Monotype Boots Turtle (QC:2/2) (GP:0/1)

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
Terapagos @ Heavy-Duty Boots
Name: Offensive Entry Hazard Remover
Ability: Tera Shift
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rapid Spin
- Tera Starstorm
- Flamethrower
- Ice Beam

[SET COMMENTS]
Terapagos acts as a great form of entry hazard removal due to its ability to immediately threaten and outspeed most entry hazard setters like Gliscor, Skarmory, Forretress, and Great Tusk. Tera Starstorm removes weakened threats like Keldeo and Ogerpon-W and OHKOes Iron Valiant. Flamethrower roasts Steel-types, especially Gholdengo, which can come into Terapagos to spinblock it. Ice Beam OHKOes Landorus and Gliscor after Stealth Rock damage, allowing Terapagos to exert pressure against Flying teams. Heavy-Duty Boots lets Terapagos retain its ability in spite of entry hazards, letting it be a one-time check to threats like Hisuian Lilligant, Ursaluna-B, and Zamazenta. A Modest nature is preferred to hit as hard as possible, as it already outspeeds most relevant entry hazard setters without a Speed-boosting nature.

It's vital for Terapagos to have teammates that can that can wall strong attackers, meaning Terapagos does not have to give up its ability to emergency check a foe using Tera Shell. Blissey and Braviary fulfill these roles, with Blissey dealing with special attackers like Raging Bolt, Latios, and Flutter Mane, and Braviary dealing with strong physical attackers like Sneasler and Kingambit. Blissey also provides Stealth Rock and Healing Wish to support Terapagos, and Braviary appreciates Terapagos taking Braviary's job of removing entry hazards, as it lets Braviary run Close Combat for the aforementioned Kingambit. Ursaluna-B loves Terapagos's ability to take down Corviknight and Gliscor and break Gholdengo's Air Balloon. In return, Ursaluna-B deals with Steel- and Ghost-types like Archaludon, Heatran, and Sableye. Additionally, Ursaluna-B has Vacuum Wave to pick off threats like Chien-Pao and Hisuian Lilligant, as Terapagos does not OHKO them. Hisuian Zoroark provides a Fighting immunity and deals with Keldeo and Archaludon. Furthermore, Hisuian Zoroark can disguse itself as Terapagos, forcing out foes that cannot break its Tera Shell and survive an attack, which brings in walls like Iron Hands and Hisuian Goodra that Hisuian Zoroark can inconvenience with Will-O-Wisp or Trick. Porygon2 is a defensive wall that can be run alongside Terapagos to further improve the Flying and Dragon matchup, and it has Foul Play to deal with Ceruledge and Choice Band Excadrill. Ditto is able to check threats like Gouging Fire and Ceruledge that Terapagos does not have coverage for.

[STRATEGY COMMENTS]
Other Options
=============
Normal (Offensive Entry Hazard Remover)
--------
Terapagos has no shortage of moves it can run, such as Earth Power, which lets it deal with Archaludon and Ceruledge; Scorching Sands, which lets it fish for burns against Alolan Muk and Clodsire; and Dazzling Gleam for Sableye. However, Terapagos would lose the coverage needed to OHKO Gliscor or threaten Corviknight and Gholdengo, in addition to Tera Starstorm's damage being comparable with super effective coverage if the opposing Pokemon is not 4x weak to Terapagos's coverage. Even though Calm Mind is tempting to use with Rapid Spin, losing crucial coverage hampers Terapagos ability to keep entry hazards off.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
https://www.smogon.com/forums/members/sapphiree.567354/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

boomp

Never Give Up
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Contributor to Smogon
apparently the 50th analysis
:sv/terapagos-terastal:
[SET]
Terapagos @ Heavy-Duty Boots
Name: Offensive Entry Hazard Remover
Ability: Tera Shift
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rapid Spin
- Tera Starstorm
- Flamethrower
- Ice Beam

