This is a kind of weird topic but I thought I'd throw it out there. I was wondering if when playing the games, anyone has any weird head canon to try to rationalize certain aspects of the games. There are two examples I wanted to bring up:
1. Rivals - I always found it incongruous that someone could be considered a rival when you just constantly beat them over and over again. So I like to imagine that even if I beat my rival in certain encounters in-game, I actually lose those battles in my head. For example, in Platinum I imagine I lose the battle to Barry in Canalave City so that it adds more weight to defeating him at the Pokémon League. Or in Emerald, losing the battle to May on Route 119 so there's more significance to the final battle in Lilycove City. Those are just a couple examples but if I face my rival seven times let's say, I try to imagine losing three times along the way at the most sensible points in order to rationalize calling this person a "rival". Otherwise it feels like a big hole to me. It's made especially worse by the fact that your rival's ace more often than not has a type advantage over your ace. So beating them constantly just doesn't add up for me.
2. Battle structure - It's hard for me to make sense of certain battles when I have a full team of six and my opponent only has two or three Pokémon. Like, of course I'm going to win. So I imagine the battle structure is instead a best of five, best of three, or one v. one matchups based on how many Pokémon are available on each side. For example against Byron in Platinum I choose three of my Pokémon to go up against his three and whoever gets to two wins first, wins the match. If I just gang up on him with six Pokémon I have too much of an advantage to feel good about winning in the end.
Anyway, those are couple quirks in my head I can think of when playing the games. Maybe I'm the only one but I'm curious to hear if anyone else has any they can think of.
1. Rivals - I always found it incongruous that someone could be considered a rival when you just constantly beat them over and over again. So I like to imagine that even if I beat my rival in certain encounters in-game, I actually lose those battles in my head. For example, in Platinum I imagine I lose the battle to Barry in Canalave City so that it adds more weight to defeating him at the Pokémon League. Or in Emerald, losing the battle to May on Route 119 so there's more significance to the final battle in Lilycove City. Those are just a couple examples but if I face my rival seven times let's say, I try to imagine losing three times along the way at the most sensible points in order to rationalize calling this person a "rival". Otherwise it feels like a big hole to me. It's made especially worse by the fact that your rival's ace more often than not has a type advantage over your ace. So beating them constantly just doesn't add up for me.
2. Battle structure - It's hard for me to make sense of certain battles when I have a full team of six and my opponent only has two or three Pokémon. Like, of course I'm going to win. So I imagine the battle structure is instead a best of five, best of three, or one v. one matchups based on how many Pokémon are available on each side. For example against Byron in Platinum I choose three of my Pokémon to go up against his three and whoever gets to two wins first, wins the match. If I just gang up on him with six Pokémon I have too much of an advantage to feel good about winning in the end.
Anyway, those are couple quirks in my head I can think of when playing the games. Maybe I'm the only one but I'm curious to hear if anyone else has any they can think of.