Absol [QC 0/3]

Dharma

komorebi
is a Top Artist
[OVERVIEW]

-A very potent set up sweeper.
-Access to strong STAB moves such as Knock Off and Night Slash.
-Access to STAB priority in the form of Sucker Punch.
-Access to stat boosting moves such as Agility and Swords Dance.
-Great ability in Super Luck, which increases the critical hit ratio of all its moves by 1 stage.
-Able to hit common walls such as Jellicient and Cofagrigus for super effective damage.
-Has great coverage moves such as Psycho Cut, Play Rough and Stone Edge, which further make use of its ability Super Luck, while hitting most of the meta for atleast neutral damage.
-Has a rather subpar speed stat of 75, making it prone to revenge killers.
-Extremely frail, with 60 in each defensive stat, making it hard to take a hit.
-Bulk is further affected by its lack of reliable recovery options.
-Faces competition from Drapion as a set up sweeper due to it having a much better offensive typing and being in a better speed tier, while having access to Agility and Swords Dance as well.

[SET]

Name: CRITsol
Move 1: Night Slash/Knock Off
Move 2: Psycho Cut/Play Rough
Move 3: Sucker Punch/Stone Edge
Move 4: Swords Dance
Item: Scope Lens
Ability: Super Luck
Nature: Jolly
EVs: 252 Att/252 Spe/4 Def

[SET COMMENTS]
Moves
======
-Night Slash is a very spammable STAB move which also has a high critical hit ratio, and this combined with its ability Super Luck and the item Scope Lens, lands a critical hit most of the time, if not always.
-Knock Off is an optional move that may be used over Night Slash, and acts as a great utility move as well as having a higher base power most of the time, at the expense of a reduced critical hit chance.
-Psycho Cut is a coverage move which complements Absol's Dark STAB moves, being able to hit Fighting types like Hitmonlee and Emboar, which resist Night Slash and Knock Off. It also hits Fairy types like Diancie, Aromatisse, Granbull, and Togetic for neutral damage.
-Play Rough may be used over Psycho Cut, being able to exploit Scrafty's 4x weakness to Fairy, which still hitting Fighting types like Hitmonlee, Hitmontop and Medicham for super effective damage. It also hits Fairy Types neutrally, while hitting opposing Dark types such as Spiritomb, Houndoom and Drapion.
-Sucker Punch is a great priority move, and made even better on Absol due to it getting a STAB boost. It lets Absol hit faster mons such as Delphox, Ambipom, Accelgor, Jolteon and Aerodactyl for a good amount of damage, and being able to KO them after a Swords Dance boost.
-Stone Edge is an optional choice to be used over Sucker Punch, being able to hit Togetic and Houndoom for super effective damage. It also has a high critical hit ratio, making use of Scope lens and Super Luck.
-Swords Dance doubles Absol's already good Attack, however, Absol doesn't find many chances to use it, so any opportunity must be exploited.

Set Details
=========
-Maximum investment in speed and attack, along with a Jolly nature, lets Absol hit as hard as possible while still maintaining a decent speed tier.
-Super Luck increases the critical hit ratio of all of Absol's moves by 1 stage.
-Scope Lens is the preferred held item, which increases the critical hit ratio of all of Absol's moves by 1 stage, and together with the ability Super Luck and the usage of moves with high critical hit ratios, results in almost a guaranteed critical hit every turn.

Usage Tips
=========
-Seeing as though Absol is much more of a threat once it is able to set up a Swords Dance, it is necessary to find te perfect opportunity to send it in.
-A good idea is to soft switch Absol into Sigilyph or Hoopa, as both of these generally don't like to stay in on a Knock Off. This would be a good time to utilize Swords Dance.
-Absol can be the perfect way to deal with set up stallers such as Cosic Power Sigilyph and Acid Armor Jellicient, as Night Slash usually lands as a critical hit, ignoring all of their stat boosts and dealing extra damage as well.
-It is best to keep Absol away from burns, as this would severely limit Absol's damage output on moves that don't land as critical hits, as well as dealing residual damage.
-Understandably, never try to switch in Absol against a move which it isn't immune to, as Absol has no bulk to back it up whatsoever, not to mention lack of reliable recovery options.

Team Options
===========
-Golbat makes an excellent teammate for Absol, as it can easily switch into Fairy, Bug and Fighting type moves that are aimed at Absol, while being able to heal back lost health with Roost.
-Jellicient can switch into Fighting and Bug type moves as well, while alo having reliable recovery in Recover. It also helps check Diancie to some extent, which both Golbat and Absol have trouble with.
-Venusaur helps take care of Absol's weaknesses as well, and also helps in getting past Alomamola.
-Seismitoad helps in getting past the Registeel-Alomamola core, and can freely absorb Scald thanks to its ability Water Absorb, which makes it immune to Water and heals it when hit my a Water move. It also helps in getting past Fairy types due to it having access to Sludge Wave.
-Aerodactyl is one of the fastest in the tier, and outspeeds every Fighting type in the tier as well as being neutral to Fighting and resistant to Bug.

[STRATEGY COMMENTS]
Other Options
============
-Superpower may be used as it hits Registeel and Rhyperior for super effevtive damage, but it fails to OHKO either of them, and is easily OHKOd in return.
-A Choice Scarf set may be used to outspeed most mons that would otherwise be faster than it, but Absol's coverage movepool is one of its best advantages, and being Choiced locked into a move isn't exactly beneficial.
-An Adamant Life Orb set may be used as well, since it results in a lot more firepower. However, this leaves it much more vulnerable, as some of its checks aren't KOd even with a Life Orb and an Adamant nature.
-An Adamant Nature with a Focus Sash and Agility may be used, but with the number of priority users present in the tier, this isn't exactly the best option. It also requires heavy hazard control, which limits team options, as well as giving the opponent a lot of free switches and chances to set up.

Checks and Counters
================
**Fighting types**:
Absol has almost zero answers to Fighting types that are faster than it. It does nothing against Virizion, Hitmonlee after an Unburden boost, Scrafty after a Dragon Dance, or the uncommon Choice Scarf Emboar.
**Revenge Killers**:
Absol is rather slow, making it get outsped by a lot of mons in the tier, such as Ambipom, Delphox, Accelgor, Jolteon, Cincinno and Aerodactyl, most of which can easily survive an unboosted Sucker Punch and 2HKO with their STAB moves. Choice Scarf users outspeed Absol almost all the time, making it necessary to neutralize or atleast weaken them first.
**Status**:
Absol is severely crippled by paralysis, making it incredible easy to handle. Burns also hinder Absol to some extent, as they hinder Absol's damage output on moves that don't land as critical hits, as well as dealing residual damage.
**Fairy Types**:
Fairy types like Diancie and Togetic handle Absol quite well. Diancie easily survives a Psycho Cut on a critical hit, and can KO with Moonblast. Similiarly, defensive Togetic easily tanks Psycho Cut on a critical hit and can either to get back lost health, paralyze it, or deal a huge chunk of damage with Dazzling Gleam, but it has to watch out for Stone Edge, as it is OHKOd after a Swords Dance boost.
 
Last edited:
QC Reject 1/3

Your main set is bad and your comments reflect a lack of understanding of RU (e.g, Acid Armor Jellicent, common walls such as Cofagrigus, Ambipom and Cinccino, the emphasis on critical hitting, among others).
 

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