cityscapes
Take care of yourself.
LouisCyphre
Backpack:
Choice Specs
Choice Scarf
Supporter:
Juno (Gardevoir)
★★★★ Level 4 — EXP: -- / 10
Bold nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy
HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt
Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2:
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel
Level 3:
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Teleport
Torment
Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Gravity
Grudge
Healing Wish
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Aggressor:
Heliosphere (Charizard)
★★★★ Level 4 — EXP: -- / 10
Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fire/Flying
Abilities: Blaze Hidden Ability: Solar Power
HP: 90
Attack: 5 (-)
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 115 (+)
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Blaze Kick
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Leer
Protect
Quick Attack
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
Work Up
Level 1:
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Ember
False Swipe
Fire Spin
Growl
Helping Hand
Howl
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rock Smash
Roost
Sandstorm
Scary Face
Scratch
Seismic Toss
Smokescreen
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball
Level 2:
Beat Up
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Hurricane
Inferno
Iron Tail
Mega Kick
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Level 3:
Acrobatics
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Flame Burst
Flame Charge
Fly
Frustration
Fury Cutter
Headbutt
Heat Crash
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands
Sky Drop
Level 4:
Belly Drum
Blast Burn
Block
Celebrate
Endure
Fire Pledge
Fissure
Fling
Giga Impact
Hidden Power (Ice)
Hold Hands
Hyper Beam
Mimic
Natural Gift
Overheat
Tera Blast
Gemini Taurus
Backpack:
Choice Specs
Enigma Stone
Protector:
Jade the Gholdengo
Level: 3 | EXP: 00
#1000
Nature:
Calm (+Special Defence, -Attack)
Abilities:
Good as Gold
Stats:
HP: 90
Attack: Rank 4 ⇓
Defence: Rank 7
Special Attack: Rank 9
Special Defence: Rank 9 ⇑
Speed: 84
Size Class: 2
Weight Class: 3
Moves:
Level 0
Astonish
Dazzling Gleam
Flash Cannon
Focus Blast
Iron Head
Light Screen
Metal Sound
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Level 1
Confuse Ray
Night Shade
Recover
Sandstorm
Trick
Level 2
Focus Punch
Low Kick
Poltergeist
Steel Beam
Take Down
Thief
Thunder
Level 3
Charge Beam
Electro Ball
Heavy Slam
Hex
Low Sweep
Make It Rain
Psyshock
Aggressor:
Balsam the Stratagem
Level: 4 | EXP: --
CAP#11
Nature:
Timid (+Speed, +10% Accuracy, -Attack)
Abilities:
Levitate, Technician, Sniper
Stats:
HP: 95
Attack: Rank 4 ⇓
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 5
Speed: 150 ⇑ (+10% Accuracy)
Size Class: 2
Weight Class: 3
Moves:
Level 0:
Accelerock
Aerial Ace
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Hone Claws
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Toxic
Vacuum Wave
Zen Headbutt
Level 1:
Ancient Power
Confide
Cut
Defense Curl
Double Team
Echoed Voice
False Swipe
Flash
Incinerate
Iron Defense
Magnetic Flux
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Weather Ball
Level 2:
Disable
Double-Edge
Fire Blast
Head Smash
Heat Wave
Meteor Beam
Rock Blast
Secret Power
Stone Edge
Level 3:
Acrobatics
Bulldoze
Electro Ball
Frustration
Giga Drain
Headbutt
Laser Focus
Lock-On
Mud Shot
Paleo Wave (sig)
Return
Rock Tomb
Rollout
Smack Down
Speed Swap
Volt Switch
Level 4:
Acupressure
Embargo
Endure
Explosion
Giga Impact
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Natural Gift
Nature Power
Waves Chosen: B, A
The Conquering Northern King! (2023)
It turns out your rewards from your little trip to Stanislas Town were more substantial than expected. Substantial enough to get you a trip up north to blow off some steam after this... interesting turn of events. Your destination: a nice hotel located pretty much in the middle of nowhere. The flyer describes something quite cozy and postcard-like, and you can't wait until you arrive! Every town you've passed by so far has had pretty decorations all over, really making you feel the Christmas cheer. And that's something even the strange chatter of your bus neighbors about some old rumor or another couldn't dispel, no siree!
