Project Break This Team (Round 14 - Read Post #212)

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I'd say core 1 gives it the roughest matchup. core 2 isn't as big of an issue because through taunt gar and defog waterceus, you actually prevent webs from going up. zekrom is gimmicky in this matchup because it not only relies on your opponent to not pivot around zmoves since you have mons immune to both stabs, but it also doesnt even pick up an ohko on pdon because your calc is wrong:
+1 252+ Atk Teravolt Zekrom Devastating Drake (190 BP) vs. 252 HP / 56+ Def Groudon-Primal: 330-388 (81.6 - 96%) -- guaranteed 2HKO
core 3, i don't understand why you would pick darkceus vs a magearna team without fire blast or mgar as a part of the core (even tho theres volt magearna for gar). also rpsd don does not win vs the team bc of support waterceus + yveltal + shadow shield lunala.
core 4 is ok but its similar to core 1 except core 1 can trap supportceus if it takes status. when gengar forces muk to come in it can wisp and cripple muk so its not as big of a deal for next time gar/lunala come in and obviously muk can be exploited with doubles to pdon which threatens the other part of the core (ho oh) because of stealth rock. so yeah my vote goes to core 1.
 

ckw

Tired
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(I'm late again ;_;)

Alright, last round was pretty long so I'll make this a shorter one. Here's the team for Round 9 of Break This Team provided by Holy Break!

This is an updated version of the RMT that he posted after reaching 1st on Ubers ladder. Changes were made to it after that as per Minority's rate so credits to him!
Here is the RMT for more insight into this team!
Arceus-Steel @ Steelium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Stone Edge

Kyogre @ Blue Orb
Ability: Drizzle
EVs: 180 HP / 252 SpA / 76 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Calm Mind
- Ice Beam
- Thunder

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 244 Def / 252 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Thunder Wave
- Hex
- Draco Meteor
- Defog

Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Precipice Blades
- Roar
- Lava Plume

Xerneas @ Choice Specs
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Thunder
- Hidden Power [Fire]

Yveltal @ Choice Scarf
Ability: Dark Aura
EVs: 32 HP / 4 Def / 232 SpA / 240 Spe
Modest Nature
- Dark Pulse
- Oblivion Wing
- Foul Play
- U-turn

Make sure to submit your cores by 11th July
Good Luck!

 
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Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Judgment
- Ice Beam
- Calm Mind / Stealth Rock
- Recover

Salamence-Mega @ Salamencite
Ability: Intimidate
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Roost
- Facade / Earthquake

Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SpD / 4 Spe
Bold Nature
- Confide
- Toxic
- Heal Bell
- Soft-Boiled

Chansey is self explaining and walls 4/6 mons. Only Steelceus and PBlades are a threat for it, which can be taken care of by Groundceus or Mega Salamence. Confide to annoy Xern and Pogre and to pressure it setting up with CM. As it is a scarfed Yveltal without Knock Off, Chansey works as a great switch in for it as well, which the following calcs show.

232 SpA Choice Specs Dark Aura Yveltal Dark Pulse vs. 0 HP / 252 SpD Eviolite Chansey: 132-156 (20.5 - 24.3%)
232 SpA Choice Specs Yveltal Oblivion Wing vs. 0 HP / 252 SpD Eviolite Chansey: 100-118 (15.6 - 18.4%)
0- Atk Dark Aura Yveltal Foul Play vs. 0 HP / 252+ Def Eviolite Chansey: 33-39 (5.1 - 6%)
0- Atk Yveltal U-turn vs. 0 HP / 252+ Def Eviolite Chansey: 76-90 (11.8 - 14%)


As this is just the core, Groundceus can still be used to set up Stealth Rocks in my opinion, doesn't have to though, as 3 other mons would remain to be picked. CM can put Groundceus in a game winning position, which it already has without a boost. Toxic might be a possibility as well but with Xern as a healer I'd say it's smarter to setup. All the calcs are without rocks ofc.