[SET COMMENTS]
Terapagos acts as a great form of entry hazard removal for Normal teams due to its ability to immediately threaten and outspeed most entry hazard setters like Gliscor, Skarmory, and Great Tusk. Tera Starstorm is Terapagos' main source of damage, removing weakened threats like Keldeo and Ogerpon-W, and outright OHKOing Iron Valiant. Flamethrower roasts Steel-types, especially Gholdengo which can come into Terapagos to spinblock it. Ice Beam OHKOs Gliscor after Stealth Rock damage, and Landorus, allowing Terapagos to exert pressure against Flying teams. Heavy-Duty Boots lets Terapagos retain its ability in spite of entry hazards stacked on its team, letting it be a one-time check to threats like Hisuian Lilligant, Ursaluna-B, and Zamazenta. A Modest nature is preferred to hit as hard as possible, as it already outspeeds most relevant entry hazard setters without a Speed boosting nature.

Though Terapagos is able to check all Pokemon that threaten Normal teams once, it's still vital to have team mates that can act as walls to keep Terapagos' Tera Shell intact for as long as possible. Blissey and Braviary fulfill these roles, with Blissey dealing with Special attackers like Raging Bolt, Latios, and Flutter Mane, while and Braviary deals with strong physical attackers like Sneasler and Kingambit dealing with Fighting-types like Sneasler and strong physical attackers like Kingambit. Blissey also provides Stealth Rock and Healing Wish to support Terapagos, while Braviary appreciates Terapagos taking Braviary's job of removing entry hazards as it lets Braviary run Close Combat for the aforementioned Kingambit. Ursaluna-B loves Terapagos' ability to remove Corviknight and Gliscor, and breaking Gholdengo's Air Balloon. In return, Ursaluna-B deals with Steel- and Ghost-types like Archaludon and Sableye Terapagos cannot meaningfully damage. Ursaluna-B also has Vacuum Wave to pick off threats like Chien-Pao and Hisuian Lilligant as Terapagos does not OHKO them it. Hisuian Zoroark provides a Fighting-type immunity and deals with Keldeo and Archaludon. Furthermore, Hisuian Zoroark loves disguising as Terapagos as the opponent might be forced to swap out to safely remove Tera Shell using walls that do not mind Terapagos' coverage as much, like Iron Hands or Hisuian Goodra which Hisuian Zoroark can inconvinience with Will-o-Wisp or Trick. Porygon2 is a defensive wall that can be ran alongside Terapagos to further improve the Flying and Dragon matchup, and has Foul Play to deal with Ceruledge and Choice Band Excadrill. Ditto is able to check threats like Gouging Fire and Ceruledge which Terapagos does not have coverage for by turning their power against them.

[STRATEGY COMMENTS]
Other Options
=============
Normal (Offensive Entry Hazard Remover)
--------
Terapagos has no shortage of moves it can run, such as Earth Power or Scorching Sands which lets it deal with Archaludon and Ceruledge, and Dazzling Gleam for Sableye. However, Terapagos would lose the coverage needed to OHKO the aforementioned threats, on top of Tera Starstorm's damage is comparable with super[spaced] effective coverage if the opposing Pokemon is not x4 weak to Terapagos coverage. Calm Mind is tempting as with Rapid Spin, Terapagos can setup its own sweep late-game, but losing crucial coverage hampers Terapagos ability to keep entry hazards out.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:

Grammar checked by:
Little changes, QC 1/2 Great writing like always cat :3

implemented, thankie Boomp -:chien-pao:
 
Last edited by a moderator:
[SET COMMENTS]
Terapagos acts as a great form of entry hazard removal for Normal teams due to its ability to immediately threaten and outspeed most entry hazard setters like Gliscor, Skarmory, Forretress, and Great Tusk. Tera Starstorm is Terapagos' main source of damage, removing weakened threats like Keldeo and Ogerpon-W, and outright OHKOing Iron Valiant. Flamethrower roasts Steel-types, especially Gholdengo which can come into Terapagos to spinblock it. Ice Beam OHKOs Gliscor after Stealth Rock damage, and Landorus, allowing Terapagos to exert pressure against Flying teams. Heavy-Duty Boots lets Terapagos retain its ability in spite of entry hazards stacked on its team, letting it be a one-time check to threats like Hisuian Lilligant, Ursaluna-B, and Zamazenta. A Modest nature is preferred to hit as hard as possible, as it already outspeeds most relevant entry hazard setters without a Speed boosting nature.

