PU Archeops (QC 1/1) (GP 1/1)

TJ

Banned deucer.
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Archeops
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Roost
- Taunt / Stone Edge / U-turn

Archeops is one of the best wallbreakers in the PU metagame, its stellar Speed tier, insane Attack, and great coverage give it the tools it needs to be one of the best, most threatening Pokemon in the tier. Archeops's access to Taunt enables it to disrupt and break defensive teams that rely on Pokemon such as Weezing and Mesprit, as well as giving Archeops plenty of opportunities to heal itself, most defensive teams run hard checks such as Regirock and Carracosta to better deal with it. Archeops also puts immense pressure on offensively oriented teams, as they usually don't have the same dedicated checks that bulkier teams do, instead having to rely on soft checks, such as Eelektross, and revenge killers, such as Primeape. Defeatist, coupled with weaknesses to Stealth Rock, priority users, and revenge killers such as Ferroseed, Hitmonchan, Floatzel, and Lycanroc, can hinder Archeops's longevity substantially; however, teammates such as Lanturn, Gurdurr, and Magmortar can be used to patch up these weaknesses. All-in-all, Archeops stands out as a premier wallbreaker for offensive teams.
 
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MZ

And now for something completely different
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this still feels just like a brief analysis overview. I dont have any changes to the content itself, but still don't think this is what spotlights are intended for
 

yogi

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Archeops
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Roost
- Taunt / Stone Edge / U-turn

Archeops is one of the best wallbreakers in the PU metagame, its stellar Speed tier, insane power, and perfect coverage in Acrobatics, Stone Edge, and Earthquake give it the tools it needs to be one of the best and most threatening Pokemon in the tier. Likewise, Archeop's access to Taunt enables it to cripple Defensive Pokemon like Weezing, making it a very difficult Pokemon for even Defensive teams to switch into reliably. These traits along with Archeop's ability to Roost can help mitigate its Stealth Rock weakness and keep it out of Defeatist range, while it can also soft check Normal-type Pokemon like Pyroar and Kangashkan by virtue of its typing, which futher augments Archeops's offensive prowess. Despite these attributes, Archeops has some shortcomings that hold it back. Archeop's main and most known flaw is its ability, Defeatist, which makes it useless when it's below 50%. A weakness to Stealth Rock and to common typings such as Water, Electric, Rock, and Steel also hinder Archeop's longevity and leave it vulnerable to Pokemon like Floatzel, Zebstrika, Lycanroc, and Ferroseed; however, Pokemon such as Lanturn, Gurdurr, and Magmortar can be used to patch up these weaknesses.
Yeah, I see where Megazard is coming from here. You don't actually explain how it affects the meta but more what it does itself. Here are some things I'd like you to address;
  • Talk about how it forces teams to either run very reliable checks to it, like Regirock, Ferroseed, Carracosta, etc. or for more offensive teams, to have 1-2 soft checks, like Eelektross, for example.
  • I'd totally remove the bit about it soft checking things like Pyroar, because it is such a bad check to it.
  • Taunt gives it the ability to annoy more defensive teams, not just Pokemon, while also giving it the chance to Roost on Pokemon like Weezing and such. I wouldn't say straight out cripple because these teams do have checks, but it certainly disrupts them. People will understand that Roost helps it stay out of its Defeatist ability without the explicit need to mention it.
  • You mention it being weak to x amount of types, but then go on to only mention revenge killers or faster Pokemon bar Ferroseed? This is true for a most fast wallbreakers or cleaners. Steel is also not a common typing at all, and most of these Pokemon have to be brought in with a momentum move or after something has been knocked out. Two of these Pokemon are also almost insignificant in our current meta.
  • You pretty much neglect how much utility it a actually offers to the rest of its team too.
  • You also fail to neglect how threatening it is to basically every archetype, bar a brief mention in the overview.
  • Again, same as I've told allstar, you talk so much about its negatives, to the point it doesn't seem like an S rank Pokemon.
Can you please address these points then tag me or Megazard for another check.
 

yogi

I did not succumb...
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Archeops
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Roost
- Taunt / Stone Edge / U-turn

Archeops is one of the best wallbreakers in the PU metagame, its stellar Speed tier, insane power, and perfect coverage in Acrobatics, Stone Edge, and Earthquake give it the tools it needs to be one of the best and most threatening Pokemon in the tier. Archeops' access to Taunt enables it to disrupt Defensive teams and grant more opportunities to use Roost against Pokemon like Weezing (it also helps it actually break them). Likewise, Archeops' offensive presence forces teams to run hard checks such as Regirock and Carracosta since Archeops excels at breaking them (think i might have phrased it wrong, it mainly excels at breaking defensive cores, like weezing and mesprit and such, which is why people run things like regirock and carracosta) for other Pokemon like Choice Scarf Primeape and Togedemaru. Despite these attributes, Archeops has some shortcomings that hold it back. Archeops' main and most known flaw is its ability, Defeatist, which makes it useless when it's below 50%. Additionally, Archeops struggles against Defensive Pokemon and Priority users such as Ferroseed Palossand, Absol, and Hitmonchan, along with being susceptible to revenge killers such as Floatzel, Zebstrika, and Lycanroc; however, Pokemon such as Lanturn, Gurdurr, and Magmortar can be used to patch up these weaknesses (i'd shorten this down to something like "defeatist coupled with both a weakness to stealth rock and revenge killers can hinder archeops substantially", not that short though). Nevertheless, Archeops is still an advantageous choice for offensive teams due to its ability to break down teams with its powerful STAB attacks (due to it's utility and powerful attacks, i wouldnt specify stabs because stone edge is slashed second).
We're getting there.
edit: talked more on Discord, this is now okay.
CY2jDxS.gif
 
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dhelmise

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Archeops
Ability: Defeatist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Earthquake
- Roost
- Taunt / Stone Edge / U-turn

Archeops is one of the best wallbreakers in the PU metagame; (Comma -> Semicolon) its stellar Speed tier, insane power Attack (since you're referring to speed as Speed, it's better to remain consistent), and great coverage give it the tools it needs to be one of the best, (AC) and most threatening Pokemon in the tier. Archeops's access to Taunt enables it to disrupt and break defensive teams that rely on Pokemon such as Weezing and Mesprit, along with as well as giving Archeops ample oppurtunity plenty of opportunities to heal itself, (AC) which forces. (RC) Because of this, (RC) most defensive teams are forced to run hard checks such as Regirock and Carracosta to better deal with it. Archeops also puts immense pressure on more offensive offensively oriented teams, as they usually don't have the same dedicated checks that bulkier teams do, instead having to rely on soft checks, such as Eelektross, and revenge killers, like such as Primeape. Defeatist, (AC) coupled with weaknesses to Stealth Rock, priority users, and revenge killers such as Ferroseed, Hitmonchan, Floatzel, and Lycanroc, (AC) can hinder Archeops's longevity substantially; however, teammates such as Lanturn, Gurdurr, and Magmortar can be used to patch up these weaknesses. All-in-all, Archeops stands out as a premier wallbreaker for offensive teams.
GP 1/1
 

P Squared

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notes:

stop writing conclusion sentences
there is zero need for a conclusion sentence reminding people that this Pokemon is excellent. If it wasn't, why would we bother writing a spotlight about it.
use the Reply button to implement GP checks. don't do it manually.

scheduled
 
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