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  1. 13electrode13

    Resource Simple Questions, Simple Answers Thread

    Are there any plans to reimplement Battle Bond properly? At the moment it gives a +1 boost to Atk SpA and Spe upon getting a KO, has no interaction with water shuriken, and wears off upon switching
  2. 13electrode13

    Metagame Flipped

    Charizard is an option, it has 100/84 special bulk and Roost.
  3. 13electrode13

    Metagame Flipped

    just gonna repost my Necrozma set cause it's not on the VR and nobody's talking about it, even though it's really good... Stats: 79/89/127/101/107/97 Necrozma @ Leftovers Ability: Prism Armor EVs: 252 HP / 4 Def / 252 SpD Calm Nature -Stealth Rock -Moonlight -Psyshock -Thunder Wave Necrozma...
  4. 13electrode13

    Metagame Flipped

    Just use !dt [pokemon] while in a Flipped battle and it’ll show the updated stats. Here are two sets to chew on: Kyurem @ Heavy-Duty Boots/Leftovers Ability: Pressure EVs: 252 HP / 252 Def / 4 SpD Bold Nature IVs: 0 Atk - Freeze-Dry - Body Press - Roost - Toxic Necrozma @ Leftovers Ability...
  5. 13electrode13

    On The Radar - Clefable

    I know I can’t quite match any of previous posts’ detail or length, but I just want to give my two cents on why Clefable should stay. Clefable certainly isn’t overwhelming by itself. It has multitudes of checks and counters; Mollux and Toxapex counter it if it’s not running Psyshock, and any...
  6. 13electrode13

    sorry, didn't see this until just now. R1's technically over now, but we could probably do the...

    sorry, didn't see this until just now. R1's technically over now, but we could probably do the matches anyway if we do it today. I'm free pretty much all day today.
  7. 13electrode13

    Hi, we’re paired for the CAP tourney. I’m gmt-4, when can you play?

    Hi, we’re paired for the CAP tourney. I’m gmt-4, when can you play?
  8. 13electrode13

    Metagame Scalemons

    I already kinda wanted to post my team, so here you go. Importable: Ferroseed @ Leftovers Ability: Iron Barbs EVs: 252 HP / 4 Atk / 252 Def Relaxed Nature IVs: 0 Spe - Stealth Rock - Gyro Ball - Leech Seed - Protect Linoone @ Figy Berry Ability: Gluttony EVs: 252 HP /...
  9. 13electrode13

    Resource SS CAP Viability Rankings (Pre-DLC 2)

    I am once again asking for your financial support for Chandelure -> B+ This time, with more explanation. Chandelure is a very good mon in CAP, being a spinblocker and a wallbreaker with a very useful typing. This thing destroys Mollux like nothing else. It blocks Rapid Spin, is immune to lava...
  10. 13electrode13

    Metagame Scalemons

    My initial thoughts on a few mons: Gastly is very powerful but not worthy of a quickban. Levitate means it can’t take advantage of Psychic Terrain, and its power is a little underwhelming with Focus Sash, especially because it doesn’t get any setup options. Shedninja gets base 229 Atk and can...
  11. 13electrode13

    Metagame Ubers Metagame and Set Discussion v2 - Home Edition

    I’ve been using a bulky Necrozma-DM set that turns any Zacian-C lacking SD into setup fodder: Necrozma-Dusk-Mane @ Leftovers Ability: Prism Armor EVs: 196 HP / 200 Def / 112 Spe Impish Nature - Dragon Dance - Morning Sun - Sunsteel Strike - Earthquake This Necrozma-DM can get to +2...
  12. 13electrode13

    On the Radar - Arena Trap

    There are multiple fairy-resists that don’t get trapped that have not been brought up yet, such as Chandelure, Gengar, Cawmodore, Kitsunoh, Rotom-H, and a few others. Many of these mons have a lot of potential imo, especially Lure.
  13. 13electrode13

    Resource SS CAP Viability Rankings (Pre-DLC 2)

    Can I suggest Chandelure -> B+ Chandelure is one of the best offensive counters to Mollux, not caring about anything from it except getting poisoned and threatening it with Tricking a Choice item or hitting it with psychic. It runs over Jumbao lacking Trace and Corviknight as well as several...
  14. 13electrode13

    Metagame Sword and Shield CAP Metagame Discussion

    Do you mind explaining the new policy? I always had the impression that CAP was generally a higher power level than OU, so wouldn’t it make sense to be less restrictive rather than more?
  15. 13electrode13

    Done Gen 8 CAP Updates - CAP3 - Pyroak

    I agree that DDance wouldn’t be viable enough to make an impact, so I support it. Also, Pyroak definitely deserves Body Press. All of the other body press users generally are either large or have a high Def stat, and Pyroak fits both categories. Even Torkoal gets Body Press. As for Iron Defense...
  16. 13electrode13

    Metagame Sword and Shield CAP Metagame Discussion

    I’d like to mention a set that has honestly become an essential part of my team: Chandelure @ Choice Specs Ability: Flash Fire EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Fire Blast - Shadow Ball - Psychic - Trick Chandelure is a surprisingly good mon in CAP, being a spinblocker...
  17. 13electrode13

    Done Gen 8 CAP Updates - CAP 14 - Mollux

    I don’t think mystical fire will be an issue. You give up either power of eruption/fire blast or the 30% burn chance of lava plume. It would be viable, sure, but not broken. Of your calcs: - Dragapult and Clefable lose to Mollux anyway because it just recovers on them - Hatterene beats Mollux...
  18. 13electrode13

    Resource Other Metagames Index - Ask Questions Here!

    Are there any plans to implement Rusted Sword/Rusted Shield into MnM, similar to Red Orb/Blue Orb? Rusted Sword: +40 Atk, +10 Spe, Steel Typing, Intrepid Sword Rusted Shield: +30 Def, +30 SpD, -10 Spe, Steel Typing, Dauntless Shield Rusted Shield would be mostly outclassed by Sablenite, but...
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