Hey guys, Krookoking back again with an UU RMT. I haven't posted in forever, partially due to laziness, and well, because the meta kinda sucks...Let me elaborate. I feel with the recent release of Sun and Moon, the entire game was flipped on its head, which is to be expected with the release of a new generation. However, its my personal opinion that the UU meta in particular received the most drastic changes. The Under Used tier is unstable, and rather than coming in singular packages, new Pokemon come in huge waves. With suspect test after suspect test, it has become nauseating to play, and frustrating to watch. Things like Mega Pidgeot, Weavile, Mega Gardevoir, and Primarina should really be evaluated. Though all of the aforementioned mons take massive dumps on stall which, I am very grateful for. This is me just ranting about petty personal gripes, but I hope you all can at least agree with some of my thoughts. I still love this game, unfortunate it doesn't love me back. On to the team...
I'm a big fan of fat Pokemon, and admittedly walk the fine line between stall and skill. I think this team has just enough offensive presence to distinguish it however. It's a fairly new build for me, though nothing ground breaking. It's simply a fun team that brings results.
Aerodactyl (M) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Pursuit
- Aerodactyl is a top tier threat in the UU meta and will continue to be for as long as the tier exists. On this particular team, Mega Aerodactyl serves to provide significant cleaning, trapping, and defensive tools to aid its team members. Aerodactyl's janitorial role needs no explanation, picking off weaker threats to aid a later sweep. The main purpose for Aerodactyl is to out speed and remove threats like Mega Beedrill and trap problem Pokemon like Celebi and Latias. Due to its rock typing, Aerodactyl can take full advantage of Hippo's sand, giving it enough bulk to soft check/take on and Pursuit trap a variety of special threats like Mega Sceptile, Mega Altaria, Chandelure, and especially Mega Pidgeot. Because of its lack of power, it's not doing much sweeping, but again, that's not why it's here. The spread is standard and so is the set. I've considered Fire-Fang over Wing Attack to catch annoying Scizors off guard, let me know what you think.
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
- I really love this mon's design first off, and it's a product of my favorite generation, DPP. Hippowdon, affectionately referred to as Hippo is an essential component to this team's functionality. She provides invaluable Stealth Rock to provide necessary chip, excellent ground typing to sponge electric and rock attacks, as well as efficient recovery for longevity. Sand gives Aero a boost in Sp. Def, erodes (pun intended??) would be Scizor checks, as well as stacking damage when paired with Toxic. The set is very standard and so are the moves. Toxic was chosen to wear down Latias, who can recover but can't cure status as well as Mandibuzz on the switch, since they often run Taunt. Overall she's a great check to numerous threats.
Slowbro (M) @ Waterium Z
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off
- This meaty man is the main star. It's sad seeing such a good Pokemon plummet to virtually bottom tier but if it were any better, I wouldn't get to play with it. I wanted to use a Slowbro and so this team was built around him. Slowbro acts as a sweeper late game and a wall/check otherwise. Essentially, it comes in, takes a hit, burns/chips with Scald, and then proceeds to switch out and regenerate. Once specific problem Pokemon have been removed, Slowbro comes in to take the remaining Pokemon on a date. A few Calm Minds and well timed Slack Offs make Slowbro a near unstoppable force. When paired with Waterium Z to over power stubborn checks, Slowbro is not to be underestimated.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog
- Amoonguss has incredible type synergy with Slowbro (regenerator core) as well as Hippowdon. It absorbs hits from broken mons like Primarina, takes switch-ins to bed, clears away stat boosts, and eliminates Toxic Spikes. Really nothing else to say I mean it's pretty straightforward.
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog
- This Pokemon is too good for UU in my opinion, yet its utility in this meta makes it almost obligatory. If you're not running one, you're missing out. Her main job is to Defog, outplay and remove threats, and check certain special attacks with her amazing type synergy with the rest of the cast. Life Orb for power, Psyshock for special tanks, HP fire for the Pokemon below and Kelfki to some degree, and Draco to blow back anything not resisting, and to keep Aim's dream alive.
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
- Scizor is not a Pokemon I particularly enjoy using. But I'm a joyless adult who can admit when something is really good, and proceed to take advantage of it. If Slowbro took people on dates like a (even if somewhat special) respectable person, Scizor is the equivalent of...well...date rape. Forgive me. In seriousness, he provides more offensive presence, and is less passive in his sweeping than Bro. Great priority, great utility, and great recovery make Scizor mandatory. It takes on weaker, resisted hits, then U-turns or recovers/U-turns to safely bring in Regenerator walls, flying rock birds, or Hippos that throw rocks.
And that's all folks. Not much else to say. Test the team, and enjoy. Feedback is appreciated. I will have more offensive teams coming in the future if the star Pokemon doesn't get banned. If it does, feathers will fly...
Threats: (Not Ordered)
- Crawdaunt (really any uber powerful attacker that cannot be hard walled)
- Altaria w/Fire Blast
- Gardevoir
- Primarina
- Blastoise - This boi drops me on my neck every time. Insane coverage and fat skin, but can be out played.
- Alolan-Muk (Kinda...I mean it's awful but some how works)
- Bulky Water/Steel types that cannot be worn down or overpowered
Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic
Slowbro (M) @ Waterium Z
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Psyshock
- Slack Off
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Calm Nature
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog
Aerodactyl (M) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Wing Attack
- Earthquake
- Pursuit
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost
Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Defog