***
Base Facility: The Raid Frontier
Format Changes:
Starting from default Raid Frontier rules, this Event has following changes:
Wishlist Mechanics:
When signing up, select option A, B, C, or D for Wave 2, and then select a different one of those options for Wave 3.
The Wishlist is a list of vocations for the Raiders to assign. It begins empty, but clearing waves can add to it. When Wave 4 begins, all vocations on the Wishlist are automatically assigned to the appropriate Raiders. More details can be found with the Wave Information.
Initial Field:
1x The Northern King (★)
1x Abomasnow, Delibird
Opponents
Opponents are divided into Waves, but the raid is one continuous battle. The raid starts in Wave 1.
At the end of each round, if the raid has no Pokemon in play: Start a new Raid Phase.
The raid doesn't lose for having no Pokemon in play.
At the start of each Raid Phase:
Event Rewards (per player, not per team):
(A note to viewers from the future: should the text of the Sovereign items change in the DAT, such changes will not be reflected here.)
LouisCyphre Gemini Taurus to order
Backpack:
Choice Specs
Choice Scarf
Supporter:
Juno (Gardevoir)
★★★★ Level 4 — EXP: -- / 10
Name Etymology:
Goddess of the state and of women in ancient Rome and an interpretation of the goddess Hera. This version of her mythos was more overtly warlike than her Greek counterpart.
Attitude and Motive:
Short-tempered and outspoken. Thick skin and patience are the key to dealing with this one.
Background:
Twin of Janus and his predecessor as a contest competitor. Whenever she was dragged to compete in a contest by her former trainer, she would bitterly protest. Fed up with managing an unruly and unwilling star, her trainer grew neglectful of her and began training her brother Janus for the role. Easily slipping away, noticed but unmissed, she quickly found trouble with her attitude and fled from neighborhood to neighborhood. Her trail of enemies leads to Lou's team.
Goddess of the state and of women in ancient Rome and an interpretation of the goddess Hera. This version of her mythos was more overtly warlike than her Greek counterpart.
Attitude and Motive:
Short-tempered and outspoken. Thick skin and patience are the key to dealing with this one.
Background:
Twin of Janus and his predecessor as a contest competitor. Whenever she was dragged to compete in a contest by her former trainer, she would bitterly protest. Fed up with managing an unruly and unwilling star, her trainer grew neglectful of her and began training her brother Janus for the role. Easily slipping away, noticed but unmissed, she quickly found trouble with her attitude and fled from neighborhood to neighborhood. Her trail of enemies leads to Lou's team.
Bold nature ( +Defense, -Attack )
Typing: Psychic/Fairy
Abilities: Synchronize, Trace Hidden Ability: Telepathy
HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3
Movepool
Level 0:
Aura Sphere
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Focus Blast
Heal Bell
Hyper Voice
Hypnosis
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Zen Headbutt
Level 1:
Captivate
Charm
Confide
Confuse Ray
Confusion
Defense Curl
Disarming Voice
Double Team
Echoed Voice
Encore
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Psybeam
Psychic Terrain
Rain Dance
Recycle
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Level 2:
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Mega Kick
Misty Explosion
Nightmare
Secret Power
Thief
Triple Axel
Level 3:
Attract
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psyshock
Return
Telekinesis
Teleport
Torment
Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Gravity
Grudge
Healing Wish
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Coat
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Skill Swap
Snatch
Stored Power
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Heliosphere (Charizard)
★★★★ Level 4 — EXP: -- / 10
Name Etymology:
The coronal layer of the sun's atmosphere, consisting of its highest layers of material as well as its layers of strongest magnetic influence. In a total solar eclipse, only this layer of the sun is visible.
Attitude and Motive:
A wild and free-soaring tyrant of the sky. The pulse of her untamed homeland has never left her.
Background:
The coronal layer of the sun's atmosphere, consisting of its highest layers of material as well as its layers of strongest magnetic influence. In a total solar eclipse, only this layer of the sun is visible.
Attitude and Motive:
A wild and free-soaring tyrant of the sky. The pulse of her untamed homeland has never left her.
