OU Aggron


QC: Jukain / aim / Bluwing
GP: P Squared / The Dutch Plumberjack
Overview
########

Mega Aggron is one of the greatest physical tanks ever, capable of checking and countering many top-tier threats. Its Steel typing combined with Filter allows it to check many prominent threats in the metagame, such as Mega Metagross and Mega Altaria lacking Fire Blast. Aggron also has access to great support moves such as Stealth Rock and Thunder Wave. Unfortunately, Aggron lacks reliable recovery outside of Rest, has a poor defensive typing prior to Mega Evolving, and has a large opportunity cost — by using Mega Aggron, you cannot use other, arguably better, Mega Pokemon.

Tank
########
name: Tank
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Avalanche / Thunder Wave
move 4: Fire Punch / Earthquake / Rock Slide
ability: Sturdy
item: Aggronite
evs: 252 HP / 16 Def / 240 SpD
nature: Impish

Moves
========

Mega Aggron's bulk makes it a great user of Stealth Rock. Heavy Slam is Aggron's STAB move and packs quite a punch even without any Attack investment, thanks to how heavy Aggron is. Avalanche deals lots of damage to Pokemon that would otherwise wall this set, such as Landorus-T and Gliscor, and is used over Ice Punch because Aggron is slower than its targets anyways. Thunder Wave is one of Aggron's best support options; it slows down faster Pokemon, making them easier to check. Fire Punch allows Mega Aggron to counter Mega Scizor while also hitting Ferrothorn, but Earthquake can be used instead to hit Heatran and Excadrill. Rock Slide can be used to hit Flying-types such as Talonflame and Mega Pinsir. Dragon Tail is another option to phaze Pokemon that try to set up on Aggron, while also racking up residual damage if entry hazards are in play.

Set Details
========

252 HP EVs and an Impish nature take advantage of Aggron's stellar Defense, while 240 Special Defense EVs are used to patch up its weaker Special Defense. The rest of the EVs are placed into Defense to reach a jump point. Investing more into Defense is also an option to better check physical attackers, but Aggron is already incredibly physically bulky. Investing some EVs into Attack can be done to hit harder, but Aggron's main purpose is to serve as a tank.

Usage Tips
========

Mega Evolving Aggron as soon as possible is crucial, as it is quite useless before that. This can be accomplished through a slow U-turn or Volt Switch, or by sending Aggron in after a teammate faints. Aggron is a great defensive tank, so use it to check dangerous physical attackers such as Mega Pinsir, Mega Metagross, and Mega Altaria. Aggron lacks reliable recovery, so try not to let it get worn down too much. Removing Mega Sableye is also helpful, as it is a huge problem for this set.

Team Options
========

Sylveon can take on Mega Sableye, pass Wishes, and check special attackers that Mgea Aggron has trouble with. In return, Mega Aggron can check Poison- and Steel-type physical attackers that trouble Sylveon. Dragon-types such as Dragonite and Garchomp make for good partners, as they appreciate Mega Aggron's ability to handle most Fairy- and Dragon-types. Mega Aggron is effective at luring out and dealing with Gliscor and Landorus-T; Pokemon that appreciate these foes gone such as Terrakion are also good teammates. In general, Pokemon that can take on strong special attackers make for solid partners. Chansey is an excellent partner, being able to pass Wishes to keep Aggron healthy, ward off powerful special attackers, and cure status, which neuters Aggron.

Other Options
########

Metal Burst can deal back lots of damage to Pokemon that can't OHKO Aggron; however, it uses up a valuable moveslot and is quite unreliable. A Rock Polish sweeping set is also an option, although Aggron lacks wallbreaking power, making it a subpar setup sweeper at best.

Checks & Counters
########

**Physical Walls**: Defensive Pokemon that don't particularly care about Mega Aggron's attacks are good counters. Hippowdon can effortlessly switch into Mega Aggron, wall it, and beat it with repeated uses of Earthquake. Skarmory and Ferrothorn can shrug off all of Mega Aggron's moves and freely set up entry hazards on it; however, Ferrothorn must watch out for Fire Punch.

