OU All-Out Attacker Zamazenta

[SET]
name: All-Out Attacker
move 1: Close Combat
move 2: Heavy Slam
move 3: Crunch
move 4: Stone Edge
item: Heavy-Duty Boots
tera type: Steel / Stellar
ability: Dauntless Shield
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With an outstanding Speed tier, fantastic natural bulk and the raw power to match, all-out attacking Zamazenta is one of the tier's best natural forms of speed control and a great one-time check to some of the tier's most dominant physical threats like Kingambit and Gouging Fire with Dauntless Shield. A powerful Close Combat is backed up by Heavy Slam to hit Fairy-types like Hatterene, Clefable, and Iron Valiant, while Crunch allows for Zamazenta to hit Ghost- and Psychic-types such as Gholdengo, Dragapult, and Galarian Slowking. Stone Edge lets Zamazenta OHKO Volcarona, secure a 2HKO on Gouging Fire, specially defensive Skeledirge, and Tera Flying Roaring Moon, and deal heavy damage to both Pelipper and Torkoal. Alternatively, Zamazenta can opt to run Ice Fang as its strongest move against Gliscor and Landorus-T, coming with the additional benefit of comfortably 2HKOing Dragonite, while Psychic Fangs is a niche option that allows for Zamazenta to hit both Clodsire and Toxapex while improving its matchup against dual screens hyper offense teams. Heavy-Duty Boots allows for Zamazenta to switch in safely regardless of entry hazards and fully leverage its bulk, allowing for it to come in multiple times over the course of a game. Choice Band can instead be used to greatly enhance its wallbreaking power, granting it key 2HKOs on Skarmory, Corviknight, and offensive Great Tusk, but this comes at the expense of Zamazenta losing out on longevity and the ability to hit subsequent switch-ins with its coverage options. An alternative spread of 88 HP / 252 Atk / 168 Spe, again with a Jolly nature, allows for Zamazenta to still outrun +1 Adamant Dragonite, Weavile, and Darkrai while improving its bulk. This HP investment notably allows for Zamazenta to live Enamorus's Moonblast and even +1 Dragon Dance Roaring Moon's Acrobatics with Dauntless Shield active, but the lack of Speed is detrimental for the matchup against opposing Zamazenta. Tera Steel is selected to flip Zamazenta's matchup against Fairy-, Psychic-, and Flying-type attacks from Pokemon like Iron Valiant, Enamorus, Galarian Slowking, and Dragon Dance Roaring Moon while also turning Heavy Slam into a powerful STAB option that cleanly OHKOes both Iron Valiant and Enamorus and providing Zamazenta with an immunity to Toxic from Galarian Slowking. Tera Stellar can instead be considered as an option that gives a one-time boost to all of its moves; this boost is strong enough to allow for Zamazenta to OHKO offensive Cinderace and a slightly chipped Ogerpon-W with Close Combat, while also giving it 2HKOs on both Raging Bolt and Pelipper with Close Combat and Stone Edge, respectively. This also gives Zamazenta a one-time nuke to break through weakened checks like Skarmory and Corviknight. However, this comes at the expense of Tera Stellar having no defensive value. Tera Fighting is a more niche option without any defensive merit that Zamazenta can opt to run, only boosting its Close Combat but crucially letting it 2HKO Skarmory after Stealth Rock.

