[1v1] Smeargle

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Illusio

Bold and Brash
QC 1/3



Overview

* Has access to almost every move in the game, allowing for almost unlimited unique sets

* Has pitiful bulk, meaning that most moves will OHKO it

* Relatively slow - reaches a max speed of only 273

Imprisonform

Smeargle @ Mental Herb
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Imprison
- Transform
- King's Shield / Magic Coat / Taunt

Set Comments

Moves

* Spore is used to send the opposing Pokemon to sleep, allowing for Smeargle to use Imprison and Transform without worrying on whether it can take another hit or not.

* Imprison and Transform are used together to force the opponent to Struggle. Smeargle uses Imprison, followed by Transform, which means Smeargle adopts all the moves of its opponent, but the opponent cannot use any of its moves due to the Imprison.

* The final moveslot is open to a variety of moves: KS can be used to increase Smeargle's chance of tanking a hit, while Taunt and Magic Coat prevent status moves from hitting Smeargle, some of which will render Smeargle useless.

Set Details

* The EVs in this set are used to maximize Smeargle's speed and bulk. Its speed EVs are maxed out and Smeargle is given a speed-boosting nature in order to outspeed as many Pokemon as possible. The rest of the EVs are placed into HP in order to increase Smeargle's overall bulk.

* Because Moody is banned in 1v1 and Technician has no effect on any of the moves in this set, Own Tempo was left, which is a decent ability that stops possible confusion.

* The Mental Herb gives Smeargle a counter against Taunt users, as the Mental Herb will "block" the Taunt, allowing for Smeargle to use Spore

Usage Tips

*Do not select Smeargle if the opponent does not have a slow wall or you expect them to run a stronger, faster Pokemon.

*Turn 1 you should almost always select Spore, unless if you are running King's Shield and predict that they will use a physical move or running Magic Coat and predict Taunt/another status move

*After setting the opponent to sleep, you should select Imprison, followed by Transform in that order, as it will block all of the opponent's moves, forcing them to Struggle.

Team Options

*Powerful attackers such as scarfed Porygon-Z or Crustle can pair nicely with Smeargle as seeing Smeargle in the team preview causes opponents to think twice before sending out their walls.

Strategy Comments

Other Options


*Lovely Kiss can be used instead of Spore or as a 4th move in order to beat Grass types, but it suffers from a 75% accuracy instead of Spore's 100%.

*Lum Berry can also be used instead of Mental Herb on Smeargle as it prevents Smeargle from going to sleep itself or paralyzed, both of which can wreck Smeargle's usefulness.

Checks and Counters

Grass Types: Spore doesn't work on Grass types due to it being a powder move, meaning that Smeargle will have to rely on its own bulk to survive 1 or 2 hits, which it most likely cannot.

Fast Pokemon / Priority: Smeargle has terrible bulk and is unlikely to survive a hit before it can get a Spore off, giving an easy win to the opponent.
 
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Illusio

Bold and Brash
QC 0/3



Overview

* Has access to almost every move in the game, allowing for almost unlimited unique sets

* Has pitiful bulk, meaning that most moves will OHKO it

* Relatively slow - reaches a max speed of only 273

Imprisonform

Smeargle @ Mental Herb
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Imprison
- Transform
- King's Shield / Magic Coat / Taunt

Set Comments

Moves

* Spore is used to send the opposing Pokemon to sleep, allowing for Smeargle to use Imprison and Transform without worrying on whether it can take another hit or not.

* Imprison and Transform are used together to force the opponent to Struggle. Smeargle uses Imprison, followed by Transform, which means Smeargle adopts all the moves of its opponent, but the opponent cannot use any of its moves due to the Imprison.

* The final moveslot is open to a variety of moves: KS can be used to increase Smeargle's chance of tanking a hit, while Taunt and Magic Coat prevent status moves from hitting Smeargle, some of which will render Smeargle useless.

Set Details

* The EVs in this set are used to foremost maximize Smeargle's speed, which is vital for Smeargle to outspeed certain Pokemon with Spore. The rest of the EVs are dumped into HP, in an attempt to provide some bulk.

