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Steel being weak to Ice
Ice resisting Ground and Water
Ghost resisting Ice
Abilities I want to see:
Tricky: Activates Trick Room on Switch In
Evacuate: All other Pokémon gain a Perish Counter on switch-in
Chaotic: Typing is set to a random combination at the end of each turn
Glorious: STAB moves have their priority increased by one
Toolkit: Attack is raised by one stage for each entry hazard present; removes them
Metas I want to see:
Survivor: Pokémon weak to more than four types gain Wonder Guard in addition to their base ability
Titan: A meta/pet mod where one can bring either a single Custom Game 9999 Pokemon or nothing; if you bring nothing, you get to see their moves and abilities, and then get 2 minutes to create an OU team to beat it
Mega Chandelure
Ability: No Guard HP: 60 Atk: 55 ---> 55 (0) Def: 90 ---> 95 (+5) SpA: 145 ---> 190 (+45) SpD: 90 ---> 95 (+5) Spe: 80 ---> 125 (45) Weight: 44.3 kg (+10.0 kg)
New Moves: Fiery Dance, Quiver Dance, Hypnosis, Eruption Description: Mega-Chandelure looks similar to a standard Chandelure, but with much larger arms and flames. Its attack animation features it curling its arms around its body into a sphere, spinning and then releasing energy in an attack.
Combinations of either Inferno/Hex or Hypnosis/Hex under No Guard allow for incredibly powerful attacks. Sitting at a comfortable speed tier of 125, it can outspeed powerful threats like Greninja or Naganadel. Quiver Dance can allow it to further enhance its Speed and bolster its Special Defense and Special Attack. Eruption serves as an alternate damaging attack, and pairs well with Shadow Ball for powerful dual-STAB. It is held back when a Pokémon is immune to the status it inflicts, such as Fire-types, Water Veil users, or Araquanid for Inferno sets, and any Insomnia or Vital Spirit Pokémon for Hypnosis sets. Tapu Fini and Tapu Koko in particular limit Mega-Chandelure's sweeping capacities.
Other set options include Fire Blast, which becomes more reliable, Dream Eater sets that enjoy guaranteed sleep through Hypnosis, or Sunny Day sets that use Eruption with Solar Beam as a coverage move. Trick Room sets are no longer viable with Mega-Chandelure however, as its speed boosts upon mega evolving and from Quiver Dance slow it down under Trick Room.
chandelureite: {
id: "chandelureite",
name: "Chandelureite",
spritenum: 612,
megaStone: "Chandelure-Mega",
megaEvolves: "Chandelure",
onTakeItem: function (item, source) {
if (item.megaEvolves === source.baseTemplate.baseSpecies) return false;
return true;
},
num: 760,
gen: 7,
desc: "If held by a Chandelure, this item allows it to Mega Evolve in battle.",
},