Zamazenta is a great fit for both balance and offense teams lacking speed control while giving these builds a check to Dark-types like Kingambit, Weavile, Meowscarada, and Darkrai. It appreciates entry hazard support to take full advantage of the switches it forces, pairing well with hazard setters such as Skarmory, Ting-Lu, and Gliscor on balance and Landorus-T and Glimmora on offense. Zamazenta's ability to check both Weavile and Meowscarada pairs particularly well with Pokemon like Gliscor and Landorus-T; Zamazenta's lack of recovery means that it struggles to switch in consistently on these Pokemon though. This makes bulky pivots like Galarian Slowking and Alomomola much appreciated to allow it safe entry onto the field, the former also providing a much-needed switch-in to Moonblast from Iron Valiant and Enamorus. Galarian Slowking in particular forms a potent combination with Zamazenta, as Zamazenta's Close Combat dissuades Dark- and Steel-types like Kingambit, Ting-Lu, and Roaring Moon from switching into Galarian Slowking's Future Sight, while common switch-ins to Zamazenta such as Gliscor, Great Tusk, and Skarmory cannot safely come in and take both hits. Although Zamazenta's Speed tier is impressive by OU standards, it is still outsped by Dragapult, Deoxys-S, and Choice Scarf users like Enamorus and Gholdengo, which are able to threaten it with heavy damage; priority attackers that can revenge kill these faster threats are therefore much appreciated. Kingambit in particular is a strong partner that can switch into Dragapult and Gholdengo and threaten both of these targets along with Deoxys-S with Sucker Punch, while Weavile cannot freely switch into these threats but is able to provide an alternative form of speed control that can also threaten Dragapult, Enamorus, and Dragon Dance Roaring Moon with Ice Shard. With Booster Energy, Iron Valiant is also able to outspeed and threaten Zamazenta with Moonblast; Gholdengo makes for a solid check to Iron Valiant, also being able to come in on Galarian Slowking and Clefable that would live a hit and threaten Zamazenta back. In turn, Gholdengo appreciates Zamazenta's ability to threaten many of its common checks like Kingambit, Weavile, and Meowscarada. Rillaboom also makes for a great partner to pick off Deoxys-S and Iron Valiant with Grassy Glide while weakening shared checks like Skarmory and Corviknight with Knock Off to allow for Zamazenta to freely attack them without taking Rocky Helmet damage. Rillaboom's Grassy Terrain is particularly useful for providing Zamazenta with recovery to help maintain its longevity; Alomomola can similarly help to alleviate this issue by providing Wish support while also appreciating Zamazenta's ability to check Ogerpon-W. Zamazenta is walled by Gliscor and Clodsire when using Stone Edge as its coverage option, and so switch-ins to these Pokemon such as Gliscor itself and Clefable on balance and Hatterene on offense make valuable partners, along with powerful attackers like Weavile, Kyurem, and Meowscarada to directly threaten them out. Zamazenta pressures some of the tier's common physical walls like Great Tusk, Landorus-T, and Skarmory; teammates like Kingambit and Weavile appreciate its ability to weaken these targets. Volcarona is a great pairing that not only finds free entry points against Skarmory but is able to switch in on both Iron Valiant and Choice Scarf Enamorus and use the latter as setup fodder.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kd458.633798/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/marnie.493260/
 
Last edited:
highlight comment
[SET]
name: All-Out Attacker
move 1: Close Combat
move 2: Heavy Slam
move 3: Crunch
move 4: Stone Edge
item: Heavy-Duty Boots
tera type: Steel / Stellar
ability: Dauntless Shield
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With an outstanding speed tier, fantastic natural bulk further complemented by dshield and the raw power to match, Zamazenta can use an all-out attacking set to be one of the tier's best forms of speed control and a great one-time physical check to what? with Dauntless Shield. A powerful Close Combat is backed up by Heavy Slam to hit Fairy-types like Hatterene, Clefable, and Iron Valiant, while Crunch allows for Zamazenta to hit Ghost- and Psychic-types such as Gholdengo, Galarian Slowking, and Dragapult. Stone Edge is a coverage option that lets Zamazenta OHKO Volcarona while also securing a 2HKO on Gouging Fire and being its strongest option into Pelipper and Torkoal dirge should be here somewhere probably [stedge stronger vs it than crunch unless tera, in which case u hslam (no need to mention tera)]. Alternatively, Zamazenta can opt to run Ice Fang as its strongest move into Gliscor and Landorus-T, coming with the additional benefit of comfortably 2HKOing Dragonite, while Psychic Fangs is a niche option that allows for Zamazenta to hit both Clodsire and Toxapex also an emergency screens disruptor. Heavy-Duty Boots allows for Zamazenta to switch in safely regardless of entry hazards and fully leverage its bulk, allowing for it to come in multiple times over the course of a game. Choice Band can instead be used to greatly enhance its breaking power, granting it key 2HKOs on Skarmory, Corviknight and offensive Great Tusk, but this comes at the expense of Zamazenta losing out on longevity and not appreciating being left unable to hit switch-ins with its coverage options. A spread maximising both Attack and Speed with a Jolly nature is selected to best supplement its role as offensive speed control; an alternative spread of 88 HP / 252 Atk / 168 Spe, again with a Jolly nature, allows for Zamazenta to still outrun +1 Adamant Dragonite, Weavile, and Darkrai while improving its bulk. This HP investment notably allows for Zamazenta to live Enamorus's Moonblast and even Dragon Dance Roaring Moon's Tera Flying Acrobatics, but the lack of speed is detrimental for the matchup into opposing Zamazenta. Tera Steel is selected to flip Zamazenta's matchup into Fairy-, Psychic-, and Flying-type attacks from Pokemon like Iron Valiant, Enamorus, Galarian Slowking, and Pelipper, while also turning Heavy Slam into a powerful STAB option that cleanly OHKOes both Iron Valiant and Enamorus (it also makes it toxic immune. can maybe also say it can flip the mu vs acro users here). Tera Stellar can instead be considered as an option that gives a one-time boost to all of your moves; this boost is strong enough to allow for Zamazenta to OHKO offensive Cinderace and Ogerpon-W after Stealth Rock, while also giving it 2HKOs on both Raging Bolt and Pelipper. This also gives Zamazenta a one-time nuke to break through weakened checks like Skarmory and Corviknight. However, this comes at the expense of Tera Stellar having no defensive value. Tera Fighting is another option without any defensive merit that Zamazenta can opt to run, only boosting its Close Combat but crucially letting it 2HKO Skarmory after Stealth Rock.