Though Terapagos is able to check all Pokemon that threaten Normal teams once, it's still vital to have team mates that can act as walls to keep Terapagos' Tera Shell intact for as long as possible. Blissey and Braviary fulfill these roles, with Blissey dealing with Special attackers like Raging Bolt, Latios, and Flutter Mane, while Braviary deals with strong physical attackers like Sneasler and Kingambit. Blissey also provides Stealth Rock and Healing Wish to support Terapagos, while Braviary appreciates Terapagos taking Braviary's job of removing entry hazards as it lets Braviary run Close Combat for Heatran (walls terapagos) and the aforementioned Kingambit. Ursaluna-B loves Terapagos' ability to remove Corviknight and Gliscor, and breaking Gholdengo's Air Balloon. In return, Ursaluna-B deals with Steel- and Ghost-types like Archaludon and Sableye you can also mention heatran here if you want to remov the earlier heatran mention, up 2 u. Ursaluna-B also has Vacuum Wave to pick off threats like Chien-Pao and Hisuian Lilligant as Terapagos does not OHKO them. Hisuian Zoroark provides a Fighting-type immunity and deals with Keldeo and Archaludon. Furthermore, Hisuian Zoroark loves disguising as Terapagos as the opponent might be forced to swap out to safely remove Tera Shell using walls that do not mind Terapagos' coverage as much, like Iron Hands or Hisuian Goodra which Hisuian Zoroark can inconvinience with Will-o-Wisp or Trick. Porygon2 is a defensive wall that can be ran alongside Terapagos to further improve the Flying and Dragon matchup, and has Foul Play to deal with Ceruledge and Choice Band Excadrill. Ditto is able to check threats like Gouging Fire and Ceruledge which Terapagos does not have coverage for by turning their power against them.

[STRATEGY COMMENTS]
Other Options
=============
Normal (Offensive Entry Hazard Remover)
--------
Terapagos has no shortage of moves it can run, such as Earth Power or Scorching Sands is there a particular reason you mention scorching with ep? ep does more and the only reason i could see is scorching putting burn on archa but ep is already forcing it out ot 2hkoing it tbh which lets it deal with Archaludon and Ceruledge, and Dazzling Gleam for Sableye. However, Terapagos would lose the coverage needed to OHKO the aforementioned threats, on top of Tera Starstorm's damage is comparable with super effective coverage if the opposing Pokemon is not x4 weak to Terapagos coverage. Calm Mind is tempting as with Rapid Spin, Terapagos can setup its own sweep late-game, but losing crucial coverage hampers Terapagos ability to keep entry hazards out.

2/2, gj cat!
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET COMMENTS]
Terapagos acts as a great form of entry hazard removal for Normal teams due to its ability to immediately threaten and outspeed most entry hazard setters like Gliscor, Skarmory, Forretress, and Great Tusk. Tera Starstorm is Terapagos' main source of damage, removing weakened threats like Keldeo and Ogerpon-W, and outright OHKOing Iron Valiant. Flamethrower roasts Steel-types, especially Gholdengo which can come into Terapagos to spinblock it. Ice Beam OHKOs Gliscor after Stealth Rock damage, and Landorus, allowing Terapagos to exert pressure against Flying teams. Heavy-Duty Boots lets Terapagos retain its ability in spite of entry hazards stacked on its team, letting it be a one-time check to threats like Hisuian Lilligant, Ursaluna-B, and Zamazenta. A Modest nature is preferred to hit as hard as possible, as it already outspeeds most relevant entry hazard setters without a Speed boosting nature.

