UU Ampharos

The Shellder Smuggler

Banned deucer.


QC: Calloflochie Royalty radianthero1056
GP: GatoDelFuego TheManlyLadybug


Overview
########
With the transition to XY, Ampharos got a very helpful new Mega Evolution. When it Mega Evolves, it turns into a great bulky wall and gains a secondary Dragon typing to compliment its Electric STAB. Mega Ampharos is also one of the best counters to Electric-types in the whole tier. It has an amazing base 165 Special Attack stat along with respectable 90 / 105 / 110 bulk. It can run a variety of sets, including offensive or defensive, and can learn Heal Bell, allowing it to support the team as well. However, Ampharos does have some faults. When it Mega-Evolves, it gains three new weaknesses to Ice-, Dragon-, and Fairy-types. Also, it has no reliable recovery outside of Rest, which definitely shortens its lifespan on the field. Lastly, it is extremely slow with base 45 Speed. However, this can be looked over, as it allows Mega Ampharos to utilize very slow Volt Switches, which makes it easier to pivot out into a favorable matchup. Overall, Mega Ampharos is an amazing Pokemon if used correctly, and is a great tank that can fit well into any team.

All-Out Attacker
########
name: All-Out Attacker
move 1: Thunderbolt
move 2: Dragon Pulse
move 3: Focus Blast
move 4: Volt Switch / Heal Bell
ability: Static
item: Ampharosite
evs: 132 HP / 252 SpA / 124 Spe
nature: Modest

Moves
========
Thunderbolt is Mega Ampharos's main STAB move. Dragon Pulse is Mega Ampharos's secondary STAB move and hits Electric- and Ground-types that resist Thunderbolt. Focus Blast provides necessary coverage against Steel-, Rock-, Normal-, and Dark-types. Because Mega Ampharos is extremely slow, Volt Switch can be used to do damage and pivot out into a favorable matchup. Heal Bell can also be used instead of Volt Switch for the utility of getting rid of status conditions for the team.

Set Details
========
132 EVs in HP give Mega Ampharos some bulk to take most neutral and resisted attacks. 252 Special Attack EVs with a Modest nature maximize Mega Ampharos's Special Attack, making Mega Ampharos hit like a truck. 124 Speed EVs allow Mega Ampharos to outspeed base 60s, who would otherwise be a big problem for Mega Ampharos, especially Swampert. Static is the preferred ability before Mega Evolving, as you can switch Ampharos into a Electric-, Water-, Fire-, Grass-, Steel-, or Flying-type attack and have a high chance to paralyze the opponent. After Mega Evolving, Ampharos's ability will always be Mold Breaker.

Usage Tips
========
It is best to use Volt Switch is when there is a predicted switch on the opposing side, so Ampharos can do some damage and switch out into a Pokemon that counters the opposing one. Because Mega Ampharos is also ridiculously slow, Volt Switch can be used after the opponent attacks to pivot out into a more favorable matchup. Volt Switch is also very useful early-to-mid-game, allowing Mega Ampharos to switch out into a good counter or check or counter against opposing leads. Volt Switch also brings out frail sweepers unscathed, who can then proceed to sweep or break down the opposing team. If Heal Bell is preferred over Volt Switch, it is better used on a predicted switch if your team has status aliments. Mega Ampharos is a great pivot early-to-mid-game, but isn't as amazing late-game due to its low Speed. It is best to switch into resisted attacks in order to preserve Mega Ampharos's health as much as possible.

Team Options
========
Most Trick Room setters work wonders with this set, as with 0 Speed IVs, Mega Ampharos is slow enough "outspeed" most Pokemon under Trick Room. Slowking is a great Trick Room setter, as it resists Ice and can take special Dragon hits. Tailwind users can work, too. Wish passers such as Umbreon and Florges make great teammates, as Ampharos does not have any reliable recovery. U-Turn users such as Mienshao make great teammates, as they form a VoltTurn core. Jirachi and Mega Ampharos make a solid core, as Jirachi can heal Mega Ampharos with Wish while Mega Ampharos relieves status for its teammates.

Defensive
########
name: Defensive
move 1: Rest
move 2: Sleep Talk
move 3: Volt Switch
move 4: Dragon Pulse
ability: Static
item: Ampharosite
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

Moves
========
Rest and Sleep Talk work hand-in-hand, providing Ampharos with somewhat reliable recovery to take on big threats. Mega Ampharos will usually be slower than the opponent, so Volt Switch can be used to pivot out into a favorable matchup. Dragon Pulse covers Electric- and Ground-types and generally hits very hard. Heal Bell can replace Dragon Pulse in the last slot, as it provides the utility of getting status conditions off the team. However, forgoing Dragon Pulse leaves Ampharos open to Electric- and Ground-types.

