ability of choice, giving Grumpig valuable resistances to Fire and Ice and solidifying it (dex info) solidifies Grumpig as a check to Simisear and Glaceon.

Grumpig is best used on balance and offensive teams thanks to its ability to turn defensive staples like Muk and Mienfoo into setup opportunities, (comma) while also using its unique resistances to check dangerous special attackers like Simisear and Glaceon. Like any offensive threat, (filler) Grumpig needs Stealth Rock to function at its best, and the Stealth Rock-setting Lairon and Solrock are two excellent partners for their resistance to Normal and great physical bulk. Lairon is a powerful attacker on its own and baits in Mienfoo and Solrock for Grumpig to take advantage of, while Solrock's recovery and status allows its team to play a longer game. While Grumpig's natural special bulk is quite good, it shouldn't be a team's primary answer to special attackers. Clefairy provides numerous utility options for Grumpig to exploit take advantage of, namely Encore and Thunder Wave, while Grumpig can threaten Mienfoo trying to take advantage of Clefairy. Meganium can take the brunt of special attacks, while Grumpig is a solid backup check to most special attackers (I assume this is what you were alluding to) and safeguards the team against Simisear. Muk is another excellent answer to special attackers that trades longevity for offensive presence, and it is one of the most reliable switchins to Clefairy. (period) in the tier.

[STRATEGY COMMENTS]
Other Options
=============

Grumpig has many unique options, but they will rarely be worthwhile. (these options are implied to be less worthwhile by being in "Other Options") Snatch seems appealing to rob the opponent of their utility moves, but Taunt is almost always better. (kind of sounds like you are suggesting to never use Snatch) Grumpig can very occasionally use Snatch over Taunt. Grumpig can use dual screens and Taunt to become a bulkier dual screens setter than Mr. Mime, but the additional Speed and access to moves like Healing Wish makes make Mr. Mime a generally better choice. Grumpig can make use of Gluttony with a Salac Berry to become a Speed-boosted Speed-boosting sweeper, but its mediocre Speed means it only outspeeds a handful of Choice Scarf users, and it is still susceptible to priority.


Checks and Counters
===================

**Faster Physical Attackers**: Grumpig's middling physical bulk and speed leaves leave it at the mercy of physical revenge killers like Persian, Emolga, and Leafeon, (comma) as well as Choice Scarf users such as Kingler. Slaking deserves special mention, as without Protect, Slaking easily OHKO's OHKOes Grumpig and can even trap it from high health with Pursuit.

**Specially Bulky Pokemon**: Grumpig lacks Nasty Plot compared to its competition, making it easier to check with raw bulk. Pokemon with high Special Defense such as Clefairy, Meganium, and Munchlax can take Grumpig's attacks and either status or phaze it. Grumpig will typically lack super effective coverage against Vullaby and Wormadam-T, making them good answers if they have carry their super effective STAB attacks.

**Pawniard**: Pawniard can easily pivot into Grumpig's main STAB attack, although it must be careful of a Focus Blast or Hidden Power Fighting on the switch. From there, (comma) it easily threatens Grumpig out with a Sucker Punch and can set up a Swords Dance as Grumpig switches.

**Status**: Grumpig is crippled particularly hard by status. Poison and burn cut heavily into Grumpig's bulk, while paralysis ruins Grumpig's Speed and makes it significantly easier to handle.

[SET CREDITS]
- Written by:
https://www.smogon.com/forums/members/monai.482455/
- Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/mirbro.451786/
- Grammar checked by:
https://www.smogon.com/forums/members/wrathoftheleopard.511181/

GP Team done
 

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