**Bulky Water-types**: Bulky Water-types such as Rotom-W, Mega Slowbro, and Manaphy can sponge just about anything Aggron throws at them and fish for a Scald burn or just slowly wear it down.

**Special Attackers**: Pokemon that carry super effective moves, such as Mega Charizard Y with Fire Blast and Thundurus with Focus Blast, can easily take out Mega Aggron. Keldeo can boost with Calm Mind, and eventually break through it.
 
Last edited:

Albacore

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I would put Curse as a main slash on the RestTalk set, Curse turns Aggron into a pretty solid win condition that sets up on a large number of things.
 
You may want to mention opportunity cost as a flaw in the overview, as it is a significant reason as to why M-Aggron is ranked so low on the viability list.
 

Jukain

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want to see resttalk removed. aggron's (very small) niche is as a rly bulky sr setter with solid offense options/coverage, and the main set should reflect that. resttalk makes into just another meh, passive, easily taken advantage of defensive mon. that aside, the power from heavy slam is much appreciated on pretty much every target of the move, including ohkoing mix def clefable and doing roughly 70% on average to mega lopunny, as opposed to ~70% and ~50% respectively. mega aggron is heavier than just about everything anyways and the power is heavily appreciated. avalanche is better than ice punch because aggron is slower than pretty much all of its targets anyways, and the power from avalanche helps against pretty much every target of ice punch, which just isn't strong enough to kill the mons it wants to hit. avalanche actually ohkoes gliscor instead of allowing it to just roost off the damage, for instance, and nets an ohko on latios/thundurus. it also does far more damage to landorus-t, including ohkoing non-defensive versions (scarf, eplate, double dance/subsalac) and doing upwards of 65% to defensive versions vs under half. slash avalanche first in that slot, it's the better overall option imo because gliscor is so prevalent atm in particular. fire punch should be slashed into the last slot because it makes aggron a zor counter and lets it hit ferro. mention dtail in moves. do all that and i'll check again/approve.
 

AM

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firehusky you're not in the GP phase of the analysis yet. That's only after you've gotten all 3 QC checks.
 
firehusky you're not in the GP phase of the analysis yet. That's only after you've gotten all 3 QC checks.
yeah I know that, I just put it in the title in case I got 2 QC checks at school, but then I'd need to write it up anyways. I'll remove that part
 
I feel I should mention this about Avalanche...

Right now, it's written as if it gets boosted because M-Aggron is slower than its targets, but that's not actually the case. Avalanche is a decreased priority move, and only gets boosted damage if the user takes damage themselves.

I'm not sure if it was intended or not, but reading that part of the analysis gave me the impression that Avalanche is stronger because he's slower. I'd rephrase so that it's clear Avalanche is used over Ice Punch because M-Aggon is slower than its targets anyway, rather than his low speed being responsible for its greater power.
 
I feel I should mention this about Avalanche...

Right now, it's written as if it gets boosted because M-Aggron is slower than its targets, but that's not actually the case. Avalanche is a decreased priority move, and only gets boosted damage if the user takes damage themselves.

I'm not sure if it was intended or not, but reading that part of the analysis gave me the impression that Avalanche is stronger because he's slower. I'd rephrase so that it's clear Avalanche is used over Ice Punch because M-Aggon is slower than its targets anyway, rather than his low speed being responsible for its greater power.
Fixed
 

P Squared

a great unrecorded history
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GP 1/2
an exercise that might help you with its vs it's: temporarily eliminate it's from your vocabulary, and replace it with it is. you'll realize that phrases such as "It is Steel typing" and "Aggron is slower than it is targets" don't make sense. in those cases, the word you should be using is its.

