Nature Link
Metagame Premise
Pokémon may share their stats with their teammates depending on their natures. Each is slot is assigned a stat and natures decide which Pokémon the stat will be given to; Additionally, Natures lose their original function and don't apply buffs / nerfs to stats. Here's a list explaining better what each nature does:
Lonely / Bold gives stat to Pokemon in slots #1 & #2
Adamant / Modest gives stat to Pokemon in slots #1 & #3
Naughty / Calm gives stat to Pokemon in slots #1 & #4
Brave / Timid gives stat to Pokemon in slots #1 & #5
Impish / Mild gives stat to Pokemon in slots #2 & #3
Lax / Gentle gives stat to Pokemon in slots #2 & #4
Relaxed / Hasty gives stat to Pokemon in slots #2 & #5
Rash / Careful gives stat to Pokemon in slots #3 & #4
Quiet / Jolly gives stat to Pokemon in slots #3 & #5
Sassy / Naive gives stat to Pokemon in slots #4 & #5
*When I talk about slots in this context I'm obviously ingorning the Pokémon recieving the Nature as occupying a slot, that explains only 5 of them*
Let's take a look at an example:
HP | Atk | Def | SpA | SpD | Spe
Say Tapu Lele is Naive, that means it will give its Special Attack stat to both Tapu Koko and whatever Pokémon is on slot #5, If Tapu Koko is, for example Rash, that means it will give its Speed stat to both Tapu Lele and whatever Pokémon is on slot #5.
Here's another example
HP | Atk | Def | SpA | SpD | Spe
Say Mega Heracross is Hasty, that means it would give its Attack stat to both Greninja and whatever Pokémon is on slot #3, If Greninja is, for example, Lonely, that means it will give its Speed stat to both Mega Heracross and whatever Pokémon is on slot #3.
Now, you may be wondering about neutral natures, in most metagames they don't see much use, but here they are vital natures, they only pass the stat to one teammate, but along with replacing the stat they also double the increase, so if a base 90 HP, became base 120 HP by the other natures, using any of these natures would actually turn the HP into base 150, since it is 120 + (120 - 90). Here's a list explaining what each of them does:
Hardy gives stat to Pokemon in slot #1
Docile gives stat to Pokemon in slot #2
Bashful gives stat to Pokemon in slot #3
Quirky gives stat to Pokemon in slot #4
Serious gives stat to Pokemon in slot #5
*When I talk about slots in this context I'm obviously ingorning the Pokémon recieving the Nature as occupying a slot, that explains only 5 of them*
So for example:
HP | Atk | Def | SpA | SpD | Spe
In this case, If Alomomola is Serious, Mega Latias' HP stat will be 165 + (165 - 80) = 250.
Another example:
HP | Atk | Def | SpA | SpD | Spe
A Serious Kyurem-B provides Hawlucha an Attack stat of 248 (2x170 - 92) while Docile Hawlucha gives Kyurem-B a scary Speed Tier of base 141.
Potential Bans and Threats
Huge Power & Pure Power
This should be quickbanned, I don't think testing is necessary to know that base 255 Attack, base 120 Speed Azumarill is broken. Same applies to all Huge Power / Pure Power 'mons because they can just get boosts so easily and become devastatingly powerful.
Thick Club
While not as threatening as Huge Power and Pure Power because of the limitations of holding the item, Thick Club is also a very prominent item for this OM since it also makes both Marowaks deadly to switch into with just a slight Attack increase.
Mega Heracross
This thing is possibly banworthy, as it can give base 185 Attack to two teammates as well as be a huge threat of its own with some sort of Speed increase.
Alomomola
Alomomola is actually nearly a must to Stall, giving HP boosts to Pokemon like Toxapex, Clefable or Mega Sableye and still mantaining a fair amount of use to that kind of build specially if it recieves Defense or Special Defense boosts.
Araquanid
This little Water Spider is actually a big threat as well, a boost to Attack makes Liquidation extremely powerful, and it also has a great SpDef to share.
Mega Alakazam
While it doesn't really standout that much in OU, Mega Alakazam can actually provide a great Speed stat or a great Special Attack stat which are both very valuable in this tier.
Questions for the Community
* Is this a little too similar to Godly Gift? It kind of shares the same idea of sharing stats but I think both would work a lot differently.
* Better name ideas? Please tell me! Nature Link is cool and all but it isn't really all that creative.
* Megas and other forme changes currently work by not changing any stats they're inheriting and changing what stats they give only when they Mega Evolve / change forme. Is this method good enough?
* Is this way too complex? I mean, Chimera 1v1 and Godly Gift provide some very complex teambuilding as well so I think it isn't that complex in comparison to those but what do you think?
* Should Natures retain their effect of +10% or -10%, because currently Brave or Timid Nature are exactly the same.