DougJustDoug
Knows the great enthusiasms
OHKO moves are by far the worst part of the battle tower. Quick claws are second, IMO. Next is probably untimely crits, but those seem to go both ways for me. I got my 165 wins with Jumpman's team. The great thing about that team, is that it has a good chance to recover from hax. I've had other teams that were better in a "fair fight", but if one pokemon dies to hax, the rest of the team can't function well. Jumpman's team is remarkable in the ability for each team member to "take up the slack" when inevitable hax occurs. Ultimately, my best streak was ended by several consecutive hax, but it started with a huge OHKO Fissure from a Dugtrio.Well one thing That I get lucky with is the fact that I NEVER ONCE got one of those OHKO moves to actually work on me.
Quite often that has happened to me.
What I notice is that MOST, if not ALL pokemon the AI uses in the battle tower is easily OHKO'd by a pokemon with around 195+ attack, and is meant for physical attacking.
Whats why my team is primary Defensive. Machamp takes care of things that would normally wall me. Even if I do get walled, I have The 100% chance of confusion and the Sleep combo with Machamp and Spiritomb.
All I need is a new item for Spiritomb
Your team looks pretty damn good to me. It's not obvious that it would do well in the BT. If you posted it as a prospective team, I would have advised against using it. But now that I analyze the parts, I can see why you've done so well. I do imagine you need quite a bit of patience to use defensive play when Machamp needs to switch out. I've had similar experience when using Milotic and Blissey on some of my teams. Boring in many cases, but eerily effective in the tower.
I hadn't noticed the BT weakness to 195+ physical attacking pokes. But, now that you mention it, I may test it out.