Background:
Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fire/Flying
Abilities: Blaze Hidden Ability: Solar Power
HP: 90
Attack: 5 (-)
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 115 (+)
Size: 3
Weight: 4
Movepool
Level 0:
Aerial Ace
Air Slash
Blaze Kick
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Leer
Protect
Quick Attack
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
Work Up
Level 1:
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Ember
False Swipe
Fire Spin
Growl
Helping Hand
Howl
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rock Smash
Roost
Sandstorm
Scary Face
Scratch
Seismic Toss
Smokescreen
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball
Level 2:
Beat Up
Double-Edge
Dragon Cheer
Dragon Rush
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Hurricane
Inferno
Iron Tail
Mega Kick
Secret Power
Skull Bash
Solar Beam
Submission
Take Down
Level 3:
Acrobatics
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Flame Burst
Flame Charge
Fly
Frustration
Fury Cutter
Headbutt
Heat Crash
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands
Sky Drop
Level 4:
Belly Drum
Blast Burn
Block
Celebrate
Endure
Fire Pledge
Fissure
Fling
Giga Impact
Hidden Power (Ice)
Hold Hands
Hyper Beam
Mimic
Natural Gift
Overheat
Tera Blast
Gemini Taurus
Backpack:
Choice Specs
Enigma Stone
Protector:
Jade the Gholdengo
Level: 3 | EXP: 00
#1000
Nature:
Calm (+Special Defence, -Attack)
Abilities:
Good as Gold
Stats:
HP: 90
Attack: Rank 4 ⇓
Defence: Rank 7
Special Attack: Rank 9
Special Defence: Rank 9 ⇑
Speed: 84
Size Class: 2
Weight Class: 3
Moves:
Level 0
Astonish
Dazzling Gleam
Flash Cannon
Focus Blast
Iron Head
Light Screen
Metal Sound
Nasty Plot
Power Gem
Protect
Psychic
Reflect
Rest
Shadow Ball
Sleep Talk
Substitute
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Level 1
Confuse Ray
Night Shade
Recover
Sandstorm
Trick
Level 2
Focus Punch
Low Kick
Poltergeist
Steel Beam
Take Down
Thief
Thunder
Level 3
Charge Beam
Electro Ball
Heavy Slam
Hex
Low Sweep
Make It Rain
Psyshock
Balsam the Stratagem
Level: 4 | EXP: --
CAP#11
Nature:
Timid (+Speed, +10% Accuracy, -Attack)
Abilities:
Levitate, Technician, Sniper
Stats:
HP: 95
Attack: Rank 4 ⇓
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 5
Speed: 150 ⇑ (+10% Accuracy)
Size Class: 2
Weight Class: 3
Moves:
Level 0:
Accelerock
Aerial Ace
Calm Mind
Dazzling Gleam
Earth Power
Earthquake
Energy Ball
Facade
Flamethrower
Flash Cannon
Hone Claws
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Sleep Talk
Smart Strike
Snore
Substitute
Tackle
Toxic
Vacuum Wave
Zen Headbutt
Level 1:
Ancient Power
Confide
Cut
Defense Curl
Double Team
Echoed Voice
False Swipe
Flash
Incinerate
Iron Defense
Magnetic Flux
Mud-Slap
Ominous Wind
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Weather Ball
Level 2:
Disable
Double-Edge
Fire Blast
Head Smash
Heat Wave
Meteor Beam
Rock Blast
Secret Power
Stone Edge
Level 3:
Acrobatics
Bulldoze
Electro Ball
Frustration
Giga Drain
Headbutt
Laser Focus
Lock-On
Mud Shot
Paleo Wave (sig)
Return
Rock Tomb
Rollout
Smack Down
Speed Swap
Volt Switch
Level 4:
Acupressure
Embargo
Endure
Explosion
Giga Impact
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Natural Gift
Nature Power
Waves Chosen: B, A
The Conquering Northern King! (2023)
It turns out your rewards from your little trip to Stanislas Town were more substantial than expected. Substantial enough to get you a trip up north to blow off some steam after this... interesting turn of events. Your destination: a nice hotel located pretty much in the middle of nowhere. The flyer describes something quite cozy and postcard-like, and you can't wait until you arrive! Every town you've passed by so far has had pretty decorations all over, really making you feel the Christmas cheer. And that's something even the strange chatter of your bus neighbors about some old rumor or another couldn't dispel, no siree!