Set Details
========
Full investment in HP and Defense with a Bold nature allows Mega Ampharos to tank physical hits well while minimizing entry hazard damage. Static is the preferred ability before Mega Evolving due to the fact that it grants Mega Ampharos a chance to paralyze the foe when switching into any resisted physical attack. This is changed when it Mega-Evolves, as the Ability is then changed to Mold Breaker. A specially defensive spread of 248 HP / 252 SpD / 8 SpA is viable to tank special attacks better, but Ampharos already has good Special Defense without investment, and forgoing Defense investment leaves Ampharos prone to physical attackers.

Usage Tips
========
Volt Switch and Dragon Pulse should be the only two moves used until Mega Ampharos needs to heal up with Rest. Rest should be used when Mega Ampharos's health is low or if it has been inflicted with a status condition. This makes this set a great counter to Electric-types. One good thing about this set is that you Ampharos can pivot into a sleep inducer to absorb the sleep and benefit from it by using Sleep Talk. Lastly, this set counters Fire-types and puts significant pressure on Water-types such as Suicune and Slowbro.

Team Options
========
Suicune works great with this set, as it can tank almost any hit that might threaten Mega Ampharos. Pokemon such as specially defensive Mew, Florges, and Umbreon also fill this role. Mega Ampharos is a complete stop to Honchkrow, so Pokemon that enjoy Honchkrow being removed from play make great partners, including Slowbro, Starmie, and Toxicroak.

Agility
########
name: Agility
move 1: Agility
move 2: Thunderbolt
move 3: Dragon Pulse
move 4: Focus Blast
ability: Static
item: Ampharosite
evs: 252 SpA / 4 SpD / 252 Spe
nature: Modest

Moves
========

Agility doubles Mega Ampharos's Speed in one turn, allowing Mega Ampharos to take down Pokemon it couldn't normally outspeed. Thunderbolt and Dragon Pulse are the main STAB moves, and Focus Blast provides key coverage against a lot of Pokemon.

Set Details
========

252 Speed EVs maximize Mega Ampharos's Speed in order to start sweeping after a boost. 252 Special Attack EVs along with a Modest nature maximizes Mega Ampharos's Special Attack to enstow upon Ampharos the power necessary in order to sweep. Static is the preferred ability before Mega Evolving as it allows Ampharos to switch into a resisted physical attack and have a good chance to paralyze the opponent. The ability when Mega-Evolved will always be Mold Breaker.

Usage Tips
========

This set should be used first and foremost as a late-game sweeper. Thunderbolt should always be used unless it is resisted or another one of the three attacks can hit super effectively. It is best to use Agility on a predicted switch, as this allows Ampharos to begin sweeping without having taken any damage.

Team Options
========

Vaporeon makes a great partner, as it can take any special attack like a tank and can take the Ice-type moves that trouble Mega Ampharos. Vaporeon is also a good Wish passer for Mega Ampharos. In return, Mega Ampharos can take Grass- and Electric-type moves for Vaporeon. Florges can fulfill the same role as Vaporeon and has good defensive synergy with Mega Ampharos, as it can take Dragon-type moves for Mega Ampharos, and in return, Mega Ampharos can take Steel-type attacks aimed at Florges. Wallbreakers such as Choice Band Mienshao and Victini are greatly appreciated, as they get rid of pesky walls, giving Mega Ampharos an easier time sweeping. Mixtini can also work, as it gets rid of Florges with V-Create and Swampert with Grass Knot.

Other Options
########

Mega Ampharos can use lesser-looked-at moves such as Signal Beam and Power Gem, but Mega Ampharos has better coverage with the All-Out Attacker set. Cotton Guard can be used on a stall set to boost Defense by 3 stages, but it is not recommended due to Mega Ampharos's tendency to switch often, and it takes up a precious moveslot. Mega Ampharos can also make use of either Thunder Wave or Toxic to spread status ailments.

Checks & Counters
########

**Status** Mega Ampharos relies heavily on its bulk to stay on the field, so a Toxic or a burn will put a timer on Mega Ampharos's longevity, and it can only get rid of this by risking a moveslot for either Rest or Heal Bell.

