Name: Granny Pie
Difficulty: Bronze
Pokemon: 1v1
DQ: 2 days
Switch: KO
Abilities: ONE
Items: ALL (should you acquire any)
Recovers: 2
Chills: 5
Substitutions: TWO
Arena: Pike Hallway. All necessary components for attacks are provided, as is swimmable water.
Post Order: The Player gives orders second on the first round.
Aurumoth [Aurum] (Female)
Types: Bug/Psychic
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor (Toggle) By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
No Guard (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Light Metal (Hidden) (Passive) (Unlocked) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Nature: Quiet (+1 Special Attack, -15% speed, -10% evasion)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 [+]
SpD: 3
Spe: 81 [-]
Size Class: 4
Weight Class: 5 (4 with Light Metal)
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Lucario [Scrappy] (Male)
Types: Fighting/Steel
Fighting: STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Inner Focus (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
Steadfast (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified (Hidden) (Passive) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) (Mega) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Naive (+15% Spe, +12% Accuracy (+19% Mega), -1 SpD)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 [-]
Spe: 103.5 (104) [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Stats:
HP: 100
Atk: 6
Def: 3
SpA: 6
SpD: 2 [-]
Spe: 129 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 25
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Crucibelle [Abigail Williams] (Female)
Types: Rock/Poison
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Regenerator (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Mold Breaker (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Liquid Ooze (Hidden) (Unlocked) (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Magic Guard (Passive) (Mega) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Jolly (+15% Spe, +17% Accuracy, -1 SpA)
Stats:
HP: 110
Atk: 4
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 119.6 (120) [+]
Size Class: 3
Weight Class: 2
Base Rank Total: 17
Stats:
HP: 110
Atk: 5
Def: 3
SpA: 2 [-]
SpD: 5
Spe: 131.1 (131) [+]
Size Class: 3
Weight Class: 2
Base Rank Total: 20
EC: x/x
MC: 0
AC: 5/5
Attacks:
"So it appears that some crazy lady has brought a crazy team to the mansion. Welcome! I swear, you're welcome! Not lying! I swear!"
Intersection 1:
- Door 23
Smooth Rock and you can choose to start Lucy battle with Sand for 2r || Hippowdon (Sand Stream @ Ground Gem, Careful F 110/4/5/2/4/47)
- Door 9
Smoke Ball || Ninjask (Speed Boost @ Smoke Ball, Adamant M 100/4/2/1/2/160)
- Door 3
Choice Band || Stoutland (Scrappy @ Choice Band, Adamant M 100/5/3/1/3/80)
HP: 110
En: 100
Ability: No Guard
Item: n/a
Spe: 81 (-10% Eva)
Ranks: 5/4/6/3
Size/Weight: 4/5
Status: healthy
Stats: N/A
Other: N/A
HP: 100
En: 100
Ability: Inner Focus
Item: n/a
Spe: 104 (+12% Acc)
Ranks: 4/3/4/2
Size/Weight: 3/4
Status: healthy
Stats: N/A
Other: N/A
HP: 110
En: 100
Ability: Regenerator
Item: n/a
Spe: 120 (+17% Acc)
Ranks: 4/3/2/3
Size/Weight: 3/2
Status: healthy
Stats: N/A
Other: N/A
"Well? Pick a door!"
Granny Pie
Difficulty: Bronze
Pokemon: 1v1
DQ: 2 days
Switch: KO
Abilities: ONE
Items: ALL (should you acquire any)
Recovers: 2
Chills: 5
Substitutions: TWO
Arena: Pike Hallway. All necessary components for attacks are provided, as is swimmable water.
Post Order: The Player gives orders second on the first round.
Aurumoth [Aurum] (Female)
"The voice of reason is small, but very persistent."
GP first met Aurum when she was still a little Cupra. His mom was stomping around the house and screaming about a "GIANT MONSTER COCKROACH". GP saved Aurum from the blind fury of his mom's stomping slippers, and they've been friends ever since. Aurum's mild nature really evens out GP's jolliness and energy, and she remains to this day the voice on his head saying "Y'know, this probably isn't a great idea." Even though Aurum is a huge support, and the voice of reason for many of her friends, she was fairly self-concious, with a deep-seated disgust for her own appearance, probably coming from the whole "monster cockroach" incident. She hid it well, but had often disguised herself as other, prettier Pokemon, and had always wanted to evolve, hoping that she might blossom into a Pokemon worthy of other's admiration.