Overview
########

Aggron is one of the greatest physical tanks ever, capable of checking and countering many top-tier threats. It's Steel-typing Its Steel typing combined with Filter allows it to check many prominent threats in the metagame, such as Mega Metagross and Mega Altaria lacking Fire Blast. Mega Aggron also has access to great support moves such as Stealth Rock and Thunder Wave. Unfortunately, Aggron does have some drawbacks. It lacks reliable recovery outside of Rest, has a poor defensive typing prior to Mega Evolving, and has lots of opportunity cost — by using Aggron, you cannot use other, (comma) arguably better, (comma) Mega Pokemon. All in all, when used correctly, Mega Aggron is a great physically defensive tank capable of checking and countering many top tier threats.

Tank
########
name: Tank
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Avalanche / Thunder Wave
move 4: Fire Punch / Earthquake / Rock Slide
ability: Sturdy
item: Aggronite
evs: 252 HP / 16 Def / 240 SpD
nature: Impish

Moves
========

Mega Aggron's bulk makes it a great user of Stealth Rock. Heavy Slam is Aggron's STAB move, (remove comma) and packs quite a punch even without any Attack investment, thanks to how heavy Aggron is. Avalanche deals lots of damage to Pokemon that would otherwise wall this set, such as Landorus-T and Gliscor, and is used over Ice Punch because Aggron is slower than it's its targets anyways. Thunder Wave is one of Aggron's best support options. It; it slows down faster Pokemon, making them easier to check. Fire Punch allows Aggron to counter Mega Scizor while also hitting Ferrothorn, but Earthquake can also be used instead to hit Heatran and Excadrill. Rock Slide can be used to hit Flying-types such as Talonflame and Mega Pinsir. Dragon Tail is an alternate another option (alternate option is kinda redundant imo) to phaze Pokemon that try to set up on Aggron it, while also racking up residual damage if entry hazards are in play.

Set Details
========

252 HP EVs and an Impish nature take advantage of Aggron's stellar Defense, while 240 Special Defense EVs are used to patch up it's its weaker Special Defense. The rest of the EVs are placed into Defense to reach a jump point. Investing more into Defense is also an option to better check physical attackers, but Aggron is already incredibly physically bulky. Investing some EVs into Attack can be used to hit harder, but Aggron's main purpose is to serve as a tank.

Usage Tips
========

Mega Evolving Aggron as soon as possible is crucial, as it is quite useless before that. This can be accomplished through a slow U-turn or Volt Switch, or by sending Aggron in after one of your Pokemon its teammates faints. Aggron is a great defensive tank, so use it to check dangerous physical attackers such as Mega Pinsir, Mega Metagross, and Mega Altaria. Mega Aggron lacks reliable recovery, so try not to let it get worn down too much. Removing Mega Sableye is also helpful, as it is a huge problem for this set.

Team Options
========

Sylveon can take on Mega Sableye, pass Wishes, while also checking and check special attackers that Mega Aggron has trouble with. In return, Mega Aggron can check Poison- and Steel-type physical attackers that trouble Sylveon. Dragon-types such as Dragonite and Garchomp make for good partners, as they appreciate Mega Aggron's ability to handle most Fairy- and Dragon-types. Mega Aggron is effective at luring out and dealing with Gliscor and Landorus-T; Pokemon that appreciate these Pokemon foes gone such as Terrakion are also good teammates. In general, Pokemon that can take on strong special attackers make for solid partners. Chansey is an excellent partner, being able to pass Wishes to keep Aggron healthy, cure status which neuters Aggron, and ward off powerful special attackers.

Other Options
########

Metal Burst can deal back lots of damage to Pokemon that can't OHKO Aggron; it, however, it uses up a valuable moveslot and is quite unreliable. A Rock Polish sweeping set is also an option, although Mega Aggron lacks wallbreaking power, making it a subpar setup sweeper at best.

Checks & Counters
########

**Physical Walls**: Defensive Pokemon that don't particularly care about Mega Aggron's attacks are good counters. Hippowdon can effortlessly switch into Mega Aggron, wall it, and beat it with repeated uses of Earthquake. Skarmory and Ferrothorn can shrug off all of Mega Aggron's moves and freely set up entry hazards on it. However, Ferrothorn must watch out for Fire Punch.