Though Terapagos is able to check all Pokemon that threaten Normal teams once, it's still vital to have team mates that can act as walls to keep Terapagos' Tera Shell intact for as long as possible. Blissey and Braviary fulfill these roles, with Blissey dealing with Special attackers like Raging Bolt, Latios, and Flutter Mane, while Braviary deals with strong physical attackers like Sneasler and Kingambit. Blissey also provides Stealth Rock and Healing Wish to support Terapagos, while Braviary appreciates Terapagos taking Braviary's job of removing entry hazards as it lets Braviary run Close Combat for Heatran (walls terapagos) and the aforementioned Kingambit. Ursaluna-B loves Terapagos' ability to remove Corviknight and Gliscor, and breaking Gholdengo's Air Balloon. In return, Ursaluna-B deals with Steel- and Ghost-types like Archaludon and Sableye you can also mention heatran here if you want to remov the earlier heatran mention, up 2 u. Ursaluna-B also has Vacuum Wave to pick off threats like Chien-Pao and Hisuian Lilligant as Terapagos does not OHKO them. Hisuian Zoroark provides a Fighting-type immunity and deals with Keldeo and Archaludon. Furthermore, Hisuian Zoroark loves disguising as Terapagos as the opponent might be forced to swap out to safely remove Tera Shell using walls that do not mind Terapagos' coverage as much, like Iron Hands or Hisuian Goodra which Hisuian Zoroark can inconvinience with Will-o-Wisp or Trick. Porygon2 is a defensive wall that can be ran alongside Terapagos to further improve the Flying and Dragon matchup, and has Foul Play to deal with Ceruledge and Choice Band Excadrill. Ditto is able to check threats like Gouging Fire and Ceruledge which Terapagos does not have coverage for by turning their power against them.

[STRATEGY COMMENTS]
Other Options
=============
Normal (Offensive Entry Hazard Remover)
--------
Terapagos has no shortage of moves it can run, such as Earth Power or Scorching Sands is there a particular reason you mention scorching with ep? ep does more and the only reason i could see is scorching putting burn on archa but ep is already forcing it out ot 2hkoing it tbh which lets it deal with Archaludon and Ceruledge, and Dazzling Gleam for Sableye. However, Terapagos would lose the coverage needed to OHKO the aforementioned threats, on top of Tera Starstorm's damage is comparable with super effective coverage if the opposing Pokemon is not x4 weak to Terapagos coverage. Calm Mind is tempting as with Rapid Spin, Terapagos can setup its own sweep late-game, but losing crucial coverage hampers Terapagos ability to keep entry hazards out.

2/2, gj cat!
Implemented, thankie Sasha
GP Team
 

sapphiree

formerly silver grace
AMGP - take what ya like
add remove (comment)
[SET]
Terapagos @ Heavy-Duty Boots
Name: Offensive Entry Hazard Remover
Ability: Tera Shift
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rapid Spin
- Tera Starstorm
- Flamethrower
- Ice Beam

[SET COMMENTS]
Terapagos acts as a great form of entry hazard removal for Normal teams (unnecessary since terapagos is only on normal teams) due to its ability to immediately threaten and outspeed most entry hazard setters like Gliscor, Skarmory, Forretress, and Great Tusk. Tera Starstorm is Terapagos' main source of damage, removing weakened threats like Keldeo and Ogerpon-W, and outright (fluff) OHKOing Iron Valiant. Flamethrower roasts Steel-types, especially Gholdengo, (AC) which can come into Terapagos to spinblock it. Ice Beam OHKOs Gliscor after Stealth Rock damage, and Landorus, Landorus and Gliscor after Stealth Rock damage, (reordered objects to make it less confusing) allowing Terapagos to exert pressure against Flying teams. Heavy-Duty Boots lets Terapagos retain its ability in spite of entry hazards stacked on its team, letting it be a one-time check to threats like Hisuian Lilligant, Ursaluna-B, and Zamazenta. A Modest nature is preferred to hit as hard as possible, (RC) as it already outspeeds most relevant entry hazard setters without a Speed boosting nature.