***
Base Facility: The Raid Frontier
Format Changes:
Starting from default Raid Frontier rules, this Event has following changes:
- This Event is Level 2.
- Two players will challenge the Event as a team. Each player will bring two Pokemon, for a total of four.
- The default Substitution limit is 2. (Supporters still have 4.)
- One player may have a Protector and an Aggressor. Their teammate may have a Supporter and an Aggressor.
- Opponents' actions that target an Aggressor will select a present Aggressor at random.
- No Pokemon may be assigned Vocations. Instead, each team has a Wishlist.
- The referee is paid 15 RC and 18 JC, due to the Raid's length.
Wishlist Mechanics:
When signing up, select option A, B, C, or D for Wave 2, and then select a different one of those options for Wave 3.
The Wishlist is a list of vocations for the Raiders to assign. It begins empty, but clearing waves can add to it. When Wave 4 begins, all vocations on the Wishlist are automatically assigned to the appropriate Raiders. More details can be found with the Wave Information.
Initial Field:
1x The Northern King (★)
1x Abomasnow, Delibird
Opponents
Opponents are divided into Waves, but the raid is one continuous battle. The raid starts in Wave 1.
At the end of each round, if the raid has no Pokemon in play: Start a new Raid Phase.
The raid doesn't lose for having no Pokemon in play.
At the start of each Raid Phase:
- The power of festivals discards Fainting and all Major Status from the two raiders with the lowest HP (random among ties) and heals 50 HP and 25 Energy to them.
- Increment the current Wave by one (1).
- If the Wave is now two (2) or three (3): The wave becomes the option that was selected in the signup post.
- If the Wave is now five or more (5+): The players win the battle. Otherwise, send out each Pokemon listed as a member of that Wave.
- If the Wave has any Arena Effects, those will be active during that Wave.
- Optionally, paste the Wave's flavor into the reffing post.
Wave 1: The First Frigid Fight!
As the first stars of the evening begin to twinkle in the sky, you find yourself in a quaint, snow-covered village, where the festive spirit is as palpable as the crisp winter air. The villagers, bustling with holiday cheer, are oblivious to the shadow that looms over their joyous preparations.
Without warning, a chill runs down your spine, far colder than the winter's touch. A daunting figure, known in whispered tales as the Northern King, descends upon the village. Accompanied by frosty minions, the Northern King begins its icy rampage, targeting the heart of the village's joy – the carefully wrapped gifts, each a symbol of the season's warmth and generosity.
You watch, heart sinking, as the Northern King and its cohorts whisk away the gifts, leaving a trail of frost and despair. The villagers, their spirits dampened, turn their hopeful eyes to you. It's clear: you must act.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 612
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 2
Weight: 1
Order Behavior
Abomasnow
Typing: Grass/Ice
Abilities: Snow Warning
HP: 121
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 4
Weight: 5
Order Behavior
{1} Skip if Aurora Veil is present for Abomasnow's team.
{2} Skip if Aurora Veil is not present for Abomasnow's team.
Delibird
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle
HP: 121
Attack: 4
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 75
Size: 1
Weight: 2
Order Behavior
{1} Skip if Snow is present on the battlefield.
{2} Skip if Snow is not present on the battlefield.
Waves 2 and 3: Introduction
The Northern King, in its cunning, has entrusted the stolen treasures to various guardians. Each group, unique in their strengths and abilities, fiercely protects these gifts in distant, hidden corners of the land.
Wave 2 or 3, Option A: The Moths of Seasons Past, Present, and Future!
Slither Wing
Typing: Bug/Fighting
Abilities: Protosynthesis
HP: 150
Attack: 10
Defen.: 6
Sp.Atk: 6
Sp.Def: 8
Speed: 81
Size: 6
Weight: 4
Order Behavior
Volcarona
Typing: Bug/Fire
Abilities: Flame Body
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 100
Size: 3
Weight: 3
Order Behavior
Iron Moth
Typing: Fire/Poison
Abilities: Quark Drive
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 110
Size: 2
Weight: 3
Order Behavior
Recover the Incindiary Stone
Wave 2 or 3, Option B: The Merry Mascots!