**Bulky Water-types**: Bulky Water-types such as Rotom-W, Mega Slowbro, and Manaphy can sponge just about anything Mega Aggron throws at them, (remove comma) and fish for a Scald burn, (remove comma) or just slowly wear it down.

**Special Attackers**: Pokemon that carry super effective moves, (comma) such as Fire Blast from Mega Charizard Y with Fire Blast, or Focus Blast from Thundurus with Focus Blast, can easily take out Mega Aggron. Keldeo can easily set up a Substitute on it, set up boost with Calm Minds, (changed because you used 'set up' already) and eventually break through Aggron.
 
GP 1/2
an exercise that might help you with its vs it's: temporarily eliminate it's from your vocabulary, and replace it with it is. you'll realize that phrases such as "It is Steel typing" and "Aggron is slower than it is targets" don't make sense. in those cases, the word you should be using is its.

Overview
########

Aggron is one of the greatest physical tanks ever, capable of checking and countering many top-tier threats. It's Steel-typing Its Steel typing combined with Filter allows it to check many prominent threats in the metagame, such as Mega Metagross and Mega Altaria lacking Fire Blast. Mega Aggron also has access to great support moves such as Stealth Rock and Thunder Wave. Unfortunately, Aggron does have some drawbacks. It lacks reliable recovery outside of Rest, has a poor defensive typing prior to Mega Evolving, and has lots of opportunity cost — by using Aggron, you cannot use other, (comma) arguably better, (comma) Mega Pokemon. All in all, when used correctly, Mega Aggron is a great physically defensive tank capable of checking and countering many top tier threats.

Tank
########
name: Tank
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Avalanche / Thunder Wave
move 4: Fire Punch / Earthquake / Rock Slide
ability: Sturdy
item: Aggronite
evs: 252 HP / 16 Def / 240 SpD
nature: Impish

Moves
========

Mega Aggron's bulk makes it a great user of Stealth Rock. Heavy Slam is Aggron's STAB move, (remove comma) and packs quite a punch even without any Attack investment, thanks to how heavy Aggron is. Avalanche deals lots of damage to Pokemon that would otherwise wall this set, such as Landorus-T and Gliscor, and is used over Ice Punch because Aggron is slower than it's its targets anyways. Thunder Wave is one of Aggron's best support options. It; it slows down faster Pokemon, making them easier to check. Fire Punch allows Aggron to counter Mega Scizor while also hitting Ferrothorn, but Earthquake can also be used instead to hit Heatran and Excadrill. Rock Slide can be used to hit Flying-types such as Talonflame and Mega Pinsir. Dragon Tail is an alternate another option (alternate option is kinda redundant imo) to phaze Pokemon that try to set up on Aggron it, while also racking up residual damage if entry hazards are in play.

Set Details
========

252 HP EVs and an Impish nature take advantage of Aggron's stellar Defense, while 240 Special Defense EVs are used to patch up it's its weaker Special Defense. The rest of the EVs are placed into Defense to reach a jump point. Investing more into Defense is also an option to better check physical attackers, but Aggron is already incredibly physically bulky. Investing some EVs into Attack can be used to hit harder, but Aggron's main purpose is to serve as a tank.

Usage Tips
========

Mega Evolving Aggron as soon as possible is crucial, as it is quite useless before that. This can be accomplished through a slow U-turn or Volt Switch, or by sending Aggron in after one of your Pokemon its teammates faints. Aggron is a great defensive tank, so use it to check dangerous physical attackers such as Mega Pinsir, Mega Metagross, and Mega Altaria. Mega Aggron lacks reliable recovery, so try not to let it get worn down too much. Removing Mega Sableye is also helpful, as it is a huge problem for this set.