An all-out attacking Zamazenta set is a great fit for both balance and offense teams lacking speed control, also giving these builds an offensive check to Dark-types like Kingambit, Weavile, Meowscarada and Darkrai. However, it appreciates entry hazard support to take full advantage of the switches it forces, pairing well with hazard setters such as Skarmory, Ting-Lu, and Gliscor on balance and Landorus-T and Glimmora on offense. Zamazenta's ability to check both Weavile and Meowscarada pairs particularly well with Pokemon like Gliscor and Landorus-T, as it can force them out with the threat of Close Combat; Zamazenta's lack of recovery means that it struggles to switch in hard on these Pokemon though. This makes bulky pivots like Galarian Slowking and Alomomola much appreciated to allow it safe entry onto the field, the former providing a much-needed switch-in to Moonblast from Iron Valiant and Enamorus. Galarian Slowking in particular forms a potent combination with Zamazenta, as Zamazenta's Close Combat dissuades Dark- and Steel-types like Kingambit, Ting-Lu, and Roaring Moon from switching into Galarian Slowking's Future Sight, while common switch-ins to Zamazenta such as Gliscor, Great Tusk, and Skarmory cannot safely come in and take both hits. Although Zamazenta's speed tier is impressive by OU standards, it is still outsped by Dragapult and Deoxys-S, while Choice Scarf users like Enamorus and Gholdengo are also able to outrun and threaten it with heavy damage; priority attackers that can handle these faster threats are therefore much appreciated. Kingambit in particular is a strong partner that can switch into Dragapult and Gholdengo and threaten both of these targets along with Deoxys-S with Sucker Punch, while Weavile cannot freely switch into these threats but is able to provide an alternative form of speed control that can also threaten Dragapult, Enamorus, and Dragon Dance Roaring Moon with Ice Shard. (can maybe also mention rilla here. checks deo & like non-tera valiant while also providing gterrain recovery, which can be useful bc zama cant run lefties now and wants to switch into mons like dark-types repeatedly like u previously implied. not necessarily here cuz rilla's priority doesnt check pult or ghold, but somewhere in this analysis. ill let u decide. but ye theres this-- pressuring shared checks like skarm) With Booster Energy, Iron Valiant is also able to outspeed and threaten Zamazenta with Moonblast; Gholdengo makes for a solid switch-in to Iron Valiant (iron valiant's moonblast probably, it doesnt rly like knocks or sballs; gets 2hkoed), along with being able to come in on Galarian Slowking and Clefable that would live a hit and threaten Zamazenta back with a debilitating status effect (another point can be spinblocking, since u said zama "appreciates entry hazard support to take full advantage of the switches it forces". ill let u decide how u wanna word this point if u choose to add it). In turn Gholdengo appreciates Zamazenta's ability to check Kingambit, Weavile, and Meowscarada. Without Ice Fang, Zamazenta is walled by Gliscor and Clodsire, and so switch-ins that can take advantage of these Pokemon to make progress with hazards such as Gliscor itself, Skarmory, and Clefable are valuable partners id mention offensive checks to them like uhh, the aforementioned meow (?) as well. but yea if youre writing this, whats stopping the opposing gliscor from stacking up 3 spikes? do not forget to mention hazard control mons / spinners here. i think u can also add hatterene here, since she can completely flip the entry hazard mu. Zamazenta pressures some of the tier's common physical checks like Great Tusk, Landorus-T, and Skarmory; teammates like Kingambit and Weavile appreciate its ability to weaken these targets, while Volcarona is a great pairing that not only finds free entry points against Skarmory but is able to switch in on both Iron Valiant and Choice Scarf Enamorus and use the latter as setup fodder.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kd458.633798/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

great job as always, QC 2/2
 

Marnie

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[SET]
name: All-Out Attacker
move 1: Close Combat
move 2: Heavy Slam
move 3: Crunch
move 4: Stone Edge
item: Heavy-Duty Boots
tera type: Steel / Stellar
ability: Dauntless Shield
