Recent content by happymaverick

  1. happymaverick

    M&M Mix and Mega

    Can somebody please actually implement a rule created in this meta? The thing about Meloetta. It always gets my hopes up whenever I see that part of the "rules" but always get disappointed. At least remove it from the ruleset until it finally gets implemented.
  2. happymaverick

    Ladder Mix and Mega

    When will they implement the thing about meloetta-pirouette staying meloetta-pirouette after mega-evolving? And why does Aegislash still retain Stance Change when it mega-evolves?
  3. happymaverick

    Ladder Mix and Mega

    "If a Pokémon with multiple Formes that it can change between mid-battle Mega Evolves, it is locked into a Mega based on that Forme. (ie: Meloetta)" This is false advertising...
  4. happymaverick

    Linked

    I don't know if this has been suggested before, but you should only be able to have one mon in your team with fake out-u-turn/volt-switch as its linked moves. If the opponent doesn't have a ghost or priority, he would probably be flinched into oblivion.
  5. happymaverick

    Type Cycle: Looking for hosting

    This made my mind break...
  6. happymaverick

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    I had a problem with the accuracy of moves in Showdown. It was in a Custom Battle with Crucibelle. Although I had 2 coils up, Gunk shot missed. And although this might not be related, why does Protean not work when put on Arceus?
  7. happymaverick

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    There's a bug that I encountered that makes it so that Arceus-Steel doesn't resist anything. I think I've seen this before with other pokemon, but I'm not sure. http://replay.pokemonshowdown.com/customgame-336653002 Edit: I think the game just thinks it's a normal Arceus cause in another custom...
  8. happymaverick

    Same Type Stealth Rock

    Normal-Types are not immune to Ghost-Type Stealth rock and Ghost-Types are not immune to Fighting-Type stealth rock?
  9. happymaverick

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    Oh!!! Stupid brain!!!
  10. happymaverick

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    I was trying out some (illegal/fun) stuff with cherrim and I found a glitch: cherrim's ability didn't work. http://replay.pokemonshowdown.com/triplescustomgame-265383844
  11. happymaverick

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    What do you mean by "but it's currently implemented as lasting until the user moves again" and "This is important for priority users since they should be able to dodge the effect by going before the D-Bond user can use it again, like a SD Scizor setting up and killing a Gengar that's spamming...
  12. happymaverick

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    Sorry, after the Nidoking died and all hope was lost, I rage quit...
  13. happymaverick

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    I'm pretty sure it was a rock slide from a sheer force nidoking with a life orb in a random double battle.
  14. happymaverick

    Bug Reports v2.0 (READ OP BEFORE POSTING!!)

    I thought sheer force was supposed to prevent life orb damage?
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