**Special Walls** Snorlax can wall Mega Ampharos even if it packs Focus Blast due to its high special bulk and HP, and can retaliate with Earthquake. Most special walls that aren't weak to Ampharos's STAB moves or have reliable recovery such as Celebi, Hippowdon, Florges, and Umbreon are a huge pain for Mega Ampharos.

**Faster Physical Attackers** If Mega Ampharos isn't running a physically defensive set, most physical attackers can greatly hurt or OHKO Mega Ampharos, such as Heracross, Flygon, and Mienshao.

**Super Effective STAB Moves** Pokemon such as Nidoking, Kyurem, Hydreigon, and Krookodile that wield super effective STAB moves can outspeed and OHKO or severely dent Mega Ampharos.
 
Last edited:

CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
I think you might want to change "Special Defensive RestTalker" just to "Defensive", since it's a bit more blanketed and easier to go with. Volt Switch over Thunderbolt on that set would also be more useful since it's mainly a pivot who switches in against stuff and gains momentum. I'd actually change the spread to 248 HP / 252 Def / 8 SpA and list an alternate spread of 248 HP / 252 SpD in set details. With maximum Defense, Ampharos is able to function as a solid check to stuff like Victini, Entei and Honchkrow, whereas a specially defensive spread allows it to better deal with stuff like Rotom-H, Chandelure, Roserade, etc. In fact you might want to just move the defensive set to be the 2nd set, since it fulfills a stronger and much more viable niche than the Agility set
 
Ok, just a few quick things i've noticed, Agility is the main selling point of the first set so should be listed as move #1, All-Out Attacker can Opt to run enough speed to outpace base 60s and below (swampert and frens) after mega evolving so you don't have to take a hit. Also I second changing the spdef set to Physically Defensive seeing as it checks a lot more things. In terms of ordering sets in viability, i think it should go 1.All-Out Attacker 2. Def Rest Talk 3. Agility.

I'll let some other people have a look at this thread before QC approving it but those are the recommendations i'm making for now.
 

TheManlyLadybug

Banned deucer.
For all three sets, include 0 Atk IVs, as Ampharos doesn't use physical attacks, so you might as well minimize Foul Play and confusion damage
 

TheManlyLadybug

Banned deucer.
Looking through the analysis, see quote for suggested additions / changes

Overview
########

+ Great bulky wall when mega-evolved
+ Gains an additional Dragon-typing when mega-evolved
+ Has two great STABs (Thunderbolt and Dragon Pulse) when mega-evolved
+ One of the best counters to other Electric-types in the tier
+ Can support the team with Heal Bell
- Gains three huge weaknesses when Mega-Evolved
- Has no reliable recovery outside of Rest
- Is incredibly slow with base 45 Speed when mega-evolved
(I would add that it's one of the best counter to Electric-types, which are common in the meta)

All-Out Attacker
########
name: All-Out Attacker
move 1: Thunderbolt
move 2: Dragon Pulse
move 3: Focus Blast
move 4: Volt Switch/Heal Bell
ability: Static/Mold Breaker
item: Ampharosite
evs: 132 HP / 252 SpA / 124 Spd
nature: Modest

Moves
========

- Thunderbolt is the main STAB, with the most power out of all moves
- Dragon Pulse is the secondary STAB, with just slightly less power than Thunderbolt
- Focus Blast is a powerful coverage move (what does it cover?)
- Volt Switch is a weaker Thunderbolt that is also STAB and will switch Mega Ampharos out (it gets the message across but it's phrased kind of awkwardly, just say that Volt Switch does good damage and allows Ampharos to pivot out
- Heal Bell can also be used instead of Volt Switch for the utility of getting rid of status conditions for the whole team.

Set Details
========

- 132 HP EVs brings Mega Ampharos's HP to 353, and combined with its 105/110 defenses, allows Mega Ampharos to take STAB attacks and neutral resistant attacks. The HP EVs slightly reduce Toxic damage.
- 252 SpA EVs with a Modest nature maximize Mega Ampharos's Special Attack, bringing it to 471. This ensures that a STAB Thunderbolt will always hit at its hardest.
- 124 Spd EVs allow Mega Ampharos to outspeed base 60s (Swampert in particular)
- Static is the preferred Ability before Mega Evolution, as you can switch into a resisted physical attack and have a high chance to Paralyze. After Mega Evolution, the ability will always be Mold Breaker.
(mention item)

Usage Tips
========

- Volt Switch should be used when there is a predicted switch on the opposing side, so you can do some damage and switch out into a Pokemon that counters the opposing one sent out. Volt Switch is very useful early game, allowing Mega Ampharos to switch into a good counter or check.
- Heal Bell is also much better used on a switch, or it can also be used as a final blow (?? Heal Bell doesn't deliver a "final blow") if Mega Ampharos will be knocked out next turn.
- Mega Ampharos is one of those Pokemon that are great to use the whole game, as it has the bulk and the power to stay on the field.