* The nature is used to once again maximize Smeargle's speed and decreasing Smeargle's unused attack stat.

* Because Moody is banned in 1v1 and Technician has no effect on any of the moves in this set, Own Tempo was left, which is a decent ability that stops Swagger from confusing Smeargle.

* The Mental Herb gives Smeargle a counter against Taunt users, as the Mental Herb will "block" the Taunt, allowing for Smeargle to use Spore

Usage Tips

*Do not select Smeargle if the opponent does not have a slow wall or you expect them to run a stronger, faster Pokemon.

*Turn 1 you should almost always select Spore, unless if you are running King's Shield and predict that they will use a physical move or running Magic Coat and predict Taunt/another status move

*After setting the opponent to sleep, you should select Imprison, followed by Transform in that order, as it will block all of the opponent's moves, forcing them to Struggle.

Team Options

*Powerful attackers such as Porygon-Z or Crustle are great partners with Smeargle because Smeargle, if not selected, can play mindgames with the opponent against selecting their wall.

*Walls such as FEAR or Porygon2 also support Smeargle nicely as they provide doubt from the opponent as to whether or not to bring in their powerful attackers

Strategy Comments

Other Options


* Z-Lovely Kiss makes a compelling argument against Spore, but although it can beat Grass types and gives Smeargle a nifty +1 Speed, it loses to Taunt if mispredicted and has a 75% accuracy, compared to Spore's 100%

Checks and Counters

Grass Types: Spore doesn't work on Grass types due to it being a powder move, meaning that Smeargle will have to rely on its own bulk to survive 1 or 2 hits, which it most likely cannot.

Fast Pokemon / Priority: Smeargle has terrible bulk and is unlikely to survive a hit before it can get a Spore off, giving an easy win to the opponent.
QC ready (part 2, this time with my analysis, not QT's)
 

Elo Bandit

youtube.com/ EloBandit
is a Community Contributor
QC ready (part 2, this time with my analysis, not QT's)
Overview
Include Smeargle's base speed stat if you're talking specifically about speed. Otherwise good.

Set Comments
Moves
**

Set Details
"The EVs in this set are used to foremost maximize Smeargle's speed, which is vital for Smeargle to outspeed certain Pokemon with Spore. The rest of the EVs are dumped into HP, in an attempt to provide some bulk."

Maybe re-word to "The EVs in this set are primarily to provide speed and bulk. Smeargle's speed stat is maxed out and he's given a speed boosting nature in order to outspeed as many pokemon as possible. The rest of the EVs are dumped into HP to increase overall bulk as much as possible."

"Because Moody is banned in 1v1 and Technician has no effect on any of the moves in this set, Own Tempo was left, which is a decent ability that stops Swagger from confusing Smeargle."

Swagger is banned in 1v1. Maybe just say it prevents confusion from any sources?

Usage Tips
**

Team Options

"Powerful attackers such as Porygon-Z or Crustle are great partners with Smeargle because Smeargle, if not selected, can play mindgames with the opponent against selecting their wall."

Instead, say something like "Powerful attackers weak to walls, like choice scarfed Porygon-Z or Crustle, are great partners for Smeargle because simply seeing Smeargle in team preview causes opponents to avoid choosing their wall."

"Walls such as FEAR or Porygon2 also support Smeargle nicely as they provide doubt from the opponent as to whether or not to bring in their powerful attackers"

Hm, I don't love putting FEAR and Smeargle together since they have a lot of the same checks (scarf tricks, Taunts, fast mons that carry status or indirect damage i.e. Zard (will-o) and Chomp (Rough Skin).

Strategy Comments

Other Options


"Z-Lovely Kiss makes a compelling argument against Spore, but although it can beat Grass types and gives Smeargle a nifty +1 Speed, it loses to Taunt if mispredicted and has a 75% accuracy, compared to Spore's 100%"

Z-Lovely kiss cannot be Taunted. Lovely kiss is more of a 4th slot move to replace KS/Magic Coat/Taunt, so that Smeargle can function vs Grass types ie. Mega Venu. There's very little point to running Z-Lovely Kiss as the accuracy does not increase and you adopt your opponents stat changes upon transforming (you lose your boost). Lovely Kiss is a fine 4th slot, but should not be Z-Moved.