Though Terapagos is able to check all Pokemon that threaten Normal teams once, it's It's still vital for Terapagos to have team mates teammates (removed fluff and restructured the sentence) that can act as walls to keep Terapagos' Tera Shell intact for as long as possible. Blissey and Braviary fulfill these roles, with Blissey dealing with Special attackers like Raging Bolt, Latios, and Flutter Mane, while and Braviary deals dealing (usage of "while" showcases a contradictory nature, the usage of "with..and" ensures they're both working as defensive barriers) with strong physical attackers like Sneasler and Kingambit. Blissey also provides Stealth Rock and Healing Wish to support Terapagos, while and Braviary appreciates Terapagos taking Braviary's job of removing entry hazards as it lets Braviary run Close Combat for the aforementioned Kingambit. Ursaluna-B loves Terapagos' ability to remove take down ("remove" is a bit overkill as a word here) Corviknight and Gliscor, and breaking break (tense fault, remove/take down is simple present therefore "break" must be simple present too) Gholdengo's Air Balloon. In return, Ursaluna-B deals with Steel- and Ghost-types like Archaludon, Heatran, and Sableye. Additionally, Ursaluna-B also (avoiding the <Pokemon> also does x format repetition here) has Vacuum Wave to pick off hit (unclear what pick off really implies) threats like Chien-Pao and Hisuian Lilligant as Terapagos does not OHKO them. Hisuian Zoroark provides a Fighting-type immunity and deals with Keldeo and Archaludon. Furthermore, Hisuian Zoroark loves disguising as Terapagos as the opponent might be forced to force the opponent to swap switch out in order to safely remove Tera Shell, (AC) using walls that do not mind Terapagos' coverage as much, like Iron Hands or Hisuian Goodra, (AC) which Hisuian Zoroark can inconvinience inconvenience with Will-o-Wisp Will-O-Wisp or Trick. Porygon2 is a defensive wall that can be ran alongside Terapagos to further improve the Flying and Dragon matchup, and it has Foul Play to deal with Ceruledge and Choice Band Excadrill. Ditto is able to check threats like Gouging Fire and Ceruledge which Terapagos does not have coverage for by turning their power against them.

[STRATEGY COMMENTS]
Other Options
=============
Normal (Offensive Entry Hazard Remover)
--------
Terapagos has no shortage of moves it can run, such as Earth Power or Scorching Sands which lets it deal with Archaludon and Ceruledge, (AC) while with the latter can fish Scorching Sands which lets it fish for Burns burns against Alolan Muk and Clodsire, and Dazzling Gleam for Sableye (sentence structure was a bit confusing and wordy). However, Terapagos would lose the coverage needed to OHKO the aforementioned threats, on top of in addition to Tera Starstorm's damage is being comparable with super effective coverage if the opposing Pokemon is not x4 4x weak to Terapagos coverage (this sentence is very confusing, can you please rephrase it since as a reader i can't tell what coverage i'm losing to ohko which threats, or what this sentence is trying to imply). Even though Calm Mind is tempting as to use with Rapid Spin, Terapagos can setup its own sweep late-game, but losing crucial coverage hampers Terapagos ability to keep entry hazards out.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
implemented, thank you :chien-pao:
 
Last edited by a moderator:

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done
don't add amchecker credits unless a gp team member tell you to; it's fine to keep here but keep this in mind for future
[SET]
Terapagos @ Heavy-Duty Boots
Name: Offensive Entry Hazard Remover
Ability: Tera Shift
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Rapid Spin
- Tera Starstorm
- Flamethrower
- Ice Beam

[SET COMMENTS]
Terapagos acts as a great form of entry hazard removal due to its ability to immediately threaten and outspeed most entry hazard setters like Gliscor, Skarmory, Forretress, and Great Tusk. Tera Starstorm is Terapagos' main source of damage, removing removes (fluff phrase) weakened threats like Keldeo and Ogerpon-W, and OHKOing Ogerpon-W and OHKOes Iron Valiant. Flamethrower roasts Steel-types, especially Gholdengo, which can come into Terapagos to spinblock it. Ice Beam OHKOs OHKOes Landorus and Gliscor after Stealth Rock damage, allowing Terapagos to exert pressure against Flying teams. Heavy-Duty Boots lets Terapagos retain its ability in spite of entry hazards, letting it be a one-time check to threats like Hisuian Lilligant, Ursaluna-B, and Zamazenta. A Modest nature is preferred to hit as hard as possible, (AC) as it already outspeeds most relevant entry hazard setters without a Speed boosting Speed-boosting nature.