Now in her final stage, a newfound confidence is beginning to rise in her, and she is much more proud of her own beauty, so much so that she is a little loathe to hide it behind an Illusion.
GP first met Aurum when she was still a little Cupra. His mom was stomping around the house and screaming about a "GIANT MONSTER COCKROACH". GP saved Aurum from the blind fury of his mom's stomping slippers, and they've been friends ever since. Aurum's mild nature really evens out GP's jolliness and energy, and she remains to this day the voice on his head saying "Y'know, this probably isn't a great idea." Even though Aurum is a huge support, and the voice of reason for many of her friends, she was fairly self-concious, with a deep-seated disgust for her own appearance, probably coming from the whole "monster cockroach" incident. She hid it well, but had often disguised herself as other, prettier Pokemon, and had always wanted to evolve, hoping that she might blossom into a Pokemon worthy of other's admiration.
Now in her final stage, a newfound confidence is beginning to rise in her, and she is much more proud of her own beauty, so much so that she is a little loathe to hide it behind an Illusion.
Bug: STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Weak Armor (Toggle) By default the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense by one (1) stage for each hit and increasing their Speed by two (2) stages for each hit. When toggled, no effect.
No Guard (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Light Metal (Hidden) (Passive) (Unlocked) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Nature: Quiet (+1 Special Attack, -15% speed, -10% evasion)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 [+]
SpD: 3
Spe: 81 [-]
Size Class: 4
Weight Class: 5 (4 with Light Metal)
Base Rank Total: 24
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Quiver Dance
Dragon Dance
Spotlight
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Wish
Psychic Terrain
Confusion
Will-O-Wisp
Ominous Wind
Ancient Power
Zen Headbutt
Tail Glow
Final Gambit
Dragon Dance
Spotlight
Tackle
String Shot
Bug Bite
Sunny Day
Silver Wind
Heal Pulse
Wish
Psychic Terrain
Confusion
Will-O-Wisp
Ominous Wind
Ancient Power
Zen Headbutt
Tail Glow
Final Gambit
Bug Buzz
Hydro Pump
Close Combat
Disable
Feint
Megahorn
Counter
Hydro Pump
Close Combat
Disable
Feint
Megahorn
Counter
X-Scissor
Psychic
Shadow Ball
Focus Blast
Hyper Beam
Psyshock
Rain Dance
Protect
Substitute
Light Screen
Reflect
Psych Up
Ally Switch
Overheat
Solar Beam
Thunder
Hydro Pump
Blizzard
Psychic
Shadow Ball
Focus Blast
Hyper Beam
Psyshock
Rain Dance
Protect
Substitute
Light Screen
Reflect
Psych Up
Ally Switch
Overheat
Solar Beam
Thunder
Hydro Pump
Blizzard
Electroweb
Magic Coat
Roleplay
Icy Wind
Helping Hand
Magic Coat
Roleplay
Icy Wind
Helping Hand
Confusion
Lucario [Scrappy] (Male)
"Be brave! Be the bravest ever!"
Scrappy is GP's first Pokemon, and best friend for life. Scrappy and GP are almost complete mirrors of each other, and seemed destined to be together from their first meeting, that fateful day in the ancient Sinnoh rock quarry... But that's another story for another time! Now it's time for fun! Scrappy is an incredibly energetic Pokemon, as well as very trusting towards anyone he meets. He's a simple Pokemon, really. He does what's fun, he does what's right, and is always working to cheer up his friends when they feel down. He's playful, boisterous, and a self-titled "White Knight". All in all, Scrappy is in it for the fun, and for the good of others, and will always be there to put a smile on your face and defend you from your greatest fears. And for the scarves. Dude, he loves scarves.
Scrappy is GP's first Pokemon, and best friend for life. Scrappy and GP are almost complete mirrors of each other, and seemed destined to be together from their first meeting, that fateful day in the ancient Sinnoh rock quarry... But that's another story for another time! Now it's time for fun! Scrappy is an incredibly energetic Pokemon, as well as very trusting towards anyone he meets. He's a simple Pokemon, really. He does what's fun, he does what's right, and is always working to cheer up his friends when they feel down. He's playful, boisterous, and a self-titled "White Knight". All in all, Scrappy is in it for the fun, and for the good of others, and will always be there to put a smile on your face and defend you from your greatest fears. And for the scarves. Dude, he loves scarves.