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With an outstanding Speed speed tier, fantastic natural bulk and the raw power to match, Zamazenta can use an all-out attacking set to be all-out attacking Zamazenta is one of the tier's best forms of natural speed control (we have a bunch of scarfers + speed boosters + weather mons that this adjective might be a better distinguisher) and a great one-time check to some of the tier's most dominant physical threats like Kingambit and Gouging Fire with Dauntless Shield. A powerful Close Combat is backed up by Heavy Slam to hit Fairy-types like Hatterene, Clefable, and Iron Valiant, while Crunch allows for Zamazenta to hit Ghost- and Psychic-types such as Gholdengo, Dragapult, and Galarian Slowking. (reordered based on 'ghost & psychic types') Galarian Slowking, and Dragapult. Stone Edge is a coverage option that lets Zamazenta OHKO Volcarona, (ac) secure while also securing a 2HKO on Gouging Fire and specially defensive Skeledirge, (ac) and being its strongest option into (technically it learns wild charge as the strongest option for peli, so can prob reword this to something like 'strongly hits' or 'highly damages' or whatever you want) Pelipper and Torkoal. (thoughts on adding tera flying rmoon? since you also mentioned surviving its acro w the bulkier ev spread later on, so if you can at least threaten a huge chunk of dmg back it's prob worth the mention, and just prevents it from using u as fodder in general even if running max/max) Alternatively, Zamazenta can opt to run Ice Fang as its strongest move into against Gliscor and Landorus-T, coming with the additional benefit of comfortably 2HKOing Dragonite, while Psychic Fangs is a niche option that allows for Zamazenta to hit both Clodsire and Toxapex while improving its matchup against dual screens hyper offense teams. breaking screens in a pinch. (saying psychic fangs breaks screens is dex info-y, so reworded it a bit) Heavy-Duty Boots allows for Zamazenta to switch in safely regardless of entry hazards and fully leverage its bulk, allowing for it to come in multiple times over the course of a game. Choice Band can instead be used to greatly enhance its wallbreaking power, granting it key 2HKOs on Skarmory, Corviknight, (ac) and offensive Great Tusk, but this comes at the expense of Zamazenta losing out on longevity and not appreciating being left unable the ability to hit subsequent switch-ins (since you can still predict a switchin with CB, i think adding 'subsequent' covers the fact that they can pivot out to another resist again afterwards, which CB sets cant do) with its coverage options. A spread maximising both Attack and Speed with a Jolly nature is selected to best supplement its role as offensive speed control; an (dont need to explain max/max, especially cause we're not slashing it with adamant for example) An alternative spread of 88 HP / 252 Atk / 168 Spe, again with a Jolly nature, allows for Zamazenta to still outrun +1 Adamant Dragonite, Weavile, and Darkrai while improving its bulk. This HP investment notably allows for Zamazenta to live Enamorus's Moonblast and even +1 Dragon Dance Roaring Moon's Tera Flying Acrobatics with Dauntless Shield active, ('+1' implies it's either from a DD boost or the stab bonus from tera fly, but not both, so it's more clear this way) but the lack of speed Speed is detrimental for the matchup against into opposing Zamazenta. Tera Steel is selected to flip Zamazenta's matchup into against Fairy-, Psychic-, and Flying-type attacks from Pokemon like Iron Valiant, Enamorus, Galarian Slowking, and Dragon Dance Roaring Moon, (rc) while also turning Heavy Slam into a powerful STAB option that cleanly OHKOes both Iron Valiant and Enamorus and providing Zamazenta with an immunity to Toxic from Galarian Slowking. Tera Stellar can instead be considered as an option that gives a one-time boost to all of your its moves; this boost is strong enough to allow for Zamazenta to OHKO offensive Cinderace and a slightly chipped Ogerpon-W with Close Combat after Stealth Rock, (does 95% min so i think it's better to word it this way, cause rocks benchmarks are usually better if you would normally deal ~90% to a rocks-neutral mon) while also giving it 2HKOs on both Raging Bolt and Pelipper with Close Combat and Stone Edge, respectively. This also gives Zamazenta a one-time nuke to break through weakened checks like Skarmory and Corviknight. However, this comes at the expense of Tera Stellar having no defensive value. Tera Fighting is another option without any defensive merit that Zamazenta can opt to run, only boosting its Close Combat but crucially letting it 2HKO Skarmory after Stealth Rock. (would u even run tera fighting on a boots zama? think it's a CB zama thing, & i feel like steel for the defensive utility or stellar to take advantage of your coverage is better for boots set, while CB just wants to click strong CCs 90% of the time so tera fight makes sense)