It's vital for Terapagos to have teammates that can act as walls to keep Terapagos' that can wall strong attackers, meaning Terapagos does not have to give up its ability to emergency check a foe using Tera Shell Tera Shell intact for as long as possible. (having walls doesn't keep tera shell intact, they keep tera shel intact because they can switch into things so terapagos doesn't have to. I also added back in the removed content about it ebing a one-time check to things because that's information that's relevant to this point, not fluff) Blissey and Braviary fulfill these roles, with Blissey dealing with Special special attackers like Raging Bolt, Latios, and Flutter Mane, and Braviary dealing with strong physical attackers like Sneasler and Kingambit. Blissey also provides Stealth Rock and Healing Wish to support Terapagos, and Braviary appreciates Terapagos taking Braviary's job of removing entry hazards, (AC) as it lets Braviary run Close Combat for the aforementioned Kingambit. Ursaluna-B loves Terapagos' Terapagos's ability to take down Corviknight and Gliscor (RC) and break Gholdengo's Air Balloon. In return, Ursaluna-B deals with Steel- and Ghost-types like Archaludon, Heatran, and Sableye. Additionally, Ursaluna-B has Vacuum Wave to pick off threats like Chien-Pao and Hisuian Lilligant, (AC) as Terapagos does not OHKO them. Hisuian Zoroark provides a Fighting-type immunity Fighting immunity (you're immune to Fighting, not Fighting-type Pokemon that can run coverage) and deals with Keldeo and Archaludon. Furthermore, Hisuian Zoroark loves disguising as Terapagos force the opponent to switch out in order to safely remove Tera Shell, using walls that do not mind Terapagos' coverage, can disguse itself as Terapagos, forcing out foes that cannot break its Tera Shell and survive an attack, which brings in walls like Iron Hands or and Hisuian Goodra, which Goodra that Hisuian Zoroark can inconvenience with Will-O-Wisp or Trick. (making this a lot clearer) Porygon2 is a defensive wall that can be ran run alongside Terapagos to further improve the Flying and Dragon matchup, and it has Foul Play to deal with Ceruledge and Choice Band Excadrill. Ditto is able to check threats like Gouging Fire and Ceruledge which that Terapagos does not have coverage for.

[STRATEGY COMMENTS]
Other Options
=============
Normal (Offensive Entry Hazard Remover)
--------
Terapagos has no shortage of moves it can run, such as Earth Power, (AC) which lets it deal with Archaludon and Ceruledge; (semicolon) Scorching Sands, (AC) which lets it fish for burns against Alolan Muk and Clodsire; (semicolon) and Dazzling Gleam for Sableye. (using semicolons to split up list items now they have commas in them) However, Terapagos would lose the coverage needed to OHKO the aforementioned threats (this isn't clear - do you mean the threats you run flame / ice beam for? if so, just repeat the names because mentioning threats in paragraph 1 and saying they're aforementioned in paragraph 3 is not easy to follow for a reader), in addition to Tera Starstorm's damage being comparable with super effective coverage if the opposing Pokemon is not 4x weak to Terapagos Terapagos's coverage. Even though Calm Mind is tempting to use with Rapid Spin, losing crucial coverage hampers Terapagos ability to keep entry hazards out off.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/neko.542526/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
https://www.smogon.com/forums/members/sasha.510532/
Grammar checked by:
https://www.smogon.com/forums/members/sapphiree.567354/

implemented, thankie Autumn :chien-pao:
 
Last edited by a moderator:

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