I'd also mention Lum Berry here, which is also a decently viable item for Smeargle, as it lets him beat Hypnosis Mega Gengar and other random status mons.

Checks and Counters
**

Make those changes and you've got my OK

Ready for QC! One thing I'm unsure about is other options vs set / Other Options in general; 1v1 is full of customization and particular movesets and spreads, so any cutoff I try and do for either one feels somewhat arbitrary.
Re-doing this QC for formatting purposes (you've still got my OK)

Overview
Solid overview, no complaints.

Set Comments

Moves
Mention Ancient Power somewhere but otherwise good.

Set Details
Perfect

Usage Tips
**

Team Options
**

Strategy Comments
Other Options


Mention Counter and Sub and we good

Checks and Counters
**

Great job overall, very strong analysis. You get a pass from me.
 
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Illusio

Bold and Brash
QC 1/3



Overview

* Has access to almost every move in the game, allowing for almost unlimited unique sets

* Has pitiful bulk, meaning that most moves will OHKO it

* Relatively slow - reaches a max speed of only 273

Imprisonform

Smeargle @ Mental Herb
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Imprison
- Transform
- King's Shield / Magic Coat / Taunt

Set Comments

Moves

* Spore is used to send the opposing Pokemon to sleep, allowing for Smeargle to use Imprison and Transform without worrying on whether it can take another hit or not.

* Imprison and Transform are used together to force the opponent to Struggle. Smeargle uses Imprison, followed by Transform, which means Smeargle adopts all the moves of its opponent, but the opponent cannot use any of its moves due to the Imprison.

* The final moveslot is open to a variety of moves: KS can be used to increase Smeargle's chance of tanking a hit, while Taunt and Magic Coat prevent status moves from hitting Smeargle, some of which will render Smeargle useless.

Set Details

* The EVs in this set are used to maximize Smeargle's speed and bulk. Its speed EVs are maxed out and Smeargle is given a speed-boosting nature in order to outspeed as many Pokemon as possible. The rest of the EVs are placed into HP in order to increase Smeargle's overall bulk.

* Because Moody is banned in 1v1 and Technician has no effect on any of the moves in this set, Own Tempo was left, which is a decent ability that stops possible confusion.

* The Mental Herb gives Smeargle a counter against Taunt users, as the Mental Herb will "block" the Taunt, allowing for Smeargle to use Spore

Usage Tips

*Do not select Smeargle if the opponent does not have a slow wall or you expect them to run a stronger, faster Pokemon.

*Turn 1 you should almost always select Spore, unless if you are running King's Shield and predict that they will use a physical move or running Magic Coat and predict Taunt/another status move

*After setting the opponent to sleep, you should select Imprison, followed by Transform in that order, as it will block all of the opponent's moves, forcing them to Struggle.

Team Options

*Powerful attackers such as scarfed Porygon-Z or Crustle can pair nicely with Smeargle as seeing Smeargle in the team preview causes opponents to think twice before sending out their walls.

Strategy Comments

Other Options


*Lovely Kiss can be used instead of Spore or as a 4th move in order to beat Grass types, but it suffers from a 75% accuracy instead of Spore's 100%.

*Lum Berry can also be used instead of Mental Herb on Smeargle as it prevents Smeargle from going to sleep itself or paralyzed, both of which can wreck Smeargle's usefulness.

Checks and Counters

Grass Types: Spore doesn't work on Grass types due to it being a powder move, meaning that Smeargle will have to rely on its own bulk to survive 1 or 2 hits, which it most likely cannot.

Fast Pokemon / Priority: Smeargle has terrible bulk and is unlikely to survive a hit before it can get a Spore off, giving an easy win to the opponent.
Ready for its second QC.
 