Fighting: STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Inner Focus (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates
Steadfast (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Justified (Hidden) (Passive) (Unlocked) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability (Passive) (Mega) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Naive (+15% Spe, +12% Accuracy (+19% Mega), -1 SpD)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 [-]
Spe: 103.5 (104) [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 20
HP: 100
Atk: 6
Def: 3
SpA: 6
SpD: 2 [-]
Spe: 129 [+]
Size Class: 3
Weight Class: 4
Base Rank Total: 25
MC: 1
AC: 5/5
Attacks:
Aura Sphere
Laser Focus
Foresight
Quick Attack
Endure
Counter
Feint
Power-Up Punch
Force Palm
Copycat
Screech
Metal Sound
Reversal
Bone Rush
Me First
Calm Mind
Work Up
Nasty Plot
Final Gambit
Quick Guard
Dragon Pulse
Heal Pulse
Bone Rush
Close Combat
Extremespeed
Laser Focus
Foresight
Quick Attack
Endure
Counter
Feint
Power-Up Punch
Force Palm
Copycat
Screech
Metal Sound
Reversal
Bone Rush
Me First
Calm Mind
Work Up
Nasty Plot
Final Gambit
Quick Guard
Dragon Pulse
Heal Pulse
Bone Rush
Close Combat
Extremespeed
Bullet Punch
High Jump Kick
Crunch
Vacuum Wave
Blaze Kick
Low Kick
Circle Throw
High Jump Kick
Crunch
Vacuum Wave
Blaze Kick
Low Kick
Circle Throw
Swords Dance
Bulk Up
Focus Blast
Earthquake
Iron Tail
Substitute
Protect
Double Team
Poison Jab
Rock Slide
Shadow Claw
Flash Cannon
Psychic
Dark Pulse
Bulk Up
Focus Blast
Earthquake
Iron Tail
Substitute
Protect
Double Team
Poison Jab
Rock Slide
Shadow Claw
Flash Cannon
Psychic
Dark Pulse
Drain Punch
Focus Punch
Ice Punch
Thunder Punch
Zen Headbutt
Focus Punch
Ice Punch
Thunder Punch
Zen Headbutt
Crucibelle [Abigail Williams] (Female)
"Let any of you breathe a word, or the edge of a word, about the other things, and I will come to you in the black of some terrible night and I will bring a pointy reckoning that will shudder you."
Fun Fact: GP is more than just a Pokemon battler. He is also an assassin. >:D He does have a front as a scientist, however, a genetic and biological researcher, to be exact. GP left the lab one evening, leaving some bacteria to grow in several agar plates overnight. To his surprise, GP noticed something very odd when he arrived the next morning... The bacteria he ordered and began growing were very... Purple. And moldy. And moving. As it turned out, a single-celled Crucibelle had accidentally been shipped to his laboratory, instead of the bacteria he ordered. The Crucibelle grew in the agar plates, but eventually coalesced together into a single organism, which GP grew attached to as it grew alongside his new batch of actual bacteria this time. When Abigail matured, he asked her to accompany him on his journeys as a trainer, but she was happy there, and didn't want to leave her warm, cozy fume hood. GP lured her out with tales of the bigger, grander world, one much larger than her little fume hood, one where she would be able to grow even bigger and consume all of the nutrients in her way. Filled with childish curiosity, the purple slime mold climbed out of the fume hood, and went and grabbed one of GP's crucibles for heating chemicals. As she fitted herself inside, it turned purple to match her, and thus her journey began as she followed GP out of the laboratory, much like a hopping pot. Abigail is very fun-loving, but knows how to threaten and get her way with people. Her favorite story to tell is of that one time she got a bunch of female Chatots to pretend they were possessed by some of their village's elders, and ended up sentencing those elders to death. GP managed to stop the whole ordeal in time, thank God, but Abigail will never truly forgive him for stepping in on her fun, and likes to tell the story ending as though he was never there. GP treats and loves Abigail like his own daughter. He feels that unconditional love towards her that you can only feel after raising a slime mold from gestation to maturity, and he always has her best interests at heart, even if she can't/won't always see it.