Team Options
========

Sylveon can take on Mega Sableye, pass Wishes, while also checking and check special attackers that Mega Aggron has trouble with. In return, Mega Aggron can check Poison- and Steel-type physical attackers that trouble Sylveon. Dragon-types such as Dragonite and Garchomp make for good partners, as they appreciate Mega Aggron's ability to handle most Fairy- and Dragon-types. Mega Aggron is effective at luring out and dealing with Gliscor and Landorus-T; Pokemon that appreciate these Pokemon foes gone such as Terrakion are also good teammates. In general, Pokemon that can take on strong special attackers make for solid partners. Chansey is an excellent partner, being able to pass Wishes to keep Aggron healthy, cure status which neuters Aggron, and ward off powerful special attackers.

Other Options
########

Metal Burst can deal back lots of damage to Pokemon that can't OHKO Aggron; it, however, it uses up a valuable moveslot and is quite unreliable. A Rock Polish sweeping set is also an option, although Mega Aggron lacks wallbreaking power, making it a subpar setup sweeper at best.

Checks & Counters
########

**Physical Walls**: Defensive Pokemon that don't particularly care about Mega Aggron's attacks are good counters. Hippowdon can effortlessly switch into Mega Aggron, wall it, and beat it with repeated uses of Earthquake. Skarmory and Ferrothorn can shrug off all of Mega Aggron's moves and freely set up entry hazards on it. However, Ferrothorn must watch out for Fire Punch.

**Bulky Water-types**: Bulky Water-types such as Rotom-W, Mega Slowbro, and Manaphy can sponge just about anything Mega Aggron throws at them, (remove comma) and fish for a Scald burn, (remove comma) or just slowly wear it down.

**Special Attackers**: Pokemon that carry super effective moves, (comma) such as Fire Blast from Mega Charizard Y with Fire Blast, or Focus Blast from Thundurus with Focus Blast, can easily take out Mega Aggron. Keldeo can easily set up a Substitute on it, set up boost with Calm Minds, (changed because you used 'set up' already) and eventually break through Aggron.
thanks I'll definitely try that out!
implemented and ready for final GP check :]
 

Kiyo

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Hey, this is my first amcheck so I hope I didn't do anything wrong, lol. There aren't that many changes so if a GP member could tell me if what I did is right or wrong, that'd be nice. :]
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QC: Jukain / aim / Bluwing
GP: P Squared /
Overview
########

Aggron is one of the greatest physical tanks ever, capable of checking and countering many top-tier threats. Its Steel typing combined with Filter allows it to check many prominent threats in the metagame, such as Mega Metagross and Mega Altaria lacking Fire Blast. Mega Aggron also has access to great support moves such as Stealth Rock and Thunder Wave. Unfortunately, Aggron lacks reliable recovery outside of Rest, has a poor defensive typing prior to Mega Evolving, and has lots of a large opportunity cost — by using Mega Aggron, you cannot use other, arguably better, Mega Pokemon.

Tank
########
name: Tank
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Avalanche / Thunder Wave
move 4: Fire Punch / Earthquake / Rock Slide
ability: Sturdy
item: Aggronite
evs: 252 HP / 16 Def / 240 SpD
nature: Impish

Moves
========

Mega Aggron's bulk makes it a great user of Stealth Rock. Heavy Slam is Aggron's STAB move and packs quite a punch even without any Attack investment, thanks to how heavy Aggron is. Avalanche deals lots of damage to Pokemon that would otherwise wall this set, such as Landorus-T and Gliscor, and is used over Ice Punch because Aggron is slower than its targets anyways. Thunder Wave is one of Aggron's best support options; it slows down faster Pokemon, making them easier to check. Fire Punch allows Mega (Leave this as Aggron if regular Aggron beats Mega Scizor) Aggron to counter Mega Scizor while also hitting Ferrothorn, but Earthquake can be used instead to hit Heatran and Excadrill. Rock Slide can be used to hit Flying-types such as Talonflame and Mega Pinsir. Dragon Tail is another option to phaze Pokemon that try to set up on Aggron, while also racking up residual damage if entry hazards are in play.