No CM
252 SpA Earth Plate Arceus-Ground Judgment vs. 0 HP / 0 SpD Arceus-Steel: 318-374 (83.4 - 98.1%)
252 SpA Earth Plate Arceus-Ground Judgment vs. 248 HP / 252+ SpD Groudon-Primal: 288-338 (71.4 - 83.8%)
252 SpA Earth Plate Arceus-Ground Judgment vs. 180 HP / 0 SpD Kyogre: 139-165 (36 - 42.7%)
252 SpA Arceus-Ground Ice Beam vs. 0 HP / 0 SpD Yveltal: 190-224 (48.3 - 56.9%)
252 SpA Arceus-Ground Ice Beam vs. 0 HP / 4 SpD Giratina-Origin: 186-220 (42.1 - 49.8%)
252 SpA Earth Plate Arceus-Ground Judgment vs. 0 HP / 0 SpD Xerneas: 189-223 (48 - 56.7%)

+1 CM
+1 252 SpA Earth Plate Arceus-Ground Judgment vs. 0 HP / 0 SpD Arceus-Steel: 474-560 (124.4 - 146.9%)
+1 252 SpA Earth Plate Arceus-Ground Judgment vs. 248 HP / 252+ SpD Groudon-Primal: 428-506 (106.2 - 125.5%)
+1 252 SpA Earth Plate Arceus-Ground Judgment vs. 180 HP / 0 SpD Kyogre: 208-246 (53.8 - 63.7%)
+1 252 SpA Arceus-Ground Ice Beam vs. 32 HP / 0 SpD Yveltal: 282-334 (70.3 - 83.2%)
+1 252 SpA Arceus-Ground Ice Beam vs. 0 HP / 4 SpD Giratina-Origin: 278-328 (63 - 74.3%)
+1 252 SpA Earth Plate Arceus-Ground Judgment vs. 0 HP / 0 SpD Xerneas: 282-333 (71.7 - 84.7%)


Mega Salamence is kinda self explaining, too. With 329 base speed and 1 DD up it's becoming a huge threat as it outspeeds all scarf users. Too lazy to do the calcs now, sorry.

First time I did something like this, criticism is welcome. :)
 
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Lacus Clyne

Given-Taken
is a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SCL Champion

The team itself lacks a good status absorber and this is usually the perfect opportunity to do some chip damage on Arceus-Steel or anything in general. The way to beat this team are probably hazards. Ferrothorn mainly checks Primal-Kyogre and set ups SR but can also be used to soft check the other Pokémon like Xerneas or Yveltal. Lugia is the reason why this core is so threatening for this team. It just toxics everything and phazes Arceus-Steel if it tries to set up giving the other Pokémon SR and maybe Toxic damage. Arceus-Ground is just there for Primal-Groudon and Giratina-O but it can also force Arceus-Steel out while soft checking Yveltal. Yveltal can be quite annoying if it manages to flinch but it should be doable since it lacks firepower because of the scarf and furthermore it gets worn down really quick since this set has no recovery options besides a weak OW and its also weak to SR. Adding a fairy type would make this core the perfect cteam but the combination of Arceus-Ground, Ferrothorn and Lugia is already threatening enough.
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 64 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Judgment
- Recover
- Ice Beam

Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Roost
- Substitute
- Toxic
- Whirlwind

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Leech Seed
- Protect
- Stealth Rocks
- Power Whip
 
My core to break this team is Duggy + Geo Xern

+



Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Memento
- Earthquake
- Stealth Rock
- Rock Tomb

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 172 HP / 40 Def / 252 SpA / 44 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Focus Blast


I think standard Geo-Xern can give this team some trouble with the correct support. The Steelceus is physically offensive and has no recovery, so it is not a reliable answer to Geo-Xern in the long run. When giratina-o or yveltal resulted facing Xern after a kill or a double switch, the option for this team is switching to Pdon to tank a moonblast. Therefore the following is what is needed:

1. Once this roar Pdon is gone Geo-Xern can have a field day unless Focus Miss misses. So I opt to use Dugtrio to trap it.