Fun Fact: GP is more than just a Pokemon battler. He is also an assassin. >:D He does have a front as a scientist, however, a genetic and biological researcher, to be exact. GP left the lab one evening, leaving some bacteria to grow in several agar plates overnight. To his surprise, GP noticed something very odd when he arrived the next morning... The bacteria he ordered and began growing were very... Purple. And moldy. And moving. As it turned out, a single-celled Crucibelle had accidentally been shipped to his laboratory, instead of the bacteria he ordered. The Crucibelle grew in the agar plates, but eventually coalesced together into a single organism, which GP grew attached to as it grew alongside his new batch of actual bacteria this time. When Abigail matured, he asked her to accompany him on his journeys as a trainer, but she was happy there, and didn't want to leave her warm, cozy fume hood. GP lured her out with tales of the bigger, grander world, one much larger than her little fume hood, one where she would be able to grow even bigger and consume all of the nutrients in her way. Filled with childish curiosity, the purple slime mold climbed out of the fume hood, and went and grabbed one of GP's crucibles for heating chemicals. As she fitted herself inside, it turned purple to match her, and thus her journey began as she followed GP out of the laboratory, much like a hopping pot. Abigail is very fun-loving, but knows how to threaten and get her way with people. Her favorite story to tell is of that one time she got a bunch of female Chatots to pretend they were possessed by some of their village's elders, and ended up sentencing those elders to death. GP managed to stop the whole ordeal in time, thank God, but Abigail will never truly forgive him for stepping in on her fun, and likes to tell the story ending as though he was never there. GP treats and loves Abigail like his own daughter. He feels that unconditional love towards her that you can only feel after raising a slime mold from gestation to maturity, and he always has her best interests at heart, even if she can't/won't always see it.
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Regenerator (Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Mold Breaker (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Liquid Ooze (Hidden) (Unlocked) (Passive) This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Magic Guard (Passive) (Mega) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Nature: Jolly (+15% Spe, +17% Accuracy, -1 SpA)
Stats:
HP: 110
Atk: 4
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 119.6 (120) [+]
Size Class: 3
Weight Class: 2
Base Rank Total: 17
HP: 110
Atk: 5
Def: 3
SpA: 2 [-]
SpD: 5
Spe: 131.1 (131) [+]
Size Class: 3
Weight Class: 2
Base Rank Total: 20
MC: 0
AC: 5/5
Attacks:
Head Smash
Astonish
Endure
Protect
Withdraw
Sludge
Acid Armor
Rock Throw
Toxic
Fake Tears
Confusion
Confuse Ray
Toxic Spikes
Hex
Smack Down
Reflect
Rock Slide
Torment
Explosion
Astonish
Endure
Protect
Withdraw
Sludge
Acid Armor
Rock Throw
Toxic
Fake Tears
Confusion
Confuse Ray
Toxic Spikes
Hex
Smack Down
Reflect
Rock Slide
Torment
Explosion
Coil
Defense Curl
Rollout
Wood Hammer
Defense Curl
Rollout
Wood Hammer
Sleep Talk
Double Team
U-Turn
Psychic
Substitute
Iron Head
Stone Edge
Double Team
U-Turn
Psychic
Substitute
Iron Head
Stone Edge
Gunk Shot
"So it appears that some crazy lady has brought a crazy team to the mansion. Welcome! I swear, you're welcome! Not lying! I swear!"
Intersection 1:
Smooth Rock and you can choose to start Lucy battle with Sand for 2r || Hippowdon (Sand Stream @ Ground Gem, Careful F 110/4/5/2/4/47)
Smoke Ball || Ninjask (Speed Boost @ Smoke Ball, Adamant M 100/4/2/1/2/160)
Choice Band || Stoutland (Scrappy @ Choice Band, Adamant M 100/5/3/1/3/80)
HP: 110
En: 100
Ability: No Guard
Item: n/a
Spe: 81 (-10% Eva)
Ranks: 5/4/6/3
Size/Weight: 4/5
Status: healthy
Stats: N/A
Other: N/A
HP: 100
En: 100
Ability: Inner Focus
Item: n/a
Spe: 104 (+12% Acc)
Ranks: 4/3/4/2
Size/Weight: 3/4
Status: healthy
Stats: N/A
Other: N/A
HP: 110
En: 100
Ability: Regenerator
Item: n/a
Spe: 120 (+17% Acc)
Ranks: 4/3/2/3
Size/Weight: 3/2
Status: healthy
Stats: N/A
Other: N/A
nothing at all
"Well? Pick a door!"
Granny Pie