Set Details
========

252 HP EVs and an Impish nature take advantage of Aggron's stellar Defense, while 240 Special Defense EVs are used to patch up its weaker Special Defense. The rest of the EVs are placed into Defense to reach a jump point. Investing more into Defense is also an option to better check physical attackers, but Aggron is already incredibly physically bulky. Investing some EVs into Attack can be used to hit harder, but Aggron's main purpose is to serve as a tank.

Usage Tips
========

Mega Evolving Aggron as soon as possible is crucial, as it is quite useless before that. This can be accomplished through a slow U-turn or Volt Switch, or by sending Aggron in after its teammates faints. (you can also change this to 'teammate faints' but the verb and subject need to agree) Aggron is a great defensive tank, so use it to check dangerous physical attackers such as Mega Pinsir, Mega Metagross, and Mega Altaria. Mega Aggron lacks reliable recovery, so try not to let it get worn down too much. Removing Mega Sableye is also helpful, as it is a huge problem for this set.

Team Options
========

Sylveon can take on Mega Sableye, pass Wishes, and check special attackers that Mega Aggron has trouble with. In return, Mega Aggron can check Poison- and Steel-type physical attackers that trouble Sylveon. Dragon-types such as Dragonite and Garchomp make for good partners, as they appreciate Mega Aggron's ability to handle most Fairy- and Dragon-types. Mega Aggron is effective at luring out and dealing with Gliscor and Landorus-T; Pokemon that appreciate these foes gone such as Terrakion are also good teammates. In general, Pokemon that can take on strong special attackers make for solid partners. Chansey is an excellent partner, being able to pass Wishes to keep Aggron healthy, cure status, (AC) (comma here to make 'status' the subject of 'which') which neuters Aggron, and ward off powerful special attackers.

Other Options
########

Metal Burst can deal back lots of damage to Pokemon that can't OHKO Aggron; however, it uses up a valuable moveslot and is quite unreliable. A Rock Polish sweeping set is also an option, although Mega Aggron lacks wallbreaking power, making it a subpar setup sweeper at best.

Checks & Counters
########

**Physical Walls**: Defensive Pokemon that don't particularly care about Mega Aggron's attacks are good counters. Hippowdon can effortlessly switch into Mega Aggron, wall it, and beat it with repeated uses of Earthquake. Skarmory and Ferrothorn can shrug off all of Mega Aggron's moves and freely set up entry hazards on it; (SC)however, Ferrothorn must watch out for Fire Punch.

**Bulky Water-types**: Bulky Water-types such as Rotom-W, Mega Slowbro, and Manaphy can sponge just about anything Mega Aggron throws at them and fish for a Scald burn, or just slowly wear it down.

**Special Attackers**: Pokemon that carry super effective moves, such as Mega Charizard Y with Fire Blast or Thundurus with Focus Blast can easily take out Mega Aggron. Keldeo can easily set up a Substitute on it Aggron, boost with Calm Mind, and eventually break through Aggron.
You go back and forth between referring to Aggron as "Aggron" and "Mega Aggron", sometimes in the same sentence. "In any section where both the Mega Evolution and normal state are talked about, use the name of the Pokemon with no prefix (Tyranitar has exceptional Attack). If only the Mega Evolution or normal state is being discussed, ensure that this is clarified (Mega Tyranitar has good Speed, while non-Mega Tyranitar's Speed is a bit lacking)." So in the situations where what you wrote applied to both Aggron and Mega Aggron I removed Mega, and in situations where it didn't apply to Aggron I added Mega. I hope this is correct, lol.
 

Lumari

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hide tags are kind of messed up so I can only see the first two lines.
press alt twice and then you should be able to expand the nested quote
if you wait a bit i'll go over it and give you 2/2, there's not a lot left to do here
 

Lumari

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(comments); (AC=add comma; RC=remove comma; SC=semicolon)

QC: Jukain / aim / Bluwing
GP: P Squared /
Overview
########

Mega Aggron (distinction between mega and regular is relevant here imo) is one of the greatest physical tanks ever, capable of checking and countering many top-tier threats. Its Steel typing combined with Filter allows it to check many prominent threats in the metagame, such as Mega Metagross and Mega Altaria lacking Fire Blast. Mega (not too necessary because the analysis is essentially on Mega Aggron anyway and the writer probably means just Mega Aggron as well) Aggron also has access to great support moves such as Stealth Rock and Thunder Wave. Unfortunately, Aggron lacks reliable recovery outside of Rest, has a poor defensive typing prior to Mega Evolving, and has lots of a large (good, your version sounds undeniably a lot cleaner and 'lots of' is generally too informal) opportunity cost — by using Mega (yes, distinction is relevant here) Aggron, you cannot use other, arguably better, Mega Pokemon.