2.After pdon is gone, Geo-Xern needs a good timing to boost such as when Yvelta nets a kill. Do not risk setting up against Giratina-O since para will stop the sweep with Steel Z from Steelceus on the back.

Considering the above, I would send the dugtrio with groundium z to trap the pdon ideally on a double, and it also works well in trapping the spec xern and memento it to create a chance for the xern to boost if the previous prep of removing/damaging pdon is done.

At last,here are some calculating results about this:
252+ Atk Dugtrio Tectonic Rage (180 BP) vs. 248 HP / 8 Def Groudon-Primal: 356-420 (88.3 - 104.2%) -- 25% chance to OHKO

-2 252 SpA Choice Specs Fairy Aura Xerneas Moonblast vs. 172 HP / 0 SpD Fairy Aura Xerneas: 159-187 (36.4 - 42.8%)

252+ SpA Kyogre-Primal Origin Pulse vs. +2 172 HP / 0 SpD Xerneas in Heavy Rain: 195-229 (44.7 - 52.5%)

+2 252+ SpA Xerneas Thunder vs. 180 HP / 0 SpD Kyogre-Primal: 352-416 (91.1 - 107.7%) -- 50% chance to OHKO

+1 252+ SpA Xerneas Focus Blast vs. 0 HP / 0 SpD Arceus-Steel: 372-438 (97.6 - 114.9%) -- 81.3% chance to OHKO
(Even get lowered Sp.Atk by the spec xern moonblast can probably kill Arceus-steel)
 
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Voting for Core 2
Core 1: doesnt really handle as steelceus tank a jugement and get a 2hko on it
Core 2 : this team struggles with hazards and some chips on steely really ruin it
Core 3 : rely on 50/50s not à fan of it si im going stright safe to lacus Core.
 
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ckw

Tired
is a Top Tutor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus
After a week's break, Round 10 shall commence! Here's the team:


This Mega Sableye stall initially had Skarmory over Toxapex but after the release of Marshadow, it was swapped out since Marshadow would have been a massive issue otherwise. This probably the first time Toxapex has been seen in this thread :p. Shoutouts to Thimo and Transcendent God Champion for passing me this team!
Here's the importable:​
The Final Solution (Sableye) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Knock Off
- Recover
- Will-O-Wisp
- Fake Out

The Last Stand (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Confide
- Toxic

Shining Bright (Toxapex) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Recover
- Toxic Spikes
- Scald
- Haze

Panzerkampf (Tyranitar) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Rest
- Pursuit
- Rock Tomb
- Stealth Rock

Primo Victoria (Lugia) @ Leftovers
Ability: Multiscale
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
IVs: 0 Atk
- Roost
- Substitute
- Toxic
- Whirlwind

In The Name of God (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 248 HP / 64 Def / 196 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Defog
- Recover
- Ice Beam

Be sure to submit your core by 29th July! Good Luck!
 

shooting star

formerly Jirachirite
is a Top Tiering Contributor Alumnus


As a defensive core, besides being able to check a majority of offensive physical threats in general, it is able to function effectively against this team which relies heavily on poison to stall out the opponent. Celesteela being immune to Toxic allows it to wall and freely Leech Seed everyone bar Mega-Sableye, which in turn is checked by Arceus-Water. This means that Waterceus has an option to run Stealth Rock since it has a good matchup against Groundceus as well. The only way to defeat Arceus-Water is getting it badly poisoned, which can be somewhat mitigated by pivoting into Celesteela. This gives Waterceus ample opportunities to Defog away the Toxic Spikes. However, this means Waterceus has 4MSS in the fact that besides Stealth Rock and Defog, running Toxic to catch Lugia would also come in handy.