QC 1/3



Overview

* Has access to almost every move in the game, allowing for almost unlimited unique sets

* Has pitiful bulk, meaning that most moves will OHKO it

* Relatively slow - reaches a max speed of only 273

Imprisonform

Smeargle @ Mental Herb
Ability: Own Tempo
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spore
- Imprison
- Transform
- King's Shield / Magic Coat / Taunt

Set Comments

Moves

* Spore is used to send the opposing Pokemon to sleep, allowing for Smeargle to use Imprison and Transform without worrying on whether it can take another hit or not.

* Imprison and Transform are used together to force the opponent to Struggle. Smeargle uses Imprison, followed by Transform, which means Smeargle adopts all the moves of its opponent, but the opponent cannot use any of its moves due to the Imprison.

* The final moveslot is open to a variety of moves: KS can be used to increase Smeargle's chance of tanking a hit, while Taunt and Magic Coat prevent status moves from hitting Smeargle, some of which will render Smeargle useless.

Set Details

* The EVs in this set are used to maximize Smeargle's speed and bulk. Its speed EVs are maxed out and Smeargle is given a speed-boosting nature in order to outspeed as many Pokemon as possible. The rest of the EVs are placed into HP in order to increase Smeargle's overall bulk.

* Because Moody is banned in 1v1 and Technician has no effect on any of the moves in this set, Own Tempo was left, which is a decent ability that stops possible confusion.

* The Mental Herb gives Smeargle a counter against Taunt users, as the Mental Herb will "block" the Taunt, allowing for Smeargle to use Spore

Usage Tips

*Do not select Smeargle if the opponent does not have a slow wall or you expect them to run a stronger, faster Pokemon.

*Turn 1 you should almost always select Spore, unless if you are running King's Shield and predict that they will use a physical move or running Magic Coat and predict Taunt/another status move

*After setting the opponent to sleep, you should select Imprison, followed by Transform in that order, as it will block all of the opponent's moves, forcing them to Struggle.

Team Options

*Powerful attackers such as scarfed Porygon-Z or Crustle can pair nicely with Smeargle as seeing Smeargle in the team preview causes opponents to think twice before sending out their walls.

Strategy Comments

Other Options


*Lovely Kiss can be used instead of Spore or as a 4th move in order to beat Grass types, but it suffers from a 75% accuracy instead of Spore's 100%.

*Lum Berry can also be used instead of Mental Herb on Smeargle as it prevents Smeargle from going to sleep itself or paralyzed, both of which can wreck Smeargle's usefulness.

Checks and Counters

Grass Types: Spore doesn't work on Grass types due to it being a powder move, meaning that Smeargle will have to rely on its own bulk to survive 1 or 2 hits, which it most likely cannot.

Fast Pokemon / Priority: Smeargle has terrible bulk and is unlikely to survive a hit before it can get a Spore off, giving an easy win to the opponent.
Overview
You say it can run almost unlimited sets, but in reality it only has one. You should point this out. Mention that it is for beating pokemon with less than 273 speed or at least scaring them off in Team Preview. I don't know where to put it, but you definitely need to mention the fact that even if you get the right matchup with Smeargle and get the Spore off, you still have a 33% chance of losing to a first turn wake.

Set Comments

Moves
Taunt is kind of pointless, because if you outspeed them you put them to sleep and if you don't outspeed them, they'll Taunt you first. Or you have Mental Herb and you put them to sleep anyway.

Set Details


Usage Tips


Team Options
Expand this. Include additional options that lose to slow pokemon, but beat faster pokemon, like Scarf Sawk and Counter/Coat Deoxys-Defense. Offer reasons why you would include Smeargle on your team. Give specific examples of pokemon it counters.

Strategy Comments
Other Options

Mention Quick Claw here. Honestly it might be the standard item on Smeargle. Also mention that you can run a FEAR set with Salac berry instead of Custap. Spore, Endeavor, Extreme Speed, and Endure.

Checks and Counters
Provide examples of faster pokemon that beat it.
 
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