Team Options
========

- Trick Room setters work wonders with this set, as with 0 Spd IVs, Mega Ampharos is slow enough to start sweeping. Slowking is a great Trick Room setter, as it resists Ice and can take special Dragon hits.
- Instead of using Trick Room, Tailwind users can be useful to not mess up team synergy. Mega Ampharos is too slow for Sticky Web.
- Ampharos can use wish passers as potential team options due to the fact that this set does not have any reliable recovery.
- Fast U-Turn users work great with Mega Ampharos as they can U-Turn into Mega Ampharos to tank a hit.

Defensive
########
name: Defensive
move 1: Rest
move 2: Sleep Talk
move 3: Volt Switch
move 4: Dragon Pulse
ability: Static/Mold Breaker
item: Ampharosite
evs: 248 HP / 252 Def / 4 SpA
nature: Bold

Moves
========

- Rest and Sleep Talk work hand with each other. Rest is the only form of recovery that Ampharos gets, so working with Sleep Talk is the right way to go.
- Dragon Pulse is on the set to do some damage, rather than making this a full utility set.
- Volt Switch is used to pivot out
- Heal Bell can work on this set as well instead of Dragon Pulse, as it provides the utility of getting status conditions off the team.


Set Details
========

- 248 HP EVs bring HP up to 393
- In combination with 248 HP EVs, 252 Defense EVs and a Bold nature allow Mega Ampharos to tank physical hits to the best of its ability, and grants it protection from Pokemon such as Victini and Entei.
(Mention its ability and item here too)

Usage Tips
========

- Unless Mega Ampharos is in danger, Thunderbolt and Dragon Pulse should be the only two moves to be used until Mega Ampharos needs to use Rest.
- Rest and Sleep form the RestTalk combination, which allows Mega Ampharos to gain all of its health back, and then use Sleep Talk to randomly choose between Thunderbolt, Dragon Pulse, or Rest. Rest should be used when Mega Ampharos's health is low, or if it has a status condition.
- You can pivot into a sleep inducer to absorb the Sleep and benefit from it by using Sleep Talk.
(mention that this set is a great counter to Electric-types)
Team Options
========

- Tailwind users are good, as they can boost Mega Ampharos's speed by a bit, and allow it to outspeed and either do damage or recover health. Prankster Whimsicott does a good job at this.
(Mention Pokemon that can get past Ground-, Dragon-, and Ice-types in Team Options [for all three sets])
Agility
########
name: Agility
move 1: Agility
move 2: Thunderbolt
move 3: Dragon Pulse
move 4: Focus Blast
ability: Static/Mold Breaker
item: Ampharosite
evs: 252 SpA / 252 Spd / 4 SpD
nature: Modest

Moves
========

- Agility boosts Mega Ampharos's speed by two stages, and allows Mega Ampharos to sweep
- Thunderbolt and Dragon Pulse are the main STABs
- Focus Blast is special Fighting type coverage

Set Details
========

- 252 Speed EVs maximize Mega Ampharos's speed for a neutral nature, which allows it start sweeping after an Agility boost.
- 252 Special Attack EVs maximizes Mega Ampharos's Special Attack with a beneficial. This still allows Mega Ampharos to hit as hard as it possibly can.
- Static is the preferred ability before Mega Evolution as it allows Ampharos to switch into a predicted resisted physical attack and have a high chance to paralyze.
(mention item)

Usage Tips
========

- This set should be used as a late-game sweeper, as Mega Ampharos is weak without an item. (?? all Mega Pokemon can't have an item, and Mega Ampharos isn't necessarily weak)
- Thunderbolt should always be used unless it is resisted or another one of the three attacks can hit super-effectively.
- Agility can also be used well on a predicted switch.