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Toxic
- Heavy Slam
- Protect

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
- Judgment
- Defog
- Toxic
- Recover
 

Lacus Clyne

Given-Taken
is a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnusis a Past SCL Champion

Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 248 HP / 164 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Whirlpool
- Perish Song
- Recover

GG

Here is a more creative attempt though:


The first thing I immidiately noticed was the slight weakness to Marshadow. The team might have stuff like Toxapex or Chople Berry Tyranitar to "check" it, but with the right set these checks can't do anything back and Marshadow can pretty much sweep through the whole team. I decided to pick the Sub Bulk Up Marshadium Z set since this set can set up on 4/6 Pokémon for free. Marshadow itself isn't enough though, which is why I added Gothitelle. This might look a bit odd since the team has Tyranitar as a counter, but Gothitelle can actually beat it with Charme. It might take a bit longer but you will be able to PP stall it especially if you count your own Rest as a three turn move. So its pretty much just switching Gothitelle in and kill of TTar, although you also might be able to catch something else if your opponent missplays.
Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spectral Thief
- Bulk Up
- Substitute
- Close Combat

Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Charm
- Psyshock
- Rest
- Calm Mind
 

Looking at this team the main switchin for pogre is chansey while it is at the same time the only thunderxern check if rocks are up so i went there with physicall pogre while doing tons of damage to chansey :
252+ Atk Kyogre-Primal Waterfall vs. 4 HP / 252+ Def Eviolite Chansey in Heavy Rain: 318-375 (49.5 - 58.4%) -- 98.8% chance to 2HKO
that way more than half of chansey health is gone unless minroll while not being able to switchin on pdon its only way to recover would be to come into xerneas but then chansey would be at xerneas +2 fblast rng unless min roll again
+2 252+ SpA Xerneas Focus Blast vs. 4 HP / 252 SpD Eviolite Chansey: 294-348 (45.7 - 54.2%) -- 53.1% chance to 2HKO
after chansey is gone and rocks being up nothing in that team takes a +2 thunder or moonblast from xern GG
 

Cynara

Banned deucer.

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Rock Tomb
- Eruption
- Fire Blast
- Precipice Blades

Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Recover
- Judgment


This is the most efficient way to break the team with a 2 pokemon core imo, The core is simple, Fairy Arceus can get Stealth Rock up Vs Mega Sableye with ease and Groundceus effectively can't switch in without the fear of Toxic. After Stealth rock and Rock Tomb chip from Primal Groudon, Arceus Ground is always KO'd by Eruption Primal Groudon, removing the defogger or OHKOing lugia by surprise trying to switch in instead of Groundceus also to check Groudon. I would recommend pairing this core with hazard removers of your own and another way of dealing with Lugia /Chansey such as Mega Gengar if you're considering to make a team with this core.

Lacus's post of Whirlpool Darkceus is the exact reason why I believe Blissey > Chansey is the superior option for this team, same goes for Taunt Mega Gengar.
 
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Core created based on three mons. PDon press with Lava Plume (burn) or SR. Dugtrio z moves to do more damage. It allows me to catch several mons from that stall even though it can not get so easy. Toxic to press on anything like Lugia or Groundceus. Gyarados-mega usually have good match up against these teams since it has Taunt and its ability helps ignoring others. Adamant + Aqua Tail for base damage. You can enter and eliminate much of the team.

Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Tomb
- Toxic
- Memento

Groudon @ Red Orb
Ability: Drought
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Precipice Blades
- Roar
- Lava Plume

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Taunt
- Aqua Tail
 
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ckw

Tired
is a Top Tutor Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus


As a defensive core, besides being able to check a majority of offensive physical threats in general, it is able to function effectively against this team which relies heavily on poison to stall out the opponent. Celesteela being immune to Toxic allows it to wall and freely Leech Seed everyone bar Mega-Sableye, which in turn is checked by Arceus-Water. This means that Waterceus has an option to run Stealth Rock since it has a good matchup against Groundceus as well. The only way to defeat Arceus-Water is getting it badly poisoned, which can be somewhat mitigated by pivoting into Celesteela. This gives Waterceus ample opportunities to Defog away the Toxic Spikes. However, this means Waterceus has 4MSS in the fact that besides Stealth Rock and Defog, running Toxic to catch Lugia would also come in handy.

