Introductions are in order! *slams hammer down*
So, was stuck at around 1300-1350 on Ubers ladder running a Pdon/Pgre/Daddygarde core, was struggling against some really... REALLY weird teams(like, some super stally OU/Uber/PU mix teams that I just couldn't break through to name one of the really weird teams), So I decided to build a new team, get the feel of it, change any kinks that came up
The Team of Meme's.. note that they're REALLY old and bad memes, probably stale, watch out.
The Meta (Groudon) @ Red Orb
Ability: Drought
EVs:
Jolly Nature
- Precipice Blades - Stealth Rock -
Rock, hardplace, meet it.
Edit: With the changes from 3017, P-don's been made into a slower but harder hitting one who can tank a hit or two, and dish out more damage. Can also phaze out Mega-Mence or Tina's... as long as you don't have my luck and miss dragon tails.
The Meta's Goat (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast - Thunder - Focus
Ahh Xerneas, I spent the longest time avoiding you, and now you're sitting here on the team.
Edit: With the only thing staying the same on the Xerneas Moonblast, I'm gunna hvae to retype this whole section. Xerneas is now in a Speed Control form, giving the goat the scarf to outspeed threats like Marshadow, Darkrai, and either tie or outspeed scarf Yveltal's. Psychic is also a possible option if you want to forgo the Aromatherapy and have a surprise for Mega Gengar's.
Flying Chicken (Ho-Oh) @ Life Orb
Ability: Regenerator
EVs:
- Brave Bird - Sacred Fire - Toxic -
Yes, I would like some fried chicken with my review thank you :3.
A more special wall (read as, Unless Xerneas has Thunder(bolt) and hits it, hi Xerneas) who also provides a secondary fire AND ground resist/immunity. Still does decent damage because of life orb,
Edit: Ho-oh's nature was changed (as someone pointed out to me that it was Gentle and not Adamant, and that it doesn't matter too much with HP Ice and being Adamant (Thanks A))
Edit 2: HP Ice was changed to Recover, and EV's were changed around.
The God Goat @ Splash Plate
Ability: Multitype
EVs: 252 HP /
Timid Nature
IVs: 0 Atk
- Defog -
The one thing, out of everything, I couldn't think of a dang nickname for... then again, some of those names are bad XD.
The god goat is here and he declares that he is a water type to also be an annoying thing... until something hits it really hard while it's dying to toxic because cant out-recover that... BUT I do use it as my Defogger, Main Toxic user, like, tertiary attacker who may attack a grand total on 3 times a game, Recovery bait, much else to say? oh, yeah, it's got a bit of speed and a timid nature just so it can do decent hits and outspeed some things that probably isn't smart... but I did it anyway and it's worked so far,
Edit: Thanks to A again, changed Judgment to Ice beam to hit those things.
Edit 2: Thanks to 3017's change, depending on Pdon builds can avoid getting 2HKO'd be Precipice blades (have still been 2HKO'd by one recently).
Never Remembered (Lucario-Mega) @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance - Iron Tail - Bullet Punch - Close Combat
2/22 games used, Yup, No idea.
Not gunna lie, Lucario is probably a top 5 contender for my favourite gen 4 pokemon. Loved the movie, Loved getting the Riolu egg, LOVED IT ALL! The only problem I'm seieng (this could be because I'm playing on a new account that's sitting around 1300's atm) is that I just dont ever use him, or if I do go to use him, he's either dead instantly (cause I mean, yeah, there's a lotta stuff here that can OHKO especially if they get set up) or just maybe hits once and THEN either dies or gets switched out, never to be used again... maybe I'm just playing with him wrong.
Ferro-Steela (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip - Leech Seed - Gyro Ball - Protect
Why is this thing just another form of Celesteela? or is Celesteela another form of this? UGH.
Firstly, doesn't have spikes because I didn't want to double down on hazards with P-don having stealth rocks, especially because I tend to be the one who defog's anyway.
Secondly, this thing is so stupidly strong. It doesn't need attack investment to just HURT THINGS. and Protect-Seed is just a really good way of recovery. Overall, good pokemon, still hate it because it's so good.
The Meta's Shadow (Marshadow) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spectral Thief - Shadow Sneak - Close Combat - Rock Tomb
Hides in the shadows, steal yo girl, then steals yo boosts... ITS MARSHADOW!
This was my lovely little boy, winning me games out of nowhere because of the sash. the only problem was that if there was rock then I relied on Water-ceus to get out and clear them out before he could come in, which was a problem as if water-ceus went down., i had to hope he could live without the sash and do something. Stil land will always love the little bugger, but I'll work on a team revolving around him later.
Bacon Birb (Yveltal) @ Choice Specs
Ability: Dark Aura
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Oblivion Wing - Dark Pulse - U-turn -
Seriously, I got a shiny Timid Yveltal over Wonder Trade the day of pokebanks release, I'm sad it wasn't called this.
Albeit that Specs Yveltal does damage, he was just outclassed by the other choices that 3017
The Meta's Goat (Xerneas) @ Fairium Z
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Ingrain - Moonblast - Geomancy - Rest
Rest Zeomancy Xerneas, fun to play and beat stall with, but without good speed control it could get stopped pretty easily if I wasn't careful. also the surprise bulk on it shocked people as well which was fun.
Concluding Statement. (to be fair, currently in Uni and I make jokes in my assignments there as well, PROBABLY shouldn't but I can't help it with essays and stuff.)
This team can tank hits, switch around, and play with opponents if you play with it right. Only problems (that I've been told that I have from other people) are Pgre, Mega-mance, and Mega-cario problems. Most of these I don't see much or at all in my current bracket (again, around 1530's at the time of posting this) but would probably see it further up. Any tips, ideas, changes, etc that people come up with will definitely be considered, and if I can make it work within my playstyle, will probably end up happening.
Thanks for reading and I hope to see your reply! :D
Ferro-Steela (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Gyro Ball
- Protect
Never Remembered (Lucario-Mega) @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Tail
- Bullet Punch
- Close Combat
The Meta (Groudon) @ Red Orb
Ability: Drought
EVs: 152 HP / 236 Atk / 44 SpD / 76 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Dragon Tail
- Stone Edge
The Meta's Goat (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunder
- Focus Blast
- Aromatherapy
Flying Chicken (Ho-Oh) @ Life Orb
Ability: Regenerator
EVs: 248 HP / 48 Atk / 112 SpD / 100 Spe
Careful Nature
- Brave Bird
- Sacred Fire
- Toxic
- Recover
The God Goat (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Timid Nature
- Recover
- Toxic
- Defog
- Ice Beam
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Leech Seed
- Gyro Ball
- Protect
Never Remembered (Lucario-Mega) @ Lucarionite
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Iron Tail
- Bullet Punch
- Close Combat
The Meta (Groudon) @ Red Orb
Ability: Drought
EVs: 152 HP / 236 Atk / 44 SpD / 76 Spe
Adamant Nature
- Stealth Rock
- Precipice Blades
- Dragon Tail
- Stone Edge
The Meta's Goat (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunder
- Focus Blast
- Aromatherapy
Flying Chicken (Ho-Oh) @ Life Orb
Ability: Regenerator
EVs: 248 HP / 48 Atk / 112 SpD / 100 Spe
Careful Nature
- Brave Bird
- Sacred Fire
- Toxic
- Recover
The God Goat (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Timid Nature
- Recover
- Toxic
- Defog
- Ice Beam
Edit note: Mass update has been done, ho boy IDK what I'm gunna do atm but yeah. stuff.
Last edited: