Tournament SPL XV OU Discussion Thread

Just two games to discuss. First, we have the final game of Tigers/Scooters tiebreaks, Trosko vs hellom. hellom's record speaks for itself: he's an unbelievable 10-0 against some of SV's biggest threats in his first season, including a win over Trosko himself. Possibly the main character of this SPL. His opponent is Trosko, a veteran of the game and the centerpiece of the Tigers' stacked SV core. A cornerstone of consistency, his 7-2 record has looked very sharp throughout.

Trosko has a strong defensive core, looking to get plenty of stuff on the floor with Skarmory and Ting-Lu. Looks like Boots on Dragapult and Ogerpon-Teal for lots of fast U-Turns to the walls. Can't imagine the Gliscor has hazards here. hellom has a more offensive build, retaining the Gholdengo and Gliscor pieces but bringing along a Moltres for very potent contact punishment. This one also has a good amount of pivots, between Glowking, Moltres, and possibly Wellspring. Probably Rocks on one of Gliscor or GT.

hellom's going to have a hard time getting a Rapid Spin off here: Pult and Gholdengo are straightforward absorbers, while Skarmory is likely Rocky Helmet and will just Iron Defense or whatever and get up more. Moltres is crucial here as both a Make It Rain resist and a punisher to Ogerpon and Dragapult's U-Turning, ensuring they can't just go back and forth with impunity.

We start with the typical Gliscor handshake, both getting their orbs activated. SD immediately comes out from hellom's Gliscor as Trosko goes into Skarmory: they mutually wall each other, so Scor gets rid of the Helmet and Skarm gets up Rocks. hellom blinks first, going into Gholdengo on Skarm's Roost: this allows him to catch the incoming Ting-Lu with a Trick, blessing it with a new scarf and turning it into the world's heaviest paperweight. After chipping Moltres with Ruination on the switch, it has to Roost, allowing Trosko to go into Gliscor and reveal its own SD and Facade: it's the one physical attacker free to wail away on Moltres. He goes for Facade and tickles hellom's own Scor, who is back to full within a few turns. Skarm screws around for a couple of turns, gets ~50% chip on Tusk as it gets its own rocks up, but hellom scares it out with Gholdengo, only to double into Wellspring on the Ting-Lu. This forces in Trosko's Dragapult, who can only hit Ogerpon with a non-Specs Draco Meteor before dying to Knock Off.

Now at critical health, Trosko brings in his own Ogerpon: it comes down to a speed tie, which hellom wins, bringing in his Tusk to absorb the Knock. Moltres comes in here, and U-Turns out as Trosko goes to Gliscor, opting to bring in Wellspring: it's now critically low after coming in on rocks several times. Wellspring misses the Ivy Cudgel KO (although it was pretty damn close, suggesting SpDef Gliscor) and falls to Facade.

hellom's Gholdengo emerges and starts clicking Make It Rain: it crits Ting-Lu for 46%, then crits Gholdengo for 46%, then crits Gholdengo for 46% (holy hell), but at this point, it can't kill without another crit, and Trosko can Recover. He lures out the Moltres and immediately reveals Tera Water, getting up a Nasty Plot: now something has to die, and hellom throws his half-health Great Tusk into the Shadow Ball. hellom's got a secret weapon, though, and it's Tera Water Grass Knot Gholdengo, who does — actually, it doesn't do that much. It actually nearly loses the 1v1 to Gholdengo, but it calls a Future Sight and forces Trosko's Ting-Lu to eat a Grass Knot, which it somehow barely lives: Lu then finishes off Glowking with Rock Tomb.

Now it's time for hellom's own Gholden Joe, who executes Ting-Lu and the low-health Ogerpon. Gliscor comes in, and surely even with a double Protect, it's surely unstoppable here, right? It just Shadow Balls forever? The only out is the 1/27 triple Protect.
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Welp. Now hellom has to click Make It Rain to kill, which it does, but the SpA drop allows in Trosko's Gholdengo, who sets up a Nasty Plot and wins a speed tie against Gliscor for the kill, cleaning house from there. I think both played about as well as they reasonably could (far be it from me to suggest better plays to anybody in SPL, lol) and the fact that the endgame shifted in the hands of RNG is a shame. With this win, Trosko and the Tigers advance to finals, and hellom's miracle run comes to an unfortunate end.


On the other side of the bracket, we've got myjava vs xavgb, the first game of the Tyrants-Ruiners tiebreak series. myjava is one of the biggest breakouts of this SPL, picked up for the minimum price and slotted in halfway through the season while CTC took a week off. His debut game saw him hand the ultra-consistent oldspicemike a loss, and from then he's been on a roll, 6-1 and now the Tyrants' lead SV ever since CTC's extended vacation. His opponent is xavgb, an OU Council member who made Gen 9 his playground in 2023, posting an outstanding 78% winrate in the generation. His teambuilding has rewritten the metagame several times, and although he only played a partial campaign and was 3-4 coming into this match, he's still never to be underestimated.

Dear god, we've got another Ogerpon-Teal. It seems to me as if a fast, strong U-Turn that can carry boots is good! java's team looks well-crafted to deal with offense, with Skeledirge to stop setup and Zamazenta + Clefable as robust "no-stop-that-you're-not-sweeping" mons. Alomomola provides an extra round for Dirge and Zama as well, as they're probably gonna have to come hard into a move at some point.

On xavgb's side, we have Ogerpon-Cornerstone in the first slot. It has an interesting toolkit, possessing a 100% accurate physical Rock STAB and being one of the few fast offensive mons with Sturdy. Other than that, it's a very Scarlet and Violet Offense™ team: Deoxys-S is Schrödinger's lead/LO cleanup crew/fast utility (it's probably the lead here,) Gouging Fire wants to DD and win on the spot, Hatterene provides hazard control and a bit of yellow magic, you get the idea.

Team preview shows that myjava's team has no Rock Ivy Cudgel resists (although Zamazenta is basically one the first time) which means clicking it is probably a good choice most of the time. A different problem presents itself for xavgb, in that he has potentially one move to hit Gliscor super effectively with, Deoxys' Ice Beam which it might not even have. Even assuming no Protect it can get active against almost anything on the enemy team. Zamazenta also stops four mons, and Gouging Fire will be hard-pressed to set up against an Unaware and an Alomomola.

It's Clef and Deoxys in the lead, and Deo-S opens with Psycho Boost, which absolutely tickles Clef, but that's not the point: it's Eject Pack, and xavgb pivots into Hatterene as Clef Knocks its Rocky Helmet. java's Alomomola comes in on a Nuzzle and then a Draining Kiss, but it fights through to click Mirror Coat, which does an insane amount to Hatterene thanks to Alo's gargantuan HP stat. java spends a couple of turns flipping back and forth between Clef and Alo to get health back, during which xavgb gets rocks up, knocks Alo's boots, and switches into Cornerstone. Now it's Power Whip time, which will surely do a ton of damage — oh, it missed, and now rocks are up on both sides. java takes this as initiative to go into his own Ogerpon as Power Whip does only 47%, and hits a smooth U-Turn as xavgb goes into Zamazenta, activating Gliscor. At this point, Deoxys has done its job of removing boots from Alomomola (who should not be able to wear boots, it has no feet) and getting rocks up, and it's sacrificed to an Earthquake.

In comes xavgb's Gouging Fire, and like six lines of text pop up, which means it's +Attack Booster and something's gonna die to Heat Crash, that someone being Ogerpon. myjava goes directly into Clefable from this, and it Moonblasts for a cool 33% as Gouging Fire goes for a Dragon Dance. It's looking scary for java, and his switch to Alomomola being punished with Dragon Tail was very slick from xavgb (even though he just pulled Clefable and ended up in the same position), but he figures out the line and sacrifices Alomomola once it's clear that Gouging Fire can't recover, terminating it with Skeledirge.

xavgb brings in Cornerstone, which brings in java's Zamazenta, and xavgb opts for his own Zamazenta as the switch-in, and it takes a massive 49% from CC, forcing it to be sacrificed. Now it's Gambit Time — myjava senses the Fighting-resistant Tera coming out and throws Clefable into a +2 Iron Head, then pulls out Skeledirge to get off a fast Wisp to cripple the Tera Flying Gambit. It turns out to be Lum Berry, though, making it all for nothing. Kingambit is +2, a bird, has 3 fallen, and is in prime position to just win from here. If Zamazenta has something like Stone Edge it can pull it out and clean the rest of xavgb's team, I guess, but even something like Ice Fang won't two-shot Kingambit and will probably just result in Zama being put down by Iron Head...

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oh.

That's also unfortunate. Flying Lum Kingambit was a great set into myjava's team that in most timelines just won there. 10% happened, followed by (80%)^3 happening, and there wasn't much anyone could do about it. With this win, the Tyrants moved to 1-0 in the tiebreak, and following an eventful DPP match and the RBY set of all time, they won the tiebreak to advance to finals against the Tigers. I'm not gonna wax poetic about how both matches being decided by improbable luck is indicative of some kind of greater phenomenon — these are the shitty things that happen in this game. It's a shame that it came in the most important games yet, but we signed up for this when we opened Showdown. Junichi decided it wasn't hellom or xavgb's time.

SV OU: JJ09LIE vs Mada - whenever there's a Kingambit on either side of the field in a JJ09LIE game I get nervous. JJ's status as a rising star is solidified after their regular season but there have been a few high-pressure moments now where a couple of cracks have shown. They got goobed by Steam Eruption so last week isn't really representative, but my thinking is that if Mada gets an above-average matchup, which seems likely based on the thorough read the Tyrants had last week, it's going to be difficult to claw back.
SV OU: Storm Zone vs myjava - Storm Zone has the chance to win a red and yellow trophy in the same week. He's clearly one of the best in SV, and based on his voting history seems to be happy with the tier as is, but his SPL campaign hasn't been as spectacular thus far. In any case I don't think I can bold against myjava's plot armor, he's been on point ever since stepping into the spotlight and even when things looked dire the universe conspired to handle it. The Tigers are cursed and java might be the true protagonist of SPL.
SV OU: S1nn0hC0nfirm3d vs Poek - I gotta say I'm not entirely sure what to think with either of these players. Sinnoh is 4-2 and has a relatively small sample size for prep, and Poek is a transplant from SM with an even smaller sample size for prep. I'll give the edge here to Sinnoh because we've seen his recent ability with a trophy on the line in SCL, but this one could go either way.
SV OU: Trosko vs Luispeikou - Trosko holds the best SV record of everyone left standing, and it'd be an uphill battle for basically any Tyrant. Luis moves to 2-2 here, Trosko's just too consistent.
SS OU: Garay oak vs damien the genius
SM OU: c0mp vs DonSalvatore
ORAS OU: London Beats vs CrashinBoomBang
BW OU: sensei axew vs SoulWind
DPP OU: Le Don vs Dridri457
ADV OU: M Dragon vs pkThunderbolt
GSC OU: RealJester vs Rubyblood
RBY OU: Green on fire vs Heroic Troller

I have no idea what Tigers pick for tiebreak. Tyrants are just gonna do the usual and pick RBY for Troller, freeing SoulWind to play literally anything necessary, and then SV will be Trosko vs myjava. Hoping for some banger games throughout and a little less luck.
 

AK

formerly akalli
is a Top Tiering Contributor
These posts are always a fun read so I thought it'd be lame if I didn't end up making one even if no one cares. Definitely sucks how the season ended, especially since it went to a tiebreak and I lost my semis game, you definitely think back about you could've done better but I guess there's no point talking about it now that it's over, it's kind of a lame feeling but also this makes me want to comeback and win this tournament even more next year, so hopefully i'll get the chance to do that. Gonna talk about my experience as a whole, starting with some words for my amazing team mates, then will get into game breakdown and wrap it up with my thoughts on SV OU and the direction things are going as a whole.

I'm extremely lucky for the environment I have been apart of the past 10 weeks, hellom was the guy I absolutely wanted to team with this season, this guy is basically my twin, we talk mons all the time and it would've just been lame if we did end up not teaming so i'm really happy about that, everyone who knew SV OU knew this clown would do amazing, i'm hella proud of you bro. Xrn you are the best team mate, nothing more to say, and I really hope we get to team with each other again (US South iykyk), thanks for all the tips/analyzis, and thanks for not losing confidence after your 0-3 start that was all on this awful tier, some will say it's cope, but record watchers don't move us, love you man and really hope I get to team with you again. Kush thanks for not giving up, you had some bullshit going on in your games and bad tours happen, I think your style doesn't fit this joke of a tier and I know for sure you'll bounce back in future tours, you weren't lucky that we had no playable subs so you couldn't catch a break ever and kept playing like a man, I only have respect for that. Shoutouts to every helper that made OU an incredible atmosphere, mana, nick, hacker, hiko, gxe, bea you all are amazing, thanks for getting involved all of you. Finch and WoF thanks for joining later on, you both were great and no brainers additions. I don't wanna glaze too much but Wof seeing how you approach and talk about the game was an highlight of the tour for me, thanks for joining and for your contributions.

click on sprites to get the team, if it doesn't work it's cause it's not my team and i'm lazy to ask for permission

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Week 2 vs Freezai

:kingambit: :glimmora: :volcarona: :roaring-moon: :dragonite: :zamazenta:

I started on week 2 after a really busy week 1, and my opponent was freezai, I knew some kind of offense/cheese was coming so I decided to fully counterteam hyper offense. He ended up bringing some offense but not really what I expected, there's probably not a lot to say about this game, my volcarona has no fire move which really sucked cause I really wanted to click flamethrower on the twave gholdengo turn, running into this gholdengo was tough as I really couldn't do shit, there were some things I could've done better but I don't think it changes much, (dd with roaring, second dd w dnite) definitely sucked losing in my debut especially in a tier I wasn't confident in, but we move.

Week 3 - Mimikyu Stardust

:hydrapple: :blissey: :gliscor: :dondozo: :clodsire: :alomomola:

This was a tricky week because I knew that at least two people on the Sharks/helping the Sharks that knew me better than I even know myself, so despite having really low games in the DLC 2 metagame at that time, I knew that my trends would be heavily targetted and heavy balance breakers were coming this game, also knew that Mimi would be much more likely to approach this with an offensive team than a balance. I was 100% sure about my team choice being Rain this week until basically the day prior to the game where I realized it'll get 5 more years before I can use Rain in a tournament after hellom left me dying on the ground after test games, so I veto'd rain and went with stall which felt like a safe pick against someone likely to bring some offense cheese, which ended up being the correct call. Game also is pretty straight forward, he goes to the only thing that allows me to put tspike up without any fear (fwiw he probably didn't think I changed the original paste) so that's pretty cool, Manaphy comes out and clicks rain dance but still can't get past cm blissey (shouldn't ever have switched out there and kept scalding I think), but still a relief to see it switch out, after that game is pretty much over I still gotta be careful about the gholdengo but after some scouting I realize it's not psyshock and I don't have to do anything else pretty much. Getting a win felt great but probably not the way I wanted to, but needed to see one shot go through to get going pretty much, so this worked nicely.

Week 4 - Storm Zone

:iron-treads: :iron-valiant: :zamazenta: :dragonite: :gouging-fire: :darkrai:

Playing Storm Zone was cool but also nothing really exciting as we've probably played each other around 250 times on the ladder, big shoutout to him tho, will always have love for my fellow ladderers/people that respect the ladder, but I also knew an offense was coming as SZ is an incredibly creative player it just made sense for him to express himself with his offensive builds until later in the tour. Prep still felt like an absolute nightmare tho, I had no idea what I was going to use until Friday/Saturday, I nabbed an offense from ladder (think it was laroxyls? but i've changed one mon so by the rules that becomes my team) and put zamazenta over wetpon which just made way more sense into SZ. Onto the game, HO vs HO, I felt pretty good with the match up at preview with Dragonite and Zama but also knew Scizor/Greninja/Moth could be huge issues, fast forward, he goes greninja and tera ghost felt really telegraphed even if it was uncommon at the time, so I switch to Zama and bait the tera/life orb chip, he goes Bolt on crunch which I think was lame not to body press from my position but gren really scared me, i'm able to trade which i don't think is good for me, he goes into moth and finishes zama off, at this point i'm left with an hard choice to either go for the psyshock roll which was not in my favor but still like 40%, or try to outplay, I said fuck it let's outplay, went into dragonite, I know that he knows valiant can sweep if he lets me chip his moth, so I'm positive he'll switch out, worst case scenario I can just try the roll with valiant if he doesn't, but him switching out means I also have to as greninja coming on espeed was an instant lose for me, I get it right and i'm able get into a good position with Gouging on Greninja, hydro never ko's at that range even with my 0 bulk gouge, he gives up bolt, goes into Moth and at that point I choked pretty bad, I 100% won if I just clicked tera fairy and let him kill me, but I don't, giving him the chance to pull a greninja switch on my second dd, thanksfully he doesn't see what I was trying to do and lets me die so valiant can come out and sweep cleanly. At this point i'm feeling pretty good, but I still can't do well on ladder which really sucked as most people know ladder is my safe place/way to get ready for games, so not doing well there hurt a ton.

Week 5 vs CTC

:glimmora: :zamazenta: :iron-valiant: :roaring-moon: :gouging-fire: :raging-bolt:

Probably the week I have the most regrets about, I approached this game with a 'get it out the way' mentality and didn't prep at all, stole a team from SPL and changed it up a little, which was the dumbest thing to do against a builder like CTC and ended up running into a 0/100 mu, cinderace into glimmora, valiant into corv/gking/, bolt into tinglu, zama into dozo against a good confident player really wasn't workable. Gouge had a chance to steal at the end especially because I got really lucky and crit on the first breaking swipe, but he also reveals to be curse body press which basically seals the deal at this point. I forgot about the 'no testing balance on ladder rule' and veto'd my gliscor team the day before the game which definitely had a playable match up. Anyway this loss really pissed me off (SORRY MANA!!!!!!!!), but we move on.

Week 7 vs Beraldo

:iron-valiant: :slowking-galar: :gliscor: :garganacl: :kyurem: :zapdos:

Well this was another disaster week prep wise, no clue what to use 6 hours before the game so I tagged mana out of desesperation and asked him to cook something up with me real quick, we ended up making a funny 6 in like 15 minutes which i ended up locking in with no testing. Thought process was basically Beraldo used like 5 hard offenses in a row without Kyurem/Gliscor/Raging Bolt so Zapdos so just felt like hard counterteaming that, Zapdos felt like a pretty good pick then because it's still good if it doesn't run into well, just that. We kinda forgot to deal with Ogerpon but then again it's not possible so yeah. Game wise faced an offense, treads was impossible to beat so i had to tera garg right away which sucked but tera'ing garg will never be a loss anyway, waterpon comes out ohko'd zapdos and atp my only out is to hope he doesn't sac treads and just clicks on valiant as i can't even kill it myself, thanksfully he doesn't and i'm back into the game, then he times out. It's hard to tell who would've won, I still think Garg if it ever recovered which it did on everything had cleaning potential at this point, but it depends on few factors like the dragonite and dragapult set, so yeah unfortunate time out but I can't lie a loss would've broke me at this point probably so I'll gladly take it.

Week 8 - Srn

:clefable: :darkrai: :kingambit: :gliscor: :slowking-galar: :skarmory:

Was my first opponent that didn't have 150 hyper offense on his scout which finally gave me prepping flexibility (ended up facing ho anyway/didn't prep :sob:) but this was the 1 non disaster prepp'ing week I guess, Hiko passed me a balance and I changed a few mons/sets and called it a day, I loved Darkrai against him so it felt like the right pick. Going into the game, match up was absolutely horrible, Gholdengo absolutely destroyed me (prior team had weavile on kingambit so it was even worse) so I knew at preview I was gonna have to use Slowking to pivot around which never feels good when there's a moth in the back. Slowking gets tricked and at this point I know i'm going to have a really fun time dealing with Iron Moth, I fumble the tusk sequence and basically let him kill my clef for fun and also spin all the hazards off but I had no timer and really didn't think he'd bulk up, Moth comes out and I know that this is probably the end of the game unless I get everything right and also low raises, he ends up getting the raise right away which sucks but can't complain about as it's 50% and he had two chances, i'm left with no choice than revenge kill it with gambit, i tera because i have to, he burns tera i'm not sure why because iirc I was in sludge wave range, but I had no other play than suckering either way to put it in Darkrai range even if he subbed it didn't mattered he'd have to outplay all 8 behind a sub which I knew he wasn't going to go for since he was super ahead, anyway I get the sucker and then I have to pray he doesn't get the roll on Darkrai, he doesn't, i'm left at 3% but I know see that there's a Darkrai path in the end game if I can get hazards up, Gliscor vs wetpon sequence, Ivy Cudgel is a really low chance to kill Gliscor at that range and I absolutely need up, so I just spike anyway since I thought i had good odds of him just doubl'ing or getting paralysed and i don't think i had a better chance to up later on the game, thanksfully he does, then i just need another one which i'm able to get up on Gholdengo, and then I'm not sure what he expected by going wetpon on the third spike turn but that works out for me and all I have to do is let Gliscor die (yes should've clicked toxic sorry team) so that Darkrai can come out and run through the team cleanly. I guess getting a win that I had to go dig deep for was an amazing feeling, so we'll take that.

Week 9 vs Amaranth

:Kingambit: :Gliscor: :Ting-Lu: :Dragapult: :Zamazenta: :Slowking-Galar:

Gonna keep this one short , knew an offense was coming as he isn't a mainer and if he wants to bring something fat then I'm fine as I believe I can outplay that, so I brought a "solid" team made by Finchinator/Cryos that had good outs into both. Match up felt fine, I mess up and should've got my damage on Glimmora turn 1, but also wanted Zamazenta healthy as the whole team gets fucked up by Samurott, but tinglu catching mortal spin was super bad. I don't regret the Zamazenta lead at all though, I clearly had no other option against Samurott. Anyways when he tera's the Glimmora I know the game turns heavily into my favor as I can now get up tspike, I get a really lucky crit with pult which sucked for him, but I didn't die anyway, for sure helped though. Then he probably should've went for the sucker war with crown, he most likely expected a defensive tera + kowtow, but I was tera dark so that couldn't happen. Big relief to see him switching out anyway, as now the game is pretty straight forward, I get tspike up, make a mistake taking thunderclap with dragapult, then once I trade off slowking and bolt i'm able to just sweep with pult, hex is safe cause if he kills me then zama revenge kills and unless bullshit misses happen Dragonite shouldn't get past Zama and max hp tera dark gambit without veil ever. Getting 3 wins before playoffs felt really nice but also not really as it's hard to feel confident in this tier.

Semis vs S1nn0hC0nfirm3d

:Iron-Treads: :Deoxys-Speed: :Iron-Moth: :Dragonite: :Roaring-Moon: :Raging-Bolt:

WoF came through with an epic offense this week that did so well in tests so I couldn't ignore it. I didn't really have an other option and I felt super good with that team so I lock it in. Turn 1, I go for rocks because psycho boost can never kill grasspon, and knock off is a roll to kill, if I attack then I 100% go down to knock off after life orb chip so that wasn't an option. I get lucky and get the roll, rocks up which was big for skarm/garg/av slowking, only to get unlucky and miss psycho boost the turn after. I'll be real tho, I don't think it made a big difference, sure would've been nice but I didn't need chip on Ogerpon to win the game. I go Roaring, unfortunately i'm not taunt so I can't tera and taunt the skarm and pmuch sweep?, and get phazed out, then I don't wanna get into the rest of the game cause I don't think anything mattered at this point, get a low roll with raging bolt on garg but i also don't think mattered, Slowking comes out on Dragonite, I have a pretty good chance if I dragon dance on the dragapult switch (assuming he goes for wisp since i'm lum berry), but I think fearing ice beam was really warranted so I don't regret it, he then goes tusk and unfortunately I do not have terablast, I considered earthquaking on the slowking turn but tusk wins anyways if I do that, so I let myself die to king, hope he's like slow tusk and I crit with bolt, doesn't end up happening, good game. This one didn't feel too bad, I think I played well and didn't make any mistakes, just felt like it was on the harder side, still sucks to lose it in hindsight considering how close the whole series ended up being but it is what it is, ggs to hoen and to the tigers, gl in the finals.

Even though the early semi finals exit that's extremely annoying and left a sour feeling, I'm definitely glad that I ended up going positive in my first SPL. I had a really tough time prepping so despite everything I'm happy with going 5-3 although I still feel there's a ton of room of improvement but that's a good thing anyway.



Lastly, I've been wanting to make a post about the state SV OU for a while and I think this is the best place and time to do it, I'm really not interested in going back and forth in this thread with anybody so if anyone wanna responds you can just dm me as I don't wanna turn this thread into something it isn't, and derail all the amazing posts that have been made by nines kd and duck so far, this is most likely gonna come out as whiny, but these are just my thoughts that i've been meaning to talk about for a while, so with that out of the way let's get into it.

Not gonna sugarcoat it, playing SV OU this SPL was the worst time I've ever had on my time as a player on this site, I am honestly in disbelief that such a metagame is even allowed to be played in tournaments and if i'm being honest with the direction things have taken I don't see things ever going back to something close to playable. "Kill, revenge kill, now his turn to revenge kill", hyper offense vs hyper offense match ups, build a team while banking on not facing half of the tier, who's gonna cheese the most basically sums up what this tier has become and will most likely be forever. We currently are in a state where the tier has way too many brainless strong set up sweepers with absolutely no counterplay and this could be very well fixed if people weren't so scared to pull the trigger on stuff, because you are all so afraid of going back to Zap/King/Lu metagame, (that we never had fucking time to fix by the way) that can't even happen as long as Gliscor is in the metagame, DLC 1 showed us just that but for some reason everyone just choses to ignore it. Please take a step back and look at the state of the tier, we have more than enough breaking power to survive without these overpowered brainless set up sweepers so stop being so traumatized of past metas that are NOT going to happen at the results of one or two bans. I will touch on this later but unbanning stuff like Volcarona was the biggest mistake ever, literally what did we think was going to happen? Suddenly it's not gonna become a brainless match up fish that can let any player of any skill level win a game with the right tera, but let's keep coping about it and pretend it has a good defensive utility for the tier, i'm sure that's why everyone slaps it on teams and not the ability to win any game with the right set, you might aswell take a random 1500 ladder player and give him a volcarona and I promise you he'd nab 2 wins at least in SPL, I was fine with Volcarona being back because there was a fuckload of momentum towards a potential terablast ban but I don't even know what's happening with that as it's not even on surveys anymore so I just ask what did we think was gonna change there if we were not ever going to address terablast? It really doesn't make any sense to me honestly.

Then you have bullshit like Ogerpon-Wellspring, it can't run an item and is weak to hazards so let's keep it in the tier forever, completely disgerarding the fact that getting hazards up against the fast paced Wetpons teams is incredibly complicated, and completely ignoring the "no item" cost is almost free life orb btw, that shit is not a necessary evil in the tier, this is not dlc 1 anymore, saying we need ogerpon currently is insane cap considering the amount of balance breakers we have, and just so everyone knows that mon is more broken than hearthflame, which has at least a true counter in gouging fire (Wellspring has 0) and actually bothered by hazards, but I read that it keeps balance honest which is mindblowing considering the amount of balance breakers we have, i mean how many more do you people want? All i'm saying is when this mon inevitably gets the DNB on the suspect test, Hearthflame should be unbanned right away since all the reasons you people highlight for Wellspring being healthy can just be applied to firepon just as well. We literally are in a state where balance is the worst playstyle but yeah we gotta keep making sure balance is forever unsuable since some games have reached double digit turn counts which is an insult to the game of pokemon. These two should be the next two suspects for sure but I can't wait for both of them to not even get past 50% considering that even if Arceus was getting suspect tested in Overused it'd be lucky to get past 40%. It's not about finding every single argument you can find to keep these brokens mon in the tier, it's about banning things asap to reach something close to a playable tier. The Kyurem result was hilarious to say the least, congrats tho if the goal was to have the worst tier possible you all did a good job, basically condemning team building or forcing slowking on every defensive archetype which is the fakest counter ever on every single team, but yeah keep talking about adaptation, saying we have adapted nicely to kyurem is such a joke and cope considering the adaptation is literally to not use balance anymore or praying you don't run into Kyurem with one, another recipient for a healthy metagame, regarding Gouging it's disappointing but once again nothing surprising, probably not the worst thing in the world though, so i'll live with that.

Lastly, we seriously gotta reconsider how we approach DLC releases moving forward, how is this the right time to ask ourselves if Darkrai, Kyurem, Deoxys, Volcarona ect have their place in our metagame when we don't even know what it looks like, and maybe they do, i don't care, but what's the goal? To reach the most amount of chaos in the tier? Well congrats cause this was certainly achieved, I just don't understand why is it so hard to just wait a couple of months for the meta to get a little stable before unbanning every single uber in the tier? And it doesn't matter that the community gave them high survey scores to be unbanned, there should not has been a survey to begin in and you all know better than the community anyway, so I'd love to know what was the goal of this, did any one of you believe this was the first step to having a good metagame? As there ever been a dlc metagame that has been good? No, and that can be applied with SS too, so maybe it's time to reconsider, just a thought.

Anyways my hope for the tier getting better is very low but as I told Finch on Discord i'll gladly apologize myself if i'm wrong and the metagame ends up being the best ever. I've adressed most of the stuff I've wanted to talk about, it's pretty clear something needs to happen wether it's a tera ban, booster energy ban, 150 mons ban, terablast, kokoloko method or whatever at this point. Could go on for hours but i'm starting to feel like too much of a crybaby and I don't expect this to change anything anyway, just needed to get the frustration playing this tier has been off my chest and shitting on SV OU certainly has been the best moment of my involment with the tier so far.
 
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Will be going over some of my teams as well, shorter post though I have class soon. Only posting the pastes for the teams I made myself, which was like 5 of them. Some are prob outdated so be aware, prob can still be good if you change some sets or mons though. Also too lazy to do minisprites.

Week 1
I wanted to use comfey since DLC2 dropped purely bc I thought it would be nice in a dragon/fighting filled meta. Triage is an insane ability, mon needs terrain though so the rest of the team is pretty standard. Edit: had to fix the trash move order LOL I hate when setup moves are the first slot.

Week 2
Built this team week 1 because I needed something to ladder with, so I threw together a random 6 and it worked out fine first try. Everything is pretty standard so not much to comment on. Probably my favorite team I built this season.

Week 3- Got a team from Raptor.

Week 4
Took a core I threw together the week prior and decided that latias was a better option than the original mon (wellspring) in that slot. SD Gliscor stays powerful and I didn't think I needed spikes on this build. Fsight + roar zama is fire.

Week 5- Took a team Vert made in like January and made the Gouging Fire the breaking swipe set + made lando taunt ep, worked out nicely.

Week 6- Took a team Punny made and replaced like 2 mons to add AV Hoopa and Ursa (jolly, probably the best set for it rn, outspeeding stuff like skarm and corv is huge imo, esp with wish support).

Week 7- Got a team from Raptor.

Week 8
Wanted to try the Alo-Gliscor route again, balance like this needs stuff like status spam though, so that's why I added stuff like dirge/glisc/serp (also added serp cuz I needed a grass bc oger is dumb). This Glisc set is probably my 2nd favorite right now (only behind SD sets), pivoting w uturn is so nice, and imo the standard tox eq spikes tect sets are too passive.

Week 9- Copied a team entro made w1 because it looked rly nice still.

Semis- Took a stall base that GXE made, Supagmoney once said that molt > glisc is better if you're expecting offense, and I rly wanted a gambit switchin so I just did that.

TB
Wanted to go the SD Gliscor route again and pair it with moltres to burn potential BU Tusks. Prob a few variants set wise that can be messed around with. This pivot spikes Oger set is rly fun, recommend people to try it out.

Thanks to the people who passed teams/ideas, thanks to the guys in the Scooters server (Akalli mentioned them already above) for helping out as well, and to the guys I talked to throughout the szn in dms for help when things were dire. Might do a metagame post later w/ some of my thoughts when I'm freer. Thanks for reading!
 
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Srn

Water (Spirytus - 96%)
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Moderator
I'm quite late this week but time to do some SPL Semis TB SV OU coverage.
Disclaimer: All analysis is subjective and can be wrong as I am not privy to the full teams, players thoughts, or even gameplan/prep leading up to the match. Any player I mention is welcome to set the record straight if I'm out of line with something. It's also easy for me to pick apart plays in hindsight, I know that you can't always fully think out every play. All criticism of teams are from a general meta-wide perspective, and I'm aware that some corners are cut in a bo1 tournament setting to get the strongest MU possible. I got no beef and want no beef with any players here, just giving my full thoughts.

[TIG] Trosko vs hellom [SCO]
At a glance: Trosko's team
This is a very solid ogerpon bootspam hstack balance type of team, seems right in Trosko's comfort zone. Standard and not without some flaws, but very well rounded with presumably rocks on lu, spikes on skarm, encore on grasspon, double spinblockers in pult and gholdengo, and probably SD gliscor to make progress. If I had to point out any flaws, it would probably be the lack of glowking, which makes the team kinda weak to kyurem, walking wake, some volcarona sets, etc but it's very hard to cover those without glowking and I think Trosko does a decent enough job of it. Broken mons are broken, u make do u_u. Since ting-lu is leftovers, I could also see U-turn+wisp+spikes pult from opponents wearing down ting-lu very easily and having an easy entry point vs skarmory. Usually I wouldn't count this as a big flaw bc pult can just status+u-turn+hazards chip all of its checks and you just manage by limiting its entry and ending the game faster, but if you can't limit its entry bc skarm lets it in for free, things can get difficult.

We later see rocks on skarm, which may mean spikes is on grasspon? Maybe we've got some strange 4 attack ting lu on our hands? It did reveal rock tomb after all. I generally prefer spikes on skarm bc if you're gonna let ghosts in for free u might as well stack em up, and rocks on lu bc it can spend its turns doing more damage with ruination+eq rather than getting up layers. But for whatever build and sets Trosko had in mind, he's elected to go rocks skarm, and we never actually see Trosko set spikes, so your guess is as good as mine. Or maybe it's better bc you know the team and I don't. Overall this is a defensively and offensively sound hstack with few flaws, a real solid team worthy of an SPL Tiebreak.

At a glance: Hellom's team

I can't give a fully unbiased blind review of hellom's team bc we discussed the team in dms before the tiebreak match so I do know it fully, but I will try my best to be unbiased nonetheless. Not hazardproof but still a pretty cool BO that uses tusk to leverage some hazard weak mons like AV Glowking, Waterpon, Scarf Ghold and ig Moltres after Knock off. On preview the team looks very slow with waterpon as the fastest mon, but scarf ghold patches that up and provides Trick+Scarf to compensate for potentially no encore on waterpon. I'm not sure how the hazards are allocated here, could be spikes on gliscor or waterpon and rocks on tusk or gliscor. Unfortunately not a fan of rocks on tusk or spikes on waterpon, but that's how sv teambuilding is. Even I am guilty of rocks tusk :[

Every unique build is gonna have some holes though, and this unfortunately has a few. You may think you're all set vs volcarona with a moltres and AV glowking, but the moltres is flamethrower and not brave bird, which leaves the possibility of some tera types to get past glowking depending on its coverage moves. Extra unfortunately, I actually know from experience that psyshock glowking AND bbird moltres can both be set up fodder to the right bulkarona set. For example:
PLEASE BAN ME (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Dragon
EVs: 248 HP / 244 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Tera Blast
- Morning Sun

Hitting 301 speed may be better overall, but you can just hit 264 speed as well for jolly base 70s, base 125s and most Zama after a qd, and be fat enough to qd sun sun x2 vs glowking to set up and goob.
144+ SpA Slowking-Galar Psyshock vs. 248 HP / 244 Def Volcarona: 123-145 (32.9 - 38.8%) -- 99.7% chance to 3HKO
0 Atk Moltres Brave Bird vs. 248 HP / 244 Def Tera Dragon Volcarona: 135-159 (36.1 - 42.6%) -- guaranteed 3HKO

Now normally tera waterpon could help plug this gap, but as it's been revealed to be U-turn+Knock Off, there's no way its Play Rough last, so down goes that option too. It's a little unfair to say "this specific volcarona set beats you" because that's how the mu moth be, so let's get into some other issues.

Opposing waterpon are prettty tough. We do later see it being physdef tusk, which is a pretty safe beacon for waterpon to come in and start firing off attacks. Bc gliscor lacks toxic, SD+tect will rarely gather enough steam to avoid giving free turns to waterpon, especially if it has encore. Scarf Ghold just isn't gonna revenge kill it reliably either, which leaves the option of winning the speed tie with your own and praying. Tera Grass Moltres with wisp could help plug this gap, but then you're down a tera and just hope to the MU fish gods that your opponent doesn't have a tera that massively screws you (healthy tier).

Finally, you gotta acknowledge the lack of a ghost resist. AV Glowking and Scarf Ghold provide threadbare counterplay, and maaybe a sdef moltres could handle some bulky np gholds and wisp/hex/draco pult but twave hex pult will fry molt and NP ghold can easily go tera water and turn moltres into set up fodder. This is a cool build but it's got some gaping holes to common stuff.

The Lead Matchup:

Both sides got gliscor so it's gonna be a good lead for both players, this goes double bc gliscor is one of the best knock absorbers from other gliscor. Hellom could abuse a gliscor lead with waterpon and Trosko could do the same with his grasspon+encore on tect, but it's ultimately kinda risky for both bc you could get slapped with a toxic turn 1 as gliscor lives both cudgels. Hellom does have some entry points to activate orb vs skarm and lu, but taking gliscor's knock will be tricky in the meanwhile. Trosko doesn't have a problem taking knocks from hellom's gliscor bc he has a skarm, but it's much tougher to safely activate toxic orb (potential wisp moltres, trick ghold, knock tusk, knock glisc, knock waterpon, ib gking).

Imo best lead for both is just lead gliscor and get it out of the way, and both players seem to agree.

Earlygame:
Hellom decides to SD up and knock as Skarm IDs and rocks up. Ghold gets in and hellom decides to trick quite early, getting a scarf on lu. I kinda dont agree with this line of attack. Hellom already faces a tough matchup, facing down pult+ghold with no ghost resist, and scarf on ghold was an important piece to be able to revenge kill those two. Scarf on LU is still going to be able to get down spikes and fire off ruinations, you're still switching in gliscor or waterpon into it, only difference is that it doesn't get lefties recovery. I think this trade is a net negative for hellom, and I'm not a huge fan of this play.

Moltres comes in and roosts off a ruination, We see Trosko reveal SD+Facade on his gliscor but he ultimately backs off and sends in skarm. Hellom uses this opportunity to get up rocks with tusk and taking not much from a +4 body press, revealing a ton of physdef investment, before swapping into good ol ghold. Hellom pulls a great double into waterpon on the safe lu swap into ghold, cudgels into pult, and then stays in vs draco to kill pult with knock.

I think Trosko was expecting a bulky moltres to shrug off wisp/u-turn aimed at waterpon and he instead decided to draco for some consistent chip damage, which forces a roost and doesnt lose out too much momentum. Even if waterpon stays in, eating a draco means its in range of skarm body press, gliscor facade, and ghold shadow ball, making draco a solid midground play. Hellom reads this midground and goes for the hard knock, removing the massive threat pult as ghold tricked away its scarf. Great plays from both sides, but hellom gains the overall advantage here with pult dead.

Midgame:
Turn 20 also goes about as well as it could have for hellom, as waterpon wins the speed tie and gets a crucial hit on grasspon which decides to go for knock off. At the range waterpon is left at, it's heavily in Trosko's favor to kill, and obviously it targets moltres' boots, so knock is a solid play.
252 Atk Ogerpon Knock Off vs. 0 HP / 0 Def Ogerpon-Wellspring: 78-92 (25.9 - 30.5%) -- 11.2% chance to 3HKO after Stealth Rock
Hellom reads this and chooses to absorb knock with tusk, then pivots into moltres on cudgel, and finally U-turns on gliscor to bring in waterpon for one last cudgel into gliscor. This was some great positioning by hellom, really making the most out of winning that speed tie and getting value out of waterpon with great pivots.

Ghold comes in to rk gliscor and crits opposing ting-lu with MiR, but hellom decides to stay in and MiR again and crits ghold. Double crit was quite lucky but I also don't agree with staying in for the 2nd MiR. I just don't see what the aggro read really did here. Was hellom worried about the obvious gliscor on ting lu being punished? But punished how?? You can scare ghold with a knock, and even if you don't have EQ, trosko doesn't know that! Opposing grasspon will be dead to knock+rocks, skarm is free ghold entry, and opposing ghold can be SD'd on and kept low. Even if you are scared of a ghold on turn 26, I don't what a 2nd MiR is gonna do about it. It works out for hellom due to crit+following shadow ball forcing Trosko to tera, but I think the 2nd MiR here was a misplay.

Trosko's tera water was great here, even though it's being pulled out first. The main obstacle to tera water ghold was waterpon, and with it dead, you are free to NP up and don't fear moltres, most glowking, tusk, opposing ghold, or sd glisc as long as the water ghold is positioned well. Hellom goes moltres first as ghold tera's, then has to respond with tera water AV Glowking and FS+Gknot. This forces the ghold out but won't work again, as the ghost weakness of the team is being exposed. On turn 34, hellom leaves av glowking in to die to ting lu as it reveals rock tomb.

It was unlikely that av glowking was going to get healthy enough to take on ghold again, but worst case scenario it may have been still good to keep for sack fodder vs grasspon. Hellom doesn't know at this point that his gliscor and Trosko's ghold speed tie, so in the event that Trosko doubled to ghold on turn 34 and hellom preserves glowking and goes to gliscor, hellom's gliscor may not kill trosko's water ghold at 34%, and letting it recover would be pretty bad. Letting a regen mon go like that feels bad, but I think this positioning to allow hellom's ghold in safely and keep trosko's low was the best way to go.

Endgame:
Gholdengo comes in here and grabs 2 kills with shadow ball, taking a knock from grasspon, and it's looking poised to just not be removed. Hellom shadow balls on gliscor protect...does it again on the double protect...and somehow Trosko pulls a triple protect out of its ass, forcing hellom to MiR and allowing Trosko's Ghold to get a recover off vs a -1 Ghold. The triple protect snatches hellom's hopes and turns the tables on him, with water ghold now threatening to end the game.

Turn 43 and 44 reveal that the ghold v gliscor was also a speed tie! And Trosko won the tie on turn 44, meaning he avoided the damage from a +2 facade or eq, which could've potentially put him in range of gholdengo revenge kill with shadow ball. Hellom's midgame luck just flipped on its head completely and resulted in Trosko's close win.

TL;DR Hellom nearly wins with midgame luck in his favor, but Trosko gets some clutch endgame luck and narrowly pulls out a win.

[TYR] myjava vs xavgb [RUI]
At a glance: Myjava's team
This looks like myjava's comfort zone, a solid balance hstack bootspam with good speed control in zama+grasspon, hazards with rocks clef and spikes on either gliscor or grasspon, and multiple potential knock off users with gliscor, grasspon, and clefable. Solid backbone with dirge and alo, sound knock absorbers with clef, gliscor, and alo. Once again, the lack of glowking will make kyurem, wake, etc a concern but it's something that can be compensated for with sdef investment on stuff like clefable and the right teras. I like the team quite a bit, but there's just ooooone smaal prooblem: no ghost resist.

Sdef clef can hold off hex pult for a little, but unless you made room for wish+tect (hard to do), it's very easy to run down the moonlights long term or just interrupt them with chilly reception snow. Ghold is super menacing, likely only contained by terastallizing skeledirge, and these are all just the bulky slow sets. Running into something like specs ghold will spell super doom, even specs tera ghost pult's shadow balls look very difficult to manage.

There's a few other mons that look real difficult to handle like volcanion but building balance is just very tough rn in SV, so I can't really fault anybody for a solid attempt. I think this balance team has solid longevity without being too passive, but it has a few holes that make me hesitate.

At a glance: xavgb's team

Stresh has decided to put the balance down and turns up with some deo-s offense. I personally am not a fan of cornerstone, I think it does really poorly into the common and amazing zamazenta but perhaps xavgb saw some vision that I don't. Anyway, fuck his vision, he runs into myjava's zamazenta and cornerstone looks like ass here. I am a big hater.

Cornerstone aside, I think it forms a nice offensive core with gambit, zama, and gouging fire here, but whether or not it can break balance depends heavily on the GF set. Bulky DD variants aren't gonna have the firepower to really pressure even something like dirge, much less a toxic gliscor or lando-T which xavgb would have a ton of difficulty with. I am expecting/hoping some booster attack variant that can pop physical walls for its teammates. On the special side, deo-s is probably just gonna set rocks and swap into zama once, I doubt it's some dedicated breaker set to let cm hatt win in the end. The hatt here is probably utility with healing wish or smth to bring back zama/gambit/gf, or perhaps my patented AV hatt to get off strong future sights paired with physical hitters to make progress and still check volcarona/swap into a wisp pult for gambit.

No tspike absorber with so many physical attackers is scary. Deo-s will cleanly lead vs glimmora and kill with 2 psycho boosts, but I could definitely see glimmora swapping into zama/rockpon once just to get up tspike, and that screws over pmuch everybody except for gambit. Very scary to work around, but it's not easy to fit a grounded poison onto offense teams. Iron Moth wouldn't make sense here due to the physical focus, and what other options do we really have? That's just how glimmora be, a big limiting factor when building offense.

I think the lack of a ground type is a little concerning. There are some solid electric resists that could hurt bolt like cornerstone rock cudgel and maybe booster eq gf? If the gf is bulky dd, the bolt weakness is very real. Lack of a fairy resist is also a little scary, something like enamorus/ival could get free turns vs zama depending on the set, and primarina can probably 1v1 half the team (zama, gf, deo-s) which is very scary. Prima is scary for basically all offense though, very hard mon to cover.

Hatt is ok for hazard removal, but without a spinner, I feel like the matchup vs samurott-h is quite tough, with it getting up spikes which stay up and hurt the team a TON with every single member being affected by spikes. In hindsight, we see the deo-s is eject pack (so it's probably invested superpower) which could bring hammy into range of being killed by helmet hatterene, denying a spike from going up via CE. Definitely a sick tech that alleviates some of my fears.

However, this requires a TON of attack investment without LO to reach 84%~ for Superpower+Helmet to kill
216+ Atk Deoxys-Speed Superpower vs. 0 HP / 0 Def Samurott-Hisui: 272-320 (84.7 - 99.6%) -- 75% chance to OHKO after Stealth Rock
I guess this is ok since deo-s only needs like 104 speed without timid nature to outpace pult, so your psycho boost still has some heft to it.
Final spread could look smth like this?
Deoxys-Speed @ Eject Pack
Ability: Pressure
Tera Type: Fighting
EVs: 216 Atk / 188 SpA / 104 Spe
Naughty Nature
- Psycho Boost
- Stealth Rock
- Knock Off
- Superpower

I like the innovation here, offense certainly can't afford to be standard these days. Overall this is a cool (except cornerstone) HO with some scary flaws but practical and heat techs to bring to a bo1 tiebreak.

The Lead Matchup:

The deo-s eject pack set is probably stresh's dedicated lead for most scenarios, and it's not a bad lead into gliscor either. Stresh could get up rocks on protect (which would almost always be clicked to scout knock/ib) and then psycho boost+eject pack out on the gliscor swap out to scout ice beam and maintain momentum. Myjava doesn't necessarily need to lead gliscor as he could potentially proc toxic orb pretty safely vs zamazenta and also vs hatt, kingambit, and GF if really necessary. However, I feel like there's not that much myjava can do to effectively counterlead deo-s, so I think it's just better to accept the potential loss in early momentum for a safely poisoned gliscor for later.

However, myjava feels differently and decides that he can indeed counterlead deo-s, and decides to lead clefable while stresh went with the deo-s lead likely as I laid out expecting gliscor. I think myjava won this lead matchup and burns up the eject pack early, also gets to knock hatt for his efforts.

Earlygame:
After knocking hatt, myjava heals up but gets hit with a psychic noise. Alo comes in on nuzzle, and then myjava nails a crucial mirror coat on hatt draining kiss, knocking it down to 38%. This is a super good start for myjava, and he hangs onto it with a flip turn on deo-s to bring in Clefable. Myjava doubles back into Alo, perhaps scouting any funny business like taunt or the kingambit switch in? Either way, xavgb just clicks rocks and knocks the alo as clef comes back in to moonlight.

Xavgb actually swaps deo-s out here to bring in rockpon, which I actually don't agree with. I think deo-s has gotten up rocks and done as much as it's gonna do, I personally would've knocked off clefable's sticky barb here (we don't see leftovers so I'm fairly certain that's what clefable is), especially if zama/kingambit end up eating a knock off from grasspon and DOUBLE especially if you do have a booster GF in the back. You don't want GF catching the sticky barb via flare blitz/heat crash after booster is used, and yes deo-s eats the barb instead but that's worth it. I'd much rather deo-s tank the barb than see GF/Zama/Kingambit eat it. Maybe xavgb had another plan in mind, but in hindsight, I really disagree with the play here and would've definitely gone for the knock to remove barb from clef. Anyway, the cornerstone is in with sturdy intact..

Boy I sure bet this rockpon is gonna do a lot here!
View attachment 621988
Ok that's not actually your fault buddy sorry

Another whip connects into grasspon, which u-turns on xavgb's swap to zama and myjava brings in gliscor, which eqs and kills deo-s. From this position, xavgb decides to actually bring in GF right in vs the gliscor and reveals the booster attack I was hoping to see (and really makes me wonder why the barb wasn't knocked). I think Myjava is definitely spooked by some wack shit, perhaps wanting to scout something like sub+tera fly, and brings in grasspon to potentially encore that but gets heat crashed instead. Not a bad play from myjava, I would be hella spooked by a GF coming hard into gliscor like that too.

Midgame:
Here comes the hard scenario for xavgb though: GF with booster used will likely get barbed if he heat crashes, so xavgb tries to DD up and 2hko with the no contact eq instead, tanking 2 moonblasts even after rocks. Myjava decides to keep clef and swaps into alo and at this point, I would've been happy to see a morning sun, but out comes mothafuckin dragon tail instead to negate alo's regen instead. Crazy tech that I am not totally sold on but it is very cool and drags clef right back in, threatening to kill again with eq. Alo comes in again but can't eat 2 attacks and goes down to eq+heat crash. I was super worried about barb clef but xavgb defied my expectations and somehow managed to dance around clefable without getting barbed, very impressive.

I think on turn 18, Myjava had to pull the trigger to sack clefable for the barb on GF, then click protect a few turns with Alo or Gliscor to finish off GF. By sacking alo and keeping Clefable, he's forced to go dirge to finish off GF when tera+wisp could've saved him lategame if it was healthy. Assuming the clef actually is barb, I think this was myjava's biggest mistake.

GF lops off another 76% from dirge with eq before finally going down. Let's review the damage for a second.
Booster attack GF coming in on rocks against a gliscor (!!!) did
-53% to grasspon to kill with heat crash
-54% to clefable and left it low
-Killed alomomola
-AND another 76% to Skeledirge before going down.

Holy shit man, that is just crazy amounts of progress. Real Patriot Check: yeah I voted to ban this shit.

Cornerstone comes in to capitalize on the weakened dirge and boy I can't wait to see what it does!
View attachment 621992
:eeveehide:

This forces xavgb into his own zama, which eats 2 close combats and goes down.

Endgame:
In comes Kingambit on Zama. Its menacing aura threatens the funny button as clefable is basically thrown out to scout the tera, and Tera Flying is popped along with an SD. Down goes clefable to iron head, and Myjava actually packed a fast wisp dirge to nail kingambit for the scenarios! It's a great teambuilding call for when AoA Zama can't handle some gambits after Tera. But xavgb was one step ahead in the builder and didn't leave home without that lum berry, tanking the wisp and killing dirge.

At this point, Zama likely has no method of getting past tera flying gambit, Gliscor probably isn't Toxic and is likely some SD Knock Off set that cannot threaten Kingambit in this position, and the game is looking over.

Unfortunately for xavgb, myjava's zamazenta froze Kingambit with the power of friendship and Kingambit did not thaw in time, leading to Zama cleaning up the remaining members (cornermid D:< ) and a weakened hatt. Really unfortunate to see a tiebeak game end this way in a total robbery.

TL;DR Xavgb almost wins but is robbed by a last second Ice Fang freeze

I was quite disappointed to see both tiebreak games dictated so much by RNG despite the best efforts of great players bringing solid teams. I hope the finals games will showcase player skill and teambuilding creativity more than luck, but sometimes that's the game we play.

I want to take this opportunity to echo the public sentiments of my friend Akalli by going on a short meta rant. I promise its short. Don't open the hide tag, it's ok don't worry about it uuh TL;DR sv bad :]
I want to begin by placing my frustrations and blame squarely on the playerbase, NOT the council. For once in my life we actually have an awesome ou council which is receptive to community feedback and proactive with suspect tests, which I have been absolutely loving. I've been voting in every suspect test this gen, because I really do appreciate what the council is doing this gen. Unfortunately, the playerbase has had other ideas for the entire gen. We've had glimmers of intelligence with chien pao, rmoon, gliscor, and archaludon bans but just as much disappointments like Kingambit, Kyurem, GF remaining legal with countless other mons not receiving a suspect at all. Again, not the council's fault, it's the player's fault.

We've ended up in this mess of a meta with too many threats to prepare for because Tera gives us the illusion of being able to cover holes in teambuilding. In reality, what happens is that tera gives you ANOTHER matchup fish that you can win or lose.

Imagine you load up with a glowking BO and fight sun. Your only water resist is dragapult, so wake is about to destroy you. You've lost the initial team matchup. BUT thanks to tera, you can tera water your glowking to contain wake and turn off sun with CR, bravo! But this puts you at a tera disadvantage now. What if something else on the sun team could beat you with the right tera, now that you can't use your own to respond? Now you are subject to ANOTHER matchup fish, where you can lose if the opponent's sun team has the right tera to destroy your team or win if the opponent lacks any such tera.

This is not silly conjecture. This is a history lesson. This dynamic is what made vert sun so effective during OLT. Wake forces glowking to tera water, which leaves SD Tera Blast Fairy Kingambit to run through teams that lack the extremely specific pre-tera counterplay to stop the nearly unwallable Dark+Fairy coverage. We saw the rise of niche mons like Tinkaton in an attempt to stop this, and soon after Vert sun fell off a little but remained an effective and scary MU fish for the rest of the meta.

Tera does not solve or alleviate matchup fishing, it just adds another layer of it. It makes the meta volatile, makes teambuilding a nightmare, and makes the game less competitive. We end up cycling through playstyles and threats that rise and fall quickly, just like bulky dd gf. These fads never actually fade away though, the strain on teambuilding remains the same.

-Only poorly built teams lose to roaring moon. Just use these specific 2 mon cores of (Lando-T+weavile/kingambit or barb clef+bolt/kingambit or max physdef garg+prio or Helmet Corv/Skarm+weavile/kingambit) or you'll lose.

-Only poorly built teams lose to volcarona. Just use these specific 2 mon cores with (Heatran+Rillaboom, or Skeledirge+Clodsire, or AV glowking+Toxic Gliscor, or Dnite+Rmoon, or Ting-Lu+Twave Pult, etc) or you'll lose.

-Only poorly built teams lose to Kyurem. Just use Glowking/Sdef Clef/Blissey/Sdef Garg/Sdef Ghold+Zama/Pult/Weavile/Ival and even then you'll need to account for sets like Tera Steel/fairy scale shot or sub or whatever.

-Only poorly built teams lose to Gouging Fire. Just use Chilling water Alo/Salt cure Garg+Knock Toxic Gliscor or Helmet Lando-t+ID zama or Lando-T+primarina or Gliscor+Dozo etc etc.

I can go on and on with every major threat in OU and the constraints they place on building. There's only so much you can handle and it turns the process of trying anything creative into an exhausting and frustrating mess. I'm sure that some players will scoff and insist they face no such difficulties, they can pretend as such. But it's really another story when I see great player after great player agree with me that the tier is in an awful state, from positive in SPL akalli+hellom to my awesome friend and builder Pinkacross to my own SPL manager "njnp - cooked tier" to many others whose names I won't mention publicly. Even former tera lovers like my pal leng loi have had second thoughts on the mechanic, staunch DNB voters like sufys admit to me that the tier is horrible and that they don't know how to change it.

I'm not stuck in my own echo chamber though. I am well aware that no suspect will achieve a 60%+ ban vote right now. Not waterpon, not kyurem, not volcarona, and not any other stupid teambuilding pressure valve. I doubt tera blast would get banned, and there's not a snowball's chance in hell that tera would get a full ban right now. Most of the playerbase that I interact with does not like the meta, even the optimistic ones will admit that certain mons should go, but nobody can seem to agree on what change should happen. "Stop discussing a tera ban! It'll never happen" but also "jee this meta sucks how do we improve it?"

This is not me saying a tera ban fixes every problem. Way too many people have misinterpeted my stance as such. We will absolutely be unbanning tons of mons we banned in a tera meta and retesting them and starting to shape the meta again from scratch. But at the end of that long road, I think the potential for an amazing meta exists, and I simply don't see the same at the end of our current path.

I'm not so pessimistic as to say "this tier will never ever improve." We've been stuck in bad ruts in the past. Maybe after some time, something or the other will slowly gain support to be banned. But it's not going to happen anytime soon. We are stuck with this meta for wcop, and we have only ourselves to blame. Don't expect SV OU to be a good tier for at least another year, perhaps more. I intend to be here as long as I can, kneedeep in this swamp of a meta, because I do really love being a part of this community and love the friends I've made on this site.

Yapping into the void means nothing if I don't respond to surveys and vote in suspect tests. I encourage all of you to use these avenues to make your views matter, because for better or worse, the future of the metagame is in our hands now more than ever. We got ourselves into this shithole and we have to get ourselves out of it or drown trying.

My weekly mucho texto is done, bless you for reading if you made it this far. Have a nice day :]
 
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kd458

is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributor
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Threat of the Week: Semi-Finals & Tiebreaks

Welcome back to Threat of the Week! Missed a week since I wanted to wait on tiebreaks, but this just gives us more games to take a look at - what came often, what picked up a strong differential, what cooked and what got cooked? We had fewer games this week, but enough that there's more than enough to pick out a top and bottom 3. Without further ado, let's see how the playoffs went and what went down in the Semi-Finals & tiebreaks!

Since we only had 10 games for the Semi-Finals, we'll first look at the best Pokemon that came 4 or more times!

#1: Gholdengo
1712359523238.png

Differential: +9, K:D: 4, Uses: 4

+9 in 4 games is disgusting work; Ghold went positive in every appearance it made this week, with a Custap Ghold in Xrn vs JJ09LIE taking down a Zapdos early on before dealing with a Deoxys-S with its berry, while for xavgb vs Luispeikou a Tera Water bulky Gholdengo almost brought a game back by taking it from 2-5 to 2-1, only being finished off by a Darkrai. Gholdengo's standout game was in the tiebreaks though, totalling 7 kills and 1 death in Trosko vs hellom where hellom's Scarf Trick Ghold picked up kill after kill and looked ready to clean up before Trosko's Gliscor hit a nasty triple protect, forcing a Make it Rain that let Trosko's own Tera Water Ghold live a Shadow Ball on 7% before winning a speed tie that let it clean up the game. A strong playoffs week for Gholdengo, perhaps indicative of the tier shifting towards the bulkier balance structures that it feasts on.

#3: Gliscor
1712363334670.png

Differential: +4, K:D: 2.3, Uses: 6

Maybe a little more surprisingly, Gliscor made its mark with a hot #3 performance this week off the back of some powerful SD Gliscor gameplay - again, balance teams that can't handle it through Tera can fold like paper in front of a boosted Glisc, and that's exactly what happened in Trosko vs Kushalos where a pretty even game was flipped on its head as a Toxic mispredict let Gliscor set up two Swords Dances, becoming un-OHKO-able and boosting its Facade with Tera Normal to pick up a +5 game where it was only denied its 6th kill by a forfeit. An 83% winrate with its only loss coming from a mirror match showed off Gliscor's strengths as the meta seems to shift further towards it, and with Tera into a weaker, more bulk-oriented team it really showed how unstoppable it can be.

#4: Zamazenta
1712364671295.png

Differential: +3, K:D: 2.5, Uses: 5

Zamazenta looks to round out an incredible season with yet another great week - similarly to Gliscor, 4 of its kills came in a single game, this time for myjava vs xavgb. For once, the kills weren't all coming from IronPress though; instead, a Heavy-Duty Boots Zamazenta 2HKOd Stresh's own Zama with CC before coming in when all hope was lost against a +2 Tera Flying Kingambit and connecting with a very nasty Ice Fang freeze that let it clean through the rest of the team. This was a hax-filled week, and Za did its fair share of work to bring the Tyrants to a dominant 5-0 in SV for the Semi-Finals.

Next, we will take a look at which Pokemon came 3 or fewer times and still make their mark:

#2: Darkrai
1712365788313.png

Differential: +4, K:D: 5, Uses: 2

The Semi-Finals saw Darkrai have another week of putting its haters to sleep in a violent manner, and Luispeikou vs xavgb saw a Boots Darkrai force kills after a Ting-Lu was eliminated before clutching up in an endgame against a Draining Kiss Latias that left it at 9% as the last mon standing. oldspicemike vs xavgb instead saw a HP-invested Leftovers Will-O-Wisp Darkrai into stall that managed to force kills and apply some pressure to the Blissey with Will-O-Wisp a'la ADV Gengar, although this wasn't enough for it to break through for victory particularly after a Clefable was sacrificed to Knock Off its lefties. Another great week for Darkrai and a K:D of 5 is more than impressive work.

#5: Clodsire
1712410611408.png

Differential: +2, K:D: 3, Uses: 3

A resurgence of bulkier teams means a resurgence of Clodsire, and Clod posted 3 kills in 3 games this week (though it was saved in one game by a forfeit). Clodsire's stand-out performance was for hellom vs Storm Zone, showing its worth by stonewalling a Substitute Volcarona and managing to take only 64% from a Booster SpAtk Raging Bolt's Tera Water Tera Blast. Rocks up and a Toxic secured on a Roaring Moon managed to net Clodsire 2 kills even after going down. Though it didn't get any kills, a Water Absorb Amnesia Clodsire was even seen in Mada vs Raptor, a great call in prep that hard walled out a Rotom-W and carried Leftovers to offset chip from Will-O-Wisp. Again, a shift back towards the defensive side could be on the cards; we'll have to see if offense can break through in the Finals.

#5: Amoonguss
1712412362261.png

Differential: +2, K:D: 3, Uses: 2

Another defensive Poison-type tied for 5th? Must be seeing double... This might be a little more surprising after losing Spore, but Amoonguss fielded a 100% winrate in its two Semi-Finals games, pairing with the Clodsire in hellom vs Storm Zone to tank a +1 SpAtk Booster DPulse and land a crucial Toxic on a Raging Bolt before it went down. Amoonguss had an even more impressive performance in myjava vs oldspicemike though as it hard walled out a Tera'd Ogerpon-W that otherwise had a fantastic matchup into myjava's stall, with Toxic Synthesis to stay healthy and even handle an Iron Valiant while staying healthy enough for the Waterpon. Almost forgot it lost Spore, this is a really cool mon and I like the options it brings to the table.

We'll finish the Semi-Finals off by looking at the tier's worst differentials - what was OU not kind to in the playoffs?


#43: Deoxys-S
1712416898303.png

Differential: -3, K:D: 0, Uses: 3

Though its low offenses and emphasis on utility might make a player less familiar with the meta be unsurprised by this result, a -3 differential from 3 lost games was rough for Deo-S. In JJ09LIE vs Xrn, a Rocky Helmet max HP Deo-S was caught off guard by Custap Ghold, Akalli vs S1nn0hC0nfirm3d saw a lead hazards Deoxys that took a Knock Off, got rocks up but unfortunately missed a Psycho Boost into an Ogerpon and went down immediately without getting off any damage, and in the tiebreak game xavgb vs myjava an Eject Pack Deo-S got up rocks and didn't accomplish much else in a bootspam matchup. Will we see further adaptation going into the Finals? I've been a Deoxys believer for a while, but it'll have to do better to prove itself here.

#43: Moltres
1712420273776.png

Differential: -3, K:D: 0, Uses: 3

Though Moltres went down 3 times without any kills this week, in contrast to Deoxys-S it won 2 of its games and nearly took the third. For Luispeikou vs xavgb, a Moltres got a Flame Body burn on a Zamazenta, letting a Dragapult and a Raging Bolt successfully take it out, before revealing Brave Bird to keep a Tera Water Gholdengo low enough to be revenged by Darkrai, while hellom vs Storm Zone saw Moltres checking a Kingambit (though it did have to sacrifice itself to do so after missing a Will-O-Wisp). It'd be cool to see another Moltres renaissance, and some creative pairings like Moltres / Amoonguss or even Moltres / Tinkaton that can help out with its matchups into Oger-W and Knock Off respectively may just be what brings it back for some more time in the sun.

#46: Dragapult
1712423739727.png

Differential: -4, K:D: 0.43, Uses: 7

Dragapult? In last place? What happened to the tier I love... Maybe it's a matter of teams being more prepared for it, with bulkier builds packing Garganacl, Moltres, even a Tera Normal SD Gliscor that all wall out the standard Heavy-Duty Boots Pult set, while offense has never really had as many issues with Pult clicking Wisp + Hex 50x though in S1nn0hC0nfirm3d vs Akalli Pult found value by forcing an Iron Moth in to burn its Booster Energy early while a Twave Pult acted as a great Zamazenta check in Luispeikou vs xavgb that pressured a Lu to death before helping against what would have otherwise been a terrifying Rest Za. Tough week for the goat, particularly as the #6 differential mon of the regular season, but a 43% winrate isn't the end of the world and the counterplay necessary to run bulkier teams into it has really been on display for the Semi-Finals.

Code:
Name  Uses  Kills  Deaths   K:D  Differential
1      Gholdengo     4     12       3   4.0             9
2        Darkrai     2      5       1   5.0             4
3        Gliscor     6      7       3   2.3             4
4      Zamazenta     5      5       2   2.5             3
5       Clodsire     3      3       1   3.0             2
5      Amoonguss     2      3       1   3.0             2
7      Garganacl     3      4       2   2.0             2
8     Great Tusk     6      5       3   1.7             2
8    Raging Bolt     4      5       3   1.7             2
10  Gouging Fire     1      2       1   2.0             1
11       Blissey     2      3       2   1.5             1
12  Iron Valiant     4      4       3   1.3             1
13     Dragonite     4      5       4   1.2             1
14      Clefable     3      2       2   1.0             0
14       Dondozo     3      1       1   1.0             0
14    Slowking-G     3      3       3   1.0             0
14     Primarina     2      2       2   1.0             0
14     Ogerpon-W     2      2       2   1.0             0
14     Volcanion     1      1       1   1.0             0
14     Iron Moth     1      1       1   1.0             0
14     Cinderace     1      1       1   1.0             0
22       Heatran     1      0       0   0.0             0
22     Tyranitar     1      0       0   0.0             0
24     Kingambit     4      3       4  0.75            -1
25  Roaring Moon     4      2       3  0.67            -1
25       Ting-Lu     3      2       3  0.67            -1
27   Iron Treads     3      1       2   0.5            -1
27      Glimmora     2      1       2   0.5            -1
27   Corviknight     2      1       2   0.5            -1
27     Volcarona     2      1       2   0.5            -1
31      Skarmory     2      0       1   0.0            -1
31       Rotom-W     2      0       1   0.0            -1
31        Zapdos     1      0       1   0.0            -1
31       Weavile     1      0       1   0.0            -1
31    Landorus-T     1      0       1   0.0            -1
31      Tinkaton     1      0       1   0.0            -1
31        Latias     1      0       1   0.0            -1
31     Excadrill     1      0       1   0.0            -1
31     Ogerpon-C     1      0       1   0.0            -1
31     Hatterene     1      0       1   0.0            -1
41       Ogerpon     4      1       3  0.33            -2
41    Skeledirge     3      1       3  0.33            -2
43     Alomomola     4      0       3   0.0            -3
43      Deoxys-S     3      0       3   0.0            -3
43       Moltres     3      0       3   0.0            -3
46     Dragapult     7      3       7  0.43            -4

And thus, the Semi-Finals draw to a close! I hope you've enjoyed another round of TotW, been really busy so it's taken a little while for me to get this together but we're back just in time for the Finals - can't wait to see the shape of OU at the end of the tour. Not many shoutouts to give here as the low number of games mean that most standout performances were reflected in the overall results; however, Mada's Garganacl deserves special mention though, as a Fairy Rocks - Protect Garg walled out a Dragapult and found way too many opportunities to heal up, picking up 3 kills while also letting Mada's Gliscor more easily stall out a Rest Zamazenta, and without a forfeit I wouldn't have been too surprised to see it rack up all 6 by the end of the game. See you next time for the Finals!
 
I didn't really plan on making a SPL teamdump but while talking to some friends in OU Room the topic of SPL teamdump came up and I just decided to make one too,Enjoy!
(Click on sprites for team)

Week 5 vs Buhrito (W)
:dragapult::kingambit::iron valiant::ogerpon-wellspring::deoxys-speed::volcarona:
This was my debut game to SPL and also my favourite team I used in the tournament.This team had a lot of innovative heat ideas/sets which all worked crazy well in practice too though unfortunately didn't get to show them because volcarona decided to do it's gaming,think I won almost all my test games with this team after I stopped using a lead infernape version of the team(listen,it's my favourite pokemon I had to atleast try and make a team with it :psycry:)
Would appreciate yall dropping by a sub :)

Week 6 vs Xrn (L)
:rillaboom::kyurem::kingambit::cinderace::landorus-therian::iron valiant:
Obviously ain't gonna be my team without some cool tech,I was expecting some kind of balance so this time I had decided to use SD LO Rilla with tera fire tera blast to lure and nuke skarm/corvi acting as a breaker along with specs kyu since most fats rely on their steel birds to check rilla,once I nuke that the only option they usually have is to go into their dragon and let it get heavily chipped in return for killing the rilla after which my plan was to pressure the dragon with rocks and break the team completely apart with specs kyu which is a great solo sweeper by itself.As for the game,I think if my gambit didn't get defense dropped vs zama I had pretty good winning chances but that drop sealed the game which is alright since it's a part of mons afterall and happy with how I played.

Week 7 vs Carkoala (W)
:darkrai::gouging fire::dragonite::hatterene::ninetales-alola::ogerpon-wellspring:
Another week,another heat team with triple berries,this is probably my second favourite team I used this SPL,max HP darkrai is the goat and behind veil its literally unkillable (s/o Exotic64 for putting me onto max hp darkrai),gouging was ultra broken in the meta at the time so I def wanted to use it especially since I had veil too but problem was morning sun healing getting nerfed cuz of snow,so I came up with resto chesto gouging which actually was perfect,it gave me healing along with getting rid of the status and since I was behind veil,one complete recovery was enough to put work with gouging,lum dragonite was just another cool tech to make use of hatterene's magic bounce making me not need boots so I could use this to setup on wisp pult and then kill it off,Hatt+oger were anti stall measures.As for the game it wasn't even much of a match darkrai just flinch haxxed everything,wish we can play a actual match whenever we play next time.

Week 8 vs Trosko (L)
:toxapex::tyranitar::excadrill::iron valiant::meowscarada::zapdos: (Sorry,not my team)
I was completely burned out by now,I had been helping all the sv slots to the best of my ability for past 7 weeks and with me already not liking the current meta at all,I tried to think of some ideas to build a team but nothing clicked and I kinda just gave up,got this team from Bbeeaa 5 mins before match,just looked at team once and didnt find it like a team I wanted to use but still just loaded with no tests or whatever and then proceeded to play a pure dogshit clownshow of a match resulting in a deserved loss.

Week 9 vs Myjava(L)
:iron valiant::ogerpon-wellspring::kingambit::great tusk::iron moth::mew:
Emotions/feeling kind of passed down from w8 to w9 in feeling completely burned out and not enjoying the tier at all along with my team already being out but,since I was fighting a fellow indian I had to atleast try something,I have always been big believer of offense having endless possible good leads as options and this time I decided to use mew for the simple reason of why not nicknaming it Java.RedTrophy because I knew the 7-2 goat would be winning SPL and then just filled in rest of the team while putting the same valiant and kingambit sets as the week 5 match because I truly felt they had huge potential and didn't get to show them in that match.As for the game my matchup was pretty bad and I probably should not have tera'd the gambit so early,instead saving it for some other mon,outside that happy with how I played though a deserved loss none the less given my lack of effort.

Here are some more teams that I built which were used in SPL by my teammates:
Gilbert Arenas vs Shiloh-:gliscor::gholdengo::hatterene::iron moth::zamazenta::samurott-hisui:
Laroxyl vs Fogbound Lake-:iron valiant::roaring moon::zamazenta::glimmora::dragapult::gouging fire: (Stole this 6 from a ladder match and made some edits/set changes)
Laroxyl vs Beraldo-:heatran::comfey::rillaboom::roaring moon::hawlucha::great tusk: (I think this was a sample/someone else's team which I did some edits to)
Laroxyl vs Sylveon used calm mind-:iron treads::iron valiant::ogerpon-wellspring::gouging fire::darkrai::dragonite:
I had given a lot of input/edits on all of Savouras' teams as well so you can check his SPL team dump too.

Overall I had a lot of fun playing and helping the team out to the best of my abilities though I really wished this meta was enjoyable so I could help out even more and maybe wouldn't of gotten burned out near the end,but it was a great learning experience nonetheless(I honestly don't have any idea on how to make the tier enjoyable either,hopefully it just fixes itself with time).
 
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I had a great time playing OU and building teams this season, and will share some of my favorites that stand out. Most of the time I was building for Raptor with his/stresh's ideas since our playstyles align very closely, but somehow everyone on the line ended up getting in on the fun at some point or another. Thanks Raptor xavgb oldspicemike Fc and others for the season, it was truly a blast. Click the minisprites to get the pokepaste.

Manaphy Webs: used by Raptor in Week 6, Hellom in Week 7, and many others.
:Ribombee::Glimmora::Manaphy::Zamazenta::Gholdengo::Roaring Moon:
This was a fast-paced, offensive approach to a really interesting Manaphy set I saw on one of Stresh's teams. Some of the main things that stand out to me are the Ribombee EVs Raptor and I crafted (designed to live weavile axel and 2hko glimmora most of the time, while still outspeeding serperior), as well as the Meteor Beam Glimmora which can really pop off and was unexpected at the time. A bulkier Gholdengo and Mirror Herb Zama hold the team together vs many opposing sweepers, which is one of the most important things to plan for in this metagame. An overall fun and flexible team that can be customized to your preferences.

Kyurem Veil Offense: used by Raptor in Week 9. This is one of my favorite teams of the season.
:Ninetales-Alola::Kyurem::Landorus-Therian::Kingambit::Volcarona::Deoxys-Speed:
Raptor was looking for a fun Kyurem offense to bring for this last week where we were mostly already qualified, and I ended up going back to an old veil team I had made in week 0 and revamping it with improved ideas. Mixed Kyurem allows it to become a dangerous cleaner that can blow past Slowking-G, which is typically a huge problem for snow. Was originally dice but was changed to boots for more consistency where it mattered. Speaking of hazards, this awesome Deoxys-Speed set was also conceived by Raptor and we had tried to make some good teams with it earlier, but it finally clicked on this one. Atk-invested Eject Pack Superpower blocks ceaseless edge when paired with helmet, while a fast taunt and the pressure of ice vs grounds generally keeps the hazard game favorable vs many setters. Finally, this team is perhaps when sub swarm Volcarona started catching on - it is an absolutely fearsome sweeper that can abuse veil, tera predictions, innacurate moves, and passive pokemon like no other. Black Glasses Dark Gambit is a set I used very rarely this season, but reminded me of the chien pao days and is menacing vs Stall & HO. Bulky satk invested Ninetales allows it to check threats like ogerpon and Weavile in a pinch, and actually KO them back.

Cornerstone Hazard-Stack Offense: used by stresh in SPL Semis Tiebreaker.
:Ogerpon-Cornerstone::Zamazenta::Gouging Fire::Deoxys-Speed::Kingambit::Hatterene:
A fun team with no type resists that somehow still clicks. Honestly this team came out of nowhere - towards the end of the week Raptor suggested a Roar Gouging Fire set that I randomly threw 6 pokemon with, and then stresh & I modified the sets to polish the squad. If you can't tell by now, I love HO!

This anti-lead deoxys blocks hazards more forcefully with defense EVs to live sucker punch and helmet hatterene to bounce. Ogerpon Cornerstone offers a spiker with knock off that's incredibly difficult to switch into, and can utilize hazard blocking with sturdy to revenge sweepers in a pinch. Zama and Gouger form a bulky phazing offensive core, and Bulky Lum Gambit rounds it out like he often does. Though it's unfortunate a rawst berry would have done the job better, he will still always be my king of OU.

DTail Dnite Balance: used by FC in Week 6
:Dragonite::Slowking-Galar::Weavile::Great Tusk::Heatran::Ogerpon-Wellspring:
Another favorite, this team has a lot of fun surprises that are great for smashing offense, especially the types pdt likes with moon, valiant, gambit, and others. Dragon Tail Dnite is stresh's idea and the basis for this squad, denying many common sweepers and often cleaning endgames as happened in the actual match. Helmet Tusk and PDef Fairy Flame Body tran triple up on the tools against physical offense, giving many outs vs the many physical sweepers lurking in the HO/BO waters. Endeavor is a clutch tech from Raptor that's great for bo1s and was designed for certain ogerpon scenarios, but it also really nails balloon gambits which can be troublesome for dnite. Heatran forms a fantastic defensive core with dragonite, especially in combination with GKing to respond to surprise coverage from mons like volcarona, or fairy teras on dtail. In the current meta where EQ gouging fire is more common and people might call the flash fire bluff, tran can use flying tera flash fire and/or earth power where desired.

Other teams used in the tournament:
:Tyranitar::Excadrill::Cinderace::Rotom-Wash::Dragapult::Zamazenta: Sand Offense with offensive 4A Cinderace, used by Raptor in Semis. Garg is the one mon you really don't want to face but you should still be fine vs many reasonably constructed teams with him.
:Skeledirge::Dragonite::Darkrai::Iron Treads::Ogerpon-Wellspring::Iron Valiant: Dirge Anti-Offense, used by Mike in Semis. I prefer CM Valiant although Mike used Mix Knock. Sets can be tweaked to improve stall mu (Stallkiller Valiant, Spikes Knock Synth Oger and/or Knock Darkrai).
:Clefable::Garganacl::Dragapult::Ogerpon-Wellspring::Landorus-Therian::Heatran: Barb Clef balance, used by Raptor in Week 8. Inspired by stresh's set in a prior metagame, this trick-less set really hold together counterplay vs booster sweepers, and ended up opening a surprising endgame vs Kingambit after Heatran did Heatran things.
:Great Tusk::Ogerpon-Wellspring::Archaludon::Slowking-Galar::Enamorus::Samurott-Hisui: Defensive Archaludon BO, used by Raptor in Week 4. A fun new approach to the rain staple at the time. I wish Archaludon had not been banned so we could have seen how the metagame would have continued to develop, as this team felt very well rounded to me and I felt players were getting better and better about integrating effective rain counterplay into their regular teams.
:Volcarona::Enamorus::Kingambit::Great Tusk::Roaring Moon::Ogerpon-Wellspring: Double Dark Offense, used by Raptor in Week 1. After many failed attempts of laddering with new teams and trying to find a fairy resist with Roaring Moon + Kingambit core, I finally cooked up my first good team of the season the day of the game. You can tell by the sets its still a bit raw, but it got the ball rolling.

Some cool ones that never saw the stage:
:Skarmory::Cinderace::Alomomola::Slowking-Galar::Meowscarada::Gliscor:One of stresh's ideas was a hazard voltturn with offensive ace, and this team was born from that. While I typically prefer offensive structures I have a soft spot for semistall, and scarf meow does a wonderful job of holding the team together. Tickle gets past covert cloak and gives damage insurance with cinderace.
:Gouging Fire::Roaring Moon::Samurott-Hisui::Gholdengo::Landorus-Therian::Glimmora: Another approach to the Roar Gouging Fire concept that fits the set a little better. Knock pressure is very direct into boots-spam stall.
:Iron Valiant::Cinderace::Slowking-Galar::Kingambit::Landorus-Therian::Kyurem: Just a classic comp with some fun techs. All credit to stresh for the weather ball lando idea which I tweaked to my liking and the team.
:Primarina::Mew::Great Tusk::Ogerpon::Dragapult::Kingambit: Scope Lens Ogerpon-Teal is incredibly fun and dynamic. Meteor Beam Mew is a cute surprise to remove potential answers or just open up teams. This team is fun but just a little bit too inconsistent. Stresh ended up making another team with this ogerpon set that Lax used to critical effect in one of his SPL games.
:Smeargle::Gholdengo::Raging Bolt::Ogerpon-Wellspring::Roaring Moon::Glimmora:Webs stays winning in certain metas, often glimmora and/or bolt can farm. A rare team where I like trailblaze on Ogerpon for antileading to cover smeargle. 4th attack can also be coverage (Prough) or even Synth.

Overall I enjoyed the SV metagame most of the time. The scene is constantly changing and you have to stay exactly one step ahead of your opponents especially in SPL, which can be sometimes frustrating but also very rewarding. I hope we continue to let the metagame grow and adapt and see all sorts of cool ideas and teams come out of it. Some players whose teams I kept an eye out throughout this tournament were CTC / all Tyrants later, Storm Zone / all Tigers later, lax, kumiko, and all scooters later into the tour. Seems like SV success was rather important and y'all were constantly pushing the metagame with new ideas. Ladder was also sometimes very important to test on, and sometimes completely different from the SPL metagame. It's clear the tier has a lot more room to grow and I hope it settles in a fun place.
 
We're gaming, folks. Potentially the final week of SPL XV, and the two SV lineups remaining are probably also the two strongest ones left. Two vastly different SV draft philosophies go head-to-head here.

In the yellow corner, we have z0mOG and Genesis7's Circus Maximus Tigers, overcoming generational curses to reach the finals. They invested well into their SV core, with Trosko and Storm Zone leading the way alongside OLT prodigy JJ09LIE and SCL overlord S1nn0hC0nfirm3d, and their best-in-tour SV record reflects that, with every single member of their post-W5 core going positive. Trosko's 8-2 SV entered finals as the best record left in the tier,

In the red corner, we have reyscarface and blunder's Dragonspiral Tyrants, in playoffs for the 50000th time and looking to finally secure the trophy. They took a conservative approach to building SV, trusting CTC's cooking to support a more economy-friendly lineup of underrated starters. Even with the basedlord's exile mid-tournament, the strategy paid dividends, with 3k picks like Luispeikou and Mada posting positive records and even SM starter Poek regaining his swagger in the tier. Nobody's stock rose more than myjava, though, who substituted in week 4 and proceeded to take win after win, reaching a 7-1 record at the time of finals (thanks Ice Fang.)

Also, every SV game was on Sunday.

JJ09LIE vs Mada - third game of the week, with the Tyrants up 2-0 at the time. JJ09LIE's team is on the bulkier side of offense, with a solid pivoting Regenerator core of Tornadus-T and Slowking-Galar. Heatran is a very interesting addition here, with the ability to come in from a U-Turn and trap something: Mada loaded fat last week and I'm guessing the scout suggested something of that nature might be coming. Meanwhile, Mada has — say it with me — Scarlet and Violet DLC2 Hyper Offense. You've got the Deoxys-Speed lead, you've got the Roaring Moon and Volcarona and Iron Valiant, you know the drill. If this guy can't set up and win, this guy can setup and win. The upfront power being limited to +Atk Roaring Moon may prove problematic in muscling past some of the fatter members of JJ's team, but Mada's squad is much, much faster and if it gets moving with something like DD or QD it'll be exceptionally hard to stop.

Deoxys' weak-ass Superpower doesn't kill Samurott-Hisui and it kills back, getting a layer up in the process. Mada's response is to bring out Iron Valiant; likely recognizing that it's done its job, JJ09LIE lets Samurott go down to threaten Valiant out of its booster with Tornadus-T. Nothing any +Speed Valiant has can oneshot Torn, and Bleakwind Storm kills it five times over, so Mada escapes the situation and switches into Iron Treads. It hits the field and reveals +Attack, which is pretty scary, but then it immediately gets dropped by Bleakwind Storm, mitigating the threat. Torn U-Turns into Heatran on the Ice Spinner, and now Mada has to pick something to eat dirt: now that Treads won't be useful for the rest of the game, they elect to sacrifice it.

Mada's Roaring Moon comes out, and JJ09LIE punishes the DD with a brave Will-O-Wisp, and the game score is now essentially 5-2 despite appearing as 5-4. Moon is now completely at the mercy of his Great Tusk, and Valiant lost its Booster and is now outsped by Torn-T. The same Torn-T lands a super heads-up Taunt on Mada's Dragonite as well, preventing it from setting up until it dies, enabling a clean Dragapult revenge. Now it's Volcarona against the world: unfortunately for Mada, Slowking-Galar has Psyshock and effortlessly breaks its Substitutes, and apparently its Tera wasn't useful here because it went down without ever being used. Very clean game from JJ09LIE with some bold plays: their games are becoming essential viewing for me and I'm very excited to see what comes next. Mada bows out here with the first loss of an otherwise very successful substitute run.

Storm Zone vs myjava - the fourth game, this was the one I was the most excited for. Coming off of a dominant OST victory, Storm Zone decided to celebrate by loading up double (possibly even triple) Unaware with hazard and status stacking. He wants to litter on the enemy field, turn them all kinds of colors, and then click Hex 10 times. myjava has an interesting offense, with four classic SV HO mons accompanied by a Great Tusk and a Garganacl. His boosting moves aren't going to be very useful here, Iron Valiant in particular is going to have a very hard time doing things, so the focal point is probably Garganacl, who (Covert Cloak notwithstanding) will put a dent in Storm Zone's entire team with Salt Cure and status immunity.

Storm Zone gets the lead right and sends a Ghost-type (Dragapult) into a Dark-type (Darkrai), threatening it with U-Turn and getting Clefable in against java's Garganacl. java, not wanting to lose Leftovers, is forced to burn Valiant's Booster here to absorb the Knock Off, and then tries to trade with Destiny Bond only for the Clefable to reveal Thunder Wave instead, limiting the Valiant to menial utility like Knocking and Taunting Storm Zone's Skeledirge. java's Garg comes in on a Torch Song to get rocks up, then immediately gets out after realizing it has Earth Power; he brings in Darkrai to finish it off, only for Storm Zone's Clodsire to out-recover it. Here myjava opts to throw Garganacl into an Earthquake, finishing it off.

Down 5-6, myjava removes the Clodsire's boots, then Psychic Noise bounces off of Samurott, bringing out java's Dragonite. He Roosts off the Ceaseless Edge, but Storm Zone reveals Encore, which allows him to get up all three layers and Flip Turn into Dragapult while Dragonite just screws around. It turns out that said Dragapult doesn't do much damage with Darts, so it just U-Turns into Clefable to clean up the kill instead. myjava's Tusk is +Speed so it can't kill Clef anyways, and the three layers + Moonblast + Sticky Barb finish the job.

From here, Dragapult outspeeds Darkrai and a crippled Iron Valiant, and it even survives a Deoxys Ice Beam to kill with Darts. Pretty dominant game from Storm Zone here, never gave myjava a chance to get off the ground.

Trosko vs Luispeikou - later in the day, the score is Tyrants 5-3. One more win guarantees a tie at minimum for them, and in this ultra-important game, we see, uh, two Amoonguss. Luispeikou has an SM classic, Manaphy rain, aiming to Rest off everything and Tail Glow things to smithereens. Amoonguss provides status support but it seems slow for such an otherwise violent team, kind of feels like Luis ordered Ferrothorn from Temu and got this in the mail instead. Trosko's team is on the bulkier side of offense, and it's arranged with the three speed controllers (Valiant/Gambit [Sucker Punch counts]/Deoxys-Speed) sandwiched in between Garganacl, Amoonguss, and Gliscor. I can see two modes here: either the outer three soften things up for the middle three to clean house, or the middle three eliminate the enemy offenses for the outer three to outlast what's left. Two most important mons here look like Garg, who depending on the Tera might just wall Luis' entire team save for Manaphy, and Manaphy itself, who is outsped by two but otherwise obliterates everything else.

Luis leads Pelipper into Trosko's Deoxys-Speed, and it gets up a very crucial Spike as Pelipper U-Turns into Barraskewda (Spike count: 1). Luis calls the Amoonguss and Flip Turns into Manaphy (2), who Tail Glows and then immediately has to run from Iron Valiant's Encore, bringing out Amoonguss (3, but this one didn't matter). Both players switch into Deoxys-Speed and Manaphy (3), and Manaphy absolutely eats a Psycho Boost and Rest/Hydrations back to full. Deoxys removes Manaphy's Covert Cloak (oh god, imagine if he tried to Salt Cure it) as it Glows up, and Manaphy Scalds into Amoonguss for 50%. Rain ends, and it doesn't kill anymore, but Trosko opts to sacrifice Gliscor here and bring out Garganacl.

Key turn here on T10: Manaphy turns into a Fairy and Tail Glows once again, as Garganacl turns into Suicune and Salt Cures. Now Cloakless and Hydrationless, Manaphy can at least grab a kill on Amoonguss with Alluring Voice, but Salt Cure has brought it critically low, and with a Spike on the floor, it's going to be difficult to bring it back in. When Trosko brings in Deoxys-Speed, Luis goes hard Pelipper and dodges a Psycho Boost, allowing a pivot into Barraskewda (4). Luis knows that Garganacl now walls it, so he Flip Turns again into Manaphy (5) and gets a key Rest off, even as Valiant Encores it. He doubles into Barraskewda (6) on Trosko's Deoxys-Speed, and for the second time, it Flip Turns on Garganacl, this time going into +Attack Great Tusk (7). Headlong Rush does a mere 52%, allowing Protects and Recovers to easily outlast it, and Tusk has to leave the situation after getting up rocks and getting Salt Cured, having to bring out Amoonguss (8). It kinda trades with Kingambit, taking chip and Stun Sporing it, and one double later, it's Pelipper vs Deoxys take 500000. This time, Psycho Boost hits and kills, and Luis has six turns of rain left.

Here goes Barraskewda (8), Flip Turning on Garganacl to go into Manaphy (9) again, and when Trosko goes hard Iron Valiant, Luis fears the Encore again and gets the hell out to Amoonguss (10). But Trosko doesn't even Encore this time, instead Knocking Amoonguss' Rocky Helmet. This now enables him to go hard Kingambit, but Luis catches it out with Manaphy (11). Scald doesn't kill, but Gambit lacks Iron Head and can only bring Manaphy down to 35% before dying. Now Iron Valiant threatens it out with Moonblast, and Luis has to switch to Amoonguss (12), but it catches a crucial SpA drop. This ends up being very important, as when Trosko brings out Garg, it can't 2HKO it with Giga Drain from 53%. I would like to, at this point, note that Grass Knot does 50% more damage here and has double the PP.

Luis retreats to Great Tusk (13) but once again, it can't do a thing to Garganacl and unsuccessfully fishes for a crit until it dies. Notably, Trosko also gets up Rocks during this sequence, so Luis' timer is now ultra-accelerated and he can't switch around at all anymore. Amoonguss (14, 1) comes in again, and starts clicking Giga Drain as Garg Protects and Recovers and Cures. It's only doing 33% on average, and Amoonguss loses a big chunk as well: notably, Amoonguss has 4 Giga Drains left when it decides to leave, while Garganacl has 2 Recovers and 9 Protects. At some point Luis concedes and switches to Manaphy (15, 2) to Rest up, but Trosko uses Deoxys-Speed to scare it out of burning any more sleep turns. Luis's Kingambit (3) stops the Psycho Boost and forces the sacrifice of Iron Valiant, but Trosko's Garganacl comes back out again, and Manaphy (16, 4, I'm gonna stop counting here) still has to burn a turn of Sleep — during which Garg finishes it off. Barraskewda, being slower than Deoxys-Speed, is useless here and is sacrificed to get in Kingambit.

At this point we've got a super-tense endgame: Amoonguss with 2 Giga Drains left and a near-full Kingambit versus Garganacl and Deoxys-Speed. Luis tries his best, but Garganacl is super physically defensive and Trosko weaves around with his remaining Recovers and Protects to tank a +2 Kowtow to the face and then take out Amoonguss. Gambit's final Kowtow leaves Garg on a mere 2% and it secures the win. An absolute thriller of a game with a triple-double from Garganacl, but the MVP here might have been Deoxys-Speed's single Spike: it racked up 200% damage over the course of the game and put Barraskewda on a timer. Luis played very secure the whole game, but I perceived Trosko as being ever slightly bolder at some points which may have won him the game.

S1nn0hC0nfirm3d vs Poek - this is it. Potentially the final game of the season, the Tyrants held a 6-5 lead at the time. If Poek wins, it's the red trophy for the Tyrants — if Sinnoh wins, another week of tiebreakers awaits. Sinnoh has what I've taken to calling an Anti Offense Offense Club squad, where you've got Zamazenta and Landorus as strong offense stoppers, and Dragapult to cripple things via its status of choice. Medium-speed heavy hitters serve to tear down fat squads with Wellspring and Gholdengo. On the other side, Poek has a quite bulky structure with Corviknight and Slowking-Galar pivoting for offensive focal points Raging Bolt and Weavile. Ting-Lu provides a massive wall and consistent chip, and Clefable provides a Swiss army knife of utility. Upon team preview, it seems a little scary that 5/6 of Poek's team is outsped by Wellspring and his Ivy Cudgel resist is Raging Bolt.

Sinnoh correctly assesses that Wellspring slaughters the enemy team and leads with it, but Poek catches it with Raging Bolt, forcing an immediate switch. Draco does a reasonable chunk to Sinnoh's Gholdengo, but Sinnoh calls the Ting-Lu and switches into Samurott, allowing him to get up a layer on Poek's Corviknight and then Encore its Roost for good measure. Having to switch tactics, Poek switches to Clefable, who takes absolutely nothing from Razor Shell, gets up rocks on the Gholdengo switch, and removes its Covert Cloak for good measure, with absolutely no fear of a Make It Rain. MIR comes out a turn too late and tickles Poek's Raging Bolt, who is now cleared to click Volt Switch for a big 56% and switch into Ting-Lu on the Recover.

Wellspring takes Rocks and a Ruination, only for both players to immediately switch out to Dragapult and Corviknight respectively. Poek takes initiative and switches Glowking in as the Wisp misses, and Sinnoh opts to U-Turn out to Gholdengo instead on the Sludge Bomb. Flamethrower is revealed but it tickles Gholdengo: Sinnoh clicks Shadow Ball and it tickles Ting-Lu, so he switches into Landorus, getting up rocks in exchange for two Ruinations bringing it down to 23%. In a key turn, Poek punishes Landorus' U-Turn with Rocky Helmet Corviknight, putting it in death range and limiting it to momentum fodder.

Against Poek's Ting-Lu, Sinnoh opts to turn into a Fairy and Nasty Plot, but ends up just Recovering on the Raging Bolt switchin and leaving immediately afterwards to sacrifice Landorus for the aforementioned momentum. The next few turns end up being positioning-heavy: Sinnoh gets another layer up with Hisuian Samurott, Weavile comes in and immediately leaves, Zamazenta roars in Corviknight only for it to leave. Notably, Sludge Bomb now hits everything on Sinnoh's team, and fearing the loss of his Gholdengo he switches Samurott into it instead, who trades with Poek's Corviknight before mutually fainting.

Poek and Sinnoh bring out Clefable and Wellspring respectively, and after chipping it, Poek opts to sacrifice Raging Bolt to bring out Weavile, who is now ready to truly get busy. A hit+hit+crit Tera Ice Triple Axel does a huge chunk to Zamazenta, but Poek doesn't risk things and brings in Clefable to finish the job. Wellspring comes in to revenge kill but it can't even do that, with Cudgel doing a mere 45%. From here, Poek has three fat mons and a Weavile, while Sinnoh has a pivot Dragapult and a weakened, probably-not-super-SpA Gholdengo — Poek cleanly finishes out a smart, aggressive game, and with this, the Dragonspiral Tyrants are your SPL XV champions.

They may have only gone 1-3 in finals, but I’ve got nothing but high praise for the Tyrants SV crew. The starting 4 was CTC/DonSalvatore/RubyBlood/Ash KetchumGamer in week 1 and was myjava/Mada/Luispeikou/Poek in finals, and all throughout they displayed excellence and great builds in the tier. It’s also a testament to the excellent drafting from rey and blunder: they found the current-gen talents that other teams were clearly sleeping on and took them to the top. Now Heroic Troller and CBB have their long-overdue rings, SoulWind is closing in on ABR’s Hall of Fame placement, and most importantly — Mister Sauce has a red trophy, SAUCE PREMIER LEAGUE BABY

I hope this little watch-together series has helped showcase some of the highest level of Pokemon. I had a great time watching all the games, even if that one Pawmot stall team still gives me nightmares. I'll see y'all for WCOP. Ban the moth on purely humanitarian grounds.
 

kumiko

formerly TDK
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Four-Time Past WCoP Champion
i started this gen barely touching it competitively; i tried to ladder for the tera suspect and it took an embarrassing number of attempts to have a decent record. i signed up for this spl open to anything, but really just not trying to get automatically slotted into gsc. i told people i had a slight preference for sv because i thought it'd be fun to learn. i laddered a lot and feel like i got a good grasp of the tier, but i don't think i ever really was very good at building in it. i think i had bad matchups more often than i had good ones, and i don't really think most, if any, of my teams were Good. i always kinda gravitated to bulkier teams even though i was consciously aware that more offensive things are just objectively better in this tier.

i want to say this is simply my opinion from speculation and playing from december to march; i am not an expert and i do not have the experience and history that a lot of people in this tier do. but i don't really have any complaints about how the tier is; i would, if anything, unban things. this is one of the most drastic increases in power creep between generations ever, with us getting so many minmaxed pokemon and outrageous abilities. the base power level has gone up, and so should the baseline for what ou is. i do not think the tier as it is is what is to be considered the least amount of bans possible. not really the place to, say, like, let's start a discussion about why this pokemon should be freed, but yeah. don't ban anything.

---

as for the tournament itself:
note: i do not perfectly recall what all the evs do and i'm not going to look it up. just gonna guess what they do.

Week 1 vs. Punny: :moltres::pelipper::samurott-hisui::barraskewda::iron treads::archaludon:

i struggled quite a bit figuring out a team i liked for this week, so i ultimately asked blunder and ctc for some guidance and was suggested to use rain, as they told me punny was spamming ho on the ladder. i knew punny is traditionally a fat user, so i was not going to Just prepare for ho, but i thought rain was a good idea and went through a lot of experimentation with it. i tried pokemon like pecharunt, galar moltres, and keldeo to go alongside the initial pelipper / archaludon / barraskewda / iron treads core. ultimately i opted for moltres, as i thought i needed something to help shore up the team defensively, while also not being a passive out of place mon. samurott was the best ghost resist i could think of.

as for evs: i want to say moltres was ev'd for tera normal dnite +1 espeed, ate some specs enamorus mb 2hko (maybe with tera fairy). samurott is specs pult draco 2hko, i forgot to make it outspeed jolly gambit even tho that was literally all i was using at that point in time and it came into play during the game lol.

the game there isn't a ton to say i dont think? my matchup was not good and it was a very close game. i won entirely thanks to lax suggesting i use tera dragon moltres an hour before the game when i initially had tera flying. also s/o stresh for using weather ball which is so much smarter than scorching sands LOL oops!

Week 2 vs. JustFranco: :heatran::alomomola::enamorus::meowscarada::garganacl::great tusk:

i will be honest that i was not very impressed with justfranco's week 1 game, thus i gravitated towards garganacl immediately. i wanted to pair garganacl with some good breaking and at the time i was obsessed with enamorus, thinking it seemed so strong on paper. the full team is rly not very good but worked. some more curious options so ill expand: idr why heatran was pdef but tera dragon is for ogerpon which blasts me. wisp was just for it really. tera ice on mola was because of how weak i was to kyurem cllicking moves. tera ground enam is moreso bc of how weak i was to raging bolt, i wanted to do tera fairy. scarf tera ghost meowscarada without flower trick was due to the justification that i wanted a really strong anti ho mon and triple axel + trick will neuter any setup. i wanted trick so it was useful vs bulkier teams and didnt find flower trick to be necessary (and ofc the team faces 2/3 of the only pokemon u wanted to flower trick), ghost is just for dnite espeed. i changed my teras around on garganacl a ton, wanting a tera good into rain, ogerpon, and gholdengo. ultimatley went with grass because ogerpon was just too threatening to my team.

i don't think my mu is very good. like i realized at preview i didnt have a good way to punish mola, his garg was a much bigger threat than mine (between garg + corv for pressure + potential unaware clod), weavile was very scary, and my biggest progress makers were easily neutralized. i was very pleased he let me trick t1 w.o a protect + didnt scald burn, and then on turn 36 he tera'd mola which i was quite puzzled by but that was the moment i realized i was going to win. this reads very disrespectful and i apologize for this, don't mean any shade just stating my thought process at the time LOL

Week 3 vs. Xrn: :slowking-galar::alomomola::landorus-therian::ursaluna::dragapult::kingambit:

this week i just went off of vibes tbh because i didn't have much to go off of. xrn's scout was just rain (albeit weird) + random ho, so i went with something that sounded inspiring to me which was ursaluna. i tried hard to fit tr on the team for ursaluna without making it super obvious with hatterene (+ requires it to hw to get ursaluna in), and thought of lagging tail on gking. mola is another obvious partner for ursaluna and the rest seems p straightforward so i won't expand. the team is mad weak to ogerpon though and that is why the gking is grass and the kingambit is max hp (speed i better). i thought sd was overkill on ursaluna barring facing id skarm/corv, which tbh i was not really expecting. sub was picked because i could easily see scenarios such as kingambit/raging bolt coming in to try to pick off ursaluna in tr, and no one would predict sub on it, surely. ursaluna also forces sacs when it gets turns, and sub can turn 1 into multiple. lk on gambit just bc i was very weak to other gambit. not gonna bother trying to remember what lando-t or ursaluna are ev'd for, go off if u want. dragapult is for tusk tho in some fashion.

uh yeah. did not anticipate this kind of game. i kinda super choked by clicking flip turn at the end with mola instead of switching hard to ursaluna but went unpunished.

Week 4 vs. zioziotrip: :slowking-galar::dragonite::heatran::rillaboom::ursaluna::quaquaval:

i was obsessed with using ursaluna again bc i didnt even reveal anything the week before and cooked too hard lol this team was absolutely terrible and got properly exposed. not gonna get super into this one because i rly don't know if there's much to say, i didn't have much of a thought process here. but quaqaval was picked bc i wanted to cover weavile and i didnt consider bu tusk at all with this team.

Week 5 vs. JJ09LIE: :slowking-galar::moltres::excadrill::keldeo::dragapult::garganacl:

this week i prepped very hard for offense. i gravitated toward garganacl for that reason, and also liked the idea of using keldeo because blunder and i were hyping it up in dms at the time. i think moltres is super good in this tier, or was at the time at least, bc tusks werent knocking, valiant is annoying to check when you use most steel types (gambit and such), and it's kinda just annoying. gking is an obvious pick, and pult was as well albeit not this set. excadrill i opted for over treads because i wanted the win condition that it provides; before i made dragapult dd i was afraid the team didn't really have much offensive pressure, and that it would do better vs stuff than treads would. pult i changed to dd because i thought this team supported it decently well and just a gut feeling it would match up well into him, which it did.

this game was one of the games that made me realize my building wasn't as good as it was when i was an active cg player in the past. i was playing from behind pretty much all game and got chances due to making some risky reads. ultimately swept with pult because he misplayed instead of stopping the bleeding and just teraing into kowtow on t28 or t32 but i feel like i had the chance to make the game very doable atp with the damage done.

Week 6 vs. Rubyblood: :darkrai::volcarona::landorus-therian::primarina::dragapult::kingambit:

for this week i wanted to change it up bc i knew ctc would try to prep for my bulkier teams ive been using. i had a lot of pokemon that got smoked by covert cloak mons and hadnt used certain things (wellspring, booster energy mons, tinglu). ive been wanting to use darkrai atp quite a bit, because i feel like it's a really killer mon and not something most people expect me to use. i built around volcarona + darkrai and feel like most of the mon choices are pretty self explanatory so i'll go over the sets. i went for stellar on darkrai because i don't think it's something i really Want to be teraing. without leftovers i find darkrai to be more of an early game mon rather than a cleaner; for this reason, i wanted to use roseli berry. stellar allows roseli to stay and lure something like valiant while boosting the power of my other moves. tera fighting is rly unnecessary; worse defensive typing and only helps w one move that i ideally don't really click because focus blast sucks to rely on. stellar allows me to safely drop ice beam, as the power increase vs stuff like gliscor is so substantial that im not so afraid. sub buzz volc i opted for because i felt like a lot of teams rely on either clicking a status move or it not having buzz. landot is ep becaue of bu tusk + zama, and the team isn't too weak to raging bolt that i wanted to use a physical move to hit it. the tera on primarina is literally only for raging bolt out of desperation. encore feels like a must for kingambit on this + good in general, cloak bc the team is rly garganacl weak and i don't wanna make sacrificies elsewhere. adamant cb pult is because i can uturn on samurott lead into landot and kill it with helmet, thus blocking a single spike from going up. tera normal bc i was gonna run double edge anyway for fairies (its actually crazy strong and cool) and qa helps me justify adamant. kingambit is mental herb for encore valiant and wellspring, both of which i wanted to cover on this team. volc evs are for gilscor eqs to not break sub iirc. primarina is max speed bc kingambit and raging bolt r scary.

i was MAD at lead facing bulky samurott! but then i got a lucky dodge which ended up helping a lot with my darkrai later. i think ultimately my mu was really good and volcarona was never going to lose that game even to av gking because sub buzz will beat it and there's no priority.

Week 7 vs. Gilbert arenas :pelipper::greninja::barraskewda::tinkaton::great tusk::raging bolt:

marcop at the time was rly gravitating toward offense and i felt like rain was SUPER underrated after the archaludon ban. i really wanted to do sd gren rain because the best thing about rain is barraskewda facing a team without a water immune; to which greninja lures ogerpon and eliminates it / sweeps on its own. tinkaton is because i hate iron treads and think it sucks, so i wanted to use great tusk for removal and tinkaton helps with pult + bolt. greninja can use shadow sneak > sub as well, as u can kill pult with sneak, but i went with sub because i was afraid of mola a bit. tera stellar tusk and tera elec bolt ill be honest are just greed because they're cool. stellar tusk should 100% be poison but the damage calcs stellar tera gives tusk are super relevant; take a look at stuff vs gliscor, lando-t, etc. tera elec on bolt is because i feel like shuca gets used a lot and didnt wanna waste the tera, but tbh this was just greed.

i hard switched out on turn 4 because i was a bit afraid of supercell slam; he switched tusk in on what i felt like was an extremely obvious pelipper. i went grenina on t7 rather than barraskewda because i didn't have shadow sneak and knew that i wouldn't be sweeping with greninja in all likelihood, as he had both scarf rotom (confirmed t1) and dragapult. it would force his heatran out, tho. i feel like i shouldve brought barraskewda into the mix more, but don't feel like i had any Better opportunities barring not scouting stuff like supercell slam on tusk. ultimately came down to a 50/50 that i got right on t24, but then i decided to throw trying to play around flame body heatran instead of thinking through if that even mattered. ended up winning anyway tho.

Week 8 vs. pdt :rillaboom::corviknight::zamazenta::garganacl::dondozo::ting-lu:

for this week i knew ho was coming, and wanted to mix up my playstyle some and lean harder into the fat + use zamazenta. i wanted to use ting lu w sr garg so i wasnt dead in the water if i faced chilly reception gking; grassy seed zama gives it an immediate +2 or a second +1; tera ice on corv helps me not get smoked by kyurem which i half expected. dondozo is bold and i'm honestly only now realizing this lol. ting lu evs r slower than mola so it cant flip turn and know if im using eq or whirlwind.

this is the game i regret the most with how i played, it isnt even a matter of Making The Right Read i just played like shit. i knew at preview that kyurem would be troublesome, but otherwise this is about what i expected to face. i realized at preview i didnt have a good way to lead into taunt lando at all; i feel like cb rilla doesn't really give me anything, garg/corv obviously are Not Good into it, so i just opted to use some ruinations lol. from there i made the terrible play of letting corviknight die when clicking roost on t10 was completely risk free; i didn't want to use my dondozo who was On The Team For A Reason. i then get smoked by +spa valiant who would have been nice to have my corviknight for. zama gets a 1/4 roll and then it's going downhill. i didn't even process at the time that there was a predict to be made in the engame t29. just a really bad game from me.

Week 9 vs. Finchinator: :amoonguss::alomomola::corviknight::zamazenta::ting-lu::raging bolt:

i struggled again to pick a team this week and ultimately picked the worst of the choices into what i faced. i wanted to use a good breaker this week, looking into mons like specs kyurem, specs raging bolt, tera dark black glasses kingambit, and specs deoxys-speed. i also was obsessed with amoonguss this week, i was weak to wellspring so many weeks and i thought it offered a good defensive typing to teams. the rest of the team is very defensive from here and i don't rly feel like there's much to explain in the thought process. ground on amoonguss bc i feel like id never click the tera barring desperation kill, chilling water bc i think i was a bit weak to moon and gouging fire, ice corv again for kyurem, mirror herb zama because weak to setup, heavy slam on tinglu because i just autolose to hatterene otherwise.

the game there's not too much to talk about. after the miss on turn 13 it's jut a really obvious game on why fatter teams like this just simply aren't very good in this tier. going mola on t25 was very stupid instead of sacrificing corviknight. after there im just slowly losing to kingambit and dragapult, both of which smoke my team.

---

to conclude, i was very burnt out at the end and frustrated with myself, but there's no excuses for poor performances. i didn't play very well in any of the last few weeks and don't think my teams were good either. i enjoyed cooking in this tier a lot, but i did not enjoy making full fleshed out teams. it was very tedious and draining to me, and i think i'll need a break from playing seriously for a while. i think there's a lot of room for creativity in this tier, and still feel like there's a lot of things people haven't really tried. i will share a few teams i didn't end up using that i think are worth sharing below, but not gonna explain much of anything about them.

:pawmot::cresselia::kyurem::dondozo::clodsire::corviknight: - faced pawmot stall on ladder and immediately had this idea. ima made his own spin on it and it got used a bit
:hawlucha::rillaboom::garganacl::great tusk::gholdengo::ogerpon-wellspring:
:slowking-galar::corviknight::dragapult::garganacl::great tusk::ogerpon-wellspring:
:landorus-therian::glimmora::kingambit::gholdengo::iron valiant::ogerpon-wellspring:
:amoonguss::volcarona::corviknight::dragapult::ting-lu::raging bolt:
:moltres::skarmory::deoxys-speed::great tusk::ting-lu::sinistcha:

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lastly, want to give a big shoutout to lax and ima in particular, they were extremely helpful for me this tournament and i wouldn't have done as well without them. also want to thank blunder and ctc for bouncing ideas a few times. big shoutouts to any tyrant that ends up reading this for the tour :sphearical:
 
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Srn

Water (Spirytus - 96%)
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Unfortunately we did not get a finals tiebreak, so this will be my last SPL XV SV OU coverage.
Disclaimer: All analysis is subjective and can be wrong as I am not privy to the full teams, players thoughts, or even gameplan/prep leading up to the match. Any player I mention is welcome to set the record straight if I'm out of line with something. It's also easy for me to pick apart plays in hindsight, I know that you can't always fully think out every play. All criticism of teams are from a general meta-wide perspective, and I'm aware that some corners are cut in a bo1 tournament setting to get the strongest MU possible. I got no beef and want no beef with any players here, just giving my full thoughts.

[TIG] JJ09LIE vs Mada [TYR]
At a glance: JJ's team
I'm gonna throw off my hater gloves immediately and just say I think Torn-t and Heatran are bad in SV OU almost all the time. Torn-t comes off as this fake speed control that doesn't actually outspeed most fast shit (gren, meow, ribombee, weavile, darkrai, zama, pult) and doesn't actually kill most threatening wallbreakers (kyurem, ghold, primarina, raging bolt, roaring moon, walking wake). The biggest point in its favor is that it can revenge kill waterpon fairly nicely, but that's until you throw tera into the mix. The worst part is that there's no great tera that torn-t can retaliate with to actually salvage the situation, you just aren't beating the +1 sdef+pure water typing unless you use some really unviable garbage set. TornT has always come off as subpar speed control to me and I've never been a fan of it in SV.

Heatran is very appealing defensively, being one of the best answers to wisphex pult and forcing a ton of threatening mons like serp/volcarona/iron moth to burn their tera or get walled forever. It's not bad at soft checking a ton of other threats too, like darkrai (which plenty are opting to drop focus blast these days)/gholdengo/cinderace/hatterene/gouging fire/meowscarada/glowking. It's main weaknesses are twofold: 1) It's very vulnerable to hazards in a meta filled with them and really wants air balloon/leftovers not boots 2) It's actually quite passive due to the rise of a few key pokemon like alomomola and garganacl. I also think it's very often pigeonholed into running magma storm/earth power/taunt/stealth rock as you need magma+taunt to actually beat smth like (tera dragon) morning sun volcarona or you're just set up fodder, you want taunt in general to deny smth like glowking from switching into you and clicking chilly for easy momentum, and rocks are just very easy to slap onto heatran so your teammates like tusk and ting lu can do better things. Because it's pigeonholed so often into these 4 moves to do its job consistently, I find that it's often set up fodder for big threats like roaring moon. Even if you carry wisp, rmoon can be taunt and just get a dd on you very easily anyway. And I already mentioned alo but that shit will just eat your magma storm, not care about your taunt, slow flip turn out to regen off most of the damage you did AND generate momentum on you super easily, which is a huge huge pain. Garg can similarly come in very comfortably and click salt cure/protect, even if you do keep it low with magma+taunt+ep it's not a winning exchange for heatran in the slightest.

So with these flaws in mind, I find it very difficult to use the above mons effectively. How do I think JJ did? ...meh
I can say that torn-t is in its element here, with real+serious speed control in the back (pult) and real+serious wallbreaking in front (hammy), torn-t can get away with doing a poor job of both of the above and support them pretty well, switching into ground moves for heatran+glowking, forming a nice regen core with glowking, and knocking off targets that aren't redundant with hammy. No complaints here, if you insist on using torn-t.

On the other hand, I don't think heatran was compensated for enough. We do see heatran click wisp in the game, but imagine roaring moon came in vs heatran after a kill and taunted on your wisp, then DD'd as you switched out. What is JJ's team supposed to do from that position?? None of the speed control on the team (pult/torn-t) is touching rmoon after a dd and it kinda looks like everything dies? Maybe u tera tusk to live one hit+ice spinner and sucker punch hammy or something (and I hope it's not, hammy should be encore here). Alo looks tough too, comes in on tusk/heatran easy and there's no great punish to it if you catch it with a double, best you can do is hex pult or mid torn. But alo can wish up even 1v1 and hard swap into a teammate without much consequence which isn't great. I do think there is awesome garg counterplay here at the very least, glowking chilly-->encore hammy will make pmuch every garg's life difficult and that's great in conjunction with gargbait like torn, pult, and heatran. And ofc it's nice to have tusk to spin for heatran. But ultimately I don't think the team covers alo and rmoon well enough to use heatran here. It's kinda sad that you try to use 2 mons that aren't top tier and try to clean things up with 4 mons that are and it's still not enough aaaah.

Enough hating though, I do understand this team choice given Mada's stall bring last week. I expect rocks tusk+spikes hammy puts up max layers, tusk can spin, and knock off+taunt torn-t with wisphex pult will definitely force progress. You also have double regen in torn-t+glowking which you don't see as often these days, and I think U-turn torn-t+U-turn pult+chilly glowking work well together to provide opportunities for encore hammy, heatran, and tusk to come in and do their jobs effectively. This team would smash most stall, do great vs most balance, and may struggle vs HO, and I think JJ was aware of that and chose this team to cover the matchups he expected. I like the basic structure of this team a lot, but I think the subpar mons were not compensated for well enough.

At a glance: Mada's team

This is a pretty cool HO team with a surprisingly solid backbone. There are reasonable resists to all the dangerous types like ghost, dark, fairy, water, and zama- i mean fighting. On the flipside, I think there are a few too many pokemon like volcarona, dnite, and treads that have a very poor stall matchup and would make it difficult to get past. I could see rocks on treads+spikes on deo-s+knock off on rmoon and perhaps a mixed knock ival set could make it happen though, it's not a lost cause or anything, just tough. Booster Treads is a great lead and solid rocker/spinner compression for offense but I get a little nervous when teams rely on it too much. We've seen booster treads be vulnerable to sticky barb clefable in the past this SPL (Semifinals [TYR] myjava vs oldspicemike [RUI] ), and ultimately you can't rely on it to keep hazards off the field in those kinds of drawn out games. You could spin this as a good thing though: if the barb is used to keep hazards up and slowly kill treads, then it can't also be used to weaken rmoon acrobatics and slowly kill that guy! I'm ultimately not sure if the trade off is worth it, I don't know if the team can kill stall faster than hazards will kill you once treads goes down. The other way around works too: If you force the barb first with roaring moon, then treads is able to spin effectively and actually keep hazards off. Can you wallbreak with layers if you lose your rmoon though?? I think LO is a shit item even on Deo-S and I it's questionable if it would last long enough to make worthwhile progress. Would a mixed ival with knock be good enough? If you run into a corv or amoong stall then I think this is also a no, so it's rough either way. Bottom line is that Idk the team well enough to say definitively how bad the stall MU is, but it seems bad.

We later see a bold choice in leftovers on volcarona over the standard boots, which makes me question: is the team ok with volcarona getting hit with stealth rocks if you face a balance/stall with barb clef? Is that just one of the weaker MUs for volcarona anyway so who cares? Or are you relying on idk maybe swarm buzz to break through some things in those MUs? It's hard to make a judgement without knowing the full team, but I unfortunately think that booster treads is just not good enough removal to flex a lefties volcarona. I think that's the MU spread you accept, Mada probably guessed that JJ wouldn't bring fat balance/stall and aimed to mix up their team selection from last week, which was definitely successful. I could see this HO struggling a ton with barb clef balances/stalls, but I think it otherwise has a solid backbone and high breaking power.

The Lead Matchup:

I would say booster treads or some eject pack/maybe sash deo-s are the telegraphed leads from mada, whereas JJ has a little more flexibility with his choices. Hammy lead works best into both of mada's telegraphed leads, pult is generally not a bad choice but not the best here, I guess heat wave torn-t might've been fine? But since JJ's torn-t is knock+taunt, I agree that his best choice is hammy. It's not getting the opportunity to click CE very often, so you might as well try to lead with it and see how it goes. If mada leads treads, a nice razor shell-->CE can work, and if mada leads Deo-s, you have the option of potentially scouting an eject pack+superpower into helmet (no clue who would be helmet here tho lol) and glowking/torn-t can do that fine.

JJ agrees and leads hammy, as mada decides to go deo-s.

Earlygame:
Deo-s superpowers, doesnt kill hammy, takes LO recoil and dies to CE. Now this is a pretty bad turn 1 for Mada, but let me give him the benefit of doubt here.
4 Atk Life Orb Deoxys-Speed Superpower vs. 0 HP / 0 Def Samurott-Hisui: 260-307 (80.9 - 95.6%) -- 56.3% chance to OHKO after Stealth Rock
This is what pmuch no attack investment LO superpower does to hammy. If Mada was indeed this investment, then yeah I agree that superpower is kind of a bad play. Hard Ival was probably your best move. However, you don't need that much investment to make LO superpower ohko hammy:
116+ Atk Life Orb Deoxys-Speed Superpower vs. 0 HP / 0 Def Samurott-Hisui: 322-380 (100.3 - 118.3%) -- guaranteed OHKO
So on the off chance that Mada had this much investment and JJ just happened to be using a very bulky hammy set, then I can understand the turn 1 play, even if it looks really bad from the outside.
116+ Atk Life Orb Deoxys-Speed Superpower vs. 252 HP / 0 Def Samurott-Hisui: 322-380 (83.8 - 98.9%) -- 68.8% chance to OHKO after Stealth Rock
So idk how much investment mada had on deo-s, can't make the judgement call on misplay/got surprised. Regardless this was a pretty bad turn 1 for him.

Mada goes ival and JJ lets hammy die to knock. I agree with hammy sack here, getting up a spike was nice and it wasn't gonna do much else in the HO matchup without fighting a ghold. JJ sends Torn in to ival to force it out as its revealed knock making glowking not a great choice. Greedy players U-turned there but I appreciate the patient bleakwind from JJ here. If Mada decided to SD on U-turn, game becomes super dicey for no reason, risking a potential loss or burning a tera to stop a SD Ival set that could break through tusk. Even though treads comes in and tanks bleakwind, positioning itself to spin, it's still better to just let it happen. If it was booster speed, it's not like JJ has the tools to revenge kill treads before the spin comes out anyway, so it's smarter to preserve mons rather than throw them out for the sake of keeping up 1 spike.

Treads reveals the booster attack though, not speed. JJ u-turns into Heatran on ice spinner and then outspeeds+kills with ep thanks to the speed drop from bleakwind storm. This speed drop seems inconsequential but it allowed JJ to keep tusk healthy while still getting rid of treads; had treads been faster than heatran, it could just kill with eq, which forces JJ to let tusk get weakened in order to beat treads. Pult cant come into treads from torn-t's U-turn bc it has a good shot at dying to ice spinner, so outspeeding it and wisping would not have been a great option without sacking mons.
252+ Atk Quark Drive Iron Treads Ice Spinner vs. 0 HP / 0 Def Dragapult: 284-336 (89.5 - 105.9%) -- 37.5% chance to OHKO
Some credit also needs to be given for switching heatran into a treads in the first place for calling the ice spinner. Luck and skill put JJ in a good spot on turn 5 as he is up 5-4 with JJ's least useful mon down (and a spike up!)

Midgame:
In comes roaring moon on heatran, exactly what I feared with JJ's team, but thankfully he does not face taunt and lands a wisp, neutering the biggest threat imo. I'm guessing Mada didn't have taunt+dd rmoon, bc if he did this was a huge choke. Tusk comes in to eat a burnt knock+acro before killing back with CC. A little unfort that tusk got weakened with dnite in the back, but this was the cleanest way JJ had to get rid of rmoon in his position.

Ival is in after rmoon goes down and scares tusk with a potential moonblast. Torn-t comes in and eats a CC, perhaps suggesting that mada doesn't have mb? Or maybe he was just trying to catch a cheeky heatran? Whatever the case, torn-t is faster now with ival's booster used up and just outspeeds+ohkos with bleakwind.

Endgame:
We see the taunt from torn-t here to stop dnite from clicking dd, followed by an espeed tank+bleakwind to break multiscale. Idk why JJ didn't just U-turn here, even if dnite clicked eq and you have a fast u-turn, tusk can still be sacked to let in pult on a taunted dnite (which will almost certainly not tera bc if it does then volcarona just loses to heatran). By clicking bleakwind, you risk a miss and risk multiscale remaining intact, which could make a difference later. Not a huge choke from jj or anything, I just woulda clicked uturn here.

Pult mops up dnite with a draco and it's down to mada's volcarona set to save the day
JJ u-turns into slowking and clicks psyshock as mada tries to sub on toxic, unfortunately this glowking can break subs. Psyshock in the end does more damage than Mada can come back from and volcarona goes down before we could see it tera and reverse sweep.

Obviously I do not know mada's tera types but it does look awkward when the offense team lost to BO without even trying to pop tera and make some progress. I guess it was being saved for the moth, but if the tera type couldn't help moth get past glowking, then holding onto it this long seems a little pointless. But again I can't know for sure that there was a better tera type, so I can't say anything further about Mada's plays and tera usage here.

JJ didn't tera either, looks like both players just held onto it until it was irrelevant. What an honest sv ou game.

TL;DR JJ gets a strong lead in the first 5 turns and keeps it vs Mada's HO.

[TIG] Storm Zone vs myjava [TYR]
At a glance: Storm Zone's team
A somewhat surprising balance bring from our fresh OST winner features likely rocks skarm, CE hammy for layers, knock hammy+knock clefable for progress, pult for speed control and double unaware to hold back some offense. I will say that I kinda disagree with the choice of flip turn on hammy here. In order to break common knock absorbers like clefable and gliscor, you kind of need good water stab. I used to swear by Aqua Cutter when Zapdos was common, but nowadays you can get away with Razor Shell. So without having your knock off users (clef, hammy) be able to effectively break common knock absorbers (clef, gliscor), I feel like you're letting your hazards go to waste. I won't say that this team isn't able to break stall, you do have tera dragon darts+hex pult which may beat stalls without tera steel clodsire or fairy blissey, but I disagree with the choice of flip turn hammy here in the end. In my head, hammy is the endpoint progress maker, not a pivot to bring in the progress maker.

The skarm didn't end up using any moves, but if it was a standard id/body press/roost/spikes set, I don't think the ghost resists are sufficient here. Hammy is kind of a fake ghost resist and not really a pult answer, even if it is a decent ghold answer. Amnesia Clodsire is great to more permanently stop most gholdengo, but it's not really good enough to stop wisphex pult after a burn. Pult can comfortably hex you after wisping you and U-turn on your recover 8 times, swapping into its ally gliscor, glowking, etc. If skarm lets opposing pult in for free on a build like this, it's gonna be super difficult to contain it long term. So I'm hoping its some other skarm set that doesn't let pult in for free, like brave bird or even thief.

No glowking or blissey = pretty weak to kyurem unfortunately. Even if clefable is sdef, as long as its relying on moonlight, then opposing glowking's chilly reception can shut down moonlight and bring in kyurem safely vs skarm, hammy, even dirge if healthy and threaten huge hits. Waterpon's also scary as hell but what can you really do except run dogshit amogus or less dogshit grasspon and pray? Unless that clodsire is water absorb, opposing wake looks like a straight nightmare but again, not much you can do except pack glowking. At this point I'm just rattling off the tier's threatening wallbreakers and noting the absence of their best counterplay. That's just the state SV balance is in, you accept you're weak to top threats and try to outplay. I disagree with a few move choices but overall this looks like a decent balance.

At a glance: Myjava's team

Like mada, myjava has switched up their team choice from stall last week to some HO this week. It looks pretty cool until my eyes are drawn to the bottom left corner and I notice garg? We don't end up seeing the tera type or even moves besides rocks (and salt cure+recover can be safely assumed) but unless the last move is Block and tera type is grass/flying, I disagree with its inclusion here. The thing about garg is that it does make slow and steady progress with salt cure but it also does let a few things in for free that need to be worked around. The one I consider most important is great tusk, especially leftovers. It's one of the best salt cure sinks in the tier (barring obvious ones like magic guard/regen mons), can threaten super effective damage with ground stab AND knocking off ur lefties, and in general it's getting in free turns vs you unless you decide to burn your tera. This is a flaw of garg's that needs to be built around by having solid tusk switch-ins so that you have the option to preserve your tera for later without giving tusk so many free turns. Unfortunately, I don't think myjava's team has considered this weakness enough and lacks solid tusk switch-ins, as most HOs will, making garg often a bad choice on HO teams. Mons like Darkrai, Deo-s, and Ival can technically take one hit and force tusk out, Dnite hates ice spinner and Tusk usually doesn't want to get grinded down in the mirror matchup. This isn't good, you want the health intact on your special attackers and ideally you'd like to position them well to 1v1 tusk, not switch into it. Sure, you could try using garg to bait in tusk and double, but that probably means you switched your garg in to take a hit and you're not getting the chance to recover, which is a waste of a garg.

And I've only covered Tusk. What about clefable coming in for free on garg? What about glowking? What exactly is switching into these guys and punishing them from coming into garg? I don't want to switch a single mon on myjava's team into clefable....bro pulled up with 4 fairy weaks and no resists...

Garg aside, I'm guessing this team tries to make progress by getting up rocks with garg, spikes with deo-s, and has knock off on two of darkrai/deo-s/ival. That's not too bad, we later see a taunt/dbond ival which can certainly take some key mons down. But tbh I feel like the wallbreaking plan of this team is a little too slow for how frail all the mons are. Dnite wants multiscale intact and all of deo-s/ival/darkrai tend to eat 1 solid hit at best. Garg certainly extends the recovery of this team, but without a pivoting move, there's no way to position in your frailer teammates while also staying healthy yourself. I remember seeing a somewhat similar concept from the tyrants in semis when Luispeikou brought darkrai/pult/bolt/ting lu/moltres/tinkaton which I think had a somewhat similar wallbreaking plan of getting up layers with ting lu/tinkaton and breaking with knock darkrai. The difference is that Lui's team has some more longevity in choices like ting-lu/moltres and opportunities for positioning with U-turn pult, U-turn moltres, and encore Tinkaton that imo made the team much more effective. For teams with wallbreaking plans that are a little more drawn out (getting up layers and knocking off boots), you want some kind of sink for passive damage so that your progress makers don't die quicker than the fatties do. I feel like myjava's team lacks a proper sink, and imo it's needed to make this kind of team work, but maybe I'm just assuming that deo-s is spikes at all and getting the whole team wrong.

If it isn't spikes deo-s though, how are you really breaking down bulkier teams (and why is it dragon tail dnite without layers)? Taunt/dbond ival will surprise kill 1 guy when played well and that's great, but what else do we have going on here? Psy noise deo-s is a cool tech but a lot of common special tanks don't really care/would be hit better by psycho boost and will just trade with you like primarina, ting lu, glowking etc. There's a few things I just don't know about the team to continue assessing its breaking potential (tusk/garg/darkrai sets) but Overall I'm not a fan of this HO, there are a lot of confusing choices which imo don't mesh together.

The Lead Matchup:

From Storm Zone's side, the usual leads could look like dragapult or maybe even hammy which may not be too useful in the HO mu and might just be best off trying to put up spikes early. Myjava's leads here could be deo-s or perhaps darkrai, somebody that puts immediate pressure on the team without losing outright to dragapult. A darkrai lead from myjava could threaten scarf and scare out a dragapult lead, scare out hammy with perhaps a focus blast or wisp threat, and at worst threaten clodsire/clefable with a scarf trick.

Seems like SZ decides that pult lead is better than hammy, and myjava goes the darkrai route over deo-s.

Earlygame:
It seems like the scarf bluff does not work on SZ who probably decided that there's no way this shit is scarf with ival+deo-s+dnite back there and decides to just mash U-turn as garg comes in. See what I mean by garg not being built around properly here? Clefable comes in to garg super easily and myjava has to make an incredibly awkward switch into Ival here to try and work around this. It works out decently as ival eats clef's knock off, but dbond Ival has to be played super precisely and it doesn't work out as ival dbond is met with a twave. Awful start for myjava.

Garg comes in to eat a moonblast and then ival comes back in on the knock off to try threatening a dbond. See what I mean by garg not being a great sink here? It had to choose between recovering or switching hard into a frail mon, and it's only barely working out because myjava is playing almost perfectly. A solid knock hits dirge, followed by a sweet taunt reveal to keep it low. Garg switches into torch song no doubt hoping to wall dirge and get up rocks, but gets met by a +1 ep instead. SZ predicts either a garg tera or switch and torch song connects into darkrai.

The dark pulse damage on clodsire indicates specs damage (if clod is max sdef), which is a pretty cool set but imo ill fit to this team which lacks pivots and wants darkrai to switch moves to avoid losing momentum imo. Garg switches into clod hoping to catch a recover and likely heal itself but SZ catches it and clicks eq instead to kill garg.

Midgame:
Deo-s comes in to scare out clod but myjava clicks knock and gets toxic'd. Tbh I'm not really sure why the knock came out here...best I can come up with is trying to remove a potential sticky barb on clefable for booster tusk in the back. Otherwise spikes arent up so clodsire can afford to lose boots, dirge already lost boots, skarm is getting hit by rocks anyway, and pult is never switching in hard here so idk. I would normally say just click psycho boost and get some damage out but that's probably not possible as we see the psychic noise reveal next turn...on hammy swap in.

With no LO, hammy is very unlikely to die to any move from this position and sees a clear CE click colliding into dnite. The second CE misses, 3rd and 4th hit as dnite roosts, meaning that all 3 layers are up. The roost gets encored and hammy reveals flip turn to bring in pult who outdamages roost with darts through multiscale. As encore ends, we see that 1 dart does 37% to dnite, meaning that it wouldn't kill from 86%, so it's best for pult to U-turn out to avoid any dragon stab/twave nonsense. In comes clefable and it easily moonblasts/moonlights the dnite down.

Tusk comes in and needs to tera ground to threaten out clefable, but it's booster speed and not attack meaning that it's still not all that strong, failing to kill clefable and catching the barb so it dies to 2 rounds of barb+moonblast at -1 after tera ground.

Endgame:
Clef is sacked to specs darkrai, darkrai gets rkilled by pult uturn, hammy is in and dies to ival, who then is revenge killed by hex pult, and deo-s fails to kill pult in the end. A very simple, straightforward kill sequence and probably the most boring "Endgame" I've written yet.

I feel like myjava played pretty well but this team really held him back. The clefable weakness was awful and super hard to work around, especially when the dbond ival did not pick up a kill. No clue if there was any better tera choices on myjava's end, but I feel like myjava's tera was moreso forced by SZ rather than myjava clicking tera when he wanted to, to make the progress he wanted to. Always a bad position for offense to be in.

TL;DR Myjava's HO isn't able to break SZ's balance

[TIG] S1nn0hC0nfirm3d vs Poek [TYR]
At a glance: Sinnoh's team
For context, this was the last game of the finals series that decided the tyrant's victory when they were up 6-5 vs the tigers. For this highstakes game, sinnoh has brought a pretty standard looking hammy+ghold offense that likely aims to get up layers with rocks landot+spikes hammy with ghold to keep them up, waterpon to break, and pult+zama as speed control. It's so standard from the outside that it seems almost bland tbh.

One weakness of the team is definitely hazards. No removal can work, but you've got a few key pieces like Cloak+Recover Gholdengo and Waterpon that are some of your best mons in the fat matchup but are totally vulnerable to hazards. Even so, I've seen successful no/limited removal offenses with hazard vulnerable mons like waterpon. But Sinnoh's team has a few mons that are going to let common hazard setters do their thing. Gholdengo with a NP/stabs/recover set will let stuff like opposing ting lu, hammy, and clodsire get up hazards without too much consequence. ID Zama will allow mons like gliscor or lando-t to come in and get up spikes/rocks. Even if you have taunt lando-t of your own and good pressure from your own hammy+waterpon, there are certain passive-ish pieces that I could see allowing hazards up, which is gonna screw the team over. In the same vein, something like cinderace could definitely just court change once and put all your hard earned layers right back at your doorstep. A slower bootspam team might not mind but a faster, hazard vulnerable hstack team certainly will.

Defensively I think the team is alright, gholdengo is doing some heavy lifting as the sole dragon+fairy resist. Switching into dragapult seems a little difficult as it gets some openings vs zama and waterpon but not many, and that's just how pult is. I could see this struggling a little bit with sun but no glowking often means that, what can ya do. I can't actually think of much else to say, we don't see much surprises in hindsight either. Pretty standard offense, can't complain but not blown away either.

At a glance: Poek's team

This looks like an interesting BO that seems to be largely hazard proof but we will see that bolt is not boots but in fact specs. I imagine that raging bolt is a big part of beating fat teams, as max layers+tera ice axel+knock weavile IS a solid gameplan vs many fat teams but can be foiled by something like tera water clefable. That's why I hesitate a little to see specs bolt paired with no removal, but the corviknight couuld be defog which would make me a lot more comfortable. Even unreliable removal is acceptable when most of the team is quite hazard proof to begin with, if the layers+weavile plan doesn't work out anyway, then I wouldn't mind blowing away my own layers to help my bolt.

As previously mentioned, layers+weavile are here with rocks on clef and probably spikes on ting lu, which is cool. One slight concern I have here is with the pivots chosen here to support a prediction reliant mon like specs bolt. U-turn Corv and CR Glowking are great pivots, but I could see something like lando-t coming in on either and denying specs bolt an entry. It does let in weavile, which is a little less threatening (thanks to the popularity of alomomola) but I do like bolt actually being able to scare alo and punish any mindless switch-ins. Small problem: alo just protect scouts your choice lock and switches into common immunities to your moves. Resists, you may be able to power through, but immunities? Really annoying to get scouted that way, and weirdly enough it kind of makes the team a little alo weak. bitchass mon.

Leftovers clefable is cool but I would personally prefer the sticky barb to punish rapid spin elephants that use consumable items. In general, you could expect a lando-t or gliscor to try and take a knock off and it would be so nice to have those ground types get barbed for raging bolt to mow down the team with tbolts when they're gone. We also see boots on glowking which implies chilly reception, could enable a cool weather ball on bolt but also interferes with clefable's moonlight. I think it's overall bad synergy in this small corner.

No spinblocker on a team that focuses on setting layers like this is kinda bad, but it could be tera ghost ting-lu and I can overlook this a little because the team isn't solely relying on hazards to break, it also has a fat specs bolt so it's cool in my book.

The team is a little bit fire weak, with your primary resist being raging bolt (and the honorary resist being ting-lu). Something like a dd gouging fire would be quite scary as the team lacks stuff like alo, gliscor, lando-t, or other traditional GF counterplay. You can lean on tera types for this kind of thing, but that's not preferred ofc. Overall I really like the offensive synergy between weavile and specs raging bolt, the supporting squad is solid and this seems like a creative and strong balance.

The Lead Matchup:

Sinnoh can always lead pult bc its a pult, but I think something like waterpon or hammy could put immediate pressure vs hazard setters like clefable/ting-lu which Sinnoh should be cognizant of. Taunt Lando-t is also an option to ensure hazards dont go up, and Weavile can be safely switched into once or twice by zamazenta (may not do much else this game with clef+glowking to break through). As sinnoh I would probably lead Lando-t to deny hazards/get up my own and limit bolt's free turns as it's not easy to switch into.

Poek should be wary mostly of a waterpon lead, into ting-lu or weavile it's a bad spot to be in, into clefable without twave its not good either, glowking not great, only corv/bolt aren't too scared 1v1 and corv lead sucks into pult. As Poek I would lead raging bolt I think, the punishes to that are landoT (I have corv) or pult (I have ting-lu) and I get to stop hammy/waterpon from making any early progress.

Poek agrees w/me and leads bolt, while Sinnoh does not agree with my Lando-T lead and goes waterpon instead.

Earlygame:
Poek sees no fairy and 1 ground = free ass specs draco click to kill waterpon or anything else at best and scout ghold set at worst. Sinnoh makes the correct switch into ghold on draco and gets to learn that it is indeed a specs bolt, but rather than recovering, he doubles into hammy on ting-lu to start getting up spikes and chip bolt, great play to come back from rough lead.

Corv comes into hammy and eats a razor shell, then roosts on CE and gets encored into roost. Perfectly played hammy here showing why the standard set is best. Unfortunately no defense drop on razor shell into clefable, so ghold comes in as clef sets rocks and then knocks the cloak off
on recover. Great bolt swap into MiR, throws out a heavy volt into ting lu as ghold stays in to recover and scout the choice lock. If volt did 56 and ghold was at 76, I wonder if tbolt just killed? Poek predicted ghold to stay in anyway, but you never know with these random fkin ghold spreads, so without a gauranteed tbolt kill, I understand volting into ting lu. On the telegraphed waterpon swap in, ting-lu just clicks Ruination, and now waterpon is weakened but in position to do damage.

I hyped this girlboss up just for pult to come in on corv tho lol. I think that was a good play though, with a spike up you can definitely start wisp+uturning to chip down ting lu. Unfortunately, the wisp misses glowking on turn 13, setting back pult's roadmap to make progress by another like 10 turns. Poek reads the U-turn and stays in to sludge bomb a potential hammy swap in, but sinnoh decides to play it safe and go ghold. Recovers but eats a flame. I personally think that hammy was a solid midground there on turn 15, scouted flame+covered ting-lu swap in, but oh well.

Midgame:
Poek is outpositioning Sinnoh a bit with flame on recover and now ting-lu on shadow ball, keeping ghold a little low and scaring it out into Landorus. I kind of disagree with the Ruination here, I think Spikes would've been much more effective at chipping the team down and you can always Ruinate lando-T later as it tries to taunt you or w/e, it's not an immediate threat. If waterpon comes in then Ruination isn't helping you much there either. Maybe ting-lu isn't even spikes?? idk

Either way, rocks go up on Poek's side as he mashes ruinate again, truly the ting-lu experience. It's not like Lando-t is threatening much damage, so yeah, you can just mindlessly tap ruination and get some decent chip on whatever tries to come in. At this point though, a 3rd ruination would have diminishing returns, so Poek wisely decides to just go corv and helmet chip lando-t into range of rocks, great play. Bolt is unlikely to do much with all the hazards up, but tbolt/volt has now become free.

Ghold comes in on corv and shadow balls as ting-lu comes in. I'm just noticing that it's boots now, don't lie to me though your eyes glazed over and just assumed the leftovers was there >_>. Menacing ass Ting-Lu makes Sinnoh pop tera fairy and NP up as he feels like he has to push through this mon now before it chips his team too much, but this does open ghold up to sludge bomb now and it's going to end up punishing Sinnoh in the long run. It's easy to say in hindsight, but I think recover on corv was the correct play and waterpon in on ting-lu. At this point, waterpon is not eating any more hits from anything anyway, so what's the harm in switching into one more ruination or eq that you live after rocks? Blowing your tera at this turn, when Poek can still comfortably respond with tera water+stab sludge bomb glowking, just doesn't seem like a good use.

After recovering off the eq damage and letting bolt in, the threat of specs clap encourages sinnoh to just sack lando-t for safety. I'm ngl I woulda went hard pult there, no way he clicks draco in front of a tera fairy +2 ghold. Best case u get pult in vs a clap and worst case u eat a specs bolt and get put into shard range. Yeah I probably lost lol better to play it safe and sack lando-t

Hammy comes in to rk bolt and weavile comes in to eat a ceaseless edge. Maybe Poek was going for tanking a knock off and pickpocketing hammy's boots, I like the play as razor shell is very unlikely into bolt. Low kick into hammy is nice and safe, no need to overpredict and knock for minimal gain. Glowking comes into zama but gets roared, corv in. Poek goes hard back to glowking as Sinnoh goes ghold on corv, great midground from Poek to cover most of Zama's options and Ghold and to an extent pult as well. The sludge bomb has no great switch-ins any more as Hammy comes in desperately to force glowking out. Two helmet ticks are gonna take out hammy from here as corv swaps in and sits there, unfortunately going down to a crit but there was a fair shot it got defense dropped anyway.

Poek sends out clef on the double down as sinnoh sends out waterpon. I like Waterpon from Sinnoh here as you get your breaker in for free and still could swap out and eat ruinations later if you have to. I disagree with Clef from poek here, potentially giving gholdengo some breathing room and doing well vs pult/zama but neither of those are what you're scared of. I would've personally gone weavile here to threaten waterpon and even gholdengo with a tera ice axel, losing to zama/pult but you still have great answers for both at this point.

No big deal though, clefable mbs and eats a horn leech, bolt is sacked, and weavile now throws out a fat axel into waterpon as all 3 hits connect with zama AND the last one crits, doing big big damage. Zama doesn't do much into clefable and is sacked to mb.

Endgame:
Waterpon comes in to try and finish off clef but fails, going down to mb as well and leaving clef at 11% after lefties. Dragapult comes in but it's far too late for it to try and make any progress, the boots ting lu is just way too healthy. Lu clicks eq and ruination but it could fumble around with whatever attacks it wants. At the end of the day, slowking is gonna eat a +2 shadow ball from ghold and kill back with sludge bomb.

Sinnoh can put this off and does try with pult in on sludge bomb after recovering ghold. I like the darts here as it importantly keeps clefable alive, allowing pult to U-turn into ghold here and try to get up an NP. Crit MB is unfort but I doubt it mattered, glowking does what it always does to fairy gholds and pult cannot save the day at that amount of health.

I think Poek came in with the more creative team and made better plays than Sinnoh with a few exceptions. I was personally rooting for Sinnoh to win so we could get finals tiebreak, but I can't be mad at a pretty clean victory and a cool team.

TL;DR Poek's balance outlasts Sinnoh's offense with smart teambuilding and good plays.

[TIG] Trosko vs Luispeikou [TYR]
At a glance: Trosko's team
Honestly I have no idea wtf I'm looking at. I see hazard vulnerable mons like garg and ival, probably gambit and deo-s too unless they're boots? Paired with no removal and a boots amoong and gliscor...idk man. Are you trying to get up layers with rocks on garg and spikes on deo-s or gliscor? If so, where is your ghost to spinblock?? ID press skarm/corv is coming in on gliscor too, and you'd definitely like a ghost for that. Opposing Ghold comes in for free on amoong and you've got tera water garg+Kingambit for that, which is nice. Tusk comes in pretty freely on garg and switching into tusk looks slightly annoying but very doable, with amoong+gliscor and ival+deo-s able to do it maybe once. Glowking is also kinda free on amoong/mono salt cure garg, it does look a little tough to handle but the right ival set can lure it and gambit/gliscor can switch in easily.

I could see some sub+tera mons like volcarona, iron moth, kyurem, enamorus etc being a problem but that's the nature of mono salt cure garg, usually you embrace that with a dragapult or smth to help out but alas it's nowhere to be found. I think it's a little rough that kingambit is holding the team together vs kyurem, but again you can't just run glowking on eevery team D: Begrudgingly I have to admit that the more I look at the team, the less holes I notice. Wack but cool BO.

At a glance: Luispeikou's team

Rain is not something I'm a fan of in the current meta, but if I had to bring it, it wouldn't be this. I think the biggest issue is that barraskewda is doing absolutely nothing to the rising star alomomola who's able to just tank all its hits and regen it off without a sweat. If you are to bring pelipper+barraskweda, your third mon needs to be something that makes alo shit its pants. The best choice for this role imo is raging bolt, with thunder/dragon pulse/weather ball under rain the safe switch-ins are basically reduced to blissey. While manaphy is not a bad breaker under rain, I think that it and the rest of this team lacks the explosive power to actually punch through alomomola.

Imagine I flip turn skewda and bring in manaphy on alo. Simply by having an encore mon in the back, the alo is free to flip turn slowly and respond to whatever you did as manaphy. Sub or TG? easy encore. Surf or alluring voice? damage regen'd, manaphy is at +0 and smth to deal with it just came in safely. You're just not putting out enough damage to warrant running so much alo fodder, and it results in imo a subpar rain team. Good thing you didn't face alo, but a similar dynamic appears with amoongus. What is barraskewda going to flip turn into to immediately scare out amogus?? The right flip turn end points are just not here. Rain turns are limited and should be spent blowing shit up, skewda is not enough immediate power.

I do like the attempts at a solid backbone here, though I think they are misguided. Amoong will help fix the waterpon weakness that rain has, Kingambit and Tusk need no explanation even on a rain team, and the other 3 waters are pretty straight forward. Rocks tusk is a tragedy but a necessity, oh well. I understand the TG Rest Manaphy under rain counterpick into BO/Gliscor fan Trosko, and it did result in a good MU, but I'm Not a fan of rain, and not a fan of this rain.

The Lead Matchup:

Obviously Pelipper is an option for Lui, and it's not one that gets punished too hard. Deo-s can be awkward to switch into, but kingambit/rest manaphy can contain it in the end. Amoong/Ival can be hurricaned, healthy tusk swaps into gambit, and Gliscor/Garg can be forced to tera with water moves. Yeah, pelipper sounds fine unless you want to try punishing a gliscor protect with a turn 1 tail glow. That is the obvious lead for Trosko, and I think it should be done anyway because switching into tusk knock off or amoong stun spore later down the line will be very bad.

Luis agrees but Trosko does not, leading deo-s instead to try to capitalize on pelipper lead by maybe setting up hazards or threatening to knock the damp rock.

Earlygame:

Deo-s spikes up on Peli U-turn, and right off the bat I am kinda disagreeing with both plays here. Leading peli is fine but keeping it in on a potential knock off and losing damp rock would've been an awful start, especially when you have mons that really want rain to be around like a TG rest manaphy. Without rain, I can't see this team breaking amoong/garg/gliscor very quickly. Likewise, I think Trosko should've gone for the Knock Off here first, cutting down rain turns is huge and the Spike is not going to be kept up very effectively anyway with no ghost and garg giving tusk free turns.

Skewda comes in and flip turns on amoong, and we quickly see what I was complaining about. The best flip turn endpoint this rain team has vs amoongus is a manaphy...later revealed to be scald/alluring voice...and amoong can run clear smog...that's not good man.

I guess Trosko wasn't carrying it though as he makes a risky play to go hard ival on tail glow and threaten encore. Lui takes the threat seriously and goes amoong as the encore does appear. I feel like if you were going to go manaphy hard on amoongus, you could've afforded to click scald once or twice to scout the amoong damaging move, see if there's a clear smog, fish for burn, and catch any ballsy doubles to encore. We later see the manaphy is rest, and you're under rain with hydration, so there's not much the amoongus can do to immediately threaten you besides giga drain for maybe 40. I just don't think Lui had to immediately Tail Glow there and scald was better there until amoong forced you to rest, not much to lose and plenty to gain.

From the amoong vs ival position, Lui switches into Manaphy as Trosko switches into deo-s. Lui correctly predicted that Ival would not attack into amoong, was he expecting a Kingambit switch-in on amoong or perhaps the amogus mirror? I don't really see the value in doubling back to manaphy here tbh, as Trosko I would probably try swapping into my own amoong and then pivot to gliscor to activate toxic orb or smth. In Lui's position, we later see stun spore and I think it would've been a really good click here, paralyzing Kingambit/Deo-s with your winning prize potentially being to paralyze Gliscor before Toxic Orb activates. Worst case, stun spore does nothing into opposing amogus, no big deal. I disagree with the manaphy double here from Lui, and Trosko's deo-s double is fine but I was expecting Kingambit or his own amogus to scout status.

Deo-s clicks psycho boost as manaphy rests it all off under the rain, then eats a knock off and loses its covert cloak (huge vs garg) as it tail glows. Amoong comes in and takes half under rain, gliscor is sacked, and then garg comes in to tera and try to contain the damage. However, it's very telegraphed and Lui decides to tera fairy alongside it to reduce salt cure damage and tail glow again. A +6 manaphy stares down Trosko's team..

Midgame:
Amoong swaps in and 54% from a +6 tera fairy alluring voice, and then goes down bc what else can Trosko do? Deo-s comes into rk manaphy but psycho boost unfortunately misses the peli coming in. The 2nd one connects but it would've been nicer to have the first one do it too as we see that there was a chance of a 2hko with unboosted doing 66%. In comes skewda to scare out deo-s again, water garg eats a flip turn and manaphy comes in to rest up. Ival correctly swaps into rest and successfully encores manaphy into it. That's 2/2 risky hard ival switch-ins that are paying off.

Trosko swaps into Deo-s to try and take advantage of the encore but skewda comes hard in. It was a risky hard swap in but I bet Lui was afraid of potential set up following the encore and wanted to try and force ival out cleanly asap, catching the deo-s was a fine prize as well. Flip turn again forces in garg and this time in comes booster attack tusk, ready to spam HLR vs trosko's team now helpess to switch into it without amoong/gliscor.

We see the garg eat HLR and recover it off, barely evening out the damage after leftovers. On the next turn, Lui likely predicted protect and tried to set rocks but Trosko reads that and salt cures instead. Even though Protect stalling out your HLR pp is bad, this garg is the single biggest threat to your team right now. If you throw out 5 more HLR pp to burn even 3 recovers out of water garg, that's still not a bad exchange for Lui imo. You can save just 1 for Gambit later and if Trosko decides to try salt curing, that means he didn't recover and the garg can't handle barraskewda under rain anymore? But by being cheeky with rocks and getting caught with your pants down, now you are taking a salt cure and losing the 1v1, getting forced out bc you would like to keep tusk healthy for kingambit. Unfortunately, without booster attack, this garg will never be afraid of tusk again.
This was a pretty big mistake by Lui, and an aggressive read by Trosko that worked out beautifully.

Amoong has to come in on garg now, force it out with giga, and kingambit comes in to tank the giga. It throws out a kowtow and discovers both the helmet and the stun spore, rough turn for the king. Deo-S and Peli both come in on turn 27, I'm not sure what Lui was thinking with Peli there though? Trosko Deo-s I understand to catch tusk swapping into gambit, but ig Lui just predicted that Kingambit wouldn't attack again and wanted to just get rain going. That's fine, but what's not fine is letting Pelipper go this soon to the next psycho boost. Trosko still has 4 mons left, one of which is a protect garg, and Lui has a hydration rest manaphy, so I really do not underestand why Pelipper was the first mon to die on the rain team. This misplay reeks of inexperience honestly, I am hesitant to let my weather setter die even when my opp has 3 mons left, much less 3 and a protect garg.

Skewda comes in, flip turns on garg and manaphy once again tail glows on ival's hard swap in, making it the 3/3 time Trosko has brought ival hard in to foil manaphy's attempts at breaking. Honestly the turn 31 Knock off felt like a little extra man sheesh, coulda just calmly encored and wasted rain turns.

Trosko swaps out deo-s rather than psycho boosting the amogus and goes Kingambit instead, perhaps to try and catch Lui's Kingambit with a low kick. Lui goes right back to manaphy though, and scalds the gambit, seemingly not afraid of iron head. Eats another sucker as it finishes gambit off and now Ival can rk. Ival connects a lucky sp.atk drop with moonblast into amogus, and garg swaps hard in to take a pitiful 23% from giga drain.

It's at a time like this where you would like a nice Peli to set rain for your tg rest manaphy to come in and scare shit, but that's no longer an option for Lui as he now has to try and tackle this garg without the weather.

Endgame:
Tusk comes in to try and weaken garg+burn recovers but it should've done this back when it had the booster attack, it goes down to salt cure. Even without the sp.atk drop, amoong giga drain is only doing 30. This would be fine if it didn't have so many recovers left, but now it gets forced out into manaphy eventually, who rests and gets cured.

Deo-s in on rest and psycho boosts into gambit. Lui makes a cool read and decides to iron head the deo-s as Trosko swaps in Ival hard, perhaps hoping for a sucker on deo-s superpower, but alas he will be 3/4 on hard ival switches working successfully this match. Garg comes in to threaten some salt, manaphy comes in and gets gargled. Amoong gigas into deos and it lives, gets up a spike as amogus is scared out into skewda. Great knock from trosko here, correctly deciding that aqua jet on deo-s is better than CC on garg.

Gambit suckers deo-s again but it's hard garg only. SD on salt cure and a big hit into another cure, Gambit swaps out to amoong on protect and recovers one last time as amoong has actually run out of giga drains now. unable to do much damage to garg as lefties is bringing it back. In the end, amoong could not weaken it enough for Kingambit to finish the job and garganacl gets the last laugh.

Insane game by Trosko, crazy win only made possible with some great ival switch-ins and one garg that refused to die. There's a lot of things I would've done differently as Lui here, but it ultimately begins in the builder.

TL;DR Trosko pulls out a win by the edge of his seat in a nailbiter vs a threatening Manaphy under rain.

And that's all the SPL coverage you'll get outta me folks. Unless you want a team dump from me? 5 wow reacts and I'll drop it next week :]
 
Last edited:

Srn

Water (Spirytus - 96%)
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This is quite late, sorry about that. The SPL Analyses, a trip to the west coast, and the volcarona suspect have all kept me busy but I would never let down my loyal wow reactors.

:Kyurem: :Slowking-Galar: :Great Tusk: :Kingambit: :Dragapult: :Rotom-Wash:
=== [gen9ou] SPL/SPL Week 1 vs Garay Oak (L) ===

Kyurem @ Leftovers
Ability: Pressure
Tera Type: Steel
EVs: 56 HP / 92 Def / 136 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Earth Power
- Substitute
- Protect

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Sludge Bomb
- Toxic
- Chilly Reception

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ghost
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Rapid Spin

Kingambit @ Air Balloon
Ability: Supreme Overlord
Tera Type: Dark
EVs: 128 HP / 248 Atk / 132 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Hex
- Will-O-Wisp
- U-turn

Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Fairy
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Pain Split
- Thunder Wave


I think this team was a little too ahead of its time, with the sub+tect kyurem designed to outstall garg and others when the meta was still reeling from rain. I think this kyurem set may have been appropriate later on in the meta, but right at that time it was still a little too offensive to be running such a weak-ish long-term kyurem set. I think scale shot would've been better over protect, but even more importantly, I played this game pretty badly. I got some turns right, but ultimately I failed to recognize that my real wincon was dragapult, not kyurem, and didn't use my tera appropriately. Really sad that my SPL debut went poorly, onto the next...

:Torkoal: :Walking Wake: :Gouging Fire: :Corviknight: :Kingambit: :Great Tusk:
=== [gen9ou] SPL/SPL Week 2 vs Rubyblood (L) ===

Torkoal (F) @ Heat Rock
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 8 Def / 252 SpD
Relaxed Nature
IVs: 19 Spe
- Flamethrower
- Rapid Spin
- Stealth Rock
- Will-O-Wisp

Walking Wake @ Wise Glasses
Ability: Protosynthesis
Tera Type: Water
EVs: 12 Def / 244 SpA / 252 Spe
Timid Nature
- Hydro Steam
- Weather Ball
- Draco Meteor
- Flip Turn

Gouging Fire @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Dragon Claw
- Earthquake
- Heat Crash

Corviknight (F) @ Rocky Helmet
Ability: Pressure
Tera Type: Ghost
EVs: 248 HP / 12 Def / 248 SpD
Relaxed Nature
IVs: 26 Spe
- Brave Bird
- Roost
- U-turn
- Defog

Kingambit (F) @ Lum Berry
Ability: Supreme Overlord
Tera Type: Dark
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Poison
EVs: 248 HP / 4 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Earthquake
- Knock Off
- Rapid Spin


Ik some will raise eyebrows at corv sun but I do stand by it. Sun in general struggles packing ground and fairy resists as it tends to stack fires and dragons, so packaging that all up with extra hazard control and slow pivot to bring in your breakers is honestly great. Idk if mystic water Wake was used even earlier, but I definitely liked the idea of a speed boosting wake in testing that could switch moves, I felt like it demolished offense teams when it had the flexibility to use all of its attacks and most people always expect choice lock. The lack of power was made up for with band attack boosting GF, designed to wallbreak for tusk/kingambit in the back. In particular I wanted proto attack to bluff dd as most CB variants were proto speed at the time, so I could get a "surprise" kill vs some gliscor/lando-t. Unfortunately, I got super screwed in team MU fighting sub spam offense and I lost my most valuable member to an early tera, which I really should've scouted. I don't think this team was bad, but the performance was.

:Volcarona: :Ogerpon-Wellspring: :Hatterene: :Kingambit: :Landorus-Therian: :Zamazenta:
=== [gen9ou] SPL/SPL Week 4 vs Thiago Nunes (W) ===

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ground
EVs: 72 HP / 8 Def / 212 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Tera Blast
- Substitute

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- Knock Off
- Play Rough

Hatterene @ Assault Vest
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 136 SpA / 68 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Psyshock
- Future Sight
- Draining Kiss
- Mystical Fire

Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Dark
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Dragon
EVs: 248 HP / 28 Def / 232 Spe
Timid Nature
- Earth Power
- U-turn
- Psychic
- Stealth Rock

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel
EVs: 80 HP / 252 Def / 176 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar


I knew TNunes seemed to love zamazenta and BO in general, so I spent so long trying to make Enam-T work. Unfortunately that mon was dogshit and I think I gave up on Thursday, making it a late time to pivot. Thankfully, I built this team while I was on the bench and it seemed solid enough to bring. What's notable here is of course the AV Hatt, which I think I can put my stamp on. Originally designed to shut down those lame hypnosis darkrai leads, it remained relevant by maintaining good matchups into kyurem, primarina, volcarona, wisphex pult, Ival, and raging bolt by tanking special attacks and hitting back with a strong psyshock or a super effective draining kiss. The super strong Future Sight also allowed it to help the team wallbreak in situations where a weaker FS from glowking may have been absorbed by alo or what not. I think these days nuzzle has grown more popular in the last slot, which is also fine, but an invested FS from hatt is no joke. I'm really happy with the way the team worked, with AV allowing hatt to pressure the ghold early, cutting down options for my opponent to handle Zama later on.

:Raging Bolt: :Ogerpon-Wellspring: :Great Tusk: :Iron Moth: :Primarina: :Scizor:
=== [gen9ou] SPL/SPL week 5 vs Shiloh (W) ===

Raging Bolt @ Eject Pack
Ability: Protosynthesis
Tera Type: Fairy
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Draco Meteor
- Thunderclap
- Calm Mind

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power Whip
- Play Rough
- Knock Off

Great Tusk @ Eject Pack
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Close Combat
- Rapid Spin

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 24 HP / 100 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Dazzling Gleam
- Tera Blast

Primarina (F) @ Assault Vest
Ability: Torrent
Tera Type: Grass
EVs: 248 HP / 200 SpA / 60 Spe
Modest Nature
- Surf
- Moonblast
- Flip Turn
- Psychic Noise

Scizor (F) @ Sitrus Berry
Ability: Technician
Tera Type: Fire
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Close Combat
- Thief


This is probably the worst but most fun team I made this season. The concept originally had weavile over waterpon, but I couldn't find a way to finish Weav/Bolt/Tusk since I needed some more speed control, set hazards, and cover too many weaknesses like fairy and ground. Ultimately I decided to forego rocks which I still don't ever recommend doing, but fuck it.

I was inspired by mind gaming's eject spam and tried to replicate my own by putting eject packs on mons that could activate off of intimidate, not just their own attacks. Mind didn't actually help me make this though, I did it all on my own. Raging Bolt and Great Tusk are Lando-T magnets, allowing waterpon to get positioned in and start doing damage. The pokemon that can absorb Bolt's Draco (clodsire, gliscor, ting-lu, glowking) all need to face a waterpon coming right in, which is great for me. The pokemon that can absorb Great Tusk's HLR/CC (alo, lando-t, other tusk, washtom, gliscor, corv, skarm) all get messed up by a Raging Bolt or Waterpon entry. Draco+eject may seem counterintuitive with cm on bolt, but it usually works out so that you click Draco early and help tusk/waterpon position in and then save cm for lategame. Primarina, Moth, and Scizor were all there to cover some necessary defensive bases while benefitting a ton from all the eject pack wallbreaking. I ran Sitrus+Thief over knock off on Scizor as waterpon was already doing some knocking and Thief's more consistent damage output was cool, and Sitrus is also quite nice on a frail scizor without any defensive investment. I got very lucky in the game vs Shiloh, but I also had a sizable lead and I wouldn't say I got bailed either.

:Iron Valiant: :Kyurem: :Cinderace: :Landorus-Therian: :Kingambit: :Slowking-Galar:
=== [gen9ou] SPL/SPL Week 6 vs Procorphish (W) ===

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 64 Atk / 192 SpA / 252 Spe
Naive Nature
- Close Combat
- Knock Off
- Moonblast
- Encore

Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Draco Meteor
- Earth Power

Cinderace @ Heavy-Duty Boots
Ability: Blaze
Tera Type: Ghost
EVs: 224 HP / 32 Atk / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Will-O-Wisp
- Court Change

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Earthquake
- Taunt
- U-turn
- Stealth Rock

Kingambit @ Lum Berry
Ability: Supreme Overlord
Tera Type: Dark
EVs: 128 HP / 244 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Future Sight
- Toxic
- Chilly Reception


I tried for a long time to make some paralysis-spam work this week but did not find anything satisfying and eventually settled on this team that was making the rounds. I felt the team had some trouble revenge killing waterpon in testing, so I made the Ival tera fighting to ensure that tera+cc would ohko. I'm sorry for giving my team heart attacks during this match, they described this one as a roller coaster lmao. But I knew procorphish wouldn't tera steel zama after all those boosts bc they don't know if my lando-t is eq or ep and you assume ep at that point. I wanted to keep the rest of my team healthy and felt that Ival should go to handle ting-lu. I got up rocks so that I could see if Kingambit was Lefties or not lategame, and after seeing that it wasn't, I was able to deduce it was Lum and make the game winning Pyro Ball play rather than the wisp I bet they were expecting. Not happy with my prep but I think I played real well.

:Samurott-Hisui: :Dragapult: :Zamazenta: :Landorus-Therian: :Slowking-Galar: :Kingambit:
=== [gen9ou] SPL/SPL week 7 vs xavgb (hax L) ===

Chilchuck (Samurott-Hisui) (F) @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Poison
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Razor Shell
- Ceaseless Edge
- Knock Off
- Encore

Marcille (Dragapult) (F) @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Thunder Wave
- Draco Meteor
- U-turn

Laios (Zamazenta) @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Fire
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Close Combat
- Heavy Slam
- Ice Fang
- Crunch

Senshi (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Earth Power
- U-turn
- Stealth Rock
- Weather Ball

Thistle (Slowking-Galar) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Flamethrower
- Toxic
- Chilly Reception
- Future Sight

Namari (Kingambit) (F) @ Air Balloon
Ability: Supreme Overlord
Tera Type: Water
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Iron Head
- Sucker Punch


Alas, my win-streak was cut short by some true robbery this week. I was quite certain that I would face some fat shit because my scout was just begging for it. Up to this point I had brought no crazy wallbreakers, no gholdengo, NO SPIKES, and if anybody was comfortable enough bringing balance at that point in the meta to punish me, I knew xavgb was the person to do it. This is a pretty straightforward team, with the only "tech" being Weather Ball Ice Lando-T (idt I was the first to come up with this) to help contain gliscor. The double flamethrower burn into lando-t crit was very sad, the only consolation being that we lost pretty badly this week anyway.

:Great Tusk: :Ting-Lu: :Iron Moth: :Ogerpon-Wellspring: :Gholdengo: :Dragonite:
=== [gen9ou] SPL/SPL Week 8 vs Akalli (L) ===

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Earthquake
- Ice Spinner
- Bulk Up
- Rapid Spin

Ting-Lu @ Red Card
Ability: Vessel of Ruin
Tera Type: Ghost
EVs: 248 HP / 24 Def / 212 SpD / 24 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Ruination
- Spikes

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 24 HP / 100 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Sludge Wave
- Tera Blast
- Substitute

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 16 HP / 244 Atk / 248 Spe
Adamant Nature
- Ivy Cudgel
- Horn Leech
- Knock Off
- Play Rough

Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Focus Blast
- Trick

Dragonite (F) @ Choice Band
Ability: Multiscale
Tera Type: Normal
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Thunder Punch
- Ice Spinner


This week I was not happy with my play, I felt I deserved this L. Letting waterpon get paralyzed was silly, even though I was 95% sure it was cm knock clef looking at the team structure I still should've scouted it. The amount of work waterpon didn't do into a team with no immediate water resists was just stupid lmao. I went into this week noticing that Akalli really didn't use much ghost types, and so I wanted to try using a CB dnite which could be useful in a wide range of matchups. Ting-Lu with max layers was also a mix-up from me that I think synergized with CB dnite fairly well, as long as I had a solid Knock mon (waterpon) and speed booster bu tusk felt like a good utility and cleaner with my teammates. Waterpon aside, I really should've deduced from team structure that there was a good chance the Kingambit would tera fire and just immediately TB ground it. I wasn't gonna use my tera on anybody else at that point, and I should've just committed to it earlier as I could've won if I went hard tb ground.

:Volcanion: :Zapdos: :Great Tusk: :Weavile: :Slowking-Galar: :Iron Valiant:
=== [gen9ou] SPL/SPL Week 9 vs lax (L) ===

Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Ghost
EVs: 128 HP / 204 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Fire Spin
- Sludge Bomb
- Taunt

Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Grass
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Thunder Wave
- Roost

Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock

Weavile (F) @ Heavy-Duty Boots
Ability: Pickpocket
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Ice Shard
- Low Kick

Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Psychic
EVs: 252 HP / 16 Def / 96 SpA / 144 SpD
Modest Nature
IVs: 0 Atk
- Future Sight
- Psyshock
- Sludge Bomb
- Flamethrower

Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Hex
- Encore


Seeing as I had freshly lost to some fat squads, I was pretty sure lax was going to bring some alo/gliscor fat structure that he had used previously this season, so I started off my prep this week with Volcanion to counter this. I felt like Zapdos was a really strong and overlooked partner as it pressured t-wave on a lot of Volcanion's checks like dragapult and kyurem, while also covering its bases defensively by switching into ground types like tusk and lando-t for it. They both put good pressure on glowking too, and I was feeling that these would be a good start together. AV glowking felt good here to check the stupid kyurem that my starting core was weak to, and I felt like hex ival could take advantage of the paralysis that zapdos spreads, with some decent 30% chances at status across my team as well like 2 sludge bombs and a steam eruption. What really kills me is that I was torn between sub and encore on the last slot with ival, but I decided to go encore to try and cover my bases vs offense. I should've just stuck with my gut and gone sub to strengthen the balance MU which I was expecting and ended up fighting.

Tera Psychic on AV Glowking might seem strange, but I found that bulky Volcarona could just qd-->morning sun x2-->qd again on my glowking as even invested psyshocks only do like 35%. I brought this up with Finch and he suggested Tera Psychic, which could remove my ground weakness and strengthen psyshock so that it 2hko'd bulky volcarona, with the added benefit of making Future Sight stronger as well. Bug Buzz is more popular on volcarona these days so you have to be careful about playing around it (hope this bs just gets banned) but I had the room to run this experimental tera type over the standard tera water bc I had a Water Absorb Volcanion in the back.

I made a big misplay by not just clicking HLR with tusk vs gliscor and letting it get another SD and had to get bailed out by a crit on gliscor. Funny enough, lax makes a misplay clicking giga on ival and letting me CM up more and gets bailed by a double protect in turn. We both fucked around and got bailed, but unfortunately I lose this one and go home sad.

***

My 3-5 record is mediocre but I'm really proud of having built 7/8 of the teams I brought this season, and I felt I was getting better as the weeks passed. I already made my shoutouts post but Finch will get an extra one for giving me the most feedback on my teambuilding, giving me some crucial tweaks like Tera Psychic on AV Glowking. Despite some bad losses, I wasn't feeling burnt out at all and was really hoping we could advance to playoffs, but alas my losses did hold us back on some 6-6 weeks. I hope that we can ban volcarona and get this tier in shape for WCOP as I'm hoping to building and testing more with some new and old teammates :]
 

kd458

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Threat of the Week: Finals & A Retrospective

Welcome to one last round of Threat of the Week! Sorry that this is massively delayed, it's that time of the year where everything gets busy and there's a lot to cover - due to the low number of Pokemon from only four game in the Finals, I'll only pick out the top mon in each category, but I'll run through a top five of each category throughout the entire season at the end to make up for it. As always, we'll look at what came often, what had the highest and lowest differentials, what K:D ratios each mon took and what their best games were. Thank you for your patience, and let's get into one last week of SPL!

For this week, we'll classify a high-usage mon as having more than two uses; what Pokemon came often and did well because of it?

#1: Dragapult
1714231307547.png

Differential: +4, K:D: 5, Uses: 3

As SPL draws to a close, one could make a strong case for Dragapult being the most central presence of SV OU; a more than subpar performance in the Semi-Finals is made up for by 5 kills and only a single death, where not a single Dragapult game had it pick up less than one kill. A boots Ting-Lu stopped a boots Pult from getting too much done in S1nn0hC0nfirm3d vs Poek aside from picking off a Slowking-G, while for JJ09LIE vs Mada a Draco Meteor took out a Dnite before it could get any dances off. Dragapult's star game was a triple kill for Storm Zone vs myjava though, as the classic boots Pult set on another hazard stack team cleaned up even against a Deoxys-S that outsped it and a Garganacl that should have walled it out but instead went down early on. This rounds out a strong season for Draga, and boots Pult is still at the very top of the tier.

Now, we'll take the time to look at the best Pokemon with 2 uses or fewer this week:

#1: Clefable
1714237214251.png

Differential: +4, K:D: 5, Uses: 2

Tying with Dragapult for the #1 spot, Clefable hit a 100% winrate with a 2-1 game for Storm Zone vs myjava, pulling off a strong performance by Thunder Waving an Iron Valiant, 1v1ing a Dragonite, then tanking a Tera Ground Headlong Rush to take out a Great Tusk with Moonblast into damage from its Sticky Barb. Its other win came as a 3 and 0 for Poek vs S1nn0hC0nfirm3d, getting up Stealth Rock to finish off a Lando-T then chaining kills on a Heavy Slam-less Zamazenta and an Ogerpon-W that couldn't kill it from 50. Maybe Clefable hasn't been as stat crept as many feared this gen, or maybe a Fairy-type with this much utility will always be as valuable as it has been in past generations.

Finally, we'll take a look at which Pokemon had the worst differential of the SPL Finals:

#32: Amoonguss
1714238923641.png

Differential: -2, K:D: 0, Uses: 2

It feels a little weird to say too much negative about this Pokemon, since the only times it showed up were on both sides of a single games; in Trosko vs Luispeikou, Trosko's Amoonguss didn't achieve too much as it was sacrificed to a +6 Manaphy to rack up more Salt Cure chip on it, while a Rocky Helmet Stun Spore Amoonguss paralysed a Kingambit and walled out an Iron Valiant before being stalled out of Giga Drains by a Garganacl that proved too much to break. It's been showing up a little more recently as people realise that Amoonguss without Spore is still a pretty solid Pokemon, but it definitely has a lot to make up to be near as good as it was before.

Code:
Name  Uses  Kills  Deaths   K:D  Differential
1      Dragapult     3    5.0     1.0   5.0           4.0
1       Clefable     2    5.0     1.0   5.0           4.0
3      Garganacl     2    4.0     1.0   4.0           3.0
4        Manaphy     1    3.0     1.0   3.0           2.0
5     Slowking-G     2    2.0     1.0   2.0           1.0
6        Heatran     1    1.0     0.0   1.0           1.0
6       Clodsire     1    1.0     0.0   1.0           1.0
6        Weavile     1    1.0     0.0   1.0           1.0
9       Deoxys-S     3    2.0     2.0   1.0           0.0
9     Tornadus-T     1    1.0     1.0   1.0           0.0
9        Darkrai     1    1.0     1.0   1.0           0.0
9    Corviknight     1    1.0     1.0   1.0           0.0
9      Ogerpon-W     1    1.0     1.0   1.0           0.0
14    Skeledirge     1    0.0     0.0   0.0           0.0
14      Skarmory     1    0.0     0.0   0.0           0.0
14       Ting-Lu     1    0.0     0.0   0.0           0.0
17  Iron Valiant     3    2.0     3.0  0.67          -1.0
17    Samurott-H     3    2.0     3.0  0.67          -1.0
19    Great Tusk     3    1.0     2.0   0.5          -1.0
19     Dragonite     2    1.0     2.0   0.5          -1.0
19     Kingambit     2    1.0     2.0   0.5          -1.0
22   Iron Treads     1    0.0     1.0   0.0          -1.0
22  Roaring Moon     1    0.0     1.0   0.0          -1.0
22     Volcarona     1    0.0     1.0   0.0          -1.0
22     Gholdengo     1    0.0     1.0   0.0          -1.0
22     Zamazenta     1    0.0     1.0   0.0          -1.0
22    Landorus-T     1    0.0     1.0   0.0          -1.0
22   Raging Bolt     1    0.0     1.0   0.0          -1.0
22      Pelipper     1    0.0     1.0   0.0          -1.0
22   Barraskewda     1    0.0     1.0   0.0          -1.0
22       Gliscor     1    0.0     1.0   0.0          -1.0
32     Amoonguss     2    0.0     2.0   0.0          -2.0

And we are done with SPL! Thank you all for being a part of this, I hope you've all enjoyed this project and more importantly I hope you've enjoyed the SPL season on the whole - I'll make some more comments at the end, but for now our one shoutout this week goes to Trosko's Garganacl, who clutched up with Tera Water into rain and put the entire team on its back with 4 kills next to a Deo-S that got up Spikes and claimed 2 more.

SPL XV: A Season Recap

Now, for the fun part - let's head straight into the season recap! I'll be picking out the top 5 in each category and talking a little about each one; for our best Pokemon of the season, I'll pick out each of their best games and talk a little about their best sets.

Who were this SPL season's best Pokemon with over 12.5% usage? This translates to more than 48 appearances, which corresponds to an average of at least one appearance per four-game match.

#1: Zamazenta
1714246181220.png

Differential: +41, K:D: 1.89, Uses: 81
Best game:
hellom vs mncmt, week 7, +6

Yo this is actually a disgusting performance for the dog - SPL has seen a range of Zamazenta sets, with Heavy-Duty Boots sets near the start of the tour still present by the end but a massive uptick in IronPress and the rise of techs like Roar and Mirror Herb has let Zamazenta more than double the second place's differential. This was best shown in a 6-kill game for the helloat, as a Tera Fire set clicked Iron Defense a single time and took out an entire veil team at +3 with a Quiver Dance boost from its Mirror Herb. Such an offense-heavy metagame has led to Zamazenta really cementing itself as the bane of offense, and a +41 differential is truly insane considering it ended week 5 at a modest overall +11.

#2: Raging Bolt
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Differential: +18, K:D: 1.39, Uses: 60
Best game: Raptor vs Garay oak, week 3, +5

Who would have thought that a mon with Kyurem bulk, Calm Mind, special Sucker Punch and 533 SpAtk when it hits the field with Booster Energy would be any good? Seriously though, this thing is nasty - we've seen a little Specs, but it's mostly CM running the show with a mix of faster and bulkier sets with Leftovers, Booster Energy, and even Heavy-Duty Boots, fitting onto rain early on in the Archaludon meta and adapting to the tier as the tour went on. Its best game for Raptor was actually looking like a long, drawn out balance game that'd go until things started running out of recovery moves, but on turn 105 it hit the field, avoided any hazard damage with its boots, clicked Tera Fairy and swept in a game that was 6v6 - it was only denied a +6 game by a forfeit before a paralysed Volcarona could be sent out to die. Do note that Raging Bolt has fallen off a little since the start of the tour, as it was already +14 overall by week 5; still a great mon though and easily deserving of its place as #2.

#3: Kingambit
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Differential: +17, K:D: 1.20, Uses: 128
Best game: lax vs Trosko, week 5, +5 / +1

To maybe no-one's surprise, the king earned a place on the podium this SPL, with many a Kingambit taking many an endgame throughout the entirety of the tour. The best Kingambit game was for lax, as a Lum Berry, Jolly, Tera Fairy Tera Blast Kingambit cleaned up an endgame where there was really nothing that could be done to stop it even without a Swords Dance boost and even after having picked up two kills earlier on in the game - note that Trosko's own Kingambit still managed to pick up two kills itself for a positive Gambit game on both sides. It is notable that, similar to Raging Bolt, Kingambit also had a more mediocre second half of the tour - it actually went +0 in total from weeks 6 all the way to the Finals, but an insane week 1 to 5 carries it to top 3 in SPL XV.

#5: Ogerpon-W
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Differential: +16, K:D: 1.31, Uses: 70
Best game: Gilbert arenas vs Thiago Nunes, week 2, +5

She's still like that... Wellspring clearly hasn't fell off in DLC2 despite the massive influx of Dragon-types, and, although Waterpon does have a similar issue to Kingambit where it also went +0 during the latter half of the tour, that feels more like the tier being forced to adapt to it rather than anything else. Its skills were on full display for Gilbert arenas all the way back in week 2, as it came in again and again, forced kills on a Rillaboom and a Primarina, then finally revealed Trailblaze to turn into a devastating threat that ended up cleaning the game. SD 3 attack, SD Encore, even U-turn Wellspring has shown time and again how hard it can be to play around.

#7: Dragapult
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Differential: +15, K:D: 1.22, Uses: 93
Best game: Trosko vs Mav, week 8, +5; kumiko vs JJ09LIE, week 5, +2

Don't think I need to say too much here after already talking about it as the #1 mon of the Finals week, but Dragapult really is the glue of SV OU and has the results to prove it, with a small amount of Specs, DD, even Focus Sash or dual screens Pult finding usage but the show being stolen entirely by Heavy-Duty Boots, able to specialise as a mixed attacker or simply drop a Draco and pivot out. Dragapult's highest kill game came from one of these rare Specs Dragapult sets, with Trosko using Hydro Pump Pult into a sand team that lost both of its Shadow Ball resists to Draco Meteors early on. How could I talk about Pult's best game without talking about the reason for me even mentioning DD though? For kumiko, a Substitute Leftovers Dragapult with Tera Fire Tera Blast won a nasty mindgame against a Kingambit twice, netting it what would have been a +6 game if not for an immediate forfeit. Draga is still at the top of the tier, and it'll be a few generations yet before it starts to feel the effect of power creep.

Now, we'll be talking about the Pokemon with 48 or fewer appearances that did the best over SPL; this means that on average, they wouldn't be seen in every match, but their effects on the tier are definitely still felt.

#4: Kyurem
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Differential: +16, K:D: 1.55, Uses: 44
Best game: Gilbert arenas vs Fc, week 5, +4

Kyurem's a weird case - its differential actually went down after week 5, going from +17 to +16 and dropping below the 12.5% usage threshold, but an insanely strong first few weeks keeps it up at #4 in the tier. Specs, Boots and even DD have all proven solid choices, but Kyurem's best game for Gilbert arenas had a Choice Specs set pick up kill after kill and end up sweeping with Freeze Dry. Strong Pokemon and you can definitely see why it was suspected, but at least from the latter half of the tour it's worth noting that Kyurem may have proven itself manageable by now.

#6: Garganacl
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Differential: +15, K:D: 1.68, Uses: 42
Best game: Trosko vs Luispeikou, Finals, +4

SPL heralded the rise of Garganacl back to OU, and from its strong differential it can be seen why; Garg has been a pretty strong presence throughout the entire tour with Curse, Rocks and IronPress sets all finding use, but I've already talked about Garganacl's best games as it really showed up to claim a +4 game with a Tera Water Protect set in the Finals that clutched up massively, using all 8 of its Recovers and finishing the game at 2% after carrying the entire game on its back, even beating a Covert Cloak Manaphy after a Deo-S was sacrificed to knock it off. Deserving mon that really earned its spot back in SV OU over the course of SPL.

#8: Darkrai
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Differential: +14, K:D: 1.64, Uses: 28
Best game: Akalli vs Srn, week 8, +5

Talk about beating fraudwatch... from a -1 differential after week 5 to top 10 by the Finals, Darkrai had a nasty redemption arc post-Hypnosis ban where it locked in and week after week claimed kill after kill. Akalli's Heavy-Duty Boots, Knock Off Darkrai was the MVP for Darkrai's differential this tour, removing a Ting-Lu's Red Card early on then living a +1 Iron Moth's Sludge Wave on 3% to finish it off. It cleaned up for 3 more kills in the endgame, with Spikes bringing Ting-Lu and a Great Tusk into Ice Beam range and Dark Pulse handling the rest of the team - maybe this isn't the Uber it once was, but Darkrai's definitely deserving of a place in the upper echelons of OU.

#9: Dondozo
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Differential: +13, K:D: 2.63, Uses: 18
Best game: crying vs Raptor, week 5, +6

Screenshot 2024-04-27 at 23.21.05.png


#11: Barraskewda
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Differential: +11, K:D: 2.22, Uses: 15
Best game: kumiko vs Gilbert arenas, week 7, +5

Skewda's another strange one, as you'd think it got most of its kills in Archaludon meta where rain was better in the tier - in reality, it was only +4 by week 5, and it seems like rain had to lean on it even more heavily after losing its big hitter. In its best game, kumiko's Barraskewda carried with Flip Turns and Liquidations, muscling through a Scarf Rotom-W to claim the game and 5 kills with it. Rain has definitely fell off, but when it is used Barraskewda is still pretty much completely necessary for it to function at all; shoutout this RU mon for such a good season in OU this SPL.

I won't add any games to the "worst mon" section here, since it's hard to quantify what a Pokemon's worst game is, while, for a lot of these Pokemon, their best games are actually ones where they went -1 and just got up multiple layers / removed hazards / forced things out. However, I'll still cover these Pokemon and what they've been up to; most of these are support mons, with one notable exception.

#106: Cinderace
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Differential: -16, K:D: 0.38, Uses: 33

With 16 wins in 33 games, Cinderace didn't have a bad SPL at all; however, a pretty massive -16 differential comes from its role as a supporting pivot that often throws itself away for a Court Change or Will-O-Wisp. A fast Fire-type pivot with this much utility may always have a place in the tier, but the banworthy threat that Cinderace posed in gen 8 is for sure a thing of the past.

#107: Glimmora
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Differential: -17, K:D: 0.48, Uses: 38

Really don't have too much to say about this, it's a Glimmora, it sets rocks, clicks Mortal Spin, puts up a couple layers of tspike if it can and dies. It did get a few kills from more than just hazards though, as Meteor Beam established itself as a pretty respectable set. However, it is clear that Glimmora's talents lie in what it's always been the best at doing.

#108: Roaring Moon
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Differential: -18, K:D: 0.74, Uses: 77

Ah, another support mon that- ??? Roaring Moon at 3rd last with a 39% winrate? This thing has kinda done its best to disprove the broken allegations during SPL, picking up a sweep or two but hardly ever managing to do more than weaken a mon or two. It's still solid and justifiable for its ability to blow holes in a team for something else to sweep, but it feels like Roaring Moon never really gets enough free turns to actually pose a game-ending threat and is always going to be stopped in its tracks by something.

#109: Iron Treads
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Differential: -24, K:D: 0.23, Uses: 35

Another Pokemon that I don't really have too much to comment on, Treads falls into a similar category to Glimmora as a mon that doesn't stick around for too long; it does find more midgame utility with its respectable bulk and instant speed control with Booster Energy, but this is something that isn't usually claiming too many kills and that's reflected in its 7 kills over the entire season.

#110: Landorus-T
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Differential: -38, K:D: 0.43, Uses: 79

It's weird to celebrate a Pokemon hitting #1 worst differential in the tier, but Landorus-T is officially back, with a solid 51.9% winrate showing off its skills as a bulky, hazard-resistant Intimidate pivot. Just don't look too hard for any offensive Lando-Ts, this mon spends its time switching in on hits, forcing things out and getting rocks up and Helmet chip in the process.

Code:
Name  Uses  Kills  Deaths   K:D  Differential
1       Zamazenta    81   87.0    46.0    1.9          41.0
2     Raging Bolt    60   64.0    46.0    1.4          18.0
3       Kingambit   128  103.0    86.0    1.2          17.0
4          Kyurem    44   45.0    29.0    1.6          16.0
5       Ogerpon-W    70   67.0    51.0    1.3          16.0
6       Garganacl    42   37.0    22.0    1.7          15.0
7       Dragapult    93   83.0    68.0    1.2          15.0
8         Darkrai    28   36.0    22.0    1.6          14.0
9         Dondozo    18   21.0     8.0    2.6          13.0
10      Dragonite    65   54.0    42.0    1.3          12.0
11    Barraskewda    15   20.0     9.0    2.2          11.0
12         Comfey     4   10.0     1.0  1e+01           9.0
13     Archaludon    16   20.0    11.0    1.8           9.0
14       Garchomp     4    7.0     1.0    7.0           6.0
15        Blissey     8    9.0     3.0    3.0           6.0
16      Gholdengo    92   71.0    65.0    1.1           6.0
17     Slowking-G    86   58.0    52.0    1.1           6.0
18   Iron Valiant    66   53.0    47.0    1.1           6.0
19      Ogerpon-C     4    8.0     3.0    2.7           5.0
20      Iron Moth    24   22.0    17.0    1.3           5.0
21   Gouging Fire    42   39.0    34.0    1.1           5.0
22       Ursaluna    11   10.0     6.0    1.7           4.0
23       Frosmoth     1    4.0     1.0    4.0           3.0
24   Iron Boulder     8    9.0     6.0    1.5           3.0
25     Iron Crown    14   13.0    10.0    1.3           3.0
26       Enamorus    26   20.0    17.0    1.2           3.0
27      Primarina    45   40.0    37.0    1.1           3.0
28        Hoopa-U     8    6.0     4.0    1.5           2.0
29     Tornadus-T     7    7.0     5.0    1.4           2.0
30      Excadrill    11    8.0     6.0    1.3           2.0
31        Manaphy    10    9.0     7.0    1.3           2.0
32       Clodsire    22   15.0    13.0    1.2           2.0
33   Walking Wake    16   16.0    14.0    1.1           2.0
34       Maushold     1    2.0     1.0    2.0           1.0
34   Typhlosion-H     1    2.0     1.0    2.0           1.0
34       Wo-Chien     1    2.0     1.0    2.0           1.0
37      Ninetales     3    3.0     2.0    1.5           1.0
38      Volcarona    55   38.0    37.0    1.0           1.0
38       Venusaur     1    1.0     0.0    1.0           1.0
38          Ditto     1    1.0     0.0    1.0           1.0
38         Latios     1    1.0     0.0    1.0           1.0
42        Weavile    39   25.0    25.0    1.0           0.0
42     Skeledirge    18   14.0    14.0    1.0           0.0
42      Volcanion    13   10.0    10.0    1.0           0.0
42      Tyranitar    10    7.0     7.0    1.0           0.0
42      Hydrapple     4    1.0     1.0    1.0           0.0
42      Ceruledge     4    3.0     3.0    1.0           0.0
42       Blaziken     2    2.0     2.0    1.0           0.0
42    Lilligant-H     2    1.0     1.0    1.0           0.0
42     Grimmsnarl     2    1.0     1.0    1.0           0.0
42    Basculegion     1    1.0     1.0    1.0           0.0
42      Decidueye     1    1.0     1.0    1.0           0.0
53      Mandibuzz     2    0.0     0.0    0.0           0.0
53       Meloetta     1    0.0     0.0    0.0           0.0
53         Pawmot     1    0.0     0.0    0.0           0.0
53      Sinistcha     1    0.0     0.0    0.0           0.0
53      Mamoswine     1    0.0     0.0    0.0           0.0
58        Gliscor    65   41.0    42.0   0.98          -1.0
59       Hawlucha    18   15.0    16.0   0.94          -1.0
60       Greninja     4    3.0     4.0   0.75          -1.0
61         Latias     6    2.0     3.0   0.67          -1.0
62         Keldeo     2    0.0     1.0    0.0          -1.0
62      Magnezone     1    0.0     1.0    0.0          -1.0
62        Haxorus     1    0.0     1.0    0.0          -1.0
62     Talonflame     1    0.0     1.0    0.0          -1.0
62      Quaquaval     1    0.0     1.0    0.0          -1.0
62     Enamorus-T     1    0.0     1.0    0.0          -1.0
62        Suicune     1    0.0     1.0    0.0          -1.0
62        Kingdra     1    0.0     1.0    0.0          -1.0
62    Scream Tail     1    0.0     1.0    0.0          -1.0
62       Slowking     1    0.0     1.0    0.0          -1.0
62      Moltres-G     1    0.0     1.0    0.0          -1.0
62      Reuniclus     1    0.0     1.0    0.0          -1.0
62   Sandy Shocks     1    0.0     1.0    0.0          -1.0
62         Lapras     1    0.0     1.0    0.0          -1.0
62      Metagross     1    0.0     1.0    0.0          -1.0
62       Leavanny     1    0.0     1.0    0.0          -1.0
62            Mew     1    0.0     1.0    0.0          -1.0
79      Rillaboom    41   28.0    30.0   0.93          -2.0
80    Meowscarada    10    4.0     6.0   0.67          -2.0
80        Moltres     8    4.0     6.0   0.67          -2.0
80         Scizor     7    4.0     6.0   0.67          -2.0
83        Rotom-W     8    3.0     5.0    0.6          -2.0
83      Amoonguss     7    3.0     5.0    0.6          -2.0
85      Cresselia     3    0.0     2.0    0.0          -2.0
85       Necrozma     2    0.0     2.0    0.0          -2.0
87        Toxapex     7    2.0     5.0    0.4          -3.0
88       Tinkaton     4    1.0     4.0   0.25          -3.0
89        Ogerpon    11    5.0     9.0   0.56          -4.0
90         Zapdos     9    4.0     8.0    0.5          -4.0
91       Skarmory    31   14.0    19.0   0.74          -5.0
92       Pelipper    17    6.0    11.0   0.55          -5.0
93     Great Tusk   129   93.0    99.0   0.94          -6.0
94       Clefable    34   19.0    26.0   0.73          -7.0
94       Deoxys-S    32   19.0    26.0   0.73          -7.0
96        Torkoal    12    2.0     9.0   0.22          -7.0
97    Ninetales-A     7    0.0     7.0    0.0          -7.0
98      Alomomola    36    9.0    17.0   0.53          -8.0
99      Serperior    13    3.0    11.0   0.27          -8.0
100      Ribombee    11    0.0     9.0    0.0          -9.0
101   Corviknight    22    7.0    17.0   0.41         -10.0
102    Samurott-H    40   24.0    35.0   0.69         -11.0
103       Heatran    30   13.0    24.0   0.54         -11.0
104     Hatterene    32   17.0    30.0   0.57         -13.0
105       Ting-Lu    45   21.0    36.0   0.58         -15.0
106     Cinderace    33   10.0    26.0   0.38         -16.0
107      Glimmora    38   16.0    33.0   0.48         -17.0
108  Roaring Moon    77   50.0    68.0   0.74         -18.0
109   Iron Treads    35    7.0    31.0   0.23         -24.0
110    Landorus-T    79   29.0    67.0   0.43         -38.0

To round off the season recap, I'll quickly go over a few interesting results that aren't covered by the best and the worst that I've listed here:
  • Volcarona went +1 in 55 uses, with an overall K:D of 1.03; our latest ban may not have had the most stellar results, but this is a pretty crazy level of consistency for any one mon.
  • Great Tusk ended off at a -6 differential and a K:D of 0.94 as the tier's most used Pokemon, coming in at 129 uses to barely edge out Kingambit's 128; a pretty subpar winrate of 43.4% is notable, but it's expected for Tusk in a defensive spinner role to be on the receiving end of more damage than it dishes out.
  • Gouging Fire had a +5 differential after 42 games, with an overall slow season that never really saw it either dominate or be useless in the tier.
  • Comfey picked up the highest K:D in the tier of 10 over 4 games, hitting a +9 differential in weeks 1 to 3 before vanishing to never return. If you wanna see some sweeps, check out hellom and Raptor's games with this mon.
  • Garchomp managed the second highest K:D of 7 and managed a +6 differential, landing it at a solid #14 on the leaderboard in only 4 appearances. Check out Punny vs Rubyblood for a crazy game - a couple forfeits denied it what would have been a +11 differential this SPL.
  • Deoxys-S went -7 with a K:D of 0.73; this isn't reflected at all in a 62.5% winrate though, a quality only shared in Pokemon above 20 uses by Darkrai and Ting-Lu, which had 60.7% and 60% winrate respectively.
  • Gliscor had a final differential of -1 and an overall K:D of 0.98, with an exactly 50% win percentage.
  • Meowscarada only came to 10 games over the entirety of SPL, ending up with a -2 differential, a 0.67 K:D and a 20% winrate.
  • Weavile came to many more games at 39; it only reached a +0 differential with 25 kills and 25 deaths, but had a much more solid 48.7% win percentage.
  • Dragonite barely missed out on the top 5 high-usage Pokemon with a +12 differential and a strong K:D of 1.29 over 65 games
Thank you all, so so much, for joining me on this final trip through and retrospective of SPL XV! I hope you've enjoyed this tour as much as I have, and I hope you've enjoyed this coverage. Rather than any more Pokemon shoutouts, I'd like to use this last section to shout out people who deserve it. First of all, a massive shoutout to everyone who played in, managed, or was involved in this tour in any way - we wouldn't have any of this without you, and thank you all for being a part of it.

In particular, congratulations to the Tyrants on a very deserved win that comes off the back of a season-long domination with their OU core stomping the competition 5-4-2 with the Basedlord's influence felt even from beyond the grave - so many good players on the Tyrants finally get their flowers here, while others on the team have left a huge impression with insane performances in debuts and for low draft prices; myjava 10k in SPL XVI when? The Tigers' OU core also deserve a big shoutout for locking in after a rough 1-2-2 start to the season to end 7-2-2 as the strongest core of the season.

Following on from this, I'd also like to shoutout all the people I know who were part of this tour and the friends I've made just chatting about whatever or watching games as they happen. I don't think I'd really have cared about SPL or followed it week-by-week if I wasn't invested in seeing how my bros do, whether the he11-0m would be real (I saw how that TB went, it's real to me), even just talking about what the next week was looking like cus I remember blunder saying it was in the bag even before the playoffs and I knew it was coming for sure. Thank you all for playing, and I look forward to seeing faces both familiar and new for SPL XVI.

Finally I'd like to express my appreciation for everyone who's been a part of this thread, thank you all for reading, posting, and enjoying SPL with me. I really appreciate all the weekly recaps, all the team dumps, all the analyses covering the games themselves rather than taking such a heavily data-driven approach to a game that, at the end of the day, should be fun more than anything else. It means a lot to me that people read and enjoy these lengthy posts, I like collecting data for data's sake sometimes and I do think that, to be involved in anything within the tier, you do need a good knowledge of the meta (oh and another shoutout to OU QC lmao ur all goated and I hope these threads might be of some help for keeping an intimate knowledge of the tier, a big part of why I do this is for that reason), but at the end of the day I really like the idea of making competitive mons more accessible for non-tour-players who just want to check out some high-level gameplay and also know which Pokemon are making a splash in the tournament scene before they hit the ladder. Once again, thank you all so much for being a part of Threat of the Week, and, maybe, I'll see you next time for more!
 

Baloor

Tigers Management
is a Social Media Contributoris a Community Contributoris a Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Past SPL Champion
PUPL Champion
i lost spl finals. took me a bit to get to this because sad about losing and busy irl etc... getting the double red wouldve been really nice and I met some really cool people that I had a wonderful experience with. At least the team that won had the best customs. This season was a weird one for me because I kinda died for a few weeks because of health problems but I made a real effort when I was back to try and make up for it. If you know me, I havent been the biggest fan of SV. I find the tier pretty frustrating to build with the oversaturation of threats needed to be covered in builder. I play the tier anyway because I don't have a ton of interest in supermanning old gens so I kind of just suck it up. For me at least, I think there is more value for me to be more in-tune with the current generation and then playing old gens for fun on the side. All that side the pro of this tier is that there is plenty of insane/weird sets, pokemon and structures you can come up with and use without it being too much of a detriment to the overall build.

its been a while for a lot of these so no full indepth breakdowns just gonna say some thoughts lol. im going to share my entire building folder as well. its not gonna be full of 100% polished and ready to go teams but more of ideas and structures that I came up with throughout the season but there are a good amount of completed and thoroughly tested teams asw. I did go back and add sets to some unfinished skeletons for this so there are some things that even my teammates didnt see included lol. The reason I had so many skeletons is because my building process is very experimental? i guess? We'd come up with a few ideas and then i'd plug them into the builder and come out with ideas that look okay before we would polish something, since I don't wanna waste my team on fully completing teams since it is time consuming at least for me since by the end of the week these ideas and basic structures would evolve into something completely new anyway that I can hardly take credit for team wise. Basically it just saves me and everybody else time instead of hyperfocusing on a few random 6s I slapped together. The fun thing about the way I do this process I guess is that when making posts like this you can look at my builder and see how some of these "protoypes" evolve into completely new things that end up getting used later on. Its not that the teams are bad either, ive just learned that direction changes are natural progressions in tournament prep even if you want to keep the "core" the same so I try to present things as ideas first then go from there to not waste a ton of everybody's time. I had a lot of fun building again and I feel this season I was a little more experimental by my standards than I usually am, I do feel like that is a lot because I was on a team with Storm Zone who gave a lot of fun ideas and I felt I needed to try to match the energy by result lol.

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week 1 was very much a team effort in building and getting the players familiar with the tier. at the time, spikes were super meta so trosko and the lads wanted to use it. ice spam kind of came about on its own when looking at the meta since kyurem shit on everything not named gking and weav complimented the spikes concept. the people who worked on the trosko team was lily trosko and i, lily had the idea of blizzard kyurem out of her ass and we funnily enough somehow ran into another blizzard kyurem in game. wake was a me suggestion since i had the idea after i saw a finch game, i forget exactly why but knock wake basically freely removed boots for gking around this time. trosko and garay then loaded almost the same team but replaced the wake with pult. I think the pult vers is prob the best version of the team and trosko and i made a post spl version of it for the dump.

the JJ team is a bit of a odd story. jj wanted to go the same route but with a more dark spam focus. storm and i talked a bit and while we didnt exactly give a full team we gave enough direction and basically suggested the 6, jj then went to devin and they filled out the rest.

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I built these during "Week 0' of the tour, the sun ended up being a sample later on. genesis spammed the shit out of the sun on ladder to get better intune with what was going on in this tour. the bulwark goug team is neat and was decently anti meta at the time, it use to have a meows on it but i changed it to encore grasspon after i lost to fairy garg. this was the first team on ladder i saw using grasspon in dlc2, which later became a bigger staple of our team with trosko passing people several different grasspon teams. commenting on these ones because they kind of helped us early on the ladder and get a better idea of what to expect during the tour etc...

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this wasnt used but i begged people to bc its fucking hilarious and i got a lot of angry gamers on the climb . i ended up laddering this team high 1900s which was the second highest i was all season lol.

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to my teams dismay, i tried to make sand work a fair amount during the tour. in a vacuum, ttar and drill can make a lot of mileage on common archetypes but its the support they require that is a real doozy to figure out. played around a lot with "using (healing) wish to revive the setter" idea and i think the last team might be the overall most consistent one i played with but gliscor might be annoying so maybe not lol. i did update these a little post spl for this and i the ttar sets are kind of copypaste for that reason, feel free to play around with sets since further optimization can prob be made.

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not a lot to say here + this was more of a personal team anyway. if you know me you know I think swsh is a good tier (unpopular opinion) and i've been doing this bit the entire gen where i make teams that feel like SS teams, a idea i got from skypenguin who builds SM teams in SS/SV. built this earlier in the season maybe week 3 ish. not the most unique thing and i feel like 80 people have probably built the same 6 but this did begin my corv spamming on ladder so worth a mention.

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jj used these two and lost despite doing very well in tests with them. i dont think either are really "bad" though, the no fairy resist was def too much cooking on my end. the waterpon team is good but we got cooked by a TDK unset special which happens. this plays like a super aggressive BO so it may be awkward to play at first but I thought it leaned into JJs playstyle well. mola hoopa was my first go at a hoopa team after seeing ctc make one, I really like the mon so I kinda spent that week focused on doing something with it. i was dead set on the idea that hoopa needed wish support to function which is where the fault of this team ended up being. the team is very annoying to play agaisnt given you dont face something you need a super sturdy steel for but I added a amoong vers post tour and it functions a lot better than the original so please use that one instead. mola vers is def a my fault in the overcooking department though but still is funny if you play the right mu.

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some random offenses i built around the same time as the waterpon team above. this is around the time waterpon starting getting giga busted and i was insisting people to try to use it. just a few "generic" offenses that were later repurposed with a couple of neat ideas. Next I took my own shot at making a webs team when the Raptor team starting getting usage. I thought Tera Blast Ghost Enam + Raging Bolt was a really neat idea with the webs core in my head. I ended up not using this as much bc i refused to add moon to this for whatever reason but with volcarona banned I can see this being a really cool team going forward which is why im mentioning it now.

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these were all overcooks i made in week9 when i was supposed to play beraldo. tbh all i wanted to do was troll him so i built with goofy mons. these werent really intended to be "good" as stupid as that sounds just wanted to have a little fun. figured he would not want to repeat of last year where he got 6-0'd by moon on preview so i took that into account when building but other than that I just had fun. the top team i like quite a lot, specs crown feels underexplored imo. did a little write up here only thing thats forgot to be mentioned is that tera flying on hoopa is for bulk up tusk because the team has a incredibly hard time with it if it gets too much mileage. if you know me, I've actually used this team a lot after this week, I think it ended up being good and is one of my favorite teams of the season. i got the highest I was on the ladder with it during the season, just past 2000. pz is just a funny mon that destroys fat, thought it would function the best on webs so i stole the raptor team and just replaced glimmora lol. hyper beam was an idea to nuke spdef walls and get a general crowd reaction if i did click it though np psyshock is prob overall better. for the record, I do not claim this team, i simply rebuilt raptor webs and added a porygon. the rairai team is a pretty generic offense with a aiai, thought the swagger mirror is def an overcooked but thought it would get a funny crowd reaction. hoodra + mola is rly annoying if it gets the right mu but kinda ass otherwise, its a cool team but i didnt think i was gonna use it because its kinda too tryhard otherwise. i ran into people on ladder using rockpon (ended up being ruiners alts as i found out later) so i wanted to give it a try. I think the mon is genuinely good but again idt i wouldve loaded this because rockpon isnt funny enough and is actually a decent pokemon. if this game happened I probably wouldve the top team given how much i clicked with it, though i will warn you that its very hit or miss and some people ive given it to love it and too well then others lose 200 elo. its a very pilot depedant team and if you dont really understand the lines good enough you're going to have a hard time.

e: mimi pointed out i had tickle on mola on the loordra team, i forgot to make it a normal set again since i was laddering with it a few weeks ago and changed it lol, feel free to keep it if u like.

there was a few pokemon like iron hands that i wanted to also use but couldnt quite figure out how to make it work

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these are kinda unused ideas for finals i believe it was for jjs slot. mostly just concepts and nothing too sturdy. if you watch the jj finals game you can probably see how these ideas effected the direction we ended up going. not taking credit for the team he won with at all considering devin built it but these were general early week directions i was thinking of. I forget the thought process here and dont really wanna go back and read by nonetheless the ideas themselves evolved later on into what we eventually ended up bringing.

to continue the tradition im going to share a giant pokepast.es of structures i made during the season. as mentioned above, i tend to have a lot of unpolished/unfinished concepts so i did go back and at least fill some of them out a little bit so people get a general idea what I was going for. some of them may have notable flaws because at the end of the day like I said, some of them didnt get the time to be ironed out like some of the other teams. some people question why I do this but I personally like sharing to show off some of my thought process and general ideas since I think it gives better insight to what I was thinking and its cool when you look back at some of our games played and while the team may be taking a different direction entirely there is still inspiration from some of my "drafts". It's why I prefer to call it my "building folder" as opposed to a team dump. regardless, feel free take inspiration and maybe edit some of the stuff in here, theres gonna be some dated teams anyway esp with volc ban but I also see some of them getting better with some adjustments now that volc is banned as well! Its possible you may have seen a few of these already if you have played ladder since I have been giving a good amount of these out from about two weeks ago to basically a few hours ago and shit does end up getting passed around lol.

LOOR SPL XV Building Folder -> https://pokepast.es/2d23d773a4c09844

I want to thank some people who helped me out this season in the building department. Internally Trosko Storm Zone and Lily were big helps and gave me a bunch of feedback and ideas. Also want to thank Exotic64 hellom AK leng loi njnp and Vert for giving me ideas/inspirations in dms and help polishing some stuff out when I'm getting writers block, Its greatly appreciated . Finally big thanks to z0mOG and Genesis7 for picking me up and trusting me so much this season, I wish I got to play but I had a ton of fun regardless.
 

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