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  1. KrewlKat

    CAP 24 CAP 24 - Part 1 - Concept Submissions

    Ayy remember this. Name - Bravest of All Description - A subpar CAP who's saving grace is a highly competitive ability Justification - In the XY metagame we were introduced to a strange Pokemon, Talonflame. This Pokemon despite its strange typing and abysmal stats it was a highly known OU...
  2. KrewlKat

    Ask a Simple Question, Get a Simple Answer (CAP V. 3.0 READ THE OP!)

    Is it okay to repost your concepts from a previous project?
  3. KrewlKat

    CAP 23 CAP 23 - Part 7 - Art Poll 4

    Reigaheres
  4. KrewlKat

    CAP 23 CAP23 - Part 7 - Art Poll 3

    Reigaheres Quanyails DougJustDoug
  5. KrewlKat

    CAP 23 CAP 23 - Part 7 - Art Poll 2

    Reigaheres thebangzats Quanyails
  6. KrewlKat

    CAP 23 CAP 23 - Part 7 - Art Poll 1

    Reigaheres thebangzats Sgt.Moose Garbagery Falchion Darklatias92 I only wish I had half the artistic talent all of you guys have.
  7. KrewlKat

    CAP 23 CAP 23 - Art Submissions

    This is looking really good dude, and somehow you made the sleeping chain dragon work. Really good work Garbagery, really good work.
  8. KrewlKat

    CAP 23 CAP 23 - Part 4 - Primary Ability Poll 2

    Comatose Shield Dust Tough Claws
  9. KrewlKat

    CAP 23 CAP 23 - Part 4 - Primary Ability Poll 1

    Comatose Tough Claws Strong Jaw Defiant Shield Dust
  10. KrewlKat

    CAP 23 CAP 23 - Art Submissions

    thebangzats when I saw the opening sentence I thought I was going to be really mad because I really liked the Cthullu you had going on, and the I saw the design. The dragraveyard is amazing looking and the only criticism I would suggest is a little more variation between the skulls to really...
  11. KrewlKat

    It's time to congratulate some people!

    You all get a golf clap.
  12. KrewlKat

    CAP 23 CAP 23 - Art Submissions

    C gets my vote because it looks like an FMA reference and an FMA reference is always good. I would suggest making the mouth look more like a void or black hole to emphasize the ghost typing and maybe incorporating more sloth like elements like longer arms and such.
  13. KrewlKat

    CAP 23 CAP 23 - Part 2 -Typing Poll 2

    Dragon/Ghost Dragon/Steel Dragon/Fairy
  14. KrewlKat

    CAP 23 CAP 23 - Part 2 - Typing Poll

    Dragon/Ghost Dragon/Steel Dragon/Fairy Dragon Fairy/Steel Grass/Steel
  15. KrewlKat

    CAP 23 CAP 23 - Part 2 - Typing Discussion

    In the concept assessment it was decided that 23 would trap and get rid of defensive pokemon to narrow down the opponents options for later.
  16. KrewlKat

    CAP 23 CAP 23 - Part 2 - Typing Discussion

    I would like to submit Dark/Ghost Weakness: Fairy Resistances: Poison Immunities: Normal, Fighting, Psychic Hits SE: Ghost, Psychic Resisted by: Dark, Fairy, Fighting I know it seems strange due to the fact I looked down on dark because of its weakness to U-turn, but I looked more at the...
  17. KrewlKat

    CAP 23 CAP 23 - Part 2 - Typing Discussion

    1) What qualities in a typing compliment the trapping effect? Note that I am referring to the "status" of being trapped and trapping mechanics themselves. I am not asking about powering up individual trapping moves. Feel free to discuss the trapping effect in general and you may use existing...
  18. KrewlKat

    CAP 23 CAP 23 - Part 1 - Concept Assessment

    10. Is it more important for the concept to make the opponent "fear" the trapping move or "expect" the trapping move? Why? I think its more important for the trap move to be expected by the opponent. If the trapping move is expected because it would show that CAP 23 succeeded in making a trap...
  19. KrewlKat

    CAP 23 CAP 23 - Part 1 - Concept Assessment

    I find it really weird that no one has brought up the pivot abilities of trap moves provide to teams. Using a trap move on the right mon would allow you to switch into your set-up sweeper and then potentially win you the game, or switch into a good wall to stop an opponents set-up sweeper. I f...
  20. KrewlKat

    CAP 23 CAP 23 - Part 1 - Concept Assessment

    My thoughts probably won't be that important of a contribution, but I believe the strongest benefit and weakness to a trap move is being a move. A trap move takes a turn to properly set up and later utilize, but being move allows for the running of a strong and potentially dangerous ability. For...
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