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  1. Gen 4 [DPP OU] Reject modernity, return to monke. Infernape balance, peaked #14, 1609

    Forgot about this thread for a while. Thanks for the positive comments. For a couple of the issues that were brought up, Torment Tran does destroy the team for sure. Thankfully it's pretty rare. Hippo is less of an issue than it would seem, as basically every set is a free ticket in for...
  2. Metagame SV OU Metagame Discussion v2 [Update on Post #5186]

    This is just wrong. Yes in your scenario it's more certain what will happen, but if it went from 10/20/30 -> 20/40/60 (i.e. the actual numbers in the game), it has increased the uncertainty of the outcome of the turn. I don't think serene grace is a thing that should be banned, but it absolutely...
  3. OU DPP OU Ladder Achievements

    Claiming gold brave, bronze ability and silver knowledge. Don't really have anything that interesting to share other than I spammed water moves because I noticed average number of resists on ladder was like 0.8 mons. I did have to peg the last game to get to #2 from #4 on a speed tie, so that...
  4. Gen 4 [DPP OU] Reject modernity, return to monke. Infernape balance, peaked #14, 1609

    This is my first RMT since all the way when DPP OU was the current format, so please go easy on me for any bad or weird formatting. Just to get it out of the way, here is rating proof, with the disclaimer that this was achieved back in November last year. I've played the team a bit more since...
  5. Pokémon Annihilape

    Swampert has fantastic defensive typing and doesn't have that great bulk without investment. Annihilape is the same statwise, and it's typing is much worse. It can be fast or really bulky but not both. It's drain punch is also not immediately threatening if it tries to go somewhat fast with some...
  6. Pokémon Annihilape

    Unfortunately (or probably actually fortunately) hits to sub don't boost rage fist power. If they did annihilape would probably be running a sub set already.
  7. Metagame SV OU Metagame Discussion

    In my experience everything other than hyperoffense feels pretty bad at the moment. People have had success with other styles but you really need to play much better than your opponent in any given game to win.
  8. Metagame SV OU Metagame Discussion

    Dragonite has a lot of good traits that Lucario lacks, even though Lucario has a stronger espeed after 1 SD. Multiscale is insane when you're passed a sub, and with its natural bulk and resistance laden typing, it has such an easy time setting up. Not to mention tera often letting it turn moves...
  9. Metagame SV OU Metagame Discussion

    Has anyone else tried out av Roaring Moon? I've been trying it out on sun and it's been pretty nice. Easily the best Chi-Yu switch in I've played with, which had been a problem for a team giving it a 1.5 boost (though if you get burned it does suck a lot). Roaring Moon often lets you get back...
  10. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Back briefly one more time to appologise for general conduct after cooling down a bit. I also want to restate a bit what I mean when I say arguments to keep it are subjective. I'm not saying there are no real arguments for keeping tera. I am saying that I do not believe I can convince people who...
  11. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Thanks for posting actual arguments. Novelty is not a reason to keep something. It can be nice but it's not a reason to not ban it. This is a very short statement dedicated to the biggest issues with the mechanic. But fair enough that's not your point to make, but I do want to highlight how...
  12. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Everything for keeping tera is subjective. That's just how it is. There doesn't really need to be a reason to keep it. Because keeping it would be the default state of the game. People need to give reasons to ban it. The only thing that's arguably not subjective is that is technically...
  13. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Well there's a few reasons. But mostly it boils down to I've seen all this before, a lot. This absolutely happens very frequently. I play a lot of multiplayer games, and I see the same patterns in many ban discussions. Whether it's Pokemon, fighting games, or card games. Every time there's a...
  14. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    I can't wait for the people saying we need more data saying that we can't change it now because it's too integral once we do have data. Happens literally every time.
  15. Metagame SV OU Metagame Discussion

    Slither wing loves sun. The boost makes its first impression truely insane. It's also not bad at switching into ground moves.
  16. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    I mean idk how I'm supposed to have a meaningful discussion with people who's main arguments are "I like it"/"It's fun", both subjective statements. And who's response to people trying to illustrate why it's problematic is either git gud or I don't think it's a problem. Fundamentally there's no...
  17. Metagame Terastallization Tiering Discussion [ UPDATE POST #1293]

    Why does it matter if it only happens once, if that one instance decides the game? Which it usually does.
  18. Metagame SV OU Metagame Discussion

    I want everyone here to play 10 games against a half decent player on njnp's grimmsnarl cyclizar team lol. If it's such a noob trap why did he easily hit #1 with it. Grimsnarl + cyclizar is so comically broken. Completely free to get cyclizar in under screens and then pass to something with...
  19. Metagame SV OU Metagame Discussion

    I... What? I do like infernape a lot and I like slack off as an option on it but I'm not saying chien pao is going to be best with recover either. Infernape was just an example of a Pokemon than similarly is not very good at taking hits, and that I was able to use a recovery move on effectively...
  20. Metagame SV OU Metagame Discussion

    I've gotten top 10 on gen4 ladder recently with ex belt slack off Infernape, a very similar pokemon to Chien-Pao in many ways. Recover lets you work off chip, and makes it hard to wear you down by switching around, especially if you're running life orb, which Chien Pao can do with hazard...
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