Team Options
========

- Assault Vest Tangrowth can switch in to any Special Attack and tank it well, due to the fact that this Mega Ampharos set has no defensive investment. (how does the fact that Ampharos doesn't have defensive investment affect Tangrowth's ability to wall other Pokemon? Remove)
- Vaporeon as well takes any special hit just as well. Vaporeon also has access to Wish, making it a good Wish passer for Mega Ampharos. Mega Ampharos can also take Grass (and Electric) moves for Vaporeon.
- Florges can play the same role as Vaporeon as well. Florges also has good defensive synergy with Mega Ampharos, as it can take Dragon-type attacks for Mega Ampharos and Mega Ampharos can take Steep-type attacks.

Other Options
########

- Ampharos can use lesser looked at moves such as Signal Beam and Power Gem, but Mega Ampharos has better coverage with the All-Out-Attacker set.
- Cotton Guard can boost defense by 3 stages, but it is not recommended due to Mega Ampharos's tendency to switch often, and it takes up a moveslot.
- Mega Ampharos can make use of either Thunder Wave or Toxic as well.

Checks & Counters
########

- Mega Ampharos relies on its bulk to stay on the field. Toxic or a Burn will put a timer on Mega Ampharos's longevity, and it can only get rid of this by risking a move slot for either Rest or Heal Bell
- Snorlax can wall Mega Ampharos even if it packs Focus Blast, due to its high special bulk and HP and being able to retaliate with Earthquake
- Most Special Walls in general not weak to STAB or have recovery are a huge pain for Mega Ampharos.
- Most faster users that pack a super effective move can hurt Ampharos if it can't OHKO back
(Mention strong physical attackers such as Mienshao and Heracross, as they can easily OHKO Ampharos on its weaker Defense)
Hope I helped! :D

Edit: The format for Mega Pokemon abilities should be this:

ability: Static -> Mold Breaker
 

The Shellder Smuggler

Banned deucer.
Looking through the analysis, see quote for suggested additions / changes

Hope I helped! :D
Dude some things are good except you told me to explain an item...when the item was ampharosite. Also, the electric counter part was already added. Otherwise I'll add these real quick and then call it QC ready again :)
 

TheManlyLadybug

Banned deucer.
Dude some things are good except you told me to explain an item...when the item was ampharosite. Also, the electric counter part was already added. Otherwise I'll add these real quick and then call it QC ready again :)
I know the Ampharosite is obvious but still…

Didn't see the electric counter, sorry about that.
 

horyzhnz

[10:02:17 AM] flcl: its hory xD
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
ok this can be changed when/if i gp this, but Speed = Spe, Special Defense = SpD in the ev spreads, spaces between the slashes in moves and ability or when mega-evolving do something like "Ability 1 -> Ability 2 (M-Evo)". I also think you should put more emphasis on its pivoting abilities; since it's slow you can usually get a more favorable matchup since you vswitch after their move / switch + it's bulky as hell.
 

The Shellder Smuggler

Banned deucer.
ok this can be changed when/if i gp this, but Speed = Spe, Special Defense = SpD in the ev spreads, spaces between the slashes in moves and ability or when mega-evolving do something like "Ability 1 -> Ability 2 (M-Evo)". I also think you should put more emphasis on its pivoting abilities; since it's slow you can usually get a more favorable matchup since you vswitch after their move / switch + it's bulky as hell.
Done
 
Okay, sorry it took me so long to get to this, was a bit busy, nevertheless let's see what I can improve;

-In overview, gained additional type and has two great STABs is a bit redundant, you can overlap and say 'Gains second STAB upon mega evolution to compliment Electric STAB' or something along those lines
-Focus Blast hits Steel-, Rock-, Normal-, Dark types so make sure all of them are there as this justifies why you would run an inaccurate move like FB
-Reword this sentence below to make a little more sense, explain that it functions better early and middle game as a wallbreaker but due to low speed isn't as good to late game
- Mega Ampharos is one of those Pokemon that are great to use the whole game, as it has the bulk and the power to stay on the field.