Tank
########
name: Tank
move 1: Stealth Rock
move 2: Heavy Slam
move 3: Avalanche / Thunder Wave
move 4: Fire Punch / Earthquake / Rock Slide
ability: Sturdy
item: Aggronite
evs: 252 HP / 16 Def / 240 SpD
nature: Impish

Moves
========

Mega Aggron's bulk makes it a great user of Stealth Rock. Heavy Slam is Aggron's STAB move and packs quite a punch even without any Attack investment, thanks to how heavy Aggron is. Avalanche deals lots of damage to Pokemon that would otherwise wall this set, such as Landorus-T and Gliscor, and is used over Ice Punch because Aggron is slower than its targets anyways. Thunder Wave is one of Aggron's best support options; it slows down faster Pokemon, making them easier to check. Fire Punch allows Mega (Leave this as Aggron if regular Aggron beats Mega Scizor) (nah regular Aggron isn't contextually relevant for this section, but you should add Mega anyway because the move allows the Pokemon in question, i.e. Mega Aggron, to beat Megazor) Aggron to counter Mega Scizor while also hitting Ferrothorn, but Earthquake can be used instead to hit Heatran and Excadrill. Rock Slide can be used to hit Flying-types such as Talonflame and Mega Pinsir. Dragon Tail is another option to phaze Pokemon that try to set up on Aggron, while also racking up residual damage if entry hazards are in play.

Set Details
========

252 HP EVs and an Impish nature take advantage of Aggron's stellar Defense, while 240 Special Defense EVs are used to patch up its weaker Special Defense. The rest of the EVs are placed into Defense to reach a jump point. Investing more into Defense is also an option to better check physical attackers, but Aggron is already incredibly physically bulky. Investing some EVs into Attack can be used done (inappropriate usage of use) to hit harder, but Aggron's main purpose is to serve as a tank.

Usage Tips
========

Mega Evolving Aggron as soon as possible is crucial, as it is quite useless before that. This can be accomplished through a slow U-turn or Volt Switch, or by sending Aggron in after its teammates faints. a teammate faints (you can also change this to 'teammate faints' but the verb and subject need to agree) (ye do the singular please, 'teammates faint' implies Aggron would be sent in after multiple/all of its teammates faint, which makes no sense. its -> a because an unspecified teammate out of multiple is meant so an indefinite article is more appropriate) Aggron is a great defensive tank, so use it to check dangerous physical attackers such as Mega Pinsir, Mega Metagross, and Mega Altaria. Mega (don't have to do this because 'Mega' Aggron does lack reliable recovery, obviously regular Aggron does too but that one's not too relevant here because this is a Mega Aggron set) Aggron lacks reliable recovery, so try not to let it get worn down too much. Removing Mega Sableye is also helpful, as it is a huge problem for this set.

Team Options
========

Sylveon can take on Mega Sableye, pass Wishes, and check special attackers that Mega Aggron has trouble with. In return, Mega Aggron can check Poison- and Steel-type physical attackers that trouble Sylveon. Dragon-types such as Dragonite and Garchomp make for good partners, as they appreciate Mega Aggron's ability to handle most Fairy- and Dragon-types. Mega (imo keep both of these because it's a Mega Aggron set, you're not talking about the species Aggron in this context) Aggron is effective at luring out and dealing with Gliscor and Landorus-T; Pokemon that appreciate these foes gone such as Terrakion are also good teammates. In general, Pokemon that can take on strong special attackers make for solid partners. Chansey is an excellent partner, being able to pass Wishes to keep Aggron healthy, ward off powerful special attackers, and cure status, (AC) (comma here to make 'status' the subject of 'which') (yes, excellent; unfortunately this does result in a bit of a comma clusterfuck, which I solved by moving the final part more to the front for readability) which neuters Aggron, and ward off powerful special attackers.