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Leech Seed
- Toxic
- Heavy Slam
- Protect

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Bold Nature
- Judgment
- Defog
- Toxic
- Recover
Thanks for posting! I'm sorry but this core doesn't seem to do much against the team. The combination of Toxapex + Mega Sableye completely walls this. You haven't mentioned any partner to solve this issue either. Defog has less PP then Toxic Spikes OR Stealth Rocks so you will be losing the fight in the long run. Since this core cannot break this team, I'm going to have to reject this. You are more than welcomed to try again!!



Core formed by three mons where PDon is mixed Eruption that with the help of SR in Dugtrio presses vs that stall. This traps thanks to his ability to Chansey / Toxa and Ttar being able to finish them + Move z. Finally is Gyarados-mega that to tell the truth is ridiculous how well it goes vs all kinds of stalls ignoring skills and with Taunt access. It allows you to press the rest of the team as GroundCeus, where you can enter without much trouble, Lugia and Sableye. Aqua Tail on Waterfall for more power although there is a risk of failing.

Dugtrio @ Groundium Z
Ability: Arena Trap
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rock Tomb
- Toxic
- Stealth Rock

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 56 Atk / 252 SpA / 200 Spe
Mild Nature
- Stone Edge
- Eruption
- Fire Blast
- Precipice Blades

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Crunch
- Taunt
- Aqua Tail
While a team built around this core does have great chances of beating the team of this round, I find it hard to believe that you can make a good team around this. In my opinion, Dugtrio really doesn't do much for the team; yes it traps Chansey, TTar, and Toxapex but does it really do anything that Primal Groudon OR Mega Gyarados can't? I don't think so.

The core of SR Eruption Primal Groudon + Mega Gyarados by itself can break this team fairly easily. Infact, Mega Gyarados can setup on 4 / 6 of the Pokemon fairly easily while the other two are still susceptible to this it after a Dragon Dance. I highly suggest that you remove Dugtrio and use SR on Primal Groudon instead, otherwise, this is very close to being rejecting as well. Thanks for posting though!!
 


Mold Breaker duo, starting with Excadrill to get rocks down against Msab or toxic on potential switch-ins like Groundceus. Mega Gyarados highly threatens this team after 1 DD already and Taunt prevents pretty much every mon in the team from poisoning, burning, WW'ing etc.

Excadrill (M) @ Focus Sash
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Toxic
- Earthquake
- Rapid Spin

Gyarados-Mega (M) @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Taunt
- Crunch
- Earthquake / Waterfall
 
While a team built around this core does have great chances of beating the team of this round, I find it hard to believe that you can make a good team around this. In my opinion, Dugtrio really doesn't do much for the team; yes it traps Chansey, TTar, and Toxapex but does it really do anything that Primal Groudon OR Mega Gyarados can't? I don't think so.

The core of SR Eruption Primal Groudon + Mega Gyarados by itself can break this team fairly easily. Infact, Mega Gyarados can setup on 4 / 6 of the Pokemon fairly easily while the other two are still susceptible to this it after a Dragon Dance. I highly suggest that you remove Dugtrio and use SR on Primal Groudon instead, otherwise, this is very close to being rejecting as well. Thanks for posting though!!
Friend, I am aware that with that core it is difficult to get a solid team and more with Dugtrio, that its function is to eliminate Pdon mainly. But that's what I came up with because it works well with the published team. I have already edited with the changes, you accept or not the least. I hope everything is fine.
 
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