Clefable
Typing: Fairy
Abilities: Cute Charm, Magic Guard
HP: 225
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3
Order Behavior
Raichu
Typing: Electric
Abilities: Static
HP: 225
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 110
Size: 2
Weight: 3
Order Behavior
Recover the Rare Herbs
Wave 2 or 3, Option C: The Royal Recruits!
Tsareena
Typing: Grass
Abilities: Leaf Guard, Queenly Majesty
HP: 225
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 72
Size: 2
Weight: 2
Order Behavior
Kingambit
Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord
HP: 225
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5
Order Behavior
Recover the Royal Aegis
Wave 2 or 3, Option D: The Charging Cavaliers!
Gogoat
Typing: Grass
Abilities: Sap Sipper
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 68
Size: 4
Weight: 4
Order Behavior
Mudsdale
Typing: Ground
Abilities: Own Tempo, Stamina
HP: 150
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 35
Size: 4
Weight: 11
Order Behavior
Wyrdeer
Typing: Normal/Psychic
Abilities: Intimidate, Frisk
HP: 150
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 65
Size: 4
Weight: 4
Order Behavior
Recover the Harrowing Cape
Wave 4: The Northern King's Nightmarish Noel Return!
As you return to the village, the Northern King reappears, more formidable than ever, flanked by new, daunting guardians. But this time, you are not alone. The village stands with you, their belief in the spirit of the season empowering you. With the gifts you've reclaimed now aiding in your battle, you confront the Northern King in a final, epic showdown.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 919
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 4
Weight: 11
Order Behavior
* If Trick Room is present, this move cannot be rolled.
Caribolt
Typing: Grass/Electric
Abilities: Overgrow, Galvanize
HP: 122
Attack: 8
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5
Order Behavior
Coalossal
Typing: Rock/Fire
Abilities: Steam Engine, Flame Body
HP: 122
Attack: 6
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 30
Size: 5
Weight: 7
Order Behavior
Grimmsnarl
Typing: Dark/Fairy
Abilities: Prankster, Frisk
HP: 122
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4
Order Behavior
Happy Holidays
The King's Workshop
As the first stars of the evening begin to twinkle in the sky, you find yourself in a quaint, snow-covered village, where the festive spirit is as palpable as the crisp winter air. The villagers, bustling with holiday cheer, are oblivious to the shadow that looms over their joyous preparations.
Without warning, a chill runs down your spine, far colder than the winter's touch. A daunting figure, known in whispered tales as the Northern King, descends upon the village. Accompanied by frosty minions, the Northern King begins its icy rampage, targeting the heart of the village's joy – the carefully wrapped gifts, each a symbol of the season's warmth and generosity.
You watch, heart sinking, as the Northern King and its cohorts whisk away the gifts, leaving a trail of frost and despair. The villagers, their spirits dampened, turn their hopeful eyes to you. It's clear: you must act.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 612
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 2
Weight: 1
Order Behavior
Rand | Rand | PR |
---|---|---|
Glacial Lance | Frustration Return | Icicle Crash Zen Headbutt |
Abomasnow
Typing: Grass/Ice
Abilities: Snow Warning
HP: 121
Attack: 7
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 4
Weight: 5
Order Behavior
Rand {1} | Rand {2} | PR |
---|---|---|
Aurora Veil | Blizzard Icy Wind | Leech Seed Wood Hammer Worry Seed |
{2} Skip if Aurora Veil is not present for Abomasnow's team.
Delibird
Typing: Ice/Flying
Abilities: Vital Spirit, Hustle
HP: 121
Attack: 4
Defen.: 4
Sp.Atk: 5
Sp.Def: 4
Speed: 75
Size: 1
Weight: 2
Order Behavior
Rand {1} | Rand {2} | PR |
---|---|---|
Snowscape | Present | Blizzard Fake Out Sky Attack |
{2} Skip if Snow is not present on the battlefield.
Waves 2 and 3: Introduction
The Northern King, in its cunning, has entrusted the stolen treasures to various guardians. Each group, unique in their strengths and abilities, fiercely protects these gifts in distant, hidden corners of the land.
Wave 2 or 3, Option A: The Moths of Seasons Past, Present, and Future!
Slither Wing
Typing: Bug/Fighting
Abilities: Protosynthesis
HP: 150
Attack: 10
Defen.: 6
Sp.Atk: 6
Sp.Def: 8
Speed: 81
Size: 6
Weight: 4
Order Behavior
Rand | AG |
---|---|
First Impression | Low Sweep Lunge Skitter Smack |
Volcarona
Typing: Bug/Fire
Abilities: Flame Body
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 100
Size: 3
Weight: 3
Order Behavior
Rand | SU |
---|---|
Fiery Dance | Bug Buzz Fire Blast Quiver Dance |
Iron Moth
Typing: Fire/Poison
Abilities: Quark Drive
HP: 150
Attack: 5
Defen.: 5
Sp.Atk: 10
Sp.Def: 8
Speed: 110
Size: 2
Weight: 3
Order Behavior
Rand | PR |
---|---|
Fiery Dance | Acid Spray Fire Blast Toxic |
When this wave is defeated: Add the Flame Bombardier vocation to the Raiders' Wishlist.
Flame Bombardier On hit, if the defender is a Minion: All other Minions lose 12 HP. |
Wave 2 or 3, Option B: The Merry Mascots!
Clefable
Typing: Fairy
Abilities: Cute Charm, Magic Guard
HP: 225
Attack: 5
Defen.: 5
Sp.Atk: 7
Sp.Def: 7
Speed: 60
Size: 3
Weight: 3
Order Behavior
Rand | SU | Rand |
---|---|---|
Present | Draining Kiss Lovely Kiss Sweet Kiss | Flamethrower Ice Beam Moonblast |
Raichu
Typing: Electric
Abilities: Static
HP: 225
Attack: 7
Defen.: 4
Sp.Atk: 7
Sp.Def: 6
Speed: 110
Size: 2
Weight: 3
Order Behavior
Rand | PR | Rand |
---|---|---|
Present | Nuzzle Thunder Shock Thunder Wave | Focus Blast Grass Knot Thunderbolt |
When this wave is defeated: Add the Gift of Fortitude vocation to the Raiders' Wishlist.
Gift of Fortitude Opponents cannot create conditions on the user. |
Wave 2 or 3, Option C: The Royal Recruits!
Tsareena
Typing: Grass
Abilities: Leaf Guard, Queenly Majesty
HP: 225
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 7
Speed: 72
Size: 2
Weight: 2
Order Behavior
Rand | AG | Rand |
---|---|---|
Trop Kick | High Jump Kick Knock Off Power Whip | Rapid Spin |
Kingambit
Typing: Dark/Steel
Abilities: Defiant, Supreme Overlord
HP: 225
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5
Order Behavior
Rand | AG | Rand |
---|---|---|
Kowtow Cleave | Iron Head Knock Off Sucker Punch | Metal Burst |
When this wave is defeated: Add the Royal Guard vocation to the Raiders' Wishlist.
Royal Guard While an opponent's action is targeting three or more raiders: remove all but two targets, at random from among raiders other than the user, from the targeting scope of that action. |
Wave 2 or 3, Option D: The Charging Cavaliers!
Gogoat
Typing: Grass
Abilities: Sap Sipper
HP: 150
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 68
Size: 4
Weight: 4
Order Behavior
Rand | PR |
---|---|
High Horsepower | Horn Leech Leech Seed Worry Seed |
Mudsdale
Typing: Ground
Abilities: Own Tempo, Stamina
HP: 150
Attack: 9
Defen.: 7
Sp.Atk: 4
Sp.Def: 6
Speed: 35
Size: 4
Weight: 11
Order Behavior
Rand | AG |
---|---|
High Horsepower | Close Combat Heavy Slam Mega Kick |
Wyrdeer
Typing: Normal/Psychic
Abilities: Intimidate, Frisk
HP: 150
Attack: 8
Defen.: 5
Sp.Atk: 8
Sp.Def: 6
Speed: 65
Size: 4
Weight: 4
Order Behavior
Rand | SU |
---|---|
High Horsepower | Magic Room Psyshield Bash Wonder Room |
When this wave is defeated: Add the Harvest Remembrance vocation to the Raider's Wishlist.
Harvest Remembrance The Northern King has additional weaknesses to Ghost and to Dark. |
Wave 4: The Northern King's Nightmarish Noel Return!
As you return to the village, the Northern King reappears, more formidable than ever, flanked by new, daunting guardians. But this time, you are not alone. The village stands with you, their belief in the spirit of the season empowering you. With the gifts you've reclaimed now aiding in your battle, you confront the Northern King in a final, epic showdown.
The Northern King (Calyrex-Ice)
Typing: Psychic/Ice
Abilities: As One
Fusion of Calyrex and Glastrier, using the Reins of Unity.
HP: 919
Attack: 12
Defen.: 11
Sp.Atk: 6
Sp.Def: 9
Speed: 50
Size: 4
Weight: 11
Order Behavior
Rand | PR, Round 2+ | Rand, Round 2+ | Rand, Once |
---|---|---|---|
Glacial Lance | Icicle Crash Zen Headbutt Solar Blade | High Horsepower Megahorn Body Press | Future Sight Life Dew Trick Room* |
Caribolt
Typing: Grass/Electric
Abilities: Overgrow, Galvanize
HP: 122
Attack: 8
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 106
Size: 4
Weight: 5
Order Behavior
Rand, Round 2+ | Rand | AG |
---|---|---|
Z-Celebrate | Boomburst | Electrify Leaf Storm Zap Cannon |
Coalossal
Typing: Rock/Fire
Abilities: Steam Engine, Flame Body
HP: 122
Attack: 6
Defen.: 9
Sp.Atk: 6
Sp.Def: 7
Speed: 30
Size: 5
Weight: 7
Order Behavior
Rand | PR | Rand, if HP <=25% |
---|---|---|
Tar Shot | Heat Wave Incinerate Rock Slide | Explosion |
Grimmsnarl
Typing: Dark/Fairy
Abilities: Prankster, Frisk
HP: 122
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 6
Speed: 60
Size: 3
Weight: 4
Order Behavior
Rand | SU | Rand, Round 2+ |
---|---|---|
Snarl | Taunt Encore Fake Out | Spirit Break |
At the start of this wave: Assign all vocations from the Raiders' Wishlist as follows:
● Protector: Royal Guard
● Supporter: Gift of Fortitude
● First Aggressor: Harvest Remembrance
● Second Aggressor: Flame Bombardier
(The Aggressor who entered play first is the First Aggressor, and the remaining Aggressor is the Second Aggressor.)
The King's Workshop
The Northern King and Minions are unaffected by attacks from their allies.
Wave Defeated | Rewards |
---|---|
1 | Delibird Lv4 -or- 8 RC; and 1x Adventure rules, 1x Light Clay, 1x Rage Candy Bar |
2 | 1x Power Anklet, 1x Power Band, 1x Power Belt, 1x Power Bracer, 1x Power Lens |
3 | Glastrier Lv3 -or- 12 TC; and 1x Choice Scarf, 1x Metronome, 1x Punching Glove |
4 | 1x Sovereign Magnificence, 1x Sovereign Malevolence |
(A note to viewers from the future: should the text of the Sovereign items change in the DAT, such changes will not be reflected here.)
Sovereign Magnificence ( ) You can't have more than one (1) "Sovereign" item in your backpack, per battle. If another ally would lose HP as a result of a hit from an attack; instead, that ally and the holder each lose half that much HP. (Rounded normally, to a minimum of 1. This doesn't cause the holder to "be hit" by that specific hit.) |
Sovereign Malevolence ( ) You can't have more than one (1) "Sovereign" item in your backpack, per battle. If a Pokemon in play other than the holder would heal HP or En; instead, both that Pokemon and the holder heal half of that HP or En. (Rounded normally, to a minimum of 1.) |
LouisCyphre Gemini Taurus to order