-Also try not to overestimate Ampharos's bulk in the all out attacker set, while it can take some hits it should really only be coming in off fast u turns on resisted hits such as Electric-, Grass-, Water- and Fire Moves.
-Did you mean out slow so you can tank a hit, Volt Switch into something with a more favourable matchup?
- Volt Switch is used to pivot out, and give you a favorable matchup (since you usually will be outsped)

-Remove mentions of Tailwind for the Defensive set, it is WAY too slow to actually benefit from that
-Instead add mentions of using mons that enjoy Honchkrow being non problematic such since Ampharos is pretty much a complete stop to Honchkrow
-Also add that it pretty much counters Fire types as well as being able to put significant pressure on water types such as Crocune and Slowbro so mons that enoy bulky waters or fire types out of the way will appreciate Mega Ampharos being a team mate
-Partners for Mega Amphy would be ones that can deal with Dragon/Ground/Ice moves aimed at Amphy, so Florges, Spdef Mew and Umbreon are both potential candidates

-For Agility set, remove the mention of Tangrowth since it's hardly relevant and add Wallbreakers such as banded victini, CB hera, CB shao that can break down mons in order to allow Amphy to have any easier time sweeping
-Also mention twave support from mons like Slowbro which can be very beneficial since Amphy even after an agility is still relatively slow

-Have a look at the way other people have done checks and counters and try to organise yours like that with like

**Special Walls**
**Ground Types**
**Dragon Types**

That kind of arrangement.

You have a lot to change so get all of this done and then leave a message on the post you made on my profile or contact another QC member to check over this, good luck!

 

The Shellder Smuggler

Banned deucer.
Okay, sorry it took me so long to get to this, was a bit busy, nevertheless let's see what I can improve;

-In overview, gained additional type and has two great STABs is a bit redundant, you can overlap and say 'Gains second STAB upon mega evolution to compliment Electric STAB' or something along those lines
-Focus Blast hits Steel-, Rock-, Normal-, Dark types so make sure all of them are there as this justifies why you would run an inaccurate move like FB
-Reword this sentence below to make a little more sense, explain that it functions better early and middle game as a wallbreaker but due to low speed isn't as good to late game
- Mega Ampharos is one of those Pokemon that are great to use the whole game, as it has the bulk and the power to stay on the field.

-Also try not to overestimate Ampharos's bulk in the all out attacker set, while it can take some hits it should really only be coming in off fast u turns on resisted hits such as Electric-, Grass-, Water- and Fire Moves.
-Did you mean out slow so you can tank a hit, Volt Switch into something with a more favourable matchup?
- Volt Switch is used to pivot out, and give you a favorable matchup (since you usually will be outsped)

-Remove mentions of Tailwind for the Defensive set, it is WAY too slow to actually benefit from that
-Instead add mentions of using mons that enjoy Honchkrow being non problematic such since Ampharos is pretty much a complete stop to Honchkrow
-Also add that it pretty much counters Fire types as well as being able to put significant pressure on water types such as Crocune and Slowbro so mons that enoy bulky waters or fire types out of the way will appreciate Mega Ampharos being a team mate
-Partners for Mega Amphy would be ones that can deal with Dragon/Ground/Ice moves aimed at Amphy, so Florges, Spdef Mew and Umbreon are both potential candidates

-For Agility set, remove the mention of Tangrowth since it's hardly relevant and add Wallbreakers such as banded victini, CB hera, CB shao that can break down mons in order to allow Amphy to have any easier time sweeping
-Also mention twave support from mons like Slowbro which can be very beneficial since Amphy even after an agility is still relatively slow

-Have a look at the way other people have done checks and counters and try to organise yours like that with like

**Special Walls**
**Ground Types**
**Dragon Types**

That kind of arrangement.

You have a lot to change so get all of this done and then leave a message on the post you made on my profile or contact another QC member to check over this, good luck!
Done, this is QC ready!
 

Kushalos

ÜN ÜN ÜN
is a Tiering Contributoris a Contributor to Smogon
OUPL Champion
Mention partners that can break Florges and Swampert. Mixtini would be a cool partner as it can break Florges with LO V-create as well as Swampert with Grass Knot. Jirachi is a cool partner too because they have decent synergy, outside of them both being weak to ground.

Edit: Jirachi also gets Wish to heal Ampharos while Ampharos gets Heal Bell to get rid of status, so together they can become some kind of VoltTurning cleric combo.
 

The Shellder Smuggler

Banned deucer.
Mention partners that can break Florges and Swampert. Mixtini would be a cool partner as it can break Florges with LO V-create as well as Swampert with Grass Knot. Jirachi is a cool partner too because they have decent synergy, outside of them both being weak to ground.

Edit: Jirachi also gets Wish to heal Ampharos while Ampharos gets Heal Bell to get rid of status, so together they can become some kind of VoltTurning cleric combo.
Done! Ready for QC checks
 

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