Other Options
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Metal Burst can deal back (keep this one please, it's really appropriate here because Metal Burst by nature is a retaliation move) lots of damage to Pokemon that can't OHKO Aggron; however, it uses up a valuable moveslot and is quite unreliable. A Rock Polish sweeping set is also an option, although Mega Aggron lacks wallbreaking power, making it a subpar setup sweeper at best.

Checks & Counters
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**Physical Walls**: Defensive Pokemon that don't particularly care about Mega Aggron's attacks are good counters. Hippowdon can effortlessly switch into Mega Aggron, wall it, and beat it with repeated uses of Earthquake. Skarmory and Ferrothorn can shrug off all of Mega (these can go either way honestly) Aggron's moves and freely set up entry hazards on it; (SC)however, (yea looks good) Ferrothorn must watch out for Fire Punch.

**Bulky Water-types**: Bulky Water-types such as Rotom-W, Mega Slowbro, and Manaphy can sponge just about anything Mega Aggron throws at them and fish for a Scald burn (RC; these clauses are not independent, both depend on 'and') or just (don't really see anything wrong with this one, it kinda emphasizes a contrast of sorts, which works fine; it's not all that contentless) slowly wear it down.

**Special Attackers**: Pokemon that carry super effective moves, such as Mega Charizard Y with Fire Blast or and (Pokemon is plural so the examples should also be plural) Thundurus with Focus Blast, (AC, parenthesis ends here) can easily take out Mega Aggron. Keldeo can easily set up a Substitute on it Aggron, boost with Calm Mind, and eventually break through Aggron it. (that first one was excellent but then I'd also make this change because it gets a tad repetitive otherwise)


GP 2/2

You go back and forth between referring to Aggron as "Aggron" and "Mega Aggron", sometimes in the same sentence. "In any section where both the Mega Evolution and normal state are talked about, use the name of the Pokemon with no prefix (Tyranitar has exceptional Attack). If only the Mega Evolution or normal state is being discussed, ensure that this is clarified (Mega Tyranitar has good Speed, while non-Mega Tyranitar's Speed is a bit lacking)." So in the situations where what you wrote applied to both Aggron and Mega Aggron I removed Mega, and in situations where it didn't apply to Aggron I added Mega. I hope this is correct, lol.
Eh, while the Mega vs. regular thing isn't -that- big of a deal imo, context is basically everything. It obviously must be specified if the statement only applies to the mega and not to the regular or vice versa - otherwise it mainly comes down to whether the Mega forme (in which case 'Mega' should be added, which was the case a couple of times in this analysis where you removed it) or if the species as a whole is meant (in which case it should not be added) within the context of the section. From what I read, it seemed as though you looked at every statement in isolation and checked it if technically could apply to regular Aggron or mega or both, even if the context suggested only the mega was meant - in which case including Mega is more appropriate. Otherwise just check the comments I left throughout the check because this is a bit hard to word properly -.- (and yes I'll be the first to admit that this rule is quite open to interpretation, lol, and that other GP members might apply it a bit differently)

As for more general stuff, this showed the right approach. A lot of amcheckers fall into the trap of wanting to do too much, which results in a) making unnecessary subjective changes, and b) introducing errors, both of which obviously should be avoided at all cost. Most of the stuff you did was correct though and you respected the author's voice just fine. It's kinda hard to offer more feedback right now because P Squared tends not to leave too much stuff for the second checker, but I'd like to see you do more checks ^^ feel free to hmu if you've got anything more to ask

(but next time please don't put the check in a quote, the problem of nested quotes not showing up can be fixed but I couldn't quote your post so I had to reapply all colours myself :x)
 

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