An all-out attacking Zamazenta set is a great fit for both balance and offense teams lacking speed control, (rc) also while giving these builds an offensive a check (zama can also switch into them once or twice in a pinch too, which is also one of its notable defensive qualities, so would cut 'offensive' here, which would imply you cant switch into them at all and needs safe entry to threaten them out) to Dark-types like Kingambit, Weavile, Meowscarada, (ac) and Darkrai. However, it It appreciates entry hazard support to take full advantage of the switches it forces, pairing well with hazard setters such as Skarmory, Ting-Lu, and Gliscor on balance and Landorus-T and Glimmora on offense. Zamazenta's ability to check both Weavile and Meowscarada pairs particularly well with Pokemon like Gliscor and Landorus-T, (rc) as it can force them out with the threat of Close Combat; (implied) Zamazenta's lack of recovery means that it struggles to switch in hard consistently (it can hard switch into it like once or twice if necessary, so reworded it a bit) on these Pokemon though. This makes bulky pivots like Galarian Slowking and Alomomola much appreciated to allow it safe entry onto the field, the former also providing a much-needed switch-in to Moonblast from Iron Valiant and Enamorus. Galarian Slowking in particular forms a potent combination with Zamazenta, as Zamazenta's Close Combat dissuades Dark- and Steel-types like Kingambit, Ting-Lu, and Roaring Moon from switching into Galarian Slowking's Future Sight, while common switch-ins to Zamazenta such as Gliscor, Great Tusk, and Skarmory cannot safely come in and take both hits. Although Zamazenta's speed Speed tier is impressive by OU standards, it is still outsped by Dragapult, (ac) and Deoxys-S, while and (reworded this a bit to cover how pult & deoS can also threaten it w heavy damage, not just the scarfers) Choice Scarf users like Enamorus and Gholdengo, which are also able to outrun and threaten it with heavy damage; priority attackers that can revenge kill handle (cause 'handle' makes me think defensively) these faster threats are therefore much appreciated. Kingambit in particular is a strong partner that can switch into Dragapult and Gholdengo and threaten both of these targets along with Deoxys-S with Sucker Punch, while Weavile cannot freely switch into these threats but is able to provide an alternative form of speed control that can also threaten Dragapult, Enamorus, and Dragon Dance Roaring Moon with Ice Shard. With Booster Energy, Iron Valiant is also able to outspeed and threaten Zamazenta with Moonblast; Gholdengo makes for a solid check to Iron Valiant, also being able to come in on Galarian Slowking and Clefable that would live a hit and threaten Zamazenta back with a debilitating status effect. (even if clef is not clicking twave, chances are you dont want to stay on moonblast anws, so making this phrase more general) In turn, Gholdengo appreciates Zamazenta's ability to threaten many of its common checks like Kingambit, Weavile, and Meowscarada. Rillaboom also makes for a great partner with Grassy Glide to pick off Deoxys-S and Iron Valiant with Grassy Glide, (rc) while Rillaboom is able to weaken while weakening shared checks like Skarmory and Corviknight with Knock Off to allow for Zamazenta to freely attack into them without taking Rocky Helmet damage recoil. (recoil is self-inflicted, like flare blitz or life orb, so it's not applicable for rocky helmet) Rillaboom's Grassy Terrain is particularly useful for providing Zamazenta with recovery to help maintain its longevity on offense teams where it is tasked with switching into foes like Kingambit (doesn't this task also exist even if you run it on balance? plus u kinda mention how it's tasked to deal with the darks previously anyways); Alomomola can similarly help to alleviate its this issues with staying healthy by providing Wish pass support while also appreciating Zamazenta's ability to check Ogerpon-W. Zamazenta is walled by Gliscor and Clodsire when using Stone Edge as its coverage option, and so switch-ins to these Pokemon such as Gliscor itself and Clefable on balance and Hatterene on offense make valuable partners, along with powerful attackers like Weavile, Kyurem, and Meowscarada to directly threaten them out. Zamazenta pressures some of the tier's common physical walls checks like Great Tusk, Landorus-T, and Skarmory; teammates like Kingambit and Weavile appreciate its ability to weaken these targets. (comma->period) Volcarona Volcazamarona (new gen 10 volcarona evolution leaked??? OU in shambles oml. also separating the volc line since it's a different thing compared to the 'zama overwhelming physdef mons for these phys attackers') is a great pairing that not only finds free entry points against Skarmory but is able to switch in on both Iron Valiant and Choice Scarf Enamorus and use the latter as setup fodder.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kd458.